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Daigotsu: Scourge Warlock Guide, by "Leeroy Jenkins" of GWF Fame... ;)

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  • wolfsinzwolfsinz Member Posts: 20 Arc User
    As always, thanks Kolat. In just looking to see where I can improve as I just don't have the results others do....although....I'm not stacked up on R12 enchants and transcendents yet, which I know plays a big role.
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    wolfsinz said:

    As always, thanks Kolat. In just looking to see where I can improve as I just don't have the results others do....although....I'm not stacked up on R12 enchants and transcendents yet, which I know plays a big role.

    The Rank 12 Enchants, particularly Bondings, are muy importante! Transcendant naturally helps also, particularly on the Weapon side of things! :)
    va8Ru.gif
  • plasmageek#1706 plasmageek Member Posts: 6 Arc User
    Has anybody tested the weapons? I know they were a pain to get for a while, and I ended up going to relic (I had almost everything for Relic anyway). But I'm still curious how the new weapons play out before I just buy it and use it as a feeder lol.
  • nisckisnisckis Member, NW M9 Playtest Posts: 655 Arc User

    Has anybody tested the weapons? I know they were a pain to get for a while, and I ended up going to relic (I had almost everything for Relic anyway). But I'm still curious how the new weapons play out before I just buy it and use it as a feeder lol.

    Unless someone corrects me, you should NOT use bought weapons as feeders because you always lose refinement in the process. The only "exception" is when you use your old weapon to feed it inside the new weapon.
  • tenetombtenetomb Member, NW M9 Playtest Posts: 113 Arc User
    You guys should wait for the mod 11.2.
    They are going to introduce new SH weapons with the old set bonus (+2% dmg for each set in party) and there isn't any cooldown anymore so... Way better than Relic Weapons!
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    tenetomb said:

    You guys should wait for the mod 11.2.

    They are going to introduce new SH weapons with the old set bonus (+2% dmg for each set in party) and there isn't any cooldown anymore so... Way better than Relic Weapons!

    Those had a cool down before? If so... Well HAMSTER! lol
    va8Ru.gif
  • jaime4312#3760 jaime4312 Member Posts: 844 Arc User
    tenetomb said:

    You guys should wait for the mod 11.2.

    They are going to introduce new SH weapons with the old set bonus (+2% dmg for each set in party) and there isn't any cooldown anymore so... Way better than Relic Weapons!

    Woah woah that sounds awesome! Please can you share the link if you have any? Do they have the same weapon damage as relic and mod 11 ones? If so, they will be absolute bis for dps and even support! 10% perma increased outgoing damage when running with friends? Oh yeah!
  • reefriednunt#3177 reefriednunt Member Posts: 246 Arc User
    Yes the same weapon damage as relic and mod 11 weapons, but I wouldn't go as far as to say BIS..depends on how many in party have them.....the old stronghold weapons only beat out the twisted set if 2 or more party members had them...I'm assuming it's gonna be about the same...i don't think I was ever in a group where 2 people had the masterwork weapons.
  • tenetombtenetomb Member, NW M9 Playtest Posts: 113 Arc User

    tenetomb said:

    You guys should wait for the mod 11.2.

    They are going to introduce new SH weapons with the old set bonus (+2% dmg for each set in party) and there isn't any cooldown anymore so... Way better than Relic Weapons!

    Those had a cool down before? If so... Well HAMSTER! lol
    No they hadn't, but Relic have ! That's what i meant. ^^

    Yes the same weapon damage as relic and mod 11 weapons, but I wouldn't go as far as to say BIS..depends on how many in party have them.....the old stronghold weapons only beat out the twisted set if 2 or more party members had them...I'm assuming it's gonna be about the same...i don't think I was ever in a group where 2 people had the masterwork weapons.

    As Relic weapons give +10% 1/3 of the time (if you don't fail), i think that they would be better even with only one more in party.

    @jaime4312#3760 Sorry, i don't have any link atm. Just saw changes on preview.
  • ppwojtekppwojtek Member Posts: 26 Arc User
    Hi everyone
    I play currently with my full fury SB Warlock and... I love it. Don't want to change my build too much cause i think it's really good at it is right now. But one thing bothering me.
    What you guys thinking about change Feat from fury path which name is "Burning Soul" Which increase my damage per spark i have(Most of the time's im using my soul sparks immadietly so this is why im thinking about changing it) To feat from damnation path with is "Parting Blapshemy" - When a curse is removed you dealing to 1/x/x/x/6 % of your weapon damage to the target?

    Sorry for my grammar, and thanks for you opinions.
  • tenetombtenetomb Member, NW M9 Playtest Posts: 113 Arc User
    Parting Blasphemy now deals 50% of your weapon damage but works half the time. The other, it just deals 0 damage so, it's really underperforming and only useful on single target (as you play TC in aoe). It deals 1% of your total damages on FBI.
    Then, you should always have lots of soul sparks by using Feytouched + Hadar's Grasp so, burning soul is the way to go!
  • merhunesdagon1merhunesdagon1 Member Posts: 146 Arc User
    edited March 2017
    tenetomb said:

    Parting Blasphemy now deals 50% of your weapon damage but works half the time. The other, it just deals 0 damage so, it's really underperforming and only useful on single target (as you play TC in aoe). It deals 1% of your total damages on FBI.

    Then, you should always have lots of soul sparks by using Feytouched + Hadar's Grasp so, burning soul is the way to go!

    I would go with dark revelry. I would say this because its an overall boost to all your powers, over the minor boost to one power (burning soul).
  • ppwojtekppwojtek Member Posts: 26 Arc User
    edited March 2017
    Nah, i don't get this big boom for dark revelery, buff isn't actually so great to spent so many points to get it, you must spent 10 points to get it, so you must give up two feats to get that >:) Sure buff for team is pretty nice, but daaaamn im bad SW so pure dps or nothing B)

  • merhunesdagon1merhunesdagon1 Member Posts: 146 Arc User
    ppwojtek said:

    Hi everyone
    I play currently with my full fury SB Warlock and... I love it. Don't want to change my build too much cause i think it's really good at it is right now. But one thing bothering me.
    What you guys thinking about change Feat from fury path which name is "Burning Soul" Which increase my damage per spark i have(Most of the time's im using my soul sparks immadietly so this is why im thinking about changing it) To feat from damnation path with is "Parting Blapshemy" - When a curse is removed you dealing to 1/x/x/x/6 % of your weapon damage to the target?

    Sorry for my grammar, and thanks for you opinions.

    Its a 3% dmg increase of soul sparks from burning soul. DR in the temp tree would give u a 5% permanant increase. its really not huge but dark revelry is based on the targets power, so everyone in your party, including you, gets an extra 20% of their own base power
  • merhunesdagon1merhunesdagon1 Member Posts: 146 Arc User
    ppwojtek said:

    Nah, i don't get this big boom for dark revelery, buff isn't actually so great to spent so many points to get it, you must spent 10 points to get it, so you must give up two feats to get that >:) Sure buff for team is pretty nice, but daaaamn im bad SW so pure dps or nothing B)

    well what I would is swap out killing curse and MF for hope stealer and compounded soul, but thats really only to get you to dark revelry. Its an easy choice, 3% increase dmg for sparks, which you only have 10 sparks on average, or a 5% permanant increase to dmg (DR).
  • tenetombtenetomb Member, NW M9 Playtest Posts: 113 Arc User
    Dark Revelry is really bad imo.
    Even without counting the 10 points loss in temptation tree, buff is really small as it only affect your item power (without boons or any buff).
    Compared to the 150k power you reach with a good buff party, the damage bonus is really low (and so, for the entire party).
    So, even if your goal is to do the fastests runs possible, you'd better go full fury like you did.
    Overall, Dark Revelry is a no-go, even if lots of people take it.
  • kraven#4694 kraven Member Posts: 19 Arc User
    Burning Soul gives .3% x 30 sparks= 9% damage increase to all powers at full sparks.....Dark Revelry currently gives me 10+% damage boost (20k base power gives 4k power every 5sec, 4000 power/400= 10% damage)(depends on your base power)
  • tenetombtenetomb Member, NW M9 Playtest Posts: 113 Arc User
    That's not how you calculate actual dps increase with power.

    Here's how :

    (1+ new damage bonus)/(1+ old damage bonus)

    So if you reach, let's say... 120k power (REALLY easy in buff party) and DR gives you 4k power, you get :

    (1 + 124000/40000)/(1 + 120000/40000) = 4,1/4
    =1,025

    Which means you actually get 2,5% damage bonus with DR.
    So even with 10 soul sparks, as burning soul is a constant buff, you get 3% damage buff and as I said before, with Feytouched and Hadar's Grasp, you can reach max soul sparks easily and keep them. (This is even more true if you reach more than 120k power without DR).
  • kraven#4694 kraven Member Posts: 19 Arc User
    edited March 2017
    DR is based off base power not buffs....so by your calc, (1+24000/40000)/(1+20000/40000)=1.6/1.5=1.06666, so 6.66% dps increase from DR self buff, not including buffs to companion which get sent to me via legendary bonus
  • tenetombtenetomb Member, NW M9 Playtest Posts: 113 Arc User
    edited March 2017
    Yes but that's a test condition without calculating buffs.
    In real situation, where you can reach 70k power alone with bondings and way more with buffs, you have to add the 4k power (calculated on base power) to the pool you already have.
    That's why I compare with 120k power (which is the minimum in good parties, I think).

    Not taking total power into the maths is a complete mistake when you compare dps buffs.
  • tenetombtenetomb Member, NW M9 Playtest Posts: 113 Arc User
    You could say, somehow, that there is a diminishing return on DR.
    (As there is on power damage buff)
  • merhunesdagon1merhunesdagon1 Member Posts: 146 Arc User
    edited March 2017
    tenetomb said:

    That's not how you calculate actual dps increase with power.



    Here's how :



    (1+ new damage bonus)/(1+ old damage bonus)



    So if you reach, let's say... 120k power (REALLY easy in buff party) and DR gives you 4k power, you get :



    (1 + 124000/40000)/(1 + 120000/40000) = 4,1/4

    =1,025



    Which means you actually get 2,5% damage bonus with DR.

    So even with 10 soul sparks, as burning soul is a constant buff, you get 3% damage buff and as I said before, with Feytouched and Hadar's Grasp, you can reach max soul sparks easily and keep them. (This is even more true if you reach more than 120k power without DR).

    Assuming you are running feytouched? and what for? are u pvp? on average you would only have 10 sparks and you are constantly spamming SS so u are never gonna get that buff. what would be the point for burning soul?
  • tenetombtenetomb Member, NW M9 Playtest Posts: 113 Arc User
    edited March 2017
    I never put a single foot in pvp with this char.

    Feytouched is just the best enchant on single target when you run as a SB.

    With 1 Hadar's Grasp, you get 14 soul sparks thanks to Feytouched. If you add ED and IS (with 100% crit on top, for sure) and DC's cooldown reduction, you can spam SS without going down 18 soul sparks.

    It's a really awesome dps source ! I gained 10-15% dps on single target by switching from T.Dread to T.Feytouched.
  • merhunesdagon1merhunesdagon1 Member Posts: 146 Arc User
    Assuming no one else is running a Trans Fey, in which case you get the buff/debuff effect.
  • tenetombtenetomb Member, NW M9 Playtest Posts: 113 Arc User
    This bug was corrected with the weapon enchantment enhancement!
    I wouldn't be running it otherwise.
  • merhunesdagon1merhunesdagon1 Member Posts: 146 Arc User
    tenetomb said:

    This bug was corrected with the weapon enchantment enhancement!

    I wouldn't be running it otherwise.

    I assume u have a power build. trans fey also scales and for me i wouldnt give up that severity on dread tbh..
  • tenetombtenetomb Member, NW M9 Playtest Posts: 113 Arc User
    Power/crit, like the majority of the dps ^^
    I have 100% crit and reach 70k power alone.

    My build isn't really original tbh. Seriously, you should test Fey. It's incredible (on bosses) ^^
  • merhunesdagon1merhunesdagon1 Member Posts: 146 Arc User
    tenetomb said:

    Power/crit, like the majority of the dps ^^

    I have 100% crit and reach 70k power alone.



    My build isn't really original tbh. Seriously, you should test Fey. It's incredible (on bosses) ^^

    I'll try it out but I honestly dont think it comes near dread in pve.
  • merhunesdagon1merhunesdagon1 Member Posts: 146 Arc User
    I would need something concrete to convince me that Fey would be better than dread in pve.
  • batowzinbatowzin Member Posts: 3 Arc User
    Any commom opinion about SW HB personals? Im running FoE and ACC. Is No Pity No Mercy a viable option? Most recent guides ive seen doesnt use It. Please let me know. Thanks
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