It is dependable upon the build. Edit : Rechecked the data
The developer said that the damage was 10 x 100% +Crit+Flank times more than the original intent. After the nerf it's just 1 x 100% weapon damage (no crit, no flank). So, apparently Vorpal Enchantment will do diddly squat for it. One reason less to use it for a SS CW.
For me, for instance, damage was for some 10 % more than Storm Spell itself. So if Storm spell hits for approx 10 mil damage, LM would account around 11 mil damage. So I'd say that it was 110% of my Storm Spell's power.
However, after the nerf the LM set bonus accounted for 20% of my Storm Spell procs in a relatively same period spent in the dungeon. (10 mil Storm Spell, almost 2 mil LM set). Such is the power of critical procs of CoI+IT+OF+ST rotation. That being said, Abyss of Chaos does four times more damage than LMset for me.
However, hi-end builds will want to GO AWAY from the LM set and pursue hi-end INT/CHA builds. So if you have more than 30k Power it would be better to increase the overall damage of your personal spells rather than expecting LM set to do something important.
I intentionally used Storm Spell as a regulator due to a fact that this spell also activates on-crit just like LM set.
However, the set will benefit from various buffs/debuffs that run in the party and, of course, you want the critical chance as high as possible if you want to utilize this set accordingly.
So, for GWFs and CWs who can multiproc and are under 30k Power, it is still a relatively good choice FOR NOW. However the set alone is not a solution of any kind of a Control Wizard. This is a perfect chance to make all the CW issues presented adequately, especially for the SpellStorm Control Wizards whose Critical Strikes have been seriously punished in the past year or so.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
Which should have nothing to do with armor penetration.
I saw this in my last run of CN, Orcus added a huge damage debuff for about 100 seconds, Assailant wasn't affected by the debuff, but my normal GWF attacks were hitting for 20% effectiveness (instead of 170% that it should have been).
Also, the debuff is not affected by ARP/Resist Ignore. I keep 1 point of Deep Gash (which has the mis-feature/bug of not using ARP/Resist Ignored, so it makes calculating mobs DR easy). It also was only hitting for 20% effectiveness.
Post edited by kieranmtorn on
0
thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
Which should have nothing to do with armor penetration.
I saw this in my last run of CN, Orcus added a huge damage debuff for about 100 seconds, Assailant wasn't affected by the debuff, but my normal GWF attacks were hitting for 20% effectiveness (instead of 170% that it should have been).
Also, the debuff is not affected by ARP/Resist Ignore. I keep 1 point of Deep Gash (which has the mis-feature/bug of not using ARP/Resist Ignored, so it makes calculating mobs DR easy). It also was only hitting for 20% effectiveness.
It isn't a debuff, when he summons the abyssal tears he gains 80% unmitigatable DR, the only reason assailant isn't effected is because it ignores DR.
Atm, I have 82% crit severity unbuffed (no companions etc.) and other CW's have 97% unbuffed crit severity as a SS Thaum. Where am I losing this 15%. I know I'm missing 3% of the 15 from not having maxed out the last boon in tyranny . However, I do have the IWD boon, so I'm technically missing 12% CS for no reason
0
lantern22Member, NW M9 PlaytestPosts: 1,111Arc User
For me SS Renegade high crit build w/ elol set is performing at 10% more DPS on ACT then w/ the Valindra's belt swapped. 3 min timed same rotation on dummies. elol was 7% of total damage. This was similar to my results on Preview. For me I will stick w/ the elol until the class rebalance.
Why LM set is not viable anymore? It's rather simple : There's not enough enemies that survive long enough for the ticks to take their toil. And not only that, but the ticks are rather low-damage.
What's the problem? For this set to function optimally you'd need to be a lower level CW without much power and/or critical chance and run with EotS enabled, while also waiting for rotations. Let's remember, LM set only procs on the Critical strikes. So you're off to use the Eye of the Storm to get the full potential.
Now, if you have enough critical chance for elol set to function normally, the real question s why would you stick around for it's miserable 1500-1540 average damage per tick? Not only that, but if you already use the Focused Wizardry you're not using a lot of ticks, ergo you're not using the LM set to the fullest potential. THAT was viable before, but now on each disintegrate you only get a bonus of 1500 damage. Pretty much nothing lives long enough for the CoI to take it's fullest effect, so it comes down to the Icy Terrain and Oppressive Force which we use the most for the sake of Storm Spell. With that on mind LM set can be a nice addition, but it will under-preform on high crit and high power builds easily.
You're better of with actual damage amplifier that comes in the form of increased damage and increased critical chance, which Valindra's Belt represents.
You're swapping 1-2% forced damage for 2% damage (which increases the more power you get, ergo more options, ergo why the **** not?) and additional Crit+CA.
The solution is simple.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
Hey guys just starting up under dark campaign on Xbox. I see the build hasn't been updated with those boons. What can anyone recommend for them all
0
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited May 2016
Sorry, when the forums changed over, the character limits changed, and I can edit anything new into the guide without massive revisions. Here's the slate of Boons I went with:
I'm just starting playing on my CW on Xbox One after a long break. So I'm at level 60 going to 70. What do you recommend as far as a cloak and belt? Greater Black Ice or what?
I am on Xbox and leveling up a Greater Owlbear. I currently also have the legendary lost set. My class is also human so I have 5 out of 5 in learned spellcaster to boost my damage from int.
Right now the greater owlbear belt is is at epic, and after popping a fate and heroism I have been able to get my int up to 30. So I ran some tests.
Even without the nerf since we won't be getting it yet I noticed increased damage output in how quickly I can melt. I am using the legendary lost neck btw.
It makes me wonder how many actual tests were done before most cws jumped on the lost set since prior too I always ran a legendary owl which worked great.
I will swap out my legendary lost belt for a legendary valin belt once we get the nerf to try it, and keep my legendary lost neck.
Will be curious to see what is more effective post nerf with greater owlbear vs greater valin.
Will be curious to see what is more effective post nerf with greater owlbear vs greater valin.
Owlbear was viable when there was no need for the Critical Strike chance (SS CW's used EotS), however Valindra's outright gives you CHA, which calculates into both Crit Chance and Combat Advantage bonus, which makes it a more viable and a better choice overall for a SS CW who's running with Storm Spell and Chilling Presence, be it a Thaum or a Renegade.
CA is advantageous (ha!) since it scales with your damage which is particularly good when you hit high numbers. As such, CA will give you more of a boost than 2INT will in the current meta. But it again depends how strong you are.
So, in a sense, you want to keep them on a somewhat equal level, although give a bit of an advantage to the INT unless your goal is to have as much crit chance as possible. There are builds which are far more useful, but then it takes some really hi-end gear and a lot of factors to take into the account, playing it kind of unsafe.
It's always better to build CA via belts, too, since the CA bonuses have a really bad scaling. Perhaps up to one or two artifacts which give you CA bonuses, although a better choice is, ofc, AP gain artifacts.
If the Storm Spell starts critting again, and if Chilling Presence gets a nerf, that's another story and Owlbear will be more viable once again depending upon the situation I guess.
In order to gain the maximum out of your build, whichever you might use, use the Potion of Heroism and Elixir of Fate followed by the first-day-time invocation (which also boosts your attributes). You may end up with a lot of INT + CHA like that.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
Comments
Edit : Rechecked the data
The developer said that the damage was 10 x 100% +Crit+Flank times more than the original intent. After the nerf it's just 1 x 100% weapon damage (no crit, no flank). So, apparently Vorpal Enchantment will do diddly squat for it. One reason less to use it for a SS CW.
For me, for instance, damage was for some 10 % more than Storm Spell itself. So if Storm spell hits for approx 10 mil damage, LM would account around 11 mil damage. So I'd say that it was 110% of my Storm Spell's power.
However, after the nerf the LM set bonus accounted for 20% of my Storm Spell procs in a relatively same period spent in the dungeon. (10 mil Storm Spell, almost 2 mil LM set). Such is the power of critical procs of CoI+IT+OF+ST rotation. That being said, Abyss of Chaos does four times more damage than LMset for me.
However, hi-end builds will want to GO AWAY from the LM set and pursue hi-end INT/CHA builds. So if you have more than 30k Power it would be better to increase the overall damage of your personal spells rather than expecting LM set to do something important.
I intentionally used Storm Spell as a regulator due to a fact that this spell also activates on-crit just like LM set.
However, the set will benefit from various buffs/debuffs that run in the party and, of course, you want the critical chance as high as possible if you want to utilize this set accordingly.
So, for GWFs and CWs who can multiproc and are under 30k Power, it is still a relatively good choice FOR NOW. However the set alone is not a solution of any kind of a Control Wizard. This is a perfect chance to make all the CW issues presented adequately, especially for the SpellStorm Control Wizards whose Critical Strikes have been seriously punished in the past year or so.
Also, the debuff is not affected by ARP/Resist Ignore. I keep 1 point of Deep Gash (which has the mis-feature/bug of not using ARP/Resist Ignored, so it makes calculating mobs DR easy). It also was only hitting for 20% effectiveness.
Other times, if the fight ends while the tears are up, they'll stay up (without being intractable) for the next fight.
I know, I know...it's crazy to even imagine someone saying this...but its a bit buggy
With the nerf to eLOL and previously to Storm Spell. Is Column of Ice still best on Tab for single targets?
thnx
What's the problem? For this set to function optimally you'd need to be a lower level CW without much power and/or critical chance and run with EotS enabled, while also waiting for rotations.
Let's remember, LM set only procs on the Critical strikes. So you're off to use the Eye of the Storm to get the full potential.
Now, if you have enough critical chance for elol set to function normally, the real question s why would you stick around for it's miserable 1500-1540 average damage per tick? Not only that, but if you already use the Focused Wizardry you're not using a lot of ticks, ergo you're not using the LM set to the fullest potential. THAT was viable before, but now on each disintegrate you only get a bonus of 1500 damage. Pretty much nothing lives long enough for the CoI to take it's fullest effect, so it comes down to the Icy Terrain and Oppressive Force which we use the most for the sake of Storm Spell. With that on mind LM set can be a nice addition, but it will under-preform on high crit and high power builds easily.
You're better of with actual damage amplifier that comes in the form of increased damage and increased critical chance, which Valindra's Belt represents.
You're swapping 1-2% forced damage for 2% damage (which increases the more power you get, ergo more options, ergo why the **** not?) and additional Crit+CA.
The solution is simple.
And yeah, based on @thefabricant 's testing, Dread is pretty dang good for CWs.
Right now the greater owlbear belt is is at epic, and after popping a fate and heroism I have been able to get my int up to 30. So I ran some tests.
Even without the nerf since we won't be getting it yet I noticed increased damage output in how quickly I can melt. I am using the legendary lost neck btw.
It makes me wonder how many actual tests were done before most cws jumped on the lost set since prior too I always ran a legendary owl which worked great.
I will swap out my legendary lost belt for a legendary valin belt once we get the nerf to try it, and keep my legendary lost neck.
Will be curious to see what is more effective post nerf with greater owlbear vs greater valin.
opalsunsParagon Gaming
CA is advantageous (ha!) since it scales with your damage which is particularly good when you hit high numbers.
As such, CA will give you more of a boost than 2INT will in the current meta. But it again depends how strong you are.
So, in a sense, you want to keep them on a somewhat equal level, although give a bit of an advantage to the INT unless your goal is to have as much crit chance as possible. There are builds which are far more useful, but then it takes some really hi-end gear and a lot of factors to take into the account, playing it kind of unsafe.
It's always better to build CA via belts, too, since the CA bonuses have a really bad scaling. Perhaps up to one or two artifacts which give you CA bonuses, although a better choice is, ofc, AP gain artifacts.
If the Storm Spell starts critting again, and if Chilling Presence gets a nerf, that's another story and Owlbear will be more viable once again depending upon the situation I guess.
In order to gain the maximum out of your build, whichever you might use, use the Potion of Heroism and Elixir of Fate followed by the first-day-time invocation (which also boosts your attributes). You may end up with a lot of INT + CHA like that.