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mod 6 Control Wizard serious balance issues.

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  • marnivalmarnival Member Posts: 1,432 Arc User
    edited March 2015
    ^^^^^^^^^^^^^^^^^^^^

    His eagerness for rendering Storm Spell useless and his passive aggressive hate for CW's is hilarious and hypocritical when he mains a Hunter Ranger AND a Trickster Rogue.

    I could write a best-selling novel regarding the bugs of these two classes combined.

    In all fairness Hrs number of buggs is longer then all other class combined the only problem for Hrs is that the majority of them are that they are negative for the class Tr on the other hand mmmmm not so much ........

    As the last one for Hr(or one of the latest several others has been found after ofc) that our at wills do 0 dam on crits thats a nice one that most probably will hit live *sulk.....
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited March 2015
    On the flipside, this kind of thread is EXACTLY what makes a PvPer feel at home.

    Meh. No disrespect to moderators as they're just doing their job, but moderation?? In a PvP topic?

    It's completely normal for people to start slinging mud, throwing bricks, taking out the pitchfork and noose and start trying to stab each other with a goose, in a PvP topic/thread/forum. It's a world of overgrown egos and out of boundaries competition.
  • katamaster81899katamaster81899 Member Posts: 1,157 Arc User
    edited March 2015
    Right now, I think the issue is that the mod are all part-time volunteers, and due to some strange coincidence, all have been away for the majority of the past few days due to irl circumstances.
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  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited March 2015
    wixxgs1cht wrote: »
    Everybody shut down your computers and do this, then come back here.
    Done! :cool:
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  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited March 2015
    lilhamlet wrote: »
    Everyone is aware it is a random proc. Please read the previous 40 pages to understand the entire discussion. It's a power which can proc on "damage" with no internal cooldown, so it's proc rate is no as rare as you think, especially with multiple renegade cw's.

    Should a proc heal have potentially better uptime and competitive healing as the DC's encounter Bastion of Health in your opinion? Bastion of Health has a very long base cooldown.

    There's video in prior pages showing how consistent the healing was.

    lets compare capstones if i remember well gift of faith stack equal to the number of faithfulls in pt? x2 x3.if 5 renegade procs growth it doesnt says growth x5 but only 1 is active.
  • lilhamletlilhamlet Member Posts: 260 Arc User
    edited March 2015
    lets compare capstones if i remember well gift of faith stack equal to the number of faithfulls in pt? x2 x3.if 5 renegade procs growth it doesnt says growth x5 but only 1 is active.

    5 Faithful DCs won't clear a dungeon, they likely won't clear a group of mobs. And bear in mind, Gift of Faith isn't a free effect, it uses up some of the cast healing in escrow to burst out later, whereas the Chaotic growth heal is procced by any damage, even at-wills.

    There is no congruence to the two capstones to even compare.

    Additionally, that gift of faith is lost entirely (and all the escrow healing put toward it) if someone is brought from 40%+ to 0 in a single hit.
  • slintashslintash Member Posts: 172 Bounty Hunter
    edited March 2015
    I'm gonna have to let Zeb know at this point how badly this thread needs to be moderated, it's gotten so far out of hand, people are insulting eachother and posts aren't being deleted. Honestly, I'm probably guilty of it too, we've all gotten a little out of hand in this thread...

    Sadly I agree, instead of people commenting on posts with any sort of feedback or suggestions, it's just becoming a "You're OP" and "No Im not OP" thread.

    People seriously, calm down and either give suggestions, valid feedback, or just don't comment. You're doing no one any favours with some of the immature <font color="orange">HAMSTER</font> that is being posted in the last few pages.
  • felixkamfelixkam Member Posts: 99 Arc User
    edited March 2015
    slintash wrote: »
    Sadly I agree, instead of people commenting on posts with any sort of feedback or suggestions, it's just becoming a "You're OP" and "No Im not OP" thread.

    People seriously, calm down and either give suggestions, valid feedback, or just don't comment. You're doing no one any favours with some of the immature <font color="orange">HAMSTER</font> that is being posted in the last few pages.

    This has gotten to the point of literally being useless. At this point everyone is either, repeating arguements, dismissing them outright, or rejecting other persons on matters which have nothing to do with CWs or their capabilities. I too would support the request to have this moderated.

    On the other hand, if a dev bothered reading the first couple pages and making an actual response, we might start getting somewhere in terms of the actions which ought to or ought not to be taken.
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  • katamaster81899katamaster81899 Member Posts: 1,157 Arc User
    edited March 2015
    I sent a message to Zeb, Lewstlemon, and Akro - Zeb already read it as I had it flagged so I could see when it was read but... nothing. Maybe Zeb is sick, he hasn't posted the past few days.
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  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited March 2015
    Until we get another round of class balance updates directed by the Devs, none of this matters. The discussion here, not posting the same <font color="orange">HAMSTER</font> (only in blue text) in the Wizard Feedback thread.

    Any feedback that isn't relevant to the pending Module 6 is very likely being ignored right now. At best, all the Devs are going to say is "Yes, we need to continue to balance." But that would hardly surprise anyone.

    So ultimately, let's just relax, see how Module 6 launch shakes out (especially since we know the increased in mob damage, and reduction in lifesteal effectiveness is going to dramatically change the play of CWs) and then re-evaluate from there.

    Module 6 is changing the game. Let's not turn too many <font color="orange">HAMSTER</font> at once.

    I
    "Meanwhile in the moderator's lounge..."
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  • slintashslintash Member Posts: 172 Bounty Hunter
    edited March 2015
    felixkam wrote: »
    This has gotten to the point of literally being useless. At this point everyone is either, repeating arguements, dismissing them outright, or rejecting other persons on matters which have nothing to do with CWs or their capabilities. I too would support the request to have this moderated.

    On the other hand, if a dev bothered reading the first couple pages and making an actual response, we might start getting somewhere in terms of the actions which ought to or ought not to be taken.

    If it did get moderated then it could be salvaged. Just disappointed that a lot of ideas and suggestions are simply going to be unread due to ... well we all know by now. The constant bickering and what generally happens on fourms when it comes to balance discussions.

    Also as pointed out be Zerg and a few others, mod 6 is in less than a week on an already extended timeline, I doubt they've even read the fourms much at all since the delay.
  • edited March 2015
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  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited April 2015
    Closing this down entirely as it's gotten completely out of hand.
    ROLL TIDE ROLL

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