they don't cost additionnal enchants though which is good news!
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
The thing I just cant get over, is without bots everything is nearly unattainable in the game.
When bots were farming artifact equipment RP the cost was reasonable (like 2-3 mil AD per orange) Even now with bots farming rank3/4 stacks thats what enables artifacts to be reasonably priced, or even that RP to be used for other things.
If they somehow removed rank3s being able to be used for artifacts/enchants - just like they did with artifact equipment youll see this blow up into an even bigger issue.
I am NOT an advocate of bots, merely reflecting on the current economic situation that we are not given any real way to farm RP ourselves.
I have been reflecting today on how fun the game USED to be, I had multiple characters in rank 8 enchants and most of the community, rank 7/8s were very good. Very few had 10s.
I was able to play multiple characters at the highest PVP level. I looked forward to playing and alternating between characters, but a large reason I had to stop is the RP game.
Costs of artifacts and massive class changes and specific item changes forcing me to rehaul my character each and everymodule, new enchants new artifacts (things like emblem, or nerfing Destroyer and forcing us to an Intimidation - forced me to sell all my darks and buy radiants - these are just two examples)
Each module is more and more expensive, each module makes massive changes to the game and builds as well as making it harder and harder to play multiple characters.
Even if RP was viable to earn, I would think that games like this want to promote multiple characters rather than hinder multiple characters.
This RP issue really needs to be addressed before module 6 goes live. This thread has COUNTLESS ideas towards addressing multiple areas.
The #1 change I would like to see would be an EXP->RP system. This RP SHOULD be able to be used for artifacts/enchants/artifact equipment, ANYTHING that requires RP. If needed it can be an "overflow" system that only takes place at mx alevel.
The #2 change that would alleviate everything would be making all pieces of artifacts/equipment bound to account (similar to how we can use enchants on multiple accounts) This makes the game more alt friendly.
The #3 thing I would like to see would be giving us MUCH more reward for Epic equipment to be used as RP - and I would even propose this RP be "pooled" into our "RP pool (via the EXP->RP system). So when a player salvages the item they can get raw AD AND RP to use for ANY type of item/enchant.
The final thing would be re-adjusting the current "prices" or "RP required" for everything. This would normally be #1 but with new content, new levels, new enchants the ability to collect RP is probably a greater need than the re-adjustment of RP required.
I hope Cryptic realizes that this module is very important, if things cost too much its going to push players away. I have had alot of talks with people who have quit in the past that have interest in this module and maybe coming back. If you put too much of a wall infront of them to hurdle to get "back" into the game, it might kill incentive to return. I know I am optimistic about everything as all these changes seem to be for the better.
The Weapon/Armor enchant changes are AWESOME! The lvl 70 cap is AWESOME, new dungeons - AWESOME! I dont know how used the premade Q is going to be considering most of the premades dont Q anymore, just for what thats worth, Id almost rather just limit the current que to like 3 people max, then roll out the premade que later. Thats just me.
Things are headed in the right direction, all I do ask is for a revisit to the RP system and HOPEFULLY less massive sweeping changes in the future so when we invest in our account as a whole, its not washed away in 2 months.
Please do refrain from posting on how "the devs haven't responded after X replies". I did not create this thread with the expectation of response (although it certainly is welcomed) and I do understand that the devs have quite a bit on their plates to work on that may preclude their ability to give even a one line response.
ROLL TIDE ROLL
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
Please do refrain from posting on how "the devs haven't responded after X replies". I did not create this thread with the expectation of response (although it certainly is welcomed) and I do understand that the devs have quite a bit on their plates to work on that may preclude their ability to give even a one line response.
you make a fair point.
Another way to look at it is this. They are working very hard on alot of new stuff, however if this friction point isn't resolved it makes that other effort less effective. Another dev stated that they want to have alot people playing their game. More people=more money. I get a lot of feedback in my guild and friends list that people are watching/waiting on mod 6 changes to RP to decide if they will continue playing.
I hope the above sentiment is being considered as well.
I would suggest to replace the rp system with a similar xp system, in which it stands that you level up an enchant or artifact or a piece of gear by using it frenquently. So players get to rank up their items by ACTUALLY PLAYING THE GAME, not spending alot of $$$ on rp and standing in PE clicking for hours.
For example, in guild wars 2 when you equip a specific wep like an axe or a dagger, you get to rank/level up the skills related to the wep, so players can choose and customise their builds and playstyle, and progress their toons via enjoying the game.
0
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
I would suggest to replace the rp system with a similar xp system, in which it stands that you level up an enchant or artifact or a piece of gear by using it frenquently. So players get to rank up their items by ACTUALLY PLAYING THE GAME, not spending alot of $$$ on rp and standing in PE clicking for hours.
For example, in guild wars 2 when you equip a specific wep like an axe or a dagger, you get to rank/level up the skills related to the wep, so players can choose and customise their builds and playstyle, and progress their toons via enjoying the game.
I would rather pay for module releases, then have to continue to play the RP grinding game.
It just isnt fun... They shouldve limited it to weapon/offhand then make everything else regular drops out of doing new content.
There is only 1000X great suggestions giving, but frankly, its up to cryptic to do something, not the players.
Id rather sign up for a $20/mo Sub fee and have them mail me unlimited bound RP every month than have to keep playing this RP game, Its just stupid.
My biggest fear is that now with rank 12 weapon and armor enchants the gear gap from casual to BIS is going to get even further apart. New players will have a purely daunting task ahead of them to gear up.
Without alleviating the RP game, this is going to be a bad bad system......
I REALLY hope they are willing to re-evaluate the RP given by many items, or atleast give us a cool way to farm RP play PLAYING THE GAME.
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited February 2015
Rofl, as if the RP needed to upgrade the Radiant wasn't mad enough, then you gotta buy 5 GMoP AND use a coal ward!?
I haven't even found enough RP since the last double RP to get a single weapon artifact near purple quality. That's just ONE item! How is any of this fair.
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vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
edited February 2015
fair? only folks who has 20+ leadership alts per one toon played will ever use these "new content". what a gameplay design
I've been leveling on preview for a bit and I really think most of this whining is pointless.
1. Fey enchants now drop rank 5 enchants=5 times the RP gain on live.
2. Normal mobs also drop Rank 5s.
3. Quests also give Rank 5s as rewards.
4. 2500 RP lesser union stones also come from quests and heroic encounters.
The REAL issue as far as not being fun is the lack of an option to drop a whole stack of RP on an item.
0
vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
This is great news. Any way to get RP from actually playing is fine with me. If they could just tweak the 5 at a time mechanic to allow stacks this would go A LONG WAY with the players. Heck htey might even shell out some dough to make their character pretty
I feel 4 slots of Dragon Hoard enchants will give you plenty of resonance stones. Open world CD is only 30-40 Secs, so if you're actually playing the game there will be plenty of RP for artifacts. Take the time now to level 4 Dragon hoard enchants at least to normal and the RP will be fine. Now for anyone that does not actually kill mobs for an hour or 2 a day, well there's an old saying about having cake and eating it too.
I feel 4 slots of Dragon Hoard enchants will give you plenty of resonance stones. Open world CD is only 30-40 Secs, so if you're actually playing the game there will be plenty of RP for artifacts. Take the time now to level 4 Dragon hoard enchants at least to normal and the RP will be fine. Now for anyone that does not actually kill mobs for an hour or 2 a day, well there's an old saying about having cake and eating it too.
Yes because that's just what everyone should be doing. Soloing mobs in the open world over and over again rather than you know, playing with people in say dungeons. I've done a bit of farming, each mob drop is 30 sec closer to uninstalling from the bad design.
Well you know cant have everything. Cryptic solved most of the issue. I mean if 10x the RP gain, from playing content isnt enough, well uninstalling might be a good option for you.
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vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
edited February 2015
faerbot. yes artefact enchantment looks like a lot better, but if you dont see better hoard stones to drop a lot more frequently, which is main source for artefact gear, the problem wasnt adressed at all
Total possible RP drop from dragon hoards is about 92000 RP an hour. I simply do not see a reason for more. I've never felt that anyone should be instantly BIS in any game. Time = gear. Should dungeon chests drop Brilliant Diamonds? Not in my opinion, Black Opals maybe. Anything more than that and everyone would have all their gear and REALLY be bored.
I've been leveling on preview for a bit and I really think most of this whining is pointless.
1. Fey enchants now drop rank 5 enchants=5 times the RP gain on live.
2. Normal mobs also drop Rank 5s.
3. Quests also give Rank 5s as rewards.
4. 2500 RP lesser union stones also come from quests and heroic encounters.
The REAL issue as far as not being fun is the lack of an option to drop a whole stack of RP on an item.
Okay...fair enough--but how does this address RP gain on artifact gear--which CANNOT be upgraded with enchantments and are, by far, the more costly pieces to level? Again, the point of this thread was to address the massive climb to EPIC tier, to say nothing of legendary.
ROLL TIDE ROLL
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
0
vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
Total possible RP drop from dragon hoards is about 92000 RP an hour. I simply do not see a reason for more. I've never felt that anyone should be instantly BIS in any game. Time = gear. Should dungeon chests drop Brilliant Diamonds? Not in my opinion, Black Opals maybe. Anything more than that and everyone would have all their gear and REALLY be bored.
if you are born to grind, your way, but dont force others to do it. can you realize that players want to play more classess for example? how many hours per month are you able to grind like that till now?
some people want to log in, play some pvp, get some refinement through it. will it be possible someday? to play game to have reasonable progress?
Next mod Blue marks of potency will basically be free (quests). So rank 7s all around for next to nothing. Getting all gear to purple doesnt seem to be an issue for most its the gold that presents a problem, and again I dont believe you should have all BIS toons for no time investment. Ive never seen Neverwinter as a grind, if I didnt like playing I wouldnt. I havent seen a ftp game yet that didnt have some way to keep you invested in your toons. NW questing isnt a grind as in other games...there are true grinding games out there, NW isnt one of them.
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vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
edited February 2015
yeah purple is not big problem, but from that you play months and get simple nothing, no progress. thats the point. Invested? yeah folks will be pleased invested in creative things, but no for regular consumables....
modules are rather small (especially tia), so at certain point, there is no other goal then try make some legendary item, but you cant
some people want to log in, play some pvp, get some refinement through it. will it be possible someday? to play game to have reasonable progress?
Exactly. I want to log in, invoke, collect/start professions and play something that would bring me fun. PvP, skirmishes, dungeons. Hell, even dailies if they gave something worthy. Now, it's either you play for fun (which is ruined by powercreep and greed) with no gain or grind in order to progress.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
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vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
Exactly. I want to log in, invoke, collect/start professions and play something that would bring me fun. PvP, skirmishes, dungeons. Hell, even dailies if they gave something worthy. Now, it's either you play for fun (which is ruined by powercreep and greed) with no gain or grind in order to progress.
this....
legendary item cant be considered as special. you dont need it for fight content, but its the only goal you can have in game at certain point
if you are born to grind, your way, but dont force others to do it. can you realize that players want to play more classess for example? how many hours per month are you able to grind like that till now?
some people want to log in, play some pvp, get some refinement through it. will it be possible someday? to play game to have reasonable progress?
This guy gets it. Im working full-time, Ive got gym 4 times/week and I still got part 7 and 8 of Chung Kuo to finish. My video games fit somewhere in all this along with my social life. So how much gametime is that exactly? No more than 10 hours total on business days and around 6-8 hours on weekends. And here's the thing, when I play a RPG I want to reach the best possible development for my character, so Im not satisfied with regular gear, I get the best gear. Normally this can be achieved with reasonable monthly cash payments and time invested in playing the game. Neverwinter however tends to ask for very unreasonable (to say it politely) amounts of money and vast amounts of time invested in grinding. Something's gotta give..
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
0
vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
This guy gets it. Im working full-time, Ive got gym 4 times/week and I still got part 7 and 8 of Chung Kuo to finish. My video games fit somewhere in all this along with my social life. So how much gametime is that exactly? No more than 10 hours total on business days and around 6-8 hours on weekends. And here's the thing, when I play a RPG I want to reach the best possible development for my character, so Im not satisfied with regular gear, I get the best gear. Normally this can be achieved with reasonable monthly cash payments and time invested in playing the game. Neverwinter however tends to ask for very unreasonable (to say it politely) amounts of money and vast amounts of time invested in grinding. Something's gotta give..
you have legitimate points. but even folks with a lot more time than you get literally almost nothing in progress, when playing game events, especially when play more classes. last time i try to grind i get bunch of pearls and peridot only.
Comments
they don't cost additionnal enchants though which is good news!
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
When bots were farming artifact equipment RP the cost was reasonable (like 2-3 mil AD per orange) Even now with bots farming rank3/4 stacks thats what enables artifacts to be reasonably priced, or even that RP to be used for other things.
If they somehow removed rank3s being able to be used for artifacts/enchants - just like they did with artifact equipment youll see this blow up into an even bigger issue.
I am NOT an advocate of bots, merely reflecting on the current economic situation that we are not given any real way to farm RP ourselves.
I have been reflecting today on how fun the game USED to be, I had multiple characters in rank 8 enchants and most of the community, rank 7/8s were very good. Very few had 10s.
I was able to play multiple characters at the highest PVP level. I looked forward to playing and alternating between characters, but a large reason I had to stop is the RP game.
Costs of artifacts and massive class changes and specific item changes forcing me to rehaul my character each and everymodule, new enchants new artifacts (things like emblem, or nerfing Destroyer and forcing us to an Intimidation - forced me to sell all my darks and buy radiants - these are just two examples)
Each module is more and more expensive, each module makes massive changes to the game and builds as well as making it harder and harder to play multiple characters.
Even if RP was viable to earn, I would think that games like this want to promote multiple characters rather than hinder multiple characters.
This RP issue really needs to be addressed before module 6 goes live. This thread has COUNTLESS ideas towards addressing multiple areas.
The #1 change I would like to see would be an EXP->RP system. This RP SHOULD be able to be used for artifacts/enchants/artifact equipment, ANYTHING that requires RP. If needed it can be an "overflow" system that only takes place at mx alevel.
The #2 change that would alleviate everything would be making all pieces of artifacts/equipment bound to account (similar to how we can use enchants on multiple accounts) This makes the game more alt friendly.
The #3 thing I would like to see would be giving us MUCH more reward for Epic equipment to be used as RP - and I would even propose this RP be "pooled" into our "RP pool (via the EXP->RP system). So when a player salvages the item they can get raw AD AND RP to use for ANY type of item/enchant.
The final thing would be re-adjusting the current "prices" or "RP required" for everything. This would normally be #1 but with new content, new levels, new enchants the ability to collect RP is probably a greater need than the re-adjustment of RP required.
I hope Cryptic realizes that this module is very important, if things cost too much its going to push players away. I have had alot of talks with people who have quit in the past that have interest in this module and maybe coming back. If you put too much of a wall infront of them to hurdle to get "back" into the game, it might kill incentive to return. I know I am optimistic about everything as all these changes seem to be for the better.
The Weapon/Armor enchant changes are AWESOME! The lvl 70 cap is AWESOME, new dungeons - AWESOME! I dont know how used the premade Q is going to be considering most of the premades dont Q anymore, just for what thats worth, Id almost rather just limit the current que to like 3 people max, then roll out the premade que later. Thats just me.
Things are headed in the right direction, all I do ask is for a revisit to the RP system and HOPEFULLY less massive sweeping changes in the future so when we invest in our account as a whole, its not washed away in 2 months.
Thanks!
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
you make a fair point.
Another way to look at it is this. They are working very hard on alot of new stuff, however if this friction point isn't resolved it makes that other effort less effective. Another dev stated that they want to have alot people playing their game. More people=more money. I get a lot of feedback in my guild and friends list that people are watching/waiting on mod 6 changes to RP to decide if they will continue playing.
I hope the above sentiment is being considered as well.
For example, in guild wars 2 when you equip a specific wep like an axe or a dagger, you get to rank/level up the skills related to the wep, so players can choose and customise their builds and playstyle, and progress their toons via enjoying the game.
I would rather pay for module releases, then have to continue to play the RP grinding game.
It just isnt fun... They shouldve limited it to weapon/offhand then make everything else regular drops out of doing new content.
There is only 1000X great suggestions giving, but frankly, its up to cryptic to do something, not the players.
My biggest fear is that now with rank 12 weapon and armor enchants the gear gap from casual to BIS is going to get even further apart. New players will have a purely daunting task ahead of them to gear up.
Without alleviating the RP game, this is going to be a bad bad system......
I REALLY hope they are willing to re-evaluate the RP given by many items, or atleast give us a cool way to farm RP play PLAYING THE GAME.
I haven't even found enough RP since the last double RP to get a single weapon artifact near purple quality. That's just ONE item! How is any of this fair.
1. Fey enchants now drop rank 5 enchants=5 times the RP gain on live.
2. Normal mobs also drop Rank 5s.
3. Quests also give Rank 5s as rewards.
4. 2500 RP lesser union stones also come from quests and heroic encounters.
The REAL issue as far as not being fun is the lack of an option to drop a whole stack of RP on an item.
Yes because that's just what everyone should be doing. Soloing mobs in the open world over and over again rather than you know, playing with people in say dungeons. I've done a bit of farming, each mob drop is 30 sec closer to uninstalling from the bad design.
Okay...fair enough--but how does this address RP gain on artifact gear--which CANNOT be upgraded with enchantments and are, by far, the more costly pieces to level? Again, the point of this thread was to address the massive climb to EPIC tier, to say nothing of legendary.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
if you are born to grind, your way, but dont force others to do it. can you realize that players want to play more classess for example? how many hours per month are you able to grind like that till now?
some people want to log in, play some pvp, get some refinement through it. will it be possible someday? to play game to have reasonable progress?
modules are rather small (especially tia), so at certain point, there is no other goal then try make some legendary item, but you cant
Exactly. I want to log in, invoke, collect/start professions and play something that would bring me fun. PvP, skirmishes, dungeons. Hell, even dailies if they gave something worthy. Now, it's either you play for fun (which is ruined by powercreep and greed) with no gain or grind in order to progress.
this....
legendary item cant be considered as special. you dont need it for fight content, but its the only goal you can have in game at certain point
This guy gets it. Im working full-time, Ive got gym 4 times/week and I still got part 7 and 8 of Chung Kuo to finish. My video games fit somewhere in all this along with my social life. So how much gametime is that exactly? No more than 10 hours total on business days and around 6-8 hours on weekends. And here's the thing, when I play a RPG I want to reach the best possible development for my character, so Im not satisfied with regular gear, I get the best gear. Normally this can be achieved with reasonable monthly cash payments and time invested in playing the game. Neverwinter however tends to ask for very unreasonable (to say it politely) amounts of money and vast amounts of time invested in grinding. Something's gotta give..
Merrily, merrily, merrily, merrily, Life is but a dream.
you have legitimate points. but even folks with a lot more time than you get literally almost nothing in progress, when playing game events, especially when play more classes. last time i try to grind i get bunch of pearls and peridot only.
- greater mark of potency need to be a guaranteed drop in T2+ dungeon, Bound to character on pickup;
- opal or sapphire must drop from each boss from T2+ dungeon (can be Bound to account or character on pickup)
- the weekly chest from praying need to contain guaranteed mark (potency, power, stability, union) rare or epic;
- as professions go to lvl 25, leadership can start to gather some refining elements (mostly peridots) like gather RP task 18h result 10 peridots
- allow to put for refining stacks of 99 (every number but not 5...) new enchants (lvl 11 and 12) require 600k and 1M RP...
-a new "gem" should be introduces live for 20.000 or 25.000 RP and is a rare drop from last boss from each T2+ dungeon
- every element can crit
- maybe reduce a bit the cost of greater mark of potency.. like 80.000