"Regeneration: No longer provides in Combat Health Regeneration. Now increases the effectiveness of healing spells cast against you and provides out of Combat health regeneration."
cannot understand....so now all regen bonus is applied only out of combat?
That means that dot able classes will be able to completely annihilate tanks even more easily than now.
That is a direct nerf to tanks.Who suffer the most in this meta.
I have yet to see and test the changes.But i think that GF and GWf survivability was not the main problem of NW.The devs seem to think that the cornerstoen of NW problems is that tanks live too much......
"Regeneration: No longer provides in Combat Health Regeneration. Now increases the effectiveness of healing spells cast against you and provides out of Combat health regeneration."
cannot understand....so now all regen bonus is applied only out of combat?
That means that dot able classes will be able to completely annihilate tanks even more easily than now.
That is a direct nerf to tanks.Who suffer the most in this meta.
I have yet to see and test the changes.But i think that GF and GWf survivability was not the main problem of NW.The devs seem to think that the cornerstoen of NW problems is that tanks live too much......
If they provide the full regen ticks at all % of HP I think this CAN be a good change.
What they need to do now is give EVERY player a BASE tenacity of like 40% DR (10% Crit and CC are still fine) That way players can get up to like 60% LESS damage from other players (up from about 30%).
THEN we will see things approximately where they should be. But without regen, thats ALOT of EHP we just lost.
I'd hate it if RP prices remain the same, which is unlikely to happen with the level increase and the new refining stones. Current mobs drop rank 4 enchantments and dragon hoard enchantments provide black opal as best stone possible. At level 70 I hope they make rank 5-7 a normal drop from enemies.
If they provide the full regen ticks at all % of HP I think this CAN be a good change.
What they need to do now is give EVERY player a BASE tenacity of like 40% DR (10% Crit and CC are still fine) That way players can get up to like 60% LESS damage from other players (up from about 30%).
THEN we will see things approximately where they should be. But without regen, thats ALOT of EHP we just lost.
^^^
Sadly Ayroux the notes mention nothing of counting the full HP bar ,instead of 1/2 we have now.
My knowledge is that regen will now only work in its current form out of combat.And maybe regen will oppose lifesteal? (healing spells cast against you).crazy assumption.My client still patching i just guess.
But if that's the case as i said ,logic says that the tanky regen classes will suffer the most.While dps and especially dot able classes will see their effective damage against tanks to improve by 11-15%.As is the current regen ticks plus the ToD boon.
These are bad news for my Gf and good for the DC/HR/TR dot builds
In any case..it is still too early.We will see how this will going out
I wonder if the new feats/features and any changes to current powers will help GWF's and GF's make up for the change to regen. So let's wait for that before we start freaking out about the death of tank builds. Especially with their history of overcompensation to make classes suddenly OP, it could swing the other way.
Just call me Rod. Member of Grievance! CW: Rodrant Turnbul TR: Rodran DC: Rodrat GWF: ROARdrant TurnBRAWL Other GWF: Shieldrant HR: Bowdrant SW: Wardrant Turnlock (my main!) OP: Paladrant (on Preview!)
0
bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited January 2015
I wonder if the various companions that come with packs will be upgraded to be able to reach level 40.
This change will also make those blue-quality companions a lot more attractive as well - I just hope they don't push up the epic power on companions to level 35.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
I wonder if the various companions that come with packs will be upgraded to be able to reach level 40.
This change will also make those blue-quality companions a lot more attractive as well - I just hope they don't push up the epic power on companions to level 35.
Upgradeable at full cost for each and every one of your characters, I would expect, given that none of them are legendary companions. I'd be nothing short of floored in amazement if they actually did this.
Enemies more than 2 levels above you will result in a sharp increase in difficulty. (Down from 5 Levels).
So tier 1 dungeons will be the same difficulty as tier 2 used to be, while we'd need to get to lvl 63 for tier 2 to have it the same? For a mod introducing new high end stuff, I wonder if this'll mean more new people/characters doing the T1 dungeons.
Just call me Rod. Member of Grievance! CW: Rodrant Turnbul TR: Rodran DC: Rodrat GWF: ROARdrant TurnBRAWL Other GWF: Shieldrant HR: Bowdrant SW: Wardrant Turnlock (my main!) OP: Paladrant (on Preview!)
I wonder if the new feats/features and any changes to current powers will help GWF's and GF's make up for the change to regen. So let's wait for that before we start freaking out about the death of tank builds. Especially with their history of overcompensation to make classes suddenly OP, it could swing the other way.
yeah i hope gwf and gf tank paths will get some new feats
So tier 1 dungeons will be the same difficulty as tier 2 used to be, while we'd need to get to lvl 63 for tier 2 to have it the same? For a mod introducing new high end stuff, I wonder if this'll mean more new people/characters doing the T1 dungeons.
It bears mentioning that we are adjusting dungeons to use different levelling schemes at the high level, as well as reworking some dungeons to be our new tier of dungeons.
For now we will have T1 dungeons with level 70 creatures and T2 dungeons with 71 creatures, although these things are still in development and are not currently ready.
[*][*]Regeneration: No longer provides in Combat Health Regeneration. Now increases the effectiveness of healing spells cast against you and provides out of Combat health regeneration.
[*][*]Life Steal: No longer activates on all attacks. Life Steal now increases the chance to activate life steal, which will steal an amount equal to the life steal severity the player has.
You Litterally murdered my SW with this.. What little I had going for me in PvP was just taken away, all my work obtaining and Leveling my Artifacts with Incomign Heal bonus, Now Wasted?? You made me waste SOOOO MUCH Time leveling and raising my Lifesteal and Regen, and my Defenders Artifact for Incoming Heal Bonus.. Are you kidding me?? All of that is useless now..
You guys better fix this.. you ruined this.
0
bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
It bears mentioning that we are adjusting dungeons to use different levelling schemes at the high level, as well as reworking some dungeons to be our new tier of dungeons.
For now we will have T1 dungeons with level 70 creatures and T2 dungeons with 71 creatures, although these things are still in development and are not currently ready.
So what dungeons are fresh level 60's going to be expected to run? Maybe a better option would be to offer epic and legendary versions of the dungeons...
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
So what dungeons are fresh level 60's going to be expected to run? Maybe a better option would be to offer epic and legendary versions of the dungeons...
think lvl 70 will be new lvl 60 so think we should be geting in dungeons on lvl 70 now
0
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
OMG we are all gonna die they are changing everything!!!! everything is broken!!
JK its gonna be ok guys we have lived through 5 mods so far I dont think the 6th is gonna kill us plus there is still a bit of testing to go.
this is coming from a lifesteal dependant GWF so lets put down the torches and pitchforks.
I agree. Let's actually test the changes, and help Cryptic refine the changes. That's what this is all about. People are acting like this is going to Live tomorrow.
Relax. Test. Give Feedback. Iterate. That's how this works. If you go back and read the first round of patch notes for every other Module, you'll see the exact same posts about how the game is ruined, it's failed and everyone's going to leave. Then it gets tested, adjusted and here we are.
Regeneration: No longer provides in Combat Health Regeneration. Now increases the effectiveness of healing spells cast against you and provides out of Combat health regeneration.
This is going to make Trickster rogues even more overpowered, since they are the only class that can leave combat, AT WILL. Are you aware of it? Or are you going to change the stealth mechanics so TR's cannot abuse the nerfs, unlike all other classes?
Can you please drastically lower the AD cost of upgrading companion quality? They're already insane as they are now, but I'd hate to see how much the Epic to Legendary upgrade is...
There's already a massive gap between the elite and the average players. Keeping the costs as they are now will only widen that gap, as only the elite will be able to even afford to upgrade their companions.
This is going to make Trickster rogues even more overpowered, since they are the only class that can leave combat, AT WILL. Are you aware of it? Or are you going to change the stealth mechanics so TR's cannot abuse the nerfs, unlike all other classes?
regardless, an SW will now have No chance to survive fighting a TR without being able to heal..
regardless, an SW will now have No chance to survive fighting a TR without being able to heal..
Unless perhaps SW's as being based around ls get an increase in ls severity the way that TR's get increased deflection severity. There's a lot of testing that needs to be done. Just wish I had finished downloading so that I could start. The patch seems huge.
edit*
meh patch isn't that huge just my ds sucks tonight apparently.
Artifact Weapons/Belts/Neck/off as well? or Only "Artifacts"
What Level of Respec is this? For these mega Changes to (change below) we need Paragon respec too..
You Litterally murdered my SW with this.. What little I had going for me in PvP was just taken away, all my work obtaining and Leveling my Artifacts with Incomign Heal bonus, Now Wasted?? You made me waste SOOOO MUCH Time leveling and raising my Lifesteal and Regen, and my Defenders Artifact for Incoming Heal Bonus.. Are you kidding me?? All of that is useless now..
You guys better fix this.. you ruined this.
I've got the same for my SW, but like I said before we should see what the new feats and class features are before assuming the life steal and regen changes will doom certain classes and builds.
Just call me Rod. Member of Grievance! CW: Rodrant Turnbul TR: Rodran DC: Rodrat GWF: ROARdrant TurnBRAWL Other GWF: Shieldrant HR: Bowdrant SW: Wardrant Turnlock (my main!) OP: Paladrant (on Preview!)
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Kill us? Nah. Players don't get killed literally. They just move on to other games.
Heck if it means you can finally get a 100% chance of a tier 3 result. I wont complain too loudly. I mean, ill grumble for sure, just quietly.
cannot understand....so now all regen bonus is applied only out of combat?
That means that dot able classes will be able to completely annihilate tanks even more easily than now.
That is a direct nerf to tanks.Who suffer the most in this meta.
I have yet to see and test the changes.But i think that GF and GWf survivability was not the main problem of NW.The devs seem to think that the cornerstoen of NW problems is that tanks live too much......
If they provide the full regen ticks at all % of HP I think this CAN be a good change.
What they need to do now is give EVERY player a BASE tenacity of like 40% DR (10% Crit and CC are still fine) That way players can get up to like 60% LESS damage from other players (up from about 30%).
THEN we will see things approximately where they should be. But without regen, thats ALOT of EHP we just lost.
HR Stormwarden Trapper / Stormwarden Combat
GWF Swordmaster Destroyer
CW Master of Flame Thaumaturge / Spellstorm Oppressor
TR Master Infiltrator Executioner
SW Soulbinder Fury
I wouldn't be betting large sums against.
^^^
Sadly Ayroux the notes mention nothing of counting the full HP bar ,instead of 1/2 we have now.
My knowledge is that regen will now only work in its current form out of combat.And maybe regen will oppose lifesteal? (healing spells cast against you).crazy assumption.My client still patching i just guess.
But if that's the case as i said ,logic says that the tanky regen classes will suffer the most.While dps and especially dot able classes will see their effective damage against tanks to improve by 11-15%.As is the current regen ticks plus the ToD boon.
These are bad news for my Gf and good for the DC/HR/TR dot builds
In any case..it is still too early.We will see how this will going out
Great Weapon Fighter: Because when is today not a good day to die?
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CW: Rodrant Turnbul
TR: Rodran
DC: Rodrat
GWF: ROARdrant TurnBRAWL
Other GWF: Shieldrant
HR: Bowdrant
SW: Wardrant Turnlock (my main!)
OP: Paladrant (on Preview!)
This change will also make those blue-quality companions a lot more attractive as well - I just hope they don't push up the epic power on companions to level 35.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Upgradeable at full cost for each and every one of your characters, I would expect, given that none of them are legendary companions. I'd be nothing short of floored in amazement if they actually did this.
So tier 1 dungeons will be the same difficulty as tier 2 used to be, while we'd need to get to lvl 63 for tier 2 to have it the same? For a mod introducing new high end stuff, I wonder if this'll mean more new people/characters doing the T1 dungeons.
CW: Rodrant Turnbul
TR: Rodran
DC: Rodrat
GWF: ROARdrant TurnBRAWL
Other GWF: Shieldrant
HR: Bowdrant
SW: Wardrant Turnlock (my main!)
OP: Paladrant (on Preview!)
yeah i hope gwf and gf tank paths will get some new feats
It bears mentioning that we are adjusting dungeons to use different levelling schemes at the high level, as well as reworking some dungeons to be our new tier of dungeons.
For now we will have T1 dungeons with level 70 creatures and T2 dungeons with 71 creatures, although these things are still in development and are not currently ready.
Artifact Weapons/Belts/Neck/off as well? or Only "Artifacts"
What Level of Respec is this? For these mega Changes to (change below) we need Paragon respec too..
You Litterally murdered my SW with this.. What little I had going for me in PvP was just taken away, all my work obtaining and Leveling my Artifacts with Incomign Heal bonus, Now Wasted?? You made me waste SOOOO MUCH Time leveling and raising my Lifesteal and Regen, and my Defenders Artifact for Incoming Heal Bonus.. Are you kidding me?? All of that is useless now..
You guys better fix this.. you ruined this.
So what dungeons are fresh level 60's going to be expected to run? Maybe a better option would be to offer epic and legendary versions of the dungeons...
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
think lvl 70 will be new lvl 60 so think we should be geting in dungeons on lvl 70 now
I agree. Let's actually test the changes, and help Cryptic refine the changes. That's what this is all about. People are acting like this is going to Live tomorrow.
Relax. Test. Give Feedback. Iterate. That's how this works. If you go back and read the first round of patch notes for every other Module, you'll see the exact same posts about how the game is ruined, it's failed and everyone's going to leave. Then it gets tested, adjusted and here we are.
dont think so
This is going to make Trickster rogues even more overpowered, since they are the only class that can leave combat, AT WILL. Are you aware of it? Or are you going to change the stealth mechanics so TR's cannot abuse the nerfs, unlike all other classes?
There's already a massive gap between the elite and the average players. Keeping the costs as they are now will only widen that gap, as only the elite will be able to even afford to upgrade their companions.
regardless, an SW will now have No chance to survive fighting a TR without being able to heal..
Unless perhaps SW's as being based around ls get an increase in ls severity the way that TR's get increased deflection severity. There's a lot of testing that needs to be done. Just wish I had finished downloading so that I could start. The patch seems huge.
edit*
meh patch isn't that huge just my ds sucks tonight apparently.
I've got the same for my SW, but like I said before we should see what the new feats and class features are before assuming the life steal and regen changes will doom certain classes and builds.
CW: Rodrant Turnbul
TR: Rodran
DC: Rodrat
GWF: ROARdrant TurnBRAWL
Other GWF: Shieldrant
HR: Bowdrant
SW: Wardrant Turnlock (my main!)
OP: Paladrant (on Preview!)