At will: Hand of Bight; hellish
Encounter: killing flames; warlocks bargain/harrowstorm; Dreadtheft
Daily: Tyrannical and Phelgethos
Passive: No pit no mercy and prince of hell/Shadow walk
At will: Hand of Bight; hellish
Encounter: killing flames; warlocks bargain/harrowstorm; Dreadtheft
Daily: Tyrannical and Phelgethos
Passive: No pit no mercy and prince of hell/Shadow walk
FB useless what crack you smoking
Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
[SIGPIC][/SIGPIC]
0
bensupremacyMember, Neverwinter Knight of the Feywild UsersPosts: 23Arc User
To begin thanks for taking the time to read this guide... It's based on my experience on the test shard leading up to Mod 4, and since with leveling up my Scourge Warlock on live.
Daigostu - Tiefling Scourge Warlock : Fury Tree Build
Race: The best races, in my opinion, are Tiefling, Human, and Dragonborn. Currently I selected Tiefling as I wanted to see how the Race worked out.. Though I believe Dragonborn/Human Racial Traits are completely viable, and in some cases may be better DPS wise.
Stats: I went with +2 Con and +2 Cha, with a start of: 18 Con, 12 Int, 18 Cha, 10 in everything else. I put 6 Points, during leveling, into Con and Int, to reach a final allotment of - 24 Con, 18 int, 20 Cha, and 12 in everything else.
Weapon Mastery - 3/3 Energizing Curse - 4/5 (Can be 5/5 if you drop one from Weapon Mastery) Shadow Fold - 3/3 Determined Casting - 5/5 Scornful Curse - 3/3 Blood Pact of Cania - 2/5 (5/5 if Human)
Fury Tree -
Daughter's Promise - 5/5 Critical Promise - 5/5 Offering to the Prisoner - 5/5 Executioner's Gift - 5/5 Brutal Curse - 5/5 Murderous Flames - 5/5 Creeping Death - 1/1
At-Wills -
Hand of Blight
Dark Spiral Aura/Hellish Rebuke
I am starting to prefer Dark Spiral Aura while running through dungeons, as if you are conscious of using it when you have 3 spirals I've found it to be good damage. Particularly since my style of playing the Fury Warlock is to stay at decent range and not getting into Melee if I can help it. Thus limiting the use of Hellish Rebuke. However if you are getting hit a lot, and/or prefer to play closer to the action you can use Hellish Rebuke to good effect!
Killing Flames and Dreadtheft are pretty much self explanatory for the Fury Warlock. Though I'll touch upon proper use of Dreadtheft in a bit... Warlock's Bargain (is my preference over Fiery Bolt) as it's Necrotic Damage, and leaves a lasting curse on the target, so it's good to lead off with on an Elite mob, then Killing Flames/Dreadtheft-ing them. Fiery Bolt I can see use in a more AoE centric runs, if needed. It has it's merits, however I prefer the Necrotic Damage and the non-consumable curse of Warlock's Bargain most of the time.
Now Dreadtheft is an superb Encounter Power, and I've found that it's target/use is paramount to maximizing DPS. Usually when I target an Elite Mob (or a Boss with lots of adds) I tend to run in a large circle around them. This allows me to find the best point to pause on max add killing (if that's available) and to avoid AoE targeting effects as I am constantly moving. Normally I prefer clockwise, however I've been training myself to be able to go counter clockwise so that I can maximize my damage based on the position of the enemy. Dreadtheft is the key aspect of maximizing DPS for the Fury Warlock, so I recommend practicing with it religiously until you feel comfortable moving in all different directions, with being able to double back for better positioning as necessary.
Dailies -
Tryannical Threat
Anything Else Your Heart Desires...
Tryannical Threat is the Alpha and the Omega of the Fury Warlock build. Maximizing AP Gain, and popping this bad boy whenever you have the chance (strategically of course!) will allow you to absolutely melt adds faces, particularly by following it up with Dreadtheft. If you have time, I tend to build it up to start a dungeon and/or boss fight. Before moving forward, I pop it, then move/Shadow Walk forward into range, drop 1-3 of the Tryannical Curses on the appropriate bad guys and then the DPS Festival of Awesomeness begins with Dreadtheft. Though depending on cool downs you can lead off with Warlocks Bargain/Killing Flames if you'd like.
Basically... Practice, practice, practice. When you get this down, it should be simply awesome, particularly when you're able to maximize AP gain via feats/companions/artifacts.
Passive Class Abilities -
No Pity, No Mercy
Shadow Walk/Flames of Empowerment
No Pity, No Mercy is simply an ama-za-zing Passive Class Ability. Granting Combat Advantage gives you a great increase in damage, and it can hit multiple targets when you Dreadtheft. It lasts for 2 seconds, and with my current Crit Chance of about 35% I am Crit-ing over a 1/3 of the time. This should never, ever, leave your bar as a Fury spec.
Shadow Walk is my preferred second Class/Passive ability as it allows me more ability to change position faster, in short bursts or longer sustained runs. I just really enjoy it's ability to allow me to be where I want to be as fast as I possibly can be. Flames of Empowerment I find useful when I want to save my Tryannical Threat for later on, thus obviously increasing my DPS. I'd say it overall increases DPS in a run more, but the Shadow Walk allows you to be where you want to be and also assists. It is basically a playstyle decision on my end.
Equipment:
Here I will touch upon a few key equipment choices...
First and foremost, maximizing AP Gain. For that I highly recommend the Thayan Book of the Dead and the Devoted Cleric Artifact: Sigil of the Devoted. I currently have the DC Artifact and it's in my active spot, and will thus remain their indefinitely. The Thayan Book of the Dead will replace the Dragonborn Artifact: Heart of the Red Dragon as soon as I get one. It's pretty self explanatory, as you want to get as many Action Point Increases as possible.
My other Artifact is currently Kessel's Spheres of Annihilation.
Mainhand, Fabled Fomorian is the way to go IMO as it's set bonus and stats are better for a DPS Warlock. My Lifesteal is around 12% w/Endless Consumption and I'm perfectly fine as is.
Armor, Accursed Diabolist. The proc rate of this, particularly with Dreadtheft is amazing, and highly recommend it. Different builds use the other sets, but this is still the alpha set IMO.
Enchantment, I prefer Perfect Soulforged and Perfect Lightning. Soulforged for those times you do die, why Lifesteal isn't enough... Get rez'd then Shadow Walk to freedom. Perfect Lightning procs so much with many of our abilities, I've found in my testing it to be the best. However Perfect Vorpal is definitely viable and with some changes in the build could be close or surpass DPS. It merits more testing honestly...
I'll be posting a pic of my current gear in a coming post, so you can see my other stuff also...
Current Companions:
Ioun Stone of Might (Purple) Wild Hunt Rider (Purple) Laughing Skull (Purple) Dancing Blade (Blue) Erinyes of Belial (Blue)
I prefer Ioun Stone of Might to Radiance, as I prefer the Stamina Gain bonus over the stat bonus's the Radiance gives. Just personal preference here...
Wild Hunt Rider is silly good with Dreadtheft.
Laughing Skull, a free 1000 GS increase for everything but boss fights? SIGN ME UP! Switch to whatever you want before boss fights.
Dancing Blade/Erinyes of Belial - These are for increased damage via crits, however I do want to get a Lightfoot Thief and possible drop the Erinyes, however at Purple it is 10% Severity increase which is a REALLY good bonus, thus Dancing Blade will leave first.
Special mention for the Sprite(s) that can increase AP Gain, as I am considering them also!
Boons - I'll have pics up soon, but this is what I will be doing (I have full Sharandar/Dread Ring, and working on the rest)...
Sharandar -
Dark Fey Hunter - +250 Power Fey Precision - +250 Critical Strike Elven Haster - +2% AP Gain Elven Ferocity - 400 Arcane Damage Elivish Fury - 20 Power for each enemy killed, lasts 45 seconds, can stack up to 30 times
Encroaching Tactics - +250 Combat Advantage Refreshing Chill - +250 Stamina Gain Rapid Thaw - +250 Recovery Cool Resolve - +500 Power depending on how much Stamina is missing Winter's Bounty - +10% AP Gain when killing a target. (Cannot wait for this one!)
So that's the basic gist my friends... I'll be fleshing this out with some pics, etc., in the coming days.
Feel free to ask questions, render constructive criticism, and let's make this build the best it can be!
wow u just wasted 3 heroic feats on Scornful Curse - 3/3, it a 30% boost on lesser curse and deadly curse only, wich means very low damage and very low proc rate. and ur encaunter are realy a mess if u'r going on dps spec, drop killing flames and put blades of vanquised armies, start rotation always with warlock bargain, then blades adn dreadtheft, it's realy silly dones't using blades before dreadtheft once dreadtheft hold for 6 secs wich is +/- the cd of blades, other than that u'r realy good spec.
killing flames is great if targed has something like 20% hp, but blades hit for 30k hp regardless of targed hp, that's my opnion, sorry for the bad english xD
wow u just wasted 3 heroic feats on Scornful Curse - 3/3, it a 30% boost on lesser curse and deadly curse only, wich means very low damage and very low proc rate.
Usually it's not cool to quote yourself, as it's highly pretencious, but in this case I'll make an exception...
Update: Saw the changes to Scornful Curse in the Heroic Tree, since I am currently not using Lesser Curses, or Dreadful Curse, so probably go for Devastating Critical or Blood Pact..
Looks like I caught it there mi amigo, though I do appreciate it being pointed out. Because if I had missed it until now, then I'd be a sad panda, so thanks!
and ur encaunter are realy a mess if u'r going on dps spec, drop killing flames and put blades of vanquised armies, start rotation always with warlock bargain, then blades adn dreadtheft, it's realy silly dones't using blades before dreadtheft once dreadtheft hold for 6 secs wich is +/- the cd of blades, other than that u'r realy good spec.
If my build wanted to get in close, I'd say Blades of the Vanquished Armies is good for the build, however this build focuses on ranged DPS. It's not really capable of surviving prolonged close melee encounters. That's more a Temptation build focus IMO.
killing flames is great if targed has something like 20% hp, but blades hit for 30k hp regardless of targed hp, that's my opnion, sorry for the bad english xD
Killing Flames is still a good encounter as its heavy AoE damage and even at a baddie being at 75% still hits well IMO.
English mastery is no big deal, thanks for your replies! :cool:
Hi, Sincerly I prefer 24 14 24 cos/int/cha, for me Int is useless.
Int isn't useless as the increase of cool downs is good, and until my ArmPen from Artifacts get's high enough, I'll need it that high. Though I do plan on lowering it as time goes by...
At will: Hand of Bight; hellish
Encounter: killing flames; warlocks bargain/harrowstorm; Dreadtheft
Daily: Tyrannical and Phelgethos
Passive: No pit no mercy and prince of hell/Shadow walk
I suppose this means I will have to post my temptation build now, eh?
Most locks have been saying temptation. You can be heavy DPS while being support. I don't get the asinine belief that especially one of the posters around here keeps spouting that temptation can't be good DPS. Not only is that wrong, it is provably so many times over.
Most locks have been saying temptation. You can be heavy DPS while being support. I don't get the asinine belief that especially one of the posters around here keeps spouting that temptation can't be good DPS. Not only is that wrong, it is provably so many times over.
I'm pretty sure I've never said Temptation can't do some sweet damage... I tested it on the Test shard during July/Early August, and I just enjoyed the Fury tree better which I believe has superior DPS overall.
I'm pretty sure I've never said Temptation can't do some sweet damage... I tested it on the Test shard during July/Early August, and I just enjoyed the Fury tree better which I believe has superior DPS overall.
Just a personal preference, that's all...
Agreed fury seems to have the max dps but temptation does very good dps still while being able to keep a party healed. I've been actually working on getting all the armor sets though because inevitably this mod next mod who knows the devs will change powers and feats around and I may want something different.
Agreed fury seems to have the max dps but temptation does very good dps still while being able to keep a party healed. I've been actually working on getting all the armor sets though because inevitably this mod next mod who knows the devs will change powers and feats around and I may want something different.
Yea, I am working on collecting the other 2 sets myself, and once I do so I'll be copying to test shard to test all variant builds. That is a few weeks/month long process, but we'll see where get at the end of everything...
Great Guide! Thanks for taking the time to share the build and all the effort in the write up.
I'm struggling a bit transitioning from my CW to my new SW. I was wondering if I am not gearing correctly for the right stats for this class. I believe I am headed in the right direction. I am running The Ioun Stone of Radiance and Erinyes of Belial. I only have a regular Lightning and Vorpal enchant at the moment and rank 7-8 enchants. Soulforged for armour enchant.
Should i reduce defense and replace with LS and/or Regen? Thanks for any comments or help you can provide. Apologies in advance if this is the wrong place to post this.
Great Guide! Thanks for taking the time to share the build and all the effort in the write up.
No problem whatsoever bud, thanks for taking the time to read it... Writing it, and discussing it with other players is a big help in improving my play and the guide itself! :cool:
I was wondering if I am not gearing correctly for the right stats for this class. I believe I am headed in the right direction. I am running The Ioun Stone of Radiance and Erinyes of Belial. I only have a regular Lightning and Vorpal enchant at the moment and rank 7-8 enchants. Soulforged for armour enchant.
Now, may I ask if you're doing a Fury build? If so, as that's what the guide is focused on, I'd say your companions and enchants are fine. Test it out and find out what works best for YOU, because that is what matters in the end.
Should i reduce defense and replace with LS and/or Regen? Thanks for any comments or help you can provide. Apologies in advance if this is the wrong place to post this.
As this is a build designed for DPS, and staying at range (unless things go FUBAR!) I'd say reducing defense is a good call, and upping Lifesteal over Regeneration.
Definitely not the wrong place, and we can work on improving what you're doing mi amigo... This is a team project after all!
Thanks! I appreciate it. Yes I am on the Fury tree for starters. I'll try reducing the defense and adding to LS. This class is tons of fun - my CW is quite upset that I stole his Vorpal....looking forward to discovering what we can do with the SW.
Thanks! I appreciate it. Yes I am on the Fury tree for starters. I'll try reducing the defense and adding to LS. This class is tons of fun - my CW is quite upset that I stole his Vorpal....looking forward to discovering what we can do with the SW.
I see you're running 2 and 2, go for the 4pc accursed diabloist set. That will be a big difference in and of it's self. Also i you can get the dc artifact it is so worth it.
Yes I am on the Fury tree for starters. I'll try reducing the defense and adding to LS. This class is tons of fun - my CW is quite upset that I stole his Vorpal....looking forward to discovering what we can do with the SW.
Yea, it's about practicing, manuevering, Cursing the right targets, etc. Good times!
I see you're running 2 and 2, go for the 4pc accursed diabloist set. That will be a big difference in and of it's self. Also i you can get the dc artifact it is so worth it.
PS - I cannot state how awesome the Sigil of the Devoted (DC Class Artifact) is for the SW. It's ability to reload, for all intents and purposes, almost immediately another Tyrannical Threat is amazing.
If you don't have a DC, start leveling one today. It really is simply....
Update: Currently running tests with P. Vorpal versus P. Lightning to see which is better DPS. I'll have some friends PARs runs also, but I hope to have some final information by early next week.
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greensaiMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 39
edited August 2014
sooo its safe to start specing our Warlocks with your current feats list? You mentioned there was one you where going to change, has it been reflected yet>?
I am not saying that any of the information is accurate. I cannot attest to it but it is worth looking at. The post is titled "Unofficial Warlock Bugs Post" by championshewolf on 8/23/14.
As much as P Vorpal will help with this crit crazy class, I just can't take myself away from using a P Lightning. I also find that I tend to do more damage when using Killing Flames, Fiery Bolt and Blades of Vanquished Armies as my encounters and Hand of Blight and Dark Spiral Aura as my at-wills. I also use No Pity, No Mercy and Deadly curse as my passives. I do some serious damage for a toon still grinding out the accursed set.
Also, my personal opinion on how to build up the class is to stack power first and crit second, then go to life steal as a third stat, but that's just my opinion. Either way, good guide!
Dragon Server
Ragnos Fireborn - 18.7k GWF Half-Elf Eva Darkblood - 13.8k TR Elf Venger Force of Evil - 13.7k CW Tiefling Azaghal Belegost - 16.5k GF Dwarf Drak'ar - 13.3k HR Drow Roghthar Darkspawn - 11.5k SW Human
sooo its safe to start specing our Warlocks with your current feats list? You mentioned there was one you where going to change, has it been reflected yet>?
Currently the only changes are I am using Perfect Vorpal as my main weapon enchantment and I have dropped Daughter's Promise in favor of Vengeful Curse. Aside from that I am working on a bit more of a strategy article update detailing my focus on remaining at range and the positioning it takes, etc. Hope that helps!
I am not saying that any of the information is accurate. I cannot attest to it but it is worth looking at. The post is titled "Unofficial Warlock Bugs Post" by championshewolf on 8/23/14.
As much as P Vorpal will help with this crit crazy class, I just can't take myself away from using a P Lightning. I also find that I tend to do more damage when using Killing Flames, Fiery Bolt and Blades of Vanquished Armies as my encounters and Hand of Blight and Dark Spiral Aura as my at-wills. I also use No Pity, No Mercy and Deadly curse as my passives. I do some serious damage for a toon still grinding out the accursed set.
I've had some friends work on PARsing, and thus far Perfect Vorpal has been working out better in Dungeons then Perfect Lighting. Though I do have two on Fomorian Pact Blades one with each Vorpal/Lightning, so I am able to switch as necessary. If you still believe Lightning to be better, I'd suggest running one on for the ADDs during the actual run and running Vorpal on the boss fights and focus firing it.
Also, my personal opinion on how to build up the class is to stack power first and crit second, then go to life steal as a third stat, but that's just my opinion. Either way, good guide!
Oh I completely agree that Power is King. Crit Strike up until the soft cap of 3k-ish is legit, however after that really do whatever you want, though I'd focus on Power...
0
binto1Member, Neverwinter Knight of the Feywild UsersPosts: 11Arc User
Update: Currently running tests with P. Vorpal versus P. Lightning to see which is better DPS. I'll have some friends PARs runs also, but I hope to have some final information by early next week.
Any thoughts on P.Terror? It seems to me that more Necrotic Damage is a good thing...
It used to, but in one of the last few patches on preview they changed it. It's unfortunate as it could have given more of a use for terror, lifedrinker, and tenebrous enchantments
It used to, but in one of the last few patches on preview they changed it. It's unfortunate as it could have given more of a use for terror, lifedrinker, and tenebrous enchantments
It's rough, as the Necro damage would be a nice addition for triggering Creeping Death stacks. It is currently unavailable, but we'll see how things go in the future! :cool:
That's a bummer that Terror doesn't proc Creeping Death (anyone else think of Metallica when they hear that?). Terror is all that I have on my SW, no AD right now for anything else (Fury build).
Comments
Fiery bolt is useless.
At will: Hand of Bight; hellish
Encounter: killing flames; warlocks bargain/harrowstorm; Dreadtheft
Daily: Tyrannical and Phelgethos
Passive: No pit no mercy and prince of hell/Shadow walk
FB useless what crack you smoking
[SIGPIC][/SIGPIC]
I'll tried and I don't like. I prefer other encounter than it.
I smoke marlboro light.
wow u just wasted 3 heroic feats on Scornful Curse - 3/3, it a 30% boost on lesser curse and deadly curse only, wich means very low damage and very low proc rate. and ur encaunter are realy a mess if u'r going on dps spec, drop killing flames and put blades of vanquised armies, start rotation always with warlock bargain, then blades adn dreadtheft, it's realy silly dones't using blades before dreadtheft once dreadtheft hold for 6 secs wich is +/- the cd of blades, other than that u'r realy good spec.
killing flames is great if targed has something like 20% hp, but blades hit for 30k hp regardless of targed hp, that's my opnion, sorry for the bad english xD
Post #27, 8/25/14, 08:46 PM - Reads as follows:
Looks like I caught it there mi amigo, though I do appreciate it being pointed out. Because if I had missed it until now, then I'd be a sad panda, so thanks!
<image removed>
If my build wanted to get in close, I'd say Blades of the Vanquished Armies is good for the build, however this build focuses on ranged DPS. It's not really capable of surviving prolonged close melee encounters. That's more a Temptation build focus IMO.
Killing Flames is still a good encounter as its heavy AoE damage and even at a baddie being at 75% still hits well IMO.
English mastery is no big deal, thanks for your replies! :cool:
Decent allocation, though a few thing stand out to me as sub-optimum... In particular the use of 5/5 in Hope Stealer.
I just don't think you need that at all.
We can agree to disagree... :cool:
Solid rotation right there!
Hey you two, no fighting...
<image removed>
L to the O to the L!!! :eek:
<image removed>
Most locks have been saying temptation. You can be heavy DPS while being support. I don't get the asinine belief that especially one of the posters around here keeps spouting that temptation can't be good DPS. Not only is that wrong, it is provably so many times over.
Just a personal preference, that's all...
I'm struggling a bit transitioning from my CW to my new SW. I was wondering if I am not gearing correctly for the right stats for this class. I believe I am headed in the right direction. I am running The Ioun Stone of Radiance and Erinyes of Belial. I only have a regular Lightning and Vorpal enchant at the moment and rank 7-8 enchants. Soulforged for armour enchant.
Should i reduce defense and replace with LS and/or Regen? Thanks for any comments or help you can provide. Apologies in advance if this is the wrong place to post this.
It is a bit different, though practice will help... Don't worry and keep plugging away!
Now, may I ask if you're doing a Fury build? If so, as that's what the guide is focused on, I'd say your companions and enchants are fine. Test it out and find out what works best for YOU, because that is what matters in the end.
As this is a build designed for DPS, and staying at range (unless things go FUBAR!) I'd say reducing defense is a good call, and upping Lifesteal over Regeneration.
Definitely not the wrong place, and we can work on improving what you're doing mi amigo... This is a team project after all!
I see you're running 2 and 2, go for the 4pc accursed diabloist set. That will be a big difference in and of it's self. Also i you can get the dc artifact it is so worth it.
Yea, it's about practicing, manuevering, Cursing the right targets, etc. Good times!
100% agree with the above statement.
If you don't have a DC, start leveling one today. It really is simply....
Thanks for posting this
Regarding bugged feats in Fury for Warlocks:
I am not saying that any of the information is accurate. I cannot attest to it but it is worth looking at. The post is titled "Unofficial Warlock Bugs Post" by championshewolf on 8/23/14.
http://nw-forum.perfectworld.com/showthread.php?740111-Unofficial-Warlock-Bugs-Post&highlight=unofficial
As much as P Vorpal will help with this crit crazy class, I just can't take myself away from using a P Lightning. I also find that I tend to do more damage when using Killing Flames, Fiery Bolt and Blades of Vanquished Armies as my encounters and Hand of Blight and Dark Spiral Aura as my at-wills. I also use No Pity, No Mercy and Deadly curse as my passives. I do some serious damage for a toon still grinding out the accursed set.
Also, my personal opinion on how to build up the class is to stack power first and crit second, then go to life steal as a third stat, but that's just my opinion. Either way, good guide!
Dragon Server
Ragnos Fireborn - 18.7k GWF Half-Elf
Eva Darkblood - 13.8k TR Elf
Venger Force of Evil - 13.7k CW Tiefling
Azaghal Belegost - 16.5k GF Dwarf
Drak'ar - 13.3k HR Drow
Roghthar Darkspawn - 11.5k SW Human
You're welcome bud, happy to be of service!
Ok, I'll take a look at it bud, many thanks! :cool:
I've had some friends work on PARsing, and thus far Perfect Vorpal has been working out better in Dungeons then Perfect Lighting. Though I do have two on Fomorian Pact Blades one with each Vorpal/Lightning, so I am able to switch as necessary. If you still believe Lightning to be better, I'd suggest running one on for the ADDs during the actual run and running Vorpal on the boss fights and focus firing it.
Oh I completely agree that Power is King. Crit Strike up until the soft cap of 3k-ish is legit, however after that really do whatever you want, though I'd focus on Power...
Any thoughts on P.Terror? It seems to me that more Necrotic Damage is a good thing...
Unfortunately it doesn't work.
Creeping death does not seem to proc off of
Weapon enchants
Critical Promise
Daughter's Promise
and maybe some other things.
It used to, but in one of the last few patches on preview they changed it. It's unfortunate as it could have given more of a use for terror, lifedrinker, and tenebrous enchantments
It's rough, as the Necro damage would be a nice addition for triggering Creeping Death stacks. It is currently unavailable, but we'll see how things go in the future! :cool:
I would say don't put any points in this at all. It is currently bugged and the damage is horribly inconsistent.