one Hadar grasp with loset is 14 sparks, allways, if it crits one HS on single target is 6 sparks and more hitting many targets, guess it also works without lolset SS+HG on single target is standard, last encounter is on you, fury takes KF, some take HS for even more sparks and some take WB or DT in case of missing survivability WB can do good because you gain sparks on crit without tab spamming WC, and your SS-DOT will proc every time so incase your crit is not high enough to profit from ACC all time, WB is also a good investion, WC+WB also procs creeping death to all following necrotic damage tab spamming is disturbing and costs lots of performance and dps KF against a single target with lots of HP? can´t say what a fury can deal with it, but i doubt its more than the average 6%-10% from all
I have a question about your power rotation... specifically when running dragons. Obviously here TT isn't as effective with no adds present (although it does apply the same curse mechanic as warlocks bargain which is nice). What 3 powers do you use on dragons as hadar's grasp obviously isn't as effective when it can't be controlled and no adds.?
Still rocking: Soul Scorch, Hadar's Grasp, and Killing Flames...
Hadar's Grasp is so good because of the damage ticks/DoTs it gets from Curse Consume, the control
Also, still a lot of testing left with the Wheel of Elements + Elemental Fire Mainhand Weapon + Flail Snail, versus using the Sigil of the Devoted... Might be a few weeks for anything definitive because of the Holidays, just FYI!
Regarding Fire Weapon + AP Snail and Wheel of Elements instead of DC Sigil I experienced, that there are times where you are rushing so fast from group to group, that even that 50% of AP won't be enough boost as you don't gain AP from your sparks as long as TT is up. So it's a good way to have both the Wheel and the DC Sigil to switch. Going with a slower group you can choose the Wheel having 100% AP at the end of the fight most of the times. If you are with a fast group choose the DC Sigil. This way you should be able to have TT up 100% of the time. If you have good timing you'll be able to gain AP from Snail and Weapon when DC Sigil is on cooldown and vice versa. Still Fire weapon helps a lot. The question ist just do you need both or is DC sigil enough and you could go for twisted weapon instead?
I have an update on the Build, still testing out Fire Weapon and Wheel of Elements, but thus far it is pretty snazzy...
This update is about companions!
Currently, I'm running the Lightfoot Thief as my active Companion. Why you ask? Well here is why...
1. His teleport ability is almost instant once you begin combat with Deft Strike, and he gets in their super fast. Which is very important! 2. His damage ability Sly Flourish + Sly Brutality really stack the Bonding Runestone procs really really fast. No joke, test this out with @thefabricant and it's pretty darn snazzy. 3. His ability to get into combat fast, but without an escape root is pretty rough, ya? Well that's where we get the Super... 4.
Basically, you also run the Young Yeti in a active slot and you want your Lightfoot Thief to bamf in, start his chain proc'ing the multiple Bonding Runestones stacks and then taking hits. Cause the Yeti has this sweet ability at Epic Level:
On Damage Taken 10% chance, for you or your companion, to become blood thirsty, increasing damage dealt by 10%.
You'll notice how much bigger you get, and also it looks to stack so the more hits the better!
I've seen a pretty damn significant increase in overall damage in PvE Dungeons with this combination... Just try it out, I'm sure you'll like it, and it will make you feel like this:
PS - It's important to note that while the Lightfoot Thief is really awesome, it's the combination of having the Striker Companion who gets into combat ASAP w/the Yeti as in a active slot that seems to be the real deal...
Post edited by kolatmaster on
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
So I was just thinking...you know that sw bug that causes you to damage yourself? Could that be taken advantage of to multi proc the yeti? It might make the yeti stronger then it already is.
So I was just thinking...you know that sw bug that causes you to damage yourself? Could that be taken advantage of to multi proc the yeti? It might make the yeti stronger then it already is.
So I was just thinking...you know that sw bug that causes you to damage yourself? Could that be taken advantage of to multi proc the yeti? It might make the yeti stronger then it already is.
Honestly, that's a VERY good question!
Yes, the fact that it causes you to damage yourself might actually be useful. So I thought we might as well compile a list that could actually benefit from a masochistic lock build: So.... Dread Warrior Cockatrice Rust monster Traveling entertainer Renegade evoker (perhaps if this damage can crit) Blacksmith Swashbuckler Neverember guard (Could be HUGE) Chicken Yeti Negation enchantment (You can build stacks with this) Elven tranquility (sharandar boon) Enraged Regrowth (DR boon) Augmented thayan bastion (DR boon) Avalanche (IWD boon) Cold shoulder (IWD boon)
I may have missed something out there, but off the top of my head, that is everything that benefits from you killing yourself
The ones that I think may actually be worth running in a self damaging build I have marked in green.
Also, I am not sure if barkshield would be good or bad, on the 1 hand, it would help to flat out mitigate the self damage, on the other hand, if it does plat out prevent the damage, would it also prevent procs.
10% chance to become blood thirsty, increasing damage dealt by 5%. Applies to your summoned companion as long as this companion is active.
thats the tooltip, but why is it stacking on you and not on the Yeti how its told?
As @thefabricant said, you're referencing the Green version of the Yeti, what I quoted in my post is the Epic/Purple version...
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
Ok, so after testing that feat, its only after removing a "special curse" that you take damage from parting blasphemy, by special curse, I mean a curse other then the normal one. So TT, lesser curse, warlock's bargain etc. Unfortunately, this makes it so unreliable that you cannot use it to proc on damage taken mechanics
Ok, so after testing that feat, its only after removing a "special curse" that you take damage from parting blasphemy, by special curse, I mean a curse other then the normal one. So TT, lesser curse, warlock's bargain etc. Unfortunately, this makes it so unreliable that you cannot use it to proc on damage taken mechanics
I didn't test it and wasn't able to see it because of all the dmg numbers, but wouldn't DT curse-consume a lesser curse and with the next crit ACC put a lesser curse on the target, which gets consumed again by DT and so on?
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
Ok, so after testing that feat, its only after removing a "special curse" that you take damage from parting blasphemy, by special curse, I mean a curse other then the normal one. So TT, lesser curse, warlock's bargain etc. Unfortunately, this makes it so unreliable that you cannot use it to proc on damage taken mechanics
I didn't test it and wasn't able to see it because of all the dmg numbers, but wouldn't DT curse-consume a lesser curse and with the next crit ACC put a lesser curse on the target, which gets consumed again by DT and so on?
I am not sure, I will have to look into this at some time (unless someone does first). Oh and BTW to all those puppet monkey wizards, you should be running feytouched or bronzewood, the puppet also gains the dps buff from feytouched and not just you.
So, just to be absolutely clear, if the Yeti gets hit then you ALSO get the buff? I've asked several people this and no one has been able to answer me definitively.
3.5k HB Temptation -- Dread Legion Xbox GT -- Mr Shabok My Guide
So, just to be absolutely clear, if the Yeti gets hit then you ALSO get the buff? I've asked several people this and no one has been able to answer me definitively.
It's, at Epic, a 10% chance for either you or your Companion (doesn't have to be the Yeti active running around) to gain a 10% damage buff. It's not ALSO, its one or the other, and I have seen it stack 2-3 times, but it lasts about 5-6 seconds per stack.
Either way it happens pretty regularly, and that's why the Lightfoot Thief who gets the Bonding up super fast and then gets hit a bunch/dies and rez's helps the triggers a bunch also.
Ahh I see, thanks for the clarification. So if my companion gets hit and it procs, then it's a 50/50 roll as to who gets the boost? Sorry for silly questions but I'm a noob. Btw, been using your guide for my SW, loving it. No Damnation for me!
3.5k HB Temptation -- Dread Legion Xbox GT -- Mr Shabok My Guide
You're confusing active and summoned. Inactive companions are in your companion storage. Active ones are under your characters 5 active companion slots. Summoned is the one running around.
Ahh I see, thanks for the clarification. So if my companion gets hit and it procs, then it's a 50/50 roll as to who gets the boost? Sorry for silly questions but I'm a noob. Btw, been using your guide for my SW, loving it. No Damnation for me!
No problem at all... As for if it's 50/50, honestly not sure the exact division, but probably? lol
Never apologize for asking questions, that's what the guide is here for so that we can all inquire and become better players!
When I use the c-c-c Combo Breaker I swell up a lot! Also, as pointed out earlier, other striker companions can be used, but I can vouch safe that when I switched from the Warlock to the Lightfoot, my stacks of Bonding were faster, and since he was in the thick of the action, I was swelling like on viagra quite often.
Comments
Never tried it on dragons so not seen how good it is at generating the sparks with no adds.... guessing it still ticks away if it crits.
But yeah I love using it for the lostmoth set it procs it like crazy, especially if followed up by warlocks bargain (in pvp)
one HS on single target is 6 sparks and more hitting many targets, guess it also works without lolset
SS+HG on single target is standard, last encounter is on you,
fury takes KF, some take HS for even more sparks and some take WB or DT in case of missing survivability
WB can do good because you gain sparks on crit without tab spamming WC, and your SS-DOT will proc every time
so incase your crit is not high enough to profit from ACC all time, WB is also a good investion, WC+WB also procs creeping death to all following necrotic damage
tab spamming is disturbing and costs lots of performance and dps
KF against a single target with lots of HP? can´t say what a fury can deal with it, but i doubt its more than the average 6%-10% from all
Hadar's Grasp is so good because of the damage ticks/DoTs it gets from Curse Consume, the control I'll take a gander at Harrow Storm and see if it in anyway competes with Killing Flames...
I have an update on the Build, still testing out Fire Weapon and Wheel of Elements, but thus far it is pretty snazzy...
This update is about companions!
Currently, I'm running the Lightfoot Thief as my active Companion. Why you ask? Well here is why...
1. His teleport ability is almost instant once you begin combat with Deft Strike, and he gets in their super fast. Which is very important!
2. His damage ability Sly Flourish + Sly Brutality really stack the Bonding Runestone procs really really fast. No joke, test this out with @thefabricant and it's pretty darn snazzy.
3. His ability to get into combat fast, but without an escape root is pretty rough, ya? Well that's where we get the Super...
4.
Basically, you also run the Young Yeti in a active slot and you want your Lightfoot Thief to bamf in, start his chain proc'ing the multiple Bonding Runestones stacks and then taking hits. Cause the Yeti has this sweet ability at Epic Level:
On Damage Taken
10% chance, for you or your companion, to become blood thirsty, increasing damage dealt by 10%.
You'll notice how much bigger you get, and also it looks to stack so the more hits the better!
I've seen a pretty damn significant increase in overall damage in PvE Dungeons with this combination... Just try it out, I'm sure you'll like it, and it will make you feel like this:
PS - It's important to note that while the Lightfoot Thief is really awesome, it's the combination of having the Striker Companion who gets into combat ASAP w/the Yeti as in a active slot that seems to be the real deal...
So....
Dread Warrior
Cockatrice
Rust monster
Traveling entertainer
Renegade evoker (perhaps if this damage can crit)
Blacksmith
Swashbuckler
Neverember guard (Could be HUGE)
Chicken
Yeti
Negation enchantment (You can build stacks with this)
Elven tranquility (sharandar boon)
Enraged Regrowth (DR boon)
Augmented thayan bastion (DR boon)
Avalanche (IWD boon)
Cold shoulder (IWD boon)
I may have missed something out there, but off the top of my head, that is everything that benefits from you killing yourself
The ones that I think may actually be worth running in a self damaging build I have marked in green.
Also, I am not sure if barkshield would be good or bad, on the 1 hand, it would help to flat out mitigate the self damage, on the other hand, if it does plat out prevent the damage, would it also prevent procs.
10% chance to become blood thirsty, increasing damage dealt by 5%.
Applies to your summoned companion as long as this companion is active.
thats the tooltip, but why is it stacking on you and not on the Yeti how its told?
thats a huge buff, very very huge
Xbox GT -- Mr Shabok
My Guide
Either way it happens pretty regularly, and that's why the Lightfoot Thief who gets the Bonding up super fast and then gets hit a bunch/dies and rez's helps the triggers a bunch also.
Xbox GT -- Mr Shabok
My Guide
Never apologize for asking questions, that's what the guide is here for so that we can all inquire and become better players!
on beeing hit having a 10% chance of dealing 5% more damage (you or the yeti)
Blodloost at epic version buffs the damage from the Yeti for 10% (stacks 3 times)
so is it like Bloodlust buffing you also for 10% (3 stacks)?