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Official Feedback Thread: Guardian Fighter Changes

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  • ayrouxayroux Member Posts: 4,271 Arc User
    edited July 2014
    mfgamesys wrote: »
    Some further feedback on reckless attacker

    With the current live reckless attacker we get double the bonus damage and double the bonus healing. And now with the current test version we have the 25% damage and 10% crit after taking 5 hits. This change means we are substituting critical strike for bonus healing which is not that constant from what I tested so far(I manage 34.9% with stone on the test shard). With the current bug of only getting 5% bonus damage this may also be affecting critical strike as well in my opinion from how little I was getting critical strikes.

    The difference is we lose the control over reckless attacker now which is a negative and complete scraping of how most gfs like having that impact first lunge at a player. So in this regard to regain some control over our capstone our at wills should be able to give us a stack of reckless. This should have little to no bearing on pve(just faster to 5 stacks) but more of a pvp balance because currently we cannot be ignored but with the preview reckless attacker other players will not have such a priority with attacking us lowering our damage in certain pvp situations when compared to the old reckless.

    You mean double the bonus damage from power and from a lifesteal perspective, double the lifesteal off that correct? I dont see how you dont get the same "healing" if you still get the same +damage%? At the end of the damge power is just a +damage% modifier. So if you get +25% from power or just +25% its the same thing...

    Yeah this is the only thing that concerns me about the new rework, you must be hit to gain a stack. I dont think its a HUGE deal, but it would be nice if somehow GFs could gain control over how to gain these stacks... I dont think its unreasonable at all if they ADDED the ability for our attacks to also gain stacks but swapping to JUST having our attacks gain stacks worries me since you will get hit alot more than you hit in PVP.

    I dont know a good balance suggestion though, I will say I played back when stalwart bulwark gave us insane power for only 8 seconds when we were hit (basically the same as reckless works now), and I felt like I hit like a truck when I had stacks but it also was sometimes hard to gain stacks entering an encounter - since noone would attack you.

    With all the boons, aoe abilities I think its lessens that some, but it is a good point - who goes for the tank?


    I could see some sort of "hard taunt" in PVP like we have in PVE with mobs potentially working.... I will say that I still prefer this over the old one, especially with stamina block.
  • mfgamesysmfgamesys Member Posts: 462 Arc User
    edited July 2014
    ayroux wrote: »
    You mean double the bonus damage from power and from a lifesteal perspective, double the lifesteal off that correct? I dont see how you dont get the same "healing" if you still get the same +damage%? At the end of the damge power is just a +damage% modifier. So if you get +25% from power or just +25% its the same thing...

    For the bonus damage you get from power currently you also get bonus healing as of right now i get a total of 58% damage and 58% bonus healing from power with the current reckless attacker. This gives me 29% bonus healing from reckless attacker was what I was trying to get across which adds a nice bit of extra healing from lifesteal combined with endless consumption. Which will affect my build in its entirety so now with this I feel that the high power builds you see currently are just no longer effective and you need to invest more into your defensive stats with the changes on preview. So this build affects vampire gfs a lot.
    Main-Lothor Syralth Guardian Fighter
  • hypervoreianhypervoreian Member Posts: 1,036 Arc User
    edited July 2014
    The new RA capstone is a damage loss compared to live.
    I did some duels during the maintenance.
    Every GF that went to ptr can attest that.Block still needs some time buffing.

    Gf conqs need more weapon damage and more block meter.
  • onodrainonodrain Member Posts: 334 Arc User
    edited July 2014
    The new RA capstone is a damage loss compared to live.
    I did some duels during the maintenance.
    Every GF that went to ptr can attest that.Block still needs some time buffing.

    Gf conqs need more weapon damage and more block meter.

    You need to provide more info. How are you specced on Live versus Test. The Conq capstone by itself is more powerful. The breakeven on the just the power piece is 5500 power. Add in the crit and it is higher. Of course, this assumes full stacks. In PvE full stacks will be attainable fairly easily. PvP is where there might be an argument for the Live being more DPS than the Test. But it is all situational.

    Also, Swordmaster is the DPS paragon tree. Is that the path your are referring to that you feel needs more DPS?

    In regards to blocking...it is not working as intended on test. So testing it is pretty irrelevant right now.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited July 2014
    onodrain wrote: »
    You need to provide more info. How are you specced on Live versus Test. The Conq capstone by itself is more powerful. The breakeven on the just the power piece is 5500 power. Add in the crit and it is higher. Of course, this assumes full stacks. In PvE full stacks will be attainable fairly easily. PvP is where there might be an argument for the Live being more DPS than the Test. But it is all situational.

    Also, Swordmaster is the DPS paragon tree. Is that the path your are referring to that you feel needs more DPS?

    In regards to blocking...it is not working as intended on test. So testing it is pretty irrelevant right now.

    Dont forget (people seem to not read the feedback in here) that the capstone is currently bugged and only applying ONE stack instead of 5.

    So instead of 5% damage boost and 2% crit stacks 5 times (25%/10% potential), its only applying ONE stack of damage buff at 5% but it DOES still apply the 10% crit number (5% dmg/10% crit). So its currently working as a DPS loss compared to LIVE but once its WAI itll be a buff.

    Also yes block is still sending 20% through, which that will be changed and the damage you take while in block will but cut by over half.
  • shamgar4shamgar4 Member Posts: 121 Arc User
    edited July 2014
    I think if it is even close, it should be increased. The last thing we want is a nerf to damage, it needs to be increased. I personally like it a lot. I am not "worried" about the uptime. I had pretty good uptime before with block, until i needed it, which was bad. The issue with the uptime now is you like to charge in, and to have less dps at that moment is a bit of a bummer.

    I think it needs to be increased a bit, to make it a definate improvement, no questions asked. GF's were/are obviously in need of more damage, and the recent changes have been great, I just think we shouldn't mess around and leave it up for debate.

    GF's need damage = fact
    New Reckless attacker is an improvement = maybe, in most circumstances, except for when... Here is the chance to make it right.

    Also, does mark disapear when enemies hit you through the shield? That is a bit of a stealth nerf with the incoming damage through block. I am ok with taking a bit of damage with the shield up, but shouldn't lose mark.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited July 2014
    shamgar4 wrote: »
    I think if it is even close, it should be increased. The last thing we want is a nerf to damage, it needs to be increased. I personally like it a lot. I am not "worried" about the uptime. I had pretty good uptime before with block, until i needed it, which was bad. The issue with the uptime now is you like to charge in, and to have less dps at that moment is a bit of a bummer.

    I think it needs to be increased a bit, to make it a definate improvement, no questions asked. GF's were/are obviously in need of more damage, and the recent changes have been great, I just think we shouldn't mess around and leave it up for debate.

    GF's need damage = fact
    New Reckless attacker is an improvement = maybe, in most circumstances, except for when... Here is the chance to make it right.

    Also, does mark disapear when enemies hit you through the shield? That is a bit of a stealth nerf with the incoming damage through block. I am ok with taking a bit of damage with the shield up, but shouldn't lose mark.


    Agree with all points here. What if they added 1 more stack so 6 stacks?
    Thats 30% dmg and 12% crit....

    Also agree on the mark thing.
  • mfgamesysmfgamesys Member Posts: 462 Arc User
    edited July 2014
    ayroux wrote: »
    Agree with all points here. What if they added 1 more stack so 6 stacks?
    Thats 30% dmg and 12% crit....

    Also agree on the mark thing.
    Instead of another stack just bump up each stack to 6% and 2.4%
    Main-Lothor Syralth Guardian Fighter
  • elveelve Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 336
    edited July 2014
    Feedback: Guardian Damage
    With the new fully stacked reckless attacker feat and mark damage improvements my GF deals less damage on preview than on life. SUGGESTION - bring back the previous reckless attacker and guard mechanics.
  • mfgamesysmfgamesys Member Posts: 462 Arc User
    edited July 2014
    elve wrote: »
    Feedback: Guardian Damage
    With the new fully stacked reckless attacker feat and mark damage improvements my GF deals less damage on preview than on life. SUGGESTION - bring back the previous reckless attacker and guard mechanics.

    Please read the previous pages on feedback it is a bug.
    Main-Lothor Syralth Guardian Fighter
  • crixus8000crixus8000 Member Posts: 1,205 Bounty Hunter
    edited July 2014
    Yeah the reckless attacker is bugged but even so my dmg didn't really drop that much mainly because i was criting a lot more too so once its fixed its gonna be better than the old version.
    Crixus - PVP GF
    [SIGPIC][/SIGPIC]
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited July 2014
    ayroux wrote: »
    Agree with all points here. What if they added 1 more stack so 6 stacks?
    Thats 30% dmg and 12% crit....

    Also agree on the mark thing.

    ONE solution could be:

    10% dmg 4% crit per stack (MAX three stacks. Lasts 10 seconds)

    Its pretty easy to get hit once or twice, even from deflect boons and what not, so this would make it MUCH easier to build damage as a GF even if not being attacked...

    This would also be a 30% damage boost and 12% crit chance boost as well... Giving it more damage and more uptime/easier to get stacks?
  • freshourfreshour Member Posts: 623 Arc User
    edited July 2014
    Yeah it will be freaking awesome. I just wish the Vangard would get some freaking love. Tactician is really nice, and I know most of the control in PVP for a GF can be based around Aggro which is really easy to get. But the big frontlines to save a CW from getting nuked doesn't hit very hard. Try it against a dumby lol.... You hit for like 1-2k.

    The threat rush deals very very weak damage. Anyone else think the Vangard needs a buff? Or are we all switching to swordmaster if we want to deal any damage?
  • mfgamesysmfgamesys Member Posts: 462 Arc User
    edited July 2014
    ayroux wrote: »
    ONE solution could be:

    10% dmg 4% crit per stack (MAX three stacks. Lasts 10 seconds)

    Its pretty easy to get hit once or twice, even from deflect boons and what not, so this would make it MUCH easier to build damage as a GF even if not being attacked...

    This would also be a 30% damage boost and 12% crit chance boost as well... Giving it more damage and more uptime/easier to get stacks?

    I could work with this or get 6% damage and 2.4% crit as 5 stacks and for every 8 seconds in combat gain 1 stack of reckless attacker.
    Main-Lothor Syralth Guardian Fighter
  • freshourfreshour Member Posts: 623 Arc User
    edited July 2014
    Uhhh yeah, me too :D. Why don't we see if we can get Griffon's Wrath sped up too? - Make it worth our while!
  • cilginordekcilginordek Member Posts: 459 Arc User
    edited July 2014
    Bug: Shield
    When controlled, holding shift won't make you hold shield up when contol is over, you need to release and press shift again for it to be hold up.

    Old shield was more responsive in that aspect in my opinion. The new shield should be held up as soon as possible as long as shift is held. I shouldn't be required to release and press shift again.


    Also I still think shield should only be consumed when being hit.
  • freshourfreshour Member Posts: 623 Arc User
    edited July 2014
    Yeah the old mod 2 shield. Mod 3 shield doesn't do this either. And if it does, it is not regularly
  • zhaofuozhaofuo Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 129 Bounty Hunter
    edited July 2014
    ayroux wrote: »
    ONE solution could be:

    10% dmg 4% crit per stack (MAX three stacks. Lasts 10 seconds)

    Its pretty easy to get hit once or twice, even from deflect boons and what not, so this would make it MUCH easier to build damage as a GF even if not being attacked...

    This would also be a 30% damage boost and 12% crit chance boost as well... Giving it more damage and more uptime/easier to get stacks?

    This 3 stacks with atleast 11 to 10s duration.

    or they can put the old starlwart 1% to 2% of our max HP converted to PWR with 3% crit with max stacks of 3
  • mfgamesysmfgamesys Member Posts: 462 Arc User
    edited July 2014
    Bug: Shield
    When controlled, holding shift won't make you hold shield up when contol is over, you need to release and press shift again for it to be hold up.

    Old shield was more responsive in that aspect in my opinion. The new shield should be held up as soon as possible as long as shift is held. I shouldn't be required to release and press shift again.


    Also I still think shield should only be consumed when being hit.

    yes this a problem for me as well which is very frustrating after oppressive force or being proned or other forms of cc
    Main-Lothor Syralth Guardian Fighter
  • grimahgrimah Member Posts: 1,658 Arc User
    edited July 2014
    I miss the blocking FX. right now it just feels like guard is a DR buff + CC immunity.

    Is it just me or is the movement speed off putting? Id rather go back to 100% damage soak + slower movement.


    note: still need to test this in a dungeon to see how it fares.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • elveelve Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 336
    edited July 2014
    Feedback: Reckless Attacker
    The new reckless attacker makes no sense in the conqueror tree. What it is is an alternative take on Combat Superiority. The Conqueror path makes combat superiority drop the need to be attacked first in order to avoid damage as the Conquerors are supposed to be squishier than the other builds. This is further proven by Straggering Challenge that increases the effect of knights challenge which is not supposed to be used when you are getting hit as you take a lot more damage than usual and Wrathful Warrior - which increases damage when you have temporary hitpoints which are evaporated with a single hit in most situations. So if we are not supposed to get hit a lot with the Conqueror then why do we get a skill that requires you to be hit? The previous Reckless Attacker worked in the completely opposite manner - it required you not to get hit to get its full effect and complimented the other skill in the tree well.
  • oicidrazoicidraz Member Posts: 627 Arc User
    edited July 2014
    As a GF you will be hit a lot, IDK why are conquerors GF complaining about their change, you are not a range class shooting afar from the battle, you are inside the wave of mobs! -.-
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited July 2014
    Feedback: Shield Duration
    Rofl. Shield bash now make a nearly unlimited block. xD
    But out of that... not the same as on live. -.-
    And no other buff/benefit for our feats or the capstone...
  • grimahgrimah Member Posts: 1,658 Arc User
    edited July 2014
    Some attacks ignore block, such as golem overhead swings. there was some other mobs that dropped me too so im sure theres other attacks that bypass block also.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • vlutaltesvlutaltes Member Posts: 1 Arc User
    edited July 2014
    I support keeping the old guard/block mechanism and the old reckless attacker feat (maybe buff it)
    cheers!
  • cheesegromitcheesegromit Member Posts: 540 Arc User
    edited July 2014
    aethanas wrote: »
    This goes certainly in the right direction; but would you mind to increase the duration just a bit more? It seems to me now around 9 seconds (or 10 sec at best) and with Shield Talent at 11 seconds (or 12 sec at best).

    Interesting. Based of some earlier feedback I did some crude testing this morning and counted ~17 seconds shield duration. I couldn't say much how the character is spec'ed other than she is using the protector tree. I'll have a better look when I get home.
  • ctf4voidctf4void Member Posts: 187 Arc User
    edited July 2014
    oicidraz wrote: »
    As a GF you will be hit a lot, IDK why are conquerors GF complaining about their change, you are not a range class shooting afar from the battle, you are inside the wave of mobs! -.-

    Ok, please let me as a conq. GF elaborate: I like to control when the feat gets triggered. with the new Reckless Attacker (RA), I feel that it will be more the mobs controlling that. It is fun to try to keep the guardmeter as high as possible for maximum damage while still providing threat and survivability because it is challenging. Also, if I want to have a chance to get into highly geard parties, I better bring some dps with me, or I will get kicked or not invited at all. Especially in these highly geared parties the mobs don't attack much since they are busy with floating in the air, beeing stomped to the ground or falling down dead, which means that the new RA wont trigger, and thus my chance for a place in these parties will be even lower.

    But now comes my main point: The game is now live since a year, and me (and many other conq. GFs) have build our GF around this capstone feat. I have upgraded a white companion (sellsword) to rank 30 (purple), as well as a skeleton warrior (now rank 30) and a rebell mercenary (now rank 30), since their active bonus provides additional power that then gets doubled by RA. I acquired artifacts that increase power, and upgraded them to rank 90 (shard of valindra's crown, GWF class artifact). And now, well past the open beta suddenly changes are proposed that change the core and nature of the GF that I have grown to love and build a character around. I play GF since a couple of days after the open beta started, and I kept playing GF to this day as my main and without bigger breaks. What is on the horizon at the preview server worries me, not because it makes the GF weaker or not strong enough, but because it changes what the GF is for me, its soul so to say.

    I hope you can understand how I feel and support us GF lovers who kept playing their GF as main character all the time despite some obstacles, by voicing your support to keep the current guard/block mechanism (maybe increase guardmeter/guard regen rate) and the current reckless attacker feat.
  • freshourfreshour Member Posts: 623 Arc User
    edited July 2014
    oicidraz wrote: »
    As a GF you will be hit a lot, IDK why are conquerors GF complaining about their change, you are not a range class shooting afar from the battle, you are inside the wave of mobs! -.-


    The guys complaining aren't real GF's. They use Knight's Challenge and pug... They don't do premades, nor go against good players. Take everything they say lightly, then imagine it is coming from 95 year old man with down syndrome in a vegetative state. THEN, what they say should make perfect sense.
  • zhaofuozhaofuo Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 129 Bounty Hunter
    edited July 2014
    ctf4void wrote: »
    Ok, please let me as a conq. GF elaborate: I like to control when the feat gets triggered. with the new Reckless Attacker (RA), I feel that it will be more the mobs controlling that. It is fun to try to keep the guardmeter as high as possible for maximum damage while still providing threat and survivability because it is challenging. Also, if I want to have a chance to get into highly geard parties, I better bring some dps with me, or I will get kicked or not invited at all. Especially in these highly geared parties the mobs don't attack much since they are busy with floating in the air, beeing stomped to the ground or falling down dead, which means that the new RA wont trigger, and thus my chance for a place in these parties will be even lower.

    But now comes my main point: The game is now live since a year, and me (and many other conq. GFs) have build our GF around this capstone feat. I have upgraded a white companion (sellsword) to rank 30 (purple), as well as a skeleton warrior (now rank 30) and a rebell mercenary (now rank 30), since their active bonus provides additional power that then gets doubled by RA. I acquired artifacts that increase power, and upgraded them to rank 90 (shard of valindra's crown, GWF class artifact). And now, well past the open beta suddenly changes are proposed that change the core and nature of the GF that I have grown to love and build a character around. I play GF since a couple of times after the open beta started, and I kept playing GF to this day as my main and without bigger breaks. What is on the horizon at the preview server worries me, not because it makes the GF weaker or not strong enough, but because it changes what the GF is for me, its soul so to say.

    I hope you can understand how I feel and support us GF lovers who kept playing their GF as main character all the time despite some obstacles, by voicing your support to keep the current guard/block mechanism (maybe increase guardmeter/guard regen rate) and the current reckless attacker feat.

    i understand your worry but you also have to understand that MMO is a constant change you can't always count on the things you have on the past to still work in the present - adapt or you will get blown away with the change, Nonetheless your worries about the PVE Mobs not attacking you thus won't trigger your buff is an understatement - with the New threat generation once you HIT ET the mobs will be all over you as it will put you on the top threat list and the CW is also getting some damage nerf, so you will be seeing a lot of tanking now unless you overgear the dungeon -


    PVP
    I love this buff in PVP - this will release me from the constraint of not guarding because i'm worried about my power going down. so now i can fully use my shield without those shackles on.

    But again i would prefer to put this up to 30% with critical on it
  • agriniotisagriniotis Member Posts: 17 Arc User
    edited July 2014
    what about protectror spec ?? in live it falls back from conq but i like the debuff role it provides....why not adjust those debuffs and make the capstone similar to new RA ? could be something that at 5 stacks gives +dmg resistance and heals you for an amount
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