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Official Feedback Thread: Great Weapon Fighter Changes

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  • edited September 2014
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  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited September 2014
    macjae wrote: »
    The class is balanced, it just requires a little more skill now than it did before. In that sense, you are correct that the "average" GWF would struggle, because the average GWF throughout module 2 and 3 got used to playing a very easy beast mode class that had no real weak spots. Whereas in module 4, they dumbed down CWs and HRs and made those classes much easier to play (while simultaneously making CWs stronger) and made GWFs harder to play (but not weak compared to the other classes when played well).

    At the same time, some of the abusive items available to all classes are also easier for some classes to exploit -- i.e. Red Dragon Glyphs benefit CWs more than they do other classes, because landing lots of ticks of Ray of Frost from range is easy, while GWFs rely more on landing a few huge hits that kill people very fast. Once they fix Glyphs, that will also affect that aspect of class balance.

    And as for the premade argument, everyone else in the top pages do that as well. And lots of people do other things like disconnect to save rating when they lose.

    The bottom line is that you were wrong to begin with; 25 GWFs on the first 10 pages are in line with what should be expected for a balanced class (given that there are 200 spots and 7 classes to distribute among them, that leaves 28 spots for each class; 25 is close enough). The problem isn't with GWFs, whose leaderboard performance is on par; it's that other classes overperform (or underperform, like SWs and DCs).

    I think the GWF class is indeed balanced. You can't YOLO and just take on the whole enemy team by yourself, but then again, I think you shouldn't be able to do that.

    Going 1v1 against another class should be enough.
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  • pando83pando83 Member Posts: 2,564 Arc User
    edited September 2014
    Well macjae is right when he points out that it's some classe over/under performing. DCs are in such a bad spot right now that it's rare to see one in the first pages. SWs are new, strong ones will emerge with time. DPS potential and defense puppet are strong weapons
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited September 2014
    Should be a point decay over inactive time as some of the gwfs in the first pages arent playing and we have 25 GWFs in top 10 pages...
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  • cookiecrisp15cookiecrisp15 Banned Users Posts: 532 Bounty Hunter
    edited September 2014
    even with ur change to WMS feat i still would pick IV over SM coz TR mark is superior, the only way i would see it is keep the feat as it is but give Weapon Master Strike marking ability
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  • cookiecrisp15cookiecrisp15 Banned Users Posts: 532 Bounty Hunter
    edited September 2014
    clonkyo1 wrote: »
    I forgot this feedback:

    Make determination gaining as it was on Mod 3 Self-explanatory
    +1 to this its really hard to stay alive as GWF in pvp/pve when everything does so much dmg now.
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  • pando83pando83 Member Posts: 2,564 Arc User
    edited September 2014
    Unstoppable was spammable only cause nab players spammed at-wills instead of prone and focus DPS, then kite.

    I agree considering the amount of crazy DPS we get now, nerfing unstoppable so much may be a little overboard.
    Also, i agree that we were told gwf was not proactive and needed a change, and prones were removed cause it was bad to have something ignoring defense/deflection, but auto-procs, unresistable DMG and passive DPS massively introduced for other classes are OK...
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited September 2014
    +1 to this its really hard to stay alive as GWF in pvp/pve when everything does so much dmg now.

    Sry but is not! If you play in green gear is normal to die often, that;s all! If you are having problems with the class use the GWF section and ask for direction/suggestions, i think is a more logical choice than to spam buff me pls (this is not only for you).
  • pando83pando83 Member Posts: 2,564 Arc User
    edited September 2014
    I'm laughing so hard. You made my day guys.

    Btw...it's a fact that

    Glyphs DMG ignore all defenses
    Piercing damage is so dumb i won't even discuss about it
    Gwf determination got overnerfed
    Warlocks, CW dumb DPS rework and HR piercing damage increased overall DPS a lot

    There's a ton of passive and unmitigated DPS around right now. It's a DPS fest. May be the devs want pvp this way. I'd like a bit less DPS burst and a bit more strategy...
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  • cookiecrisp15cookiecrisp15 Banned Users Posts: 532 Bounty Hunter
    edited September 2014
    Weapon Master Strike needs marking ability and incrase in damage by like 30%.

    Flourish needs faster animation or CC immunity on cast.

    Bravery needs it old 15% deflect back.

    Takedown needs it prone and dmg back.

    Steel Blitz need higher % activation chance and 30% more damage.

    Frontline Surge needs it dmg back.

    GWF should get 2-3% dmg per STR point

    Unstoppable gain from taking damage should be restored to its prevorious form.

    Focused Destroyer feat now grants 20/40/60/80/100% chance to stack when hiting any number of targets and incrase buff duration by 1/2/3/4/5 seconds.

    come on devs other classes recived massive buffs to damage and survaviblity while we re stuck with 2k base dmg on encounters unless we pick destroyer tree.

    updated.
    /10char.
  • catalinr94catalinr94 Member, Neverwinter Beta Users Posts: 41
    edited September 2014
    sprint needs to be toned down
  • cookiecrisp15cookiecrisp15 Banned Users Posts: 532 Bounty Hunter
    edited September 2014
    the sprint is not much of an issue thou GWF cant kill anything except DC so all we can do is run!
  • sexykimberlysexykimberly Member Posts: 10 Arc User
    edited September 2014
    the sprint is not much of an issue thou GWF cant kill anything except DC so all we can do is run!

    thanks to the ridiculous amount of nerfs we recived within m4 while other classes got buffed to an extent in terms of survaviblity and dmg

    gwf ibs hits for 20k+

    gwf is the absolute god mode class and will stay god mode even if you remove the way-over-the-top sprint. as it is now no other class has a chance against gwf. i know. i play one.
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  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited September 2014
    ibs have 8 sec coodown too. you forget that...

    gwf needs overbuff, and cw / gf / sw overnerf. if this game has become a circus, it is unfair that, after so much demagoguery about "choose", the gwf be the clown.
  • rversantrversant Member Posts: 896 Arc User
    edited September 2014
    zacazu wrote: »
    ibs have 8 sec coodown too. you forget that...

    gwf needs overbuff, and cw / gf / sw overnerf. if this game has become a circus, it is unfair that, after so much demagoguery about "choose", the gwf be the clown.

    8 seconds???? How much recovery do you have! I have 2k and mine is still like 11 seconds I'm pretty sure. my TAKEDOWN is about 7 seconds though due to the feat of 50% quicker recharge. IBS base cooldown is 14s so to have 8 second cooldown you'd need like 40% + recharge speed increase on it.

    In my opinion our real suffering at the moment is the buffs that other classes received whilst we were nerfed. I would like to see prone returned on Takedown (I dont mind if its not on FLS) Some of our nerfed damage returned on takedown, as its hard enough to land unless you get a full length stun anyway and the fixes to Red glyph either an ICD or a limit on the hits which isnt class related (there are some class related balance changes I'd want to other classes I wont name but they are very widely seen as needed already) I find that in the current state of red glyphs we benefit a lot less than other classes as we do not have any low cooldown skills that hit multiple times in a short period like other classes, so those classes that get 3-6k extra glyph damage from one skill, we dont get. also as we are a "tanky" class, it'd be nice if damage dealt to us respected our damage mitigation otherwise It makes me feel my defence stat is a waste other than the power it gives, and that I should just focus pure deflect. I'm pretty close to end game gear and pretty good in both PVE and PVP except against 2 classes which I cant seem to even touch.
    People are way too negative, Why cant we just all get along.


    Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited September 2014
    I will start posting "(sarcasm)" when I'm sarcastic. (sarcasm) :D
  • pando83pando83 Member Posts: 2,564 Arc User
    edited September 2014
    If you're not a DC, you must be a really bad player to be complaining about gwfs now. They are in line. With other classes as They are now, sprint is what makes gwfs able to fight. Else, any CW would easily cc them to death, any HR would just boar charge them and safely place dots, any SW would just prone them and DPS them down, and so on... cc and DPS are high now and ranged classes would just cc and DPS too much for any gwf but the overgeared ones.

    Want to nerf sprint? Give US back roar original rooting effect, prones and DPS. Else, just l2p your CW/TR/HR/GF.

    Also, every class has imminity to cc and DPS on shift. But gwf getting cc immunity and dr while getting class mechanic hugely nerfed is godmode. Seriously, learn2play.
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