someonediesMember, NW M9 PlaytestPosts: 1,257Arc User
edited August 2014
Mod 4 Patchnotes:
Swordmaster (No benefits here for you, maybe for GF)
- Flourish: This power now deals ~15% more damage and stuns for 3 seconds (2 seconds on players).
- Weaponmaster's Strike: This power now deals about 10% more damage for Greatweapon Fighters.
- Weaponmaster's Strike: This power now deals ~48% more damage for Guardian Fighters.
A little class features comparison (CW vs GWF):
CW's class features - Heavily buffed
- Storm Spell: Chance to activate has been increased to 20% and damage increased by around 100%.
- Orb of Imposition: Increases the duration of your control powers by 25%. Rank 2: Duration : +25%. Rank 3: Duration +25%.
GWF Swordmaster - Not touched
- Steel Blitz: Become adept at fighting multiple targets, gaining a chance to deal an extra attack which increases based on how many enemies you hit. Rank 2: Damage: +12%. Rank 3: Damage +12%.
- Steel Grace: Your skills with weaponry increase, allowing you to mitigate the duration of controlling effects by 10%. Rank 2: Buff: +10%. Rank 3: Buff + 10%.
Feedback:
Buff GWF class features make it balanced with the CW class features.
- 75% more control against broken 30% CC reduction.
Merge GF and GWF to Fighters and completely redesign the new class.
I got "Dominion Champion" today. (on my CW: 10 tasks for 14 days)
And I had not finished "triple kill" task on GWF. (PvPed since IWD; now it's RIP)
// again, sorry for my little eng.
Dead 🔪
0
someonediesMember, NW M9 PlaytestPosts: 1,257Arc User
edited August 2014
Feedback: It's impossible to play IV GWF with terrible Threatening Rush CD. Remove It. It's At-will.
Feedback: Sentinel Gwfs needs Prone back! ,we got the lowest Dmg of all skill builds of Gwfs.
we can not reach enemies,we can not catch enemies!
we can not kill enemies,
- Enemies just ignore stuns or reflect
- Enemies dodge are too perfectly
- All stun Skill just failed!, like takedown 80% of time to use it fails.
we got encounters but for what?!
when mostly skills of Gwfs just failed <.<
The Problem is, all skills from Gwf are too Easy to dodge!
and whit the Stun" we are fully a joke on pvp. we just run the opponent afterwards for Nothing.
<::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
Feedback: Sentinel Gwfs needs Prone back! ,we got the lowest Dmg of all skill builds of Gwfs.
we can not reach enemies,we can not catch enemies!
we can not kill enemies,
- Enemies just ignore stuns or reflect
- Enemies dodge are too perfectly
- All stun Skill just failed!, like takedown 80% of time to use it fails.
we got encounters but for what?!
when mostly skills of Gwfs just failed <.<
The Problem is, all skills from Gwf are too Easy to dodge!
and whit the Stun" we are fully a joke on pvp. we just run the opponent afterwards for Nothing.
indeed, the stun from takedown isn't of any help, takin in consideration that there are CWs who permafreeze, trs who perma stealth , hr who perma deflect/regen , warlocks who permasprint , GFs who perma block ... gwf doesn't have anythin interesting making it a blank class.... we should get our prone back, atleast on takedown.
from all this stuns/control powers ... you makin tenacity not worth .. to much stun in game for a playable pvp .
0
l3g10nna1reMember, NW M9 PlaytestPosts: 372Arc User
edited August 2014
Guys
Can anyone with a GWF and has chosen the Path that gives Threatening Rush please check it out for me
When I use it on my GWF it only marks ONE target not 4/5 it should mark (i.e there are 5 targets near me)
Can anyone else confirm if they see this also on preview and live
One of the primary questions we received was regarding the design goal of the Great Weapon Fighter. From a systems design perspective, the Great Weapon Fighter is designed to be a class that excels at AoE DPS and taking hits while providing a bit of control to the fight.
that's ironic to see that GWF was supposed to be AoE DPS (the king) at the launch of the game.
yeah... but markin one target is enough, and i dont find it complainable... a gwf can facetank a boss anytime, without aggroin other mobs around for example
and yes, it's aoe, as if you play wicked strike + threating rush as at wills , or the other atwill from the swordmaster path ...
and not so fast/ front line surge/ ibs are pretty much aoe encounters..
think about that makin to mark 1 target it's to balance and supress a little the aoe dps , to not makin it outragous.
0
l3g10nna1reMember, NW M9 PlaytestPosts: 372Arc User
edited August 2014
Are you all saying this is intended? sure i was using it normally last week
I cannot find any notes to say this was planned either
0
zankardMember, Neverwinter Beta UsersPosts: 0Arc User
yeah... but markin one target is enough, and i dont find it complainable... a gwf can facetank a boss anytime, without aggroin other mobs around for example
and yes, it's aoe, as if you play wicked strike + threating rush as at wills , or the other atwill from the swordmaster path ...
and not so fast/ front line surge/ ibs are pretty much aoe encounters..
think about that makin to mark 1 target it's to balance and supress a little the aoe dps , to not makin it outragous.
GWF currently has the worse aoe dps between the aoe dpsers. You don't have a point.
After a long time checking and testing, i think i got the perfect buffs for the SM paragon path for both PvP and PvP.
ENCOUNTERS: - Takedown have its prone back for PvP This way, GWF-class will have a "secure" damage as other classes but TR have. - Daring Shout: Its range should be increased x2 This way, marking both Pve and PvP enemies will be easier. - Flourish: Give Flourish the same range as Threatering Rush and make it CC inmune at cast This way, this paragon will have a really nice gap closer and stunner. Will be really nice as "combo starter". - Steel Blitz: it should have a 25% base proc chance and rise it +5% per enemy hit Damage, is fine as it is right now, but if devs rise it a 10%, would be better. - Steel Defense: its protection should make the GWF-class totally invulnerable to all damage, even piercing damage Self explanatory - Punishing charge: it should interrupt powers as roar does self explanatory. - Steel Grace: Fix it to use in PvP. Self explanatory.
FEATS:
- Instigator Tree rework: Self explanatory.
DESTROYER TREE - Deep Gash: its damage should be rise up to 20% - Staying Power: It should mitigate a up to 20% vs Encounters
still wouldnt pick SM cause IV can mark better and mark gives way more dmg than the change to staying power u proposed.
so i still think giving SM AoE mark on Weapon Master Strike would be best option, while keeping single target mark on IV TR
indeed now GWF is around third in matter of a dungeon dps...
first are warlocks i think , after that cw..
but that doesn't excuse the fact that gwf does alot of damage in dungeons, so i dont see a problem being third, as gwf can facetank alot of bosses ingame..
indeed now GWF is around third in matter of a dungeon dps...
first are warlocks i think , after that cw..
but that doesn't excuse the fact that gwf does alot of damage in dungeons, so i dont see a problem being third, as gwf can facetank alot of bosses ingame..
If I follow what you say,
If GWF were 50%/50% DPS/Tank,
If SW/CW were 100% DPS,
If GF is 100% Tank,
Then 2 GWF would make 100% DPS and 100% Tank.
But atm, SW/CW has higher damages than 2 GWF,
GF has same tanking as 2 GWF and brings high damage boost for the SW/CW (and also for the entire team), so the difference gets higher and higher.
So if GWF were supposed to be an hybrid DPS/Tanking, he'd always be MUCH less usefull than other (If we wanted a class for Tanking, a GF would be much better, and could bring high damage boost, if we wanted to chose a class for DPS, he'd not be taken because other classes are dealing much more). A double GWF would not resolve the problem because as I said, a SW/CW + GF would bring barely same tanking (and the controls, so it means better tanking), and with much more damages.
BUT, as Cryptic said, he much chose between Tanking and DPS.
Tanking --> Much less tanky than GF, and GF also brings huge damage boost.
DPS --> Much less damages than CW/SW/HR and maybe soon TR, just in front of DPS GF who also brings more Tanking than the GWF.
BUT, as Cryptic said, he much chose between Tanking and DPS.
Tanking --> Much less tanky than GF, and GF also brings huge damage boost.
DPS --> Much less damages than CW/SW/HR and maybe soon TR, just in front of DPS GF who also brings more Tanking than the GWF.
If GWF were 50%/50% DPS/Tank,
If SW/CW were 100% DPS,
If GF is 100% Tank,
Then 2 GWF would make 100% DPS and 100% Tank.
But atm, SW/CW has higher damages than 2 GWF,
GF has same tanking as 2 GWF and brings high damage boost for the SW/CW (and also for the entire team), so the difference gets higher and higher.
So if GWF were supposed to be an hybrid DPS/Tanking, he'd always be MUCH less usefull than other (If we wanted a class for Tanking, a GF would be much better, and could bring high damage boost, if we wanted to chose a class for DPS, he'd not be taken because other classes are dealing much more). A double GWF would not resolve the problem because as I said, a SW/CW + GF would bring barely same tanking (and the controls, so it means better tanking), and with much more damages.
BUT, as Cryptic said, he much chose between Tanking and DPS.
Tanking --> Much less tanky than GF, and GF also brings huge damage boost.
DPS --> Much less damages than CW/SW/HR and maybe soon TR, just in front of DPS GF who also brings more Tanking than the GWF.
man, the damage that gwf does as it is now, exceeds every dungeon... it's already too good... takin multiple marks from threating rush is to supress a little the aoe, and not aggro to much, i find it good as it is... and leaving to 1 target i dont mind , because a GWF can always tank Dracolich and do proper damage for example.
either way if you land a IBS in a crowd you will mark all the targets, and after that an avalanche a steel will clean everything... marking more targets with threating rush at this point as gwf already does alot of damage, i think it's a little stupid!
man, the damage that gwf does as it is now, exceeds every dungeon... it's already too good... takin multiple marks from threating rush is to supress a little the aoe, and not aggro to much, i find it good as it is... and leaving to 1 target i dont mind , because a GWF can always tank Dracolich and do proper damage for example.
either way if you land a IBS in a crowd you will mark all the targets, and after that an avalanche a steel will clean everything... marking more targets with threating rush at this point as gwf already does alot of damage, i think it's a little stupid!
Sure guy... GWF need to be Top 1 of the DDs due NR. 1 AoE King.
CW should behind SW. Then Following TR/GF/DC.
Why they must be NR. 1? a) They are AoE powers. b) they go into melee fight. And melee > ranged.
And what you say about AoS is just rofling like. a) while you are casting it, the other can dps your marked mobgroup down b) while you are in AoS, you lose stacks of destroyer/WM/few enchantment. So after you do mediocrit to the rest of the group, the other done twice even not three times your Daily damage. So how do you think a GWF can outdps a CW???
Haven't played Dracolich, but CWs are able to duo this dungeon(a few with skill + gear). Would be nice to see how well GWF perform in such a situation. I guess they die like flies.
And on top of this: TR AoE mark(capped at 5 targets) is far better as the SM can offer. Even with the super loser skill WMS.
And for a class, that need to eat ALL the damage, with minor CC, tanking + dps MUST be included.
man, the damage that gwf does as it is now, exceeds every dungeon... it's already too good... takin multiple marks from threating rush is to supress a little the aoe, and not aggro to much, i find it good as it is... and leaving to 1 target i dont mind , because a GWF can always tank Dracolich and do proper damage for example.
either way if you land a IBS in a crowd you will mark all the targets, and after that an avalanche a steel will clean everything... marking more targets with threating rush at this point as gwf already does alot of damage, i think it's a little stupid!
Who cares about damages boost, a CW with 36% more damages with encounters who have huge base damage(the 2 heroïcs feats 2*3% with arcane powers, +15% damages with AoE encounters and 15% with Arcane Mastery passive), deals much more than a +60% damages (needs also destroyer stacks and to mark) of stupid <font color="orange">HAMSTER</font> base AoE encounters.
well i was talkin about the mark... and only the mark...
the reasons why gwf is outdamage so much?
one of those reasons ; it's that the critical he does is broken...why is that?
dunnp if you seen your yellow numbers instead of the orange ones...
they 've done something to gwf critical makin him hit alot of non crit , even if he has 50% crit chance.. .and that is absurd.
Weapon Master Strike needs marking ability and incrase in dmg by like 30%.
Flourish needs faster animation or CC immunity on cast.
Bravery needs it old 15% deflect back.
Takedown needs it prone and dmg back.
Steel Blitz need higher % activation chance and dmg.
Frontline Surge needs it dmg back.
GWF should get 2-3% dmg per STR point
Focused Destroyer now grants 20/40/60/80/100% chance to gain stack with any number of targets hit also incrase buff duration by 1/2/3/4/5 sec.
Unstoppable gain should be restored to it prevorious form or incrase unsto gain while dealing dmg with destroyer capstone
come on devs we re stuck with 2k base dmg encounters unless we pick destroyer tree.
i also doesnt see it fair if u guys buffed other classes to an extent in terms of surv/dmg, why did u nerfed GWF then.
Feedback: buff steadfast determination to make it more appealing.
Instead of a fixed amount of deternination gain during combat, could be determination gain increased by 10/20/30% to really allow for a faster determination gain now that it's been lowered so much.
Comments
Swordmaster (No benefits here for you, maybe for GF)
- Flourish: This power now deals ~15% more damage and stuns for 3 seconds (2 seconds on players).
- Weaponmaster's Strike: This power now deals about 10% more damage for Greatweapon Fighters.
- Weaponmaster's Strike: This power now deals ~48% more damage for Guardian Fighters.
A little class features comparison (CW vs GWF):
CW's class features - Heavily buffed
- Storm Spell: Chance to activate has been increased to 20% and damage increased by around 100%.
- Orb of Imposition: Increases the duration of your control powers by 25%. Rank 2: Duration : +25%. Rank 3: Duration +25%.
GWF Swordmaster - Not touched
- Steel Blitz: Become adept at fighting multiple targets, gaining a chance to deal an extra attack which increases based on how many enemies you hit. Rank 2: Damage: +12%. Rank 3: Damage +12%.
- Steel Grace: Your skills with weaponry increase, allowing you to mitigate the duration of controlling effects by 10%. Rank 2: Buff: +10%. Rank 3: Buff + 10%.
Feedback:
Buff GWF class features make it balanced with the CW class features.
- 75% more control against broken 30% CC reduction.
Merge GF and GWF to Fighters and completely redesign the new class.
I got "Dominion Champion" today. (on my CW: 10 tasks for 14 days)
And I had not finished "triple kill" task on GWF. (PvPed since IWD; now it's RIP)
// again, sorry for my little eng.
Dead🔪It's impossible to play IV GWF with terrible Threatening Rush CD. Remove It. It's At-will.
Dead🔪Feedback: Sentinel Gwfs needs Prone back! ,we got the lowest Dmg of all skill builds of Gwfs.
we can not reach enemies,we can not catch enemies!
we can not kill enemies,
- Enemies just ignore stuns or reflect
- Enemies dodge are too perfectly
- All stun Skill just failed!, like takedown 80% of time to use it fails.
we got encounters but for what?!
when mostly skills of Gwfs just failed <.<
The Problem is, all skills from Gwf are too Easy to dodge!
and whit the Stun" we are fully a joke on pvp.
we just run the opponent afterwards for Nothing.
indeed, the stun from takedown isn't of any help, takin in consideration that there are CWs who permafreeze, trs who perma stealth , hr who perma deflect/regen , warlocks who permasprint , GFs who perma block ... gwf doesn't have anythin interesting making it a blank class.... we should get our prone back, atleast on takedown.
from all this stuns/control powers ... you makin tenacity not worth .. to much stun in game for a playable pvp .
Can anyone with a GWF and has chosen the Path that gives Threatening Rush please check it out for me
When I use it on my GWF it only marks ONE target not 4/5 it should mark (i.e there are 5 targets near me)
Can anyone else confirm if they see this also on preview and live
yes, TR marks only 1 targed!
Is this a Bug ? an Gentlemancrush fix it please
ninja fix... i think that was the idea... to make the gwf be more of a single target than aoe..
that's ironic to see that GWF was supposed to be AoE DPS (the king) at the launch of the game.
dezstravus says hi
(this was on mod 3, not the launch)
yeah... but markin one target is enough, and i dont find it complainable... a gwf can facetank a boss anytime, without aggroin other mobs around for example
and yes, it's aoe, as if you play wicked strike + threating rush as at wills , or the other atwill from the swordmaster path ...
and not so fast/ front line surge/ ibs are pretty much aoe encounters..
think about that makin to mark 1 target it's to balance and supress a little the aoe dps , to not makin it outragous.
I cannot find any notes to say this was planned either
GWF currently has the worse aoe dps between the aoe dpsers. You don't have a point.
This, everyone beats gwf dps now except, tr, dc, and maybe gf who is a lot closer now. Haven't played with too many good GF's yet.
i can FEEL THAT HIGHEST DPS IN GAME WITH MY 2K BASE DMG SKILLS!!!!!
but seriously what did devs had in their mind nerfing most of our skills to the point we have 2k base dmg on them lol.
still wouldnt pick SM cause IV can mark better and mark gives way more dmg than the change to staying power u proposed.
so i still think giving SM AoE mark on Weapon Master Strike would be best option, while keeping single target mark on IV TR
first are warlocks i think , after that cw..
but that doesn't excuse the fact that gwf does alot of damage in dungeons, so i dont see a problem being third, as gwf can facetank alot of bosses ingame..
If GWF were 50%/50% DPS/Tank,
If SW/CW were 100% DPS,
If GF is 100% Tank,
Then 2 GWF would make 100% DPS and 100% Tank.
But atm, SW/CW has higher damages than 2 GWF,
GF has same tanking as 2 GWF and brings high damage boost for the SW/CW (and also for the entire team), so the difference gets higher and higher.
So if GWF were supposed to be an hybrid DPS/Tanking, he'd always be MUCH less usefull than other (If we wanted a class for Tanking, a GF would be much better, and could bring high damage boost, if we wanted to chose a class for DPS, he'd not be taken because other classes are dealing much more). A double GWF would not resolve the problem because as I said, a SW/CW + GF would bring barely same tanking (and the controls, so it means better tanking), and with much more damages.
BUT, as Cryptic said, he much chose between Tanking and DPS.
Tanking --> Much less tanky than GF, and GF also brings huge damage boost.
DPS --> Much less damages than CW/SW/HR and maybe soon TR, just in front of DPS GF who also brings more Tanking than the GWF.
^ This. So much this.
man, the damage that gwf does as it is now, exceeds every dungeon... it's already too good... takin multiple marks from threating rush is to supress a little the aoe, and not aggro to much, i find it good as it is... and leaving to 1 target i dont mind , because a GWF can always tank Dracolich and do proper damage for example.
either way if you land a IBS in a crowd you will mark all the targets, and after that an avalanche a steel will clean everything... marking more targets with threating rush at this point as gwf already does alot of damage, i think it's a little stupid!
Sure guy... GWF need to be Top 1 of the DDs due NR. 1 AoE King.
CW should behind SW. Then Following TR/GF/DC.
Why they must be NR. 1? a) They are AoE powers. b) they go into melee fight. And melee > ranged.
And what you say about AoS is just rofling like. a) while you are casting it, the other can dps your marked mobgroup down b) while you are in AoS, you lose stacks of destroyer/WM/few enchantment. So after you do mediocrit to the rest of the group, the other done twice even not three times your Daily damage. So how do you think a GWF can outdps a CW???
Haven't played Dracolich, but CWs are able to duo this dungeon(a few with skill + gear). Would be nice to see how well GWF perform in such a situation. I guess they die like flies.
And on top of this: TR AoE mark(capped at 5 targets) is far better as the SM can offer. Even with the super loser skill WMS.
And for a class, that need to eat ALL the damage, with minor CC, tanking + dps MUST be included.
Who cares about damages boost, a CW with 36% more damages with encounters who have huge base damage(the 2 heroïcs feats 2*3% with arcane powers, +15% damages with AoE encounters and 15% with Arcane Mastery passive), deals much more than a +60% damages (needs also destroyer stacks and to mark) of stupid <font color="orange">HAMSTER</font> base AoE encounters.
the reasons why gwf is outdamage so much?
one of those reasons ; it's that the critical he does is broken...why is that?
dunnp if you seen your yellow numbers instead of the orange ones...
they 've done something to gwf critical makin him hit alot of non crit , even if he has 50% crit chance.. .and that is absurd.
updated
/10 char
Instead of a fixed amount of deternination gain during combat, could be determination gain increased by 10/20/30% to really allow for a faster determination gain now that it's been lowered so much.