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Announcing Module 4: Tyranny of Dragons

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  • panteleeleepanteleelee Member Posts: 289 Arc User
    edited July 2014
    No new area map???
    are u kidding me????
    OMG.

    Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
    May the Torm of Understanding guide us!
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited July 2014
    No new area map???
    are u kidding me????
    OMG.

    Well, you get new content (in the form of HEs) in existing areas, new boons (although we currently see only placeholders), two new armor sets (decent for xome classes, utter <font color="orange">HAMSTER</font> for others) and ...uh...perhaps something more we haven't been told about yet.

    Personally I am more exited about the upcoming Gond event, but that's just me, I guess....
    Hoping for improvements...
  • mrspidey2mrspidey2 Member Posts: 733 Arc User
    edited July 2014
    No new area map???
    are u kidding me????
    OMG.
    You can't expect the devs to come up with entirely new maps of assets only three months after releasing IWD.
    Using preexisting technology (HEs and Campaigns) on preexisting maps was the only way to go on such short notice.
    Hell, I'm actually surprised we're getting both a dungeon and a skirmish.

    If you wanna blame someone, blame WotC for not giving them more time...
    [SIGPIC][/SIGPIC]
  • generaldiomedesgeneraldiomedes Member, NW M9 Playtest Posts: 207 Arc User
    edited July 2014
    mrspidey2 wrote: »
    You can't expect the devs to come up with entirely new maps of assets only three months after releasing IWD.
    Using preexisting technology (HEs and Campaigns) on preexisting maps was the only way to go on such short notice.
    Hell, I'm actually surprised we're getting both a dungeon and a skirmish

    Would personally rather have a new dungeon and skirmish than a new area, as long as there are some new art assets.
  • azyrnazyrn Member Posts: 10 Arc User
    edited July 2014
    Personally, I would like to see them expand the number of player that can be in a group. We now have more classes that can fit in one group and it would be nice to see them in a group. Also, I believe that a lot of the casual gamer groups could do a lot more in this game with the addition of another player in the group. Allowing to deal with the constant spam that plagues most boss fights.
  • zaurixxzaurixx Member Posts: 11 Arc User
    edited July 2014
    loboguild wrote: »
    As much as I like the frequency of new content, three month is awfully close with all the issues that are still lingering. GF and CW need a total revamp, there is the ArPen issue since ever, HR is announced to get another rework and TR its stealth nerf. And that's not counting all the minor issues with classes and content.

    I would like to focus on current problems than another module in August.

    So, nerf every class you mentioned, but the one you play, which I am assuming is a GWF of DC? I think from the point of when this was posted, that the changes they are proposing to some classes are great. Yet, NERF TR STEALTH? Might as well not have rogues in the game then. No stealth = no rogue. I have see some dumb comments, but this one is up there with, "NOT being thought out very well"

    Albeit, there are known issues and I agree that fixes would be great before new content; I just can't find the logic to believe that GF and CW need a total revamp... I think the only thing I agree with is that HR's need a serious rework. Thier melee stance is absolutely worthless. It does hardly any damage and you get eaten alive by every other class while in melee. Even DC's with poor damage can outlive your strike; ALL DAY LONG.

    Yep, I agree fixes before new content. Like FIX the Roar bug. I am tired of getting chain stunned by a very SHORT cooldown bug that does more than what it is supposed to do.

    Other fixes, that I have read or heard are on the way, I am hopefull.
  • eruvatar0772eruvatar0772 Member, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
    edited August 2014
    Perfect Negation and other Armor and Weapon Enchantment Issues

    Something needs to be done as soon as possible about this enchantment as well as some other armor and weapon enchants. I have a Perfect Negation Enchantment on my GWF and with my Armor in my opinion it is the coolest looking armor enchantment in the game… But its next to useless, especially compared to barkshield, soulforged, and most others. I can’t see how a designer could put so much intricate detail into the graphics of this item for it to be forgotten about for so long (or so it seems) the 25% damage reduction is very nice, but the fact that it only lasts 7 seconds and can only proc once every minute makes it so situational and random. It costs just as much and takes just as much work to make as any other armor enchantment yet compared to barkshield, which gives such an amazing defensive effect, it really is just not worth getting at all. My suggestion Would be to reduce the 60 second cd to around 25-30 seconds, or increase the duration. Or add some other effect to it if its going to still have a 60 second CD. For instance when it procs not only does it give you 25% damage reduction, but also makes you Immune to Control effects and/or gives you a 2500 point damage shield after the damage resistant buff expires. Then it would at least be close to useful. Even it it did what I suggest though and had a 30 second CD, barkshield and soulforged are still far superior. This makes it where almost every endgame character is using the same few armor enchantments right now. There are others that could be reworked. The perfect Elven is the first one that comes to mind since its perfect version is just completely broke. But not only could it have control resist. Maybe give it the ability to allow you to break free from one crowd control ability once a minute. I also have a perfect thunderhead enchantment I believe its called. I tried this enchantment out in domination pvp for quite a while, and never once noticed it proc. So im not sure if its not working against players or I just got unlucky. It is supposed to have a chance on getting hit to deal lightning damage and stun all surrounding enemies for a brief time. Maybe as a GWF every time it procced for me the only enemies that were close enough for it to hit I had already CCed. But I assumed I would see some lightning bolts shoot from the sky or from my character and some indicator that it had worked. I tried looking through the log I never could find where it had procced once. There are many more weapon enchants as well that when you compare them to perfect vorpals essentially as long as you have 33% crit chance or higher a perfect vorpal is gonna give you around 28-30% increased overall damage. Where as greater plaguefire which I believe is the next most damaging gives a 12.5% damage increase but also allows your team mates to do extra damage to the enemies. But that still isn’t nearly enough to make up for how strong the perfect vorpal is. I don’t think the perfect vorpal should be changed at all, just that other weapon enchantments should have their effects changed to be more unique offering bonuses that would benefit you and/or your group enough to not feel forced into using a perfect vorpal as a DPS class. I even see a lot of non DPS specced classes using them because they are just so superior over the others. Anyways I think I have got my point across and ive talked to a lot of players that completely agree that something needs to be done about these enchantments. I would hate to just see new weapon and armor enchantments added and the old ones forgot about and remain obsolete, especially one like the Perfect Negation Enchantment that looks soooo amazing. There are a lot of players out there like me that really take pride in creating a unique look for themselves and in all of the mmos I have played I always want to look as cool as possible and have as many options to customize my look as possible. And with the change armor appearance system you guys have it set up amazingly except I think the AD price for it should be lowered quite a bit. Anyways I hope you guys are looking into the Armor and Weapon Enchant issue and if not then please do. It is forcing a lot of max-level players to all have to use the same few enchantments and therefore have the same graphic effects. Which really takes away from the endgame experience in my opinion. Sorry for such a long post but this is something I am very passionate about and I think that Neverwinter is an amazing game that with a little more work has the potential to be one of the greatest MMOS ever made.
  • cookiecrisp15cookiecrisp15 Banned Users Posts: 532 Bounty Hunter
    edited August 2014
    perfect negation and other armor and weapon enchantment issues

    something needs to be done as soon as possible about this enchantment as well as some other armor and weapon enchants. I have a perfect negation enchantment on my gwf and with my armor in my opinion it is the coolest looking armor enchantment in the game… but its next to useless, especially compared to barkshield, soulforged, and most others. I can’t see how a designer could put so much intricate detail into the graphics of this item for it to be forgotten about for so long (or so it seems) the 25% damage reduction is very nice, but the fact that it only lasts 7 seconds and can only proc once every minute makes it so situational and random. It costs just as much and takes just as much work to make as any other armor enchantment yet compared to barkshield, which gives such an amazing defensive effect, it really is just not worth getting at all. My suggestion would be to reduce the 60 second cd to around 25-30 seconds, or increase the duration. Or add some other effect to it if its going to still have a 60 second cd. For instance when it procs not only does it give you 25% damage reduction, but also makes you immune to control effects and/or gives you a 2500 point damage shield after the damage resistant buff expires. Then it would at least be close to useful. Even it it did what i suggest though and had a 30 second cd, barkshield and soulforged are still far superior. This makes it where almost every endgame character is using the same few armor enchantments right now. There are others that could be reworked. The perfect elven is the first one that comes to mind since its perfect version is just completely broke. But not only could it have control resist. Maybe give it the ability to allow you to break free from one crowd control ability once a minute. I also have a perfect thunderhead enchantment i believe its called. I tried this enchantment out in domination pvp for quite a while, and never once noticed it proc. So im not sure if its not working against players or i just got unlucky. It is supposed to have a chance on getting hit to deal lightning damage and stun all surrounding enemies for a brief time. Maybe as a gwf every time it procced for me the only enemies that were close enough for it to hit i had already cced. But i assumed i would see some lightning bolts shoot from the sky or from my character and some indicator that it had worked. I tried looking through the log i never could find where it had procced once. There are many more weapon enchants as well that when you compare them to perfect vorpals essentially as long as you have 33% crit chance or higher a perfect vorpal is gonna give you around 28-30% increased overall damage. Where as greater plaguefire which i believe is the next most damaging gives a 12.5% damage increase but also allows your team mates to do extra damage to the enemies. But that still isn’t nearly enough to make up for how strong the perfect vorpal is. I don’t think the perfect vorpal should be changed at all, just that other weapon enchantments should have their effects changed to be more unique offering bonuses that would benefit you and/or your group enough to not feel forced into using a perfect vorpal as a dps class. I even see a lot of non dps specced classes using them because they are just so superior over the others. Anyways i think i have got my point across and ive talked to a lot of players that completely agree that something needs to be done about these enchantments. I would hate to just see new weapon and armor enchantments added and the old ones forgot about and remain obsolete, especially one like the perfect negation enchantment that looks soooo amazing. There are a lot of players out there like me that really take pride in creating a unique look for themselves and in all of the mmos i have played i always want to look as cool as possible and have as many options to customize my look as possible. And with the change armor appearance system you guys have it set up amazingly except i think the ad price for it should be lowered quite a bit. Anyways i hope you guys are looking into the armor and weapon enchant issue and if not then please do. It is forcing a lot of max-level players to all have to use the same few enchantments and therefore have the same graphic effects. Which really takes away from the endgame experience in my opinion. Sorry for such a long post but this is something i am very passionate about and i think that neverwinter is an amazing game that with a little more work has the potential to be one of the greatest mmos ever made.

    dat unreadable wall of text.

    I dont even..
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited August 2014
    Perfect Negation and other Armor and Weapon Enchantment Issues

    Something needs to be done as soon as possible about this enchantment as well as some other armor and weapon enchants.

    I have a Perfect Negation Enchantment on my GWF and with my Armor in my opinion it is the coolest looking armor enchantment in the game… But its next to useless, especially compared to barkshield, soulforged, and most others. I can’t see how a designer could put so much intricate detail into the graphics of this item for it to be forgotten about for so long (or so it seems) the 25% damage reduction is very nice, but the fact that it only lasts 7 seconds and can only proc once every minute makes it so situational and random. It costs just as much and takes just as much work to make as any other armor enchantment yet compared to barkshield, which gives such an amazing defensive effect, it really is just not worth getting at all.

    My suggestion Would be to reduce the 60 second cd to around 25-30 seconds, or increase the duration. Or add some other effect to it if its going to still have a 60 second CD. For instance when it procs not only does it give you 25% damage reduction, but also makes you Immune to Control effects and/or gives you a 2500 point damage shield after the damage resistant buff expires. Then it would at least be close to useful. Even it it did what I suggest though and had a 30 second CD, barkshield and soulforged are still far superior. This makes it where almost every endgame character is using the same few armor enchantments right now.

    There are others that could be reworked. The perfect Elven is the first one that comes to mind since its perfect version is just completely broke. But not only could it have control resist. Maybe give it the ability to allow you to break free from one crowd control ability once a minute.

    I also have a perfect thunderhead enchantment I believe its called. I tried this enchantment out in domination pvp for quite a while, and never once noticed it proc. So im not sure if its not working against players or I just got unlucky. It is supposed to have a chance on getting hit to deal lightning damage and stun all surrounding enemies for a brief time. Maybe as a GWF every time it procced for me the only enemies that were close enough for it to hit I had already CCed. But I assumed I would see some lightning bolts shoot from the sky or from my character and some indicator that it had worked. I tried looking through the log I never could find where it had procced once.

    There are many more weapon enchants as well that when you compare them to perfect vorpals essentially as long as you have 33% crit chance or higher a perfect vorpal is gonna give you around 28-30% increased overall damage. Where as greater plaguefire which I believe is the next most damaging gives a 12.5% damage increase but also allows your team mates to do extra damage to the enemies. But that still isn’t nearly enough to make up for how strong the perfect vorpal is. I don’t think the perfect vorpal should be changed at all, just that other weapon enchantments should have their effects changed to be more unique offering bonuses that would benefit you and/or your group enough to not feel forced into using a perfect vorpal as a DPS class. I even see a lot of non DPS specced classes using them because they are just so superior over the others.

    Anyways I think I have got my point across and ive talked to a lot of players that completely agree that something needs to be done about these enchantments. I would hate to just see new weapon and armor enchantments added and the old ones forgot about and remain obsolete, especially one like the Perfect Negation Enchantment that looks soooo amazing. There are a lot of players out there like me that really take pride in creating a unique look for themselves and in all of the mmos I have played I always want to look as cool as possible and have as many options to customize my look as possible. And with the change armor appearance system you guys have it set up amazingly except I think the AD price for it should be lowered quite a bit.

    Anyways I hope you guys are looking into the Armor and Weapon Enchant issue and if not then please do. It is forcing a lot of max-level players to all have to use the same few enchantments and therefore have the same graphic effects. Which really takes away from the endgame experience in my opinion. Sorry for such a long post but this is something I am very passionate about and I think that Neverwinter is an amazing game that with a little more work has the potential to be one of the greatest MMOS ever made.


    Line breaks (and nothing else) added.
    The right to command is earned through duty, the privilege of rank is service.


  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited August 2014
    rabbinicus wrote: »
    Line breaks (and nothing else) added.

    ..and the difference is day and night, the poster's point becoming far more obvious. /salute
  • isuuck2isuuck2 Member Posts: 491 Bounty Hunter
    edited August 2014
    This might be the beginning of the end for neverwinter, they have completely ruined class balance and they still didnt increase the amount of people who can be in the same instance in icewindale and they didnt allow people to be able to switch instance. this is why open pvp is sooo hard and it is hard to get a massive war going. you devs need to get your priorities right.
  • dreamaltsdreamalts Member Posts: 0
    edited August 2014
    isuuck2 wrote: »
    This might be the beginning of the end for neverwinter, they have completely ruined class balance and they still didnt increase the amount of people who can be in the same instance in icewindale and they didnt allow people to be able to switch instance. this is why open pvp is sooo hard and it is hard to get a massive war going. you devs need to get your priorities right.

    I totally agree. Plus we are getting lag sometimes in Icewind Dale with only a few people online. I can't even start to imagine how it would be on live server...
  • msalignedmsaligned Member Posts: 12 Arc User
    edited August 2014
    what a bunch of drivel. the most under preforming class in the game and NOTHING! maybe they'll pull their collective head some day.
  • sn0wst0rmzsn0wst0rmz Member Posts: 114 Arc User
    edited August 2014
    10 am PDT...server not up.

    *bummed*
    "I attack the darkness!"

    Foundry Author of Arselu'Tel'Quess (NW-DDQ6P4IKQ)
  • naviernavier Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 41
    edited August 2014
    shouldnt the servers be online now?
  • irotar3232irotar3232 Member, NW M9 Playtest Posts: 4 Arc User
    edited August 2014
    It's better to wait longer then have bugged game or something.
  • cabar1cabar1 Member, NW M9 Playtest Posts: 124 Arc User
    edited August 2014
    So,
    The DEVs are playing while we cannot? LOL
    99 lines of code on the wall, 99 lines of code, add one line, compile it again....... 113 lines on code on the wall
    113 lines of code on the wall, 113 lines of code, rewrite one line, compile it again.......
    Wait For It
  • naviernavier Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 41
    edited August 2014
    im waiting for them to come out and go sorry for the inconvenience we are still waiting for our technical staff to push the magic red button!
  • naviernavier Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 41
    edited August 2014
    LOL thats about how it goes cabar
  • naviernavier Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 41
    edited August 2014
    this is why you have a test server to try these things out before you implement them... OI! i need to work for this company this would never happen!
  • naviernavier Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 41
    edited August 2014
    Why are the servers with the new content not up yet?
  • tasteless3tasteless3 Member Posts: 4 Arc User
    edited August 2014
    mate calm down
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited August 2014
    Jeebus, they always warn that maintenance could take longer than scheduled, even when they're not loading an entire module. They'll be up when they're up.

    (And then we have a solid chance of emergency maintenance later in the day. lulz)
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • riversbendriversbend Member Posts: 6 Arc User
    edited August 2014
    Not to sure why they could not come up with a new map, it is not that difficult to make a start area. Should have had a foundry competition to make a new start area. It would cultivate more ideas and allow the players to get involved. Some of us really like to make our own maps and use all the detail available. Tera Online, created a Reaper Class, four new dungeons, but no new area. They lost 30% of their players. People are very fickle when it comes to online games. The wow factor is what keeps them playing as well as the classes that they enjoy playing. Messing around with the classes is never a good idea. Improvements or otherwise. World of Warcraft made that mistake and lost almost half of their regular player base.
    The Solazar Chronicles
    Part 1: The Rise of Solazar NW-DJDWTCHAA Part 3: The Voyage to Renford NW-DIHXKV9JA
    Garden Maze NW-DK3RXTLKM The Legend of Bantheran NW-DFGGUD8UH
  • anzrielanzriel Member Posts: 17 Arc User
    edited August 2014
    Now it says 10:30 PDT :-P

    Why don't we play a game while we wait? :)

    Over/under 1.5 maintenance/restarts within 48 hours of mod 4!?
  • cabar1cabar1 Member, NW M9 Playtest Posts: 124 Arc User
    edited August 2014
    anzriel wrote: »
    Now it says 10:30 PDT :-P

    Why don't we play a game while we wait? :)

    Over/under 1.5 maintenance/restarts within 48 hours of mod 4!?


    LOL, I'll play. Who starts first?
    99 lines of code on the wall, 99 lines of code, add one line, compile it again....... 113 lines on code on the wall
    113 lines of code on the wall, 113 lines of code, rewrite one line, compile it again.......
    Wait For It
  • grymmlocke1959grymmlocke1959 Member Posts: 2 Arc User
    edited August 2014
    Easy... over 2.5 :)
  • bostonmaulerbostonmauler Member Posts: 1 Arc User
    edited August 2014
    servers are up
  • grymmlocke1959grymmlocke1959 Member Posts: 2 Arc User
    edited August 2014
    Patcher just updated... Maintenance until 10:30
  • ladymythosladymythos Member, Neverwinter Knight of the Feywild Users Posts: 637 Bounty Hunter
    edited August 2014
    Probably a stupid question, but what are the requirements for the new content? Do we still have to go to Icewind Dale first? And if so, how many months do we have to grind there before we are allowed into the new content? Just wondering if I should bother reinstall the game, as I never bothered grinding a single character into IWD, and never will.
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