I run Icy Rays on tab. Other encounters are typically CoI, RoE, and either EF or CS depending on the opposition. May not be the optimal combination but it suits my playstyle so I'm more effective using it than other more common setups.
Icy Rays on tab is a very good alternative. I don't know about COI or EF though..... but I guess I don't know your whole build
Icy Rays on tab is a very good alternative. I don't know about COI or EF though..... but I guess I don't know your whole build
People use CoI with thaumaturge build, for debuffing. Its the final end feat, if youd bother to read .
I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
CWs that run DPS encounters rather than CC cause my TR more issues. Not many more, granted. Unless they're really good. But then I run a Combat Reflect TR so I'm not typical. I love MoF CWs in particular as they only have dots and my reflected damage is normally way more than incoming.
I can't remember the last time I was double proned by Shard. The vast majority of CWs in PuG matches simply don't have the necessary skill/practice/timing to use it effectively. Which is why I suggest that maybe other approaches might be more viable. For instance, my HR has way more trouble with a Renegade than a Thaum running Shard as CA is less effective due to short cast times and no Shard bugging.
That's our entire topic here fellah! Our CC is virtually useless and you yourself can attest to it, as you just said "CWs that run DPS encounters rather than CC cause my TR more issues." Thats because our CC is ridiculous and lasts 0.5 -1 seconds and that isn't enough time to do anything.
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
0
readytoredrumMember, NW M9 PlaytestPosts: 65Arc User
cw in pvp is pretty much underpowered compared to the rest of the classes, since its designed more for multiple targets and in pvp its better to focus dps on a single target, if they gave cws a choice of being a single or multi target build i think cw would be back to about equal in pvp because right now its pretty bad xD
It's obvious you don't play a GF by making such an absurd statement.
HAMSTER, level 60 GF, "Bloodthirsty" since Mod 2 Anarchist, level 60 CW
Arsenic, level 60 TR Pluck Yew, level 60 HR
Therapissed, level 60 DC
It's obvious you don't play a GF by making such an absurd statement.
I second this. I'm not going to name names , but some people in here don't care about class balance. They just want their class to be the best in PvP. Certain people are too narrow minded to acknowledge that:
A)this created imbalance before(gwf qqers, look where gwf is now)
B)there's 2 classes(DC/GF) weaker than CWs.
But I'm above calling their biased out now . Some are just stuck crying for the nerfbat or buffs to imbalance it even more. Oh well.
I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
Quick question...is repel working better as of about the last week? Seems I'm actually being pushed away again...instead of the meager shrug..
Not just you. Did a PvP this morning where I got repeled back normal distance. But couldn't find anything in patch notes.
I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
Repel is working as it used to against my halflings, almost not at all. Fought a few repel wizards earlier today and even as they were using Magic Missile and ray (so full stack all time basically), they couldn't achieve more than a small stun 50% of the times.
Repel is working as it used to against my halflings, almost not at all. Fought a few repel wizards earlier today and even as they were using Magic Missile and ray (so full stack all time basically), they couldn't achieve more than a small stun 50% of the times.
Hmmm, well I have been changing gears around a bit but I swear I had the same stuff on when repel was meager always. Lately, however, seems like I'm getting pushed at least 75% of the time. Also, DCs have been able to push me off point again. During a 1v1 versus a high end CW yesterday I was repelled all but once, maybe...maybe twice.
DC primary ability is wisdom, which means we are the only one class with highest control bonus that can easier cancel off your tenacity and race cc resist.
DC primary ability is wisdom, which means we are the only one class with highest control bonus that can easier cancel off your tenacity and race cc resist.
I second this. I'm not going to name names , but some people in here don't care about class balance. They just want their class to be the best in PvP. Certain people are too narrow minded to acknowledge that:
A)this created imbalance before(gwf qqers, look where gwf is now)
B)there's 2 classes(DC/GF) weaker than CWs.
But I'm above calling their biased out now . Some are just stuck crying for the nerfbat or buffs to imbalance it even more. Oh well.
Well, I think giving the CW more control power would render DCs and GFs near useless, at least for the GF I am unable to see any light anymore then, because only other range classes or a GWF is able to counter effectively the control power a CW has now; the GWF with Unstoppable and the other range classes with their range while they are not stunned or proned but rooted; am I wrong?
Well, I think giving the CW more control power would render DCs and GFs near useless, at least for the GF I am unable to see any light anymore then, because only other range classes or a GWF is able to counter effectively the control power a CW has now; the GWF with Unstoppable and the other range classes with their range while they are not stunned or proned but rooted; am I wrong?
I play a Gf at below elite pvp. The reason I beat cw's is not so much their cc power, which works quite well against me, it's their inability to capitalize on the cc with damage. I can kill a cw if I get the jump on them, no matter what they try, because I can soak up their damage, and I can close distance on them. If a cw beats me (equal geared) it is because they are a much better player.
also Cw's tend to underestimate me, and try to ignore me , which is a bad bad thing to do. The armor pen fix may be exactly what a cw needs against GF's. I have no opinion about other classes, as I don't pvp with them.
I won't name names because I'm above that :rolleyes:
But yeah...some people here are stuck on PUG pvp. Oh well :cool:
Other people here think playing with their friends all day is "0MG S0 1337."
The vast majority of PvP in Neverwinter is PuG. Your "elitest" microcosm of shut-ins comprise a relatively small portion of the community.
Regarding balance, this is a majority PvE game. I don't see why PW would have to stop all PvE development and focus 100% on PvP simply because you say so. Most of the balance changes and updates were PvE focused. A quick browse through prior patch notes and updates is evidence enough of that. Neverwinter is simply a PvE game with PvP elements, like a lot of other MMOs out there.
Funny thing is, you get more wannabe elitest ****wits like rashy on PvE games than PvP games. Just goes to show how competitive some people are.
PS - Lol, Cash Shop game.
Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?
That's our entire topic here fellah! Our CC is virtually useless and you yourself can attest to it, as you just said "CWs that run DPS encounters rather than CC cause my TR more issues." Thats because our CC is ridiculous and lasts 0.5 -1 seconds and that isn't enough time to do anything.
I know. I also run a CW, specced almost entirely into DPS and debuff. I used to run Renegade when I could rely on Repel and EF to work consistently. Although as some others have mentioned, that seems to have received a stealth buff in the last week or so. May be time to slot it and have a play...
I play a Gf at below elite pvp. The reason I beat cw's is not so much their cc power, which works quite well against me, it's their inability to capitalize on the cc with damage. I can kill a cw if I get the jump on them, no matter what they try, because I can soak up their damage, and I can close distance on them. If a cw beats me (equal geared) it is because they are a much better player.
also Cw's tend to underestimate me, and try to ignore me , which is a bad bad thing to do. The armor pen fix may be exactly what a cw needs against GF's. I have no opinion about other classes, as I don't pvp with them.
So, CWs do not try to control you? Or just try to ignore you? I meet them most of the time with others in a Domination and in a team, their control power works well against others.
i'm 99% sure this game doesn't have a single pvp dev. i refuse to believe ANYONE could be this lazy/out of touch. its stunning.
shame. the combat is great and it could be so great but some stupid mechs no balance,no understanding of pvp on any level form the devs.
Well, I think giving the CW more control power would render DCs and GFs near useless, at least for the GF I am unable to see any light anymore then, because only other range classes or a GWF is able to counter effectively the control power a CW has now; the GWF with Unstoppable and the other range classes with their range while they are not stunned or proned but rooted; am I wrong?
No, im going on the fact that they dont need MORE control power. Heck, theyre the class with the most(both in # of encounters, and capability). Im going on the fact that tenacity hurt the duration of their cc, and moves like repel are considered garbage now. Although, when they had too much, my CW killed all but gwf's in 1 control rotation. Tenacity came out to make fights last longer, ie, not come down to burst damage 1 shot games, where all you needed was a well placed shard, ice knife, lashing blade to 1 hit someone before they had a chance. Theyve admitted that tenacity pvp was introduced to make battles longer. Only problem for CWs is that cc was their defense. I, and others, have said that this did weaken their pvp viability.
I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
But it's fine. Since you're too modest for it, I'll do what's supposed to be done.
velynna here is the leader of the best PvP guild on the game for many many months. She has lead numerous premade teams consisting of the best players we have in the game to almost as many victories. Her guild also has the best CWs in the game, so she has some serious insight into the problem. She is also probably the best DC in the game.
So it's pretty dumb to talk to her like she's never seen PvP or she's some PvE CW with 20K HP begging for some buff. If you were PvP players yourselves, you would know to show respect to who deserves it.[/QUOTE]
you 2 get a room already! I can smell the brown threw my monitor....But I bet your the best Toadi?
Look I play CW and I pvp and to get back on topic CW need help in pvp and the best advice I have seen if the armor pen also a glitter dust power that reveals stealth TR's/HR would be handy as a store buy item for any class.
and possibly a invisibility spell power no dmg from stealth just invisible and if u attack anyone you become visible no bonus dmg and you still take normal dmg when invisible. wizards been doing it in d&d since 1st ed. and yes the same glimer dust would reveal u.
Those were my words you quoted above. You have anything against what I said or what?
It's called showing respect to who deserves it and who earned it. This doesn't include scrubs that never saw a serious PvP match and their only "in-game" occupation is to flame true PvPers in forums and act intellectual, when they actually know squat.
That's our entire topic here fellah! Our CC is virtually useless and you yourself can attest to it, as you just said "CWs that run DPS encounters rather than CC cause my TR more issues." Thats because our CC is ridiculous and lasts 0.5 -1 seconds and that isn't enough time to do anything.
Guess what .5-1 seconds IS enough time to do? Answer: Drop a shard on their head.
But yeah, all CC will suck against rogues because of ITC. CC could last 10 seconds and it won't do <font color="orange">HAMSTER</font> against a rogue in ITC.
Against an HR it's a different story. Besides dodge they have no way to avoid CC.
I got a complaint from what seemed like an equally geared CW today about HRs being OP while I was playing my HR. Meanwhile he had double-enfeeble on tab instead of shard, so his best CC was to get me with icy rays and entangle me. That's it.
I could've dueled him 100 times and he'd never beat me without shard. If he had it on tab to follow up his icy root/entangle, he'd have a good shot at beating me (making sure not to use it when I have constricting arrow on him). I use max-CC setup of constricting, boar's and foxshift so it would be difficult, but basically doable if he just dodges well when I have constricting on him. Absolutely impossible without shard though.
You can't complain about CW CC being bad if you're not even using the best CC available, basically in the entire game, a double prone you can use at range that does tons of damage.
I have played this off and on since beta. Several issues such as this have come up many times, but for the most part i think the devs have done well to keep things fair. I play a GF and ive never had real trouble with any class 1v1 with the exception of GWfs. In my opinion, emphasis on opinion, GWFs have more going than any class for pvp. Damage res, high power,crit, and self-healing make taking them down almost impossible without help, and my gs is 16.5k+,[conqueror dps build]. But even after all that i think its in good shape. The biggest "problem" with pvp is people with little to no experience pvping. Hard to win playin with randoms when everyone has a different idea about what is happening in game. Sorry about the rant, PS looking for guild to join for new module. hrist@polishedghost
Guess what .5-1 seconds IS enough time to do? Answer: Drop a shard on their head.
But yeah, all CC will suck against rogues because of ITC. CC could last 10 seconds and it won't do <font color="orange">HAMSTER</font> against a rogue in ITC.
Against an HR it's a different story. Besides dodge they have no way to avoid CC.
I got a complaint from what seemed like an equally geared CW today about HRs being OP while I was playing my HR. Meanwhile he had double-enfeeble on tab instead of shard, so his best CC was to get me with icy rays and entangle me. That's it.
I could've dueled him 100 times and he'd never beat me without shard. If he had it on tab to follow up his icy root/entangle, he'd have a good shot at beating me (making sure not to use it when I have constricting arrow on him). I use max-CC setup of constricting, boar's and foxshift so it would be difficult, but basically doable if he just dodges well when I have constricting on him. Absolutely impossible without shard though.
You can't complain about CW CC being bad if you're not even using the best CC available, basically in the entire game, a double prone you can use at range that does tons of damage.
Double RoE on tab is a classic Renegade build. It's a perfectly viable PvP spec - or at least it was prior to Tenacity. Some top Renegade players were able to take and hold point almost as effectively as a GWF. It relied on EF and Repel for CC though and both of those encounters got hit hard by Tenacity.
Shard is not the best CC in the game (for PvP at least) for the simple reason that it requires another CC to hold the target in place before you can hit them with it. Or for someone to be completely unaware of their surroundings. The 0.5-1s you say is 'long enough' to land a shard on someone's head is marginal, by the way. It's extremely easy to miss.
Long story short - Shard is not the killer encounter it used to be. Not by a long way.
Other people here think playing with their friends all day is "0MG S0 1337."
The vast majority of PvP in Neverwinter is PuG. Your "elitest" microcosm of shut-ins comprise a relatively small portion of the community.
Relatively small? The competitive community of Neverwinter is small in relative and absolute terms as well. Which is why an opinion about PvP balance from a player in the competitive community holds the same weight as a player that only joins PuGs.
Double RoE on tab is a classic Renegade build. It's a perfectly viable PvP spec - or at least it was prior to Tenacity. Some top Renegade players were able to take and hold point almost as effectively as a GWF. It relied on EF and Repel for CC though and both of those encounters got hit hard by Tenacity.
Shard is not the best CC in the game (for PvP at least) for the simple reason that it requires another CC to hold the target in place before you can hit them with it. Or for someone to be completely unaware of their surroundings. The 0.5-1s you say is 'long enough' to land a shard on someone's head is marginal, by the way. It's extremely easy to miss.
Long story short - Shard is not the killer encounter it used to be. Not by a long way.
Everything does less. That doesn't mean you stop using the most powerful of the lesser encounters.
Yes, it takes CC to set up 1v1, but once set up it provides by far the most CC you can dish out.
It's the single best thing you can do to follow up icy roots and entangle. If you don't use it, what do you follow that up with?
It turns your potential .5-1 second CC into 4-5 seconds and does more damage than double enfeeble.
Everything does less. That doesn't mean you stop using the most powerful of the lesser encounters.
Yes, it takes CC to set up 1v1, but once set up it provides by far the most CC you can dish out.
It's the single best thing you can do to follow up icy roots and entangle. If you don't use it, what do you follow that up with?
It turns your potential .5-1 second CC into 4-5 seconds and does more damage than double enfeeble.
I understand your point, but not all encounters scale linearly with tenacity. If your hit rate with Shard drops below a certain point because of the decrease in the set-up CC then it becomes inefficient to use.
Missing with shard means you do zero CC and zero DPS with your Mastery encounter. That's a huge drop in overall effectiveness. You also compromise survivability as Shard use tends to limit movement. For these reasons I switched to Rays on tab for the improved damage and longer CC, COI for debuff/damage, RoE for more debuff and damage, with the 4th encounter either EF or CS depending on whether I'm playing aggressively or defensively. This gives me plenty of debuffs and DPS that I can use with short CDs and while dodging.
Works for me much better than Shard. Others are better with Shard and might still get it to work. It's all about what you can use effectively and playing to your strengths IMO.
Those were my words you quoted above. You have anything against what I said or what?
It's called showing respect to who deserves it and who earned it. This doesn't include scrubs that never saw a serious PvP match and their only "in-game" occupation is to flame true PvPers in forums and act intellectual, when they actually know squat.
Funny I play pvp every day... and I haven't seen a nice friendly match there all serious and I'm talking from lvl 10 threw 60 with every class... But I still find your "brown nosing" amusing..
Respect for a pier/friend is not publicly announcing there achievements in forums...
and Insinuating I am A scrub is a guy that thinks he's fly
And is also known as a buster
Always talkin' about what he wants
And just sits on his broke ***
A scrub is a guy that cant get no love from me
Hanging out the passenger side
Of his best-friend's ride
Trying to holler at me
Look at that scrub thinkin he can holla at me.
YOUR FOOLING YOUR SELF TOADWART...
Your man crush IS wrong... and so are you.
CW need help in pvp tenacity DID make all other classes have a unfair advantage over them there control and dmg is all that set them apart... and there only defense.
most matches are not 2 groups zerging around in a constant skirmish there isolates 2 on 2 or 2 on 1 on individual nodes you already know this if you haven't seen this by now I welcome you to step down from you ivory tower back into the trenches where the real pvp is happening, without there control and now reduced dmg due to tenacity as well and no real support combined with the fact a wizard is a S.E.T that's slow easy target for any class.
every class with the exception of clerics who also need some love, have armor pen and good armor pen a wizard has cloth armor that's right... its a guy in pajamas slinging spells that now have control effects that last only a few seconds at best and a second usually and is against other classes which can cut him to ribbons in seconds.
there are 2 Classes that are all but immune to control anyway GWF and GF then there are clerics as hard and harder to kill than tanks thanks to gear and enhancements and there astral shield, and a TR who in pvp is almost always a perma stealth shark in the dark water's... TR who's control works better in pvp than a CW and can stealth away and self heal and or interrupt our encounters thanks to long activation times...
Look here lackyboy every person responding on this thread play pvp and as such have experience, and yes not all have epic gear and play in a pvp guild and have a pure pvp toon.. and thats fine.
to assume they and I Dont know SQUAT...
KID YOUR THE ONE Hanging out the passenger side
Of his best-friend's ride
Trying to holler at me; and tell me how great you are.
you post had nothing to do with the issue being discussed and trashing someone for there opinion on the issue at hand when they never personally attack the person only the opinion is a double whammy of stupidity.
Also it shows your age kid!
You and many other are so wrapped up in winning any match. you will argue to keep the cloth punching bag for what... your leader board score?
If you are so elite why not roll a cw not use any AD resources you may have earned for your enhancements and gear and pvp as a wizard to lvl 60 pug style.
like any new player and see pvp from a new player and a "lack of control wizards" P.O.V you will see what ppl here are saying is true.
There not crying wolf or begging for an edge; there trying to to get just a little more even ground that tenacity took away.
you might start singing a different tune when your the punching bag for change.
Comments
Someone in this thread has a brain. Congrats
Icy Rays on tab is a very good alternative. I don't know about COI or EF though..... but I guess I don't know your whole build
Nobody said they were the best. Just not as weak played with some skill. Congrats, youre ignorant.
People use CoI with thaumaturge build, for debuffing. Its the final end feat, if youd bother to read .
That's our entire topic here fellah! Our CC is virtually useless and you yourself can attest to it, as you just said "CWs that run DPS encounters rather than CC cause my TR more issues." Thats because our CC is ridiculous and lasts 0.5 -1 seconds and that isn't enough time to do anything.
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Stop Pugging and you will see why you are wrong
Red
Cafè Crêpe•Control Wizard
I won't name names because I'm above that :rolleyes:
But yeah...some people here are stuck on PUG pvp. Oh well :cool:
It's obvious you don't play a GF by making such an absurd statement.
Anarchist, level 60 CW
Arsenic, level 60 TR
Pluck Yew, level 60 HR
Therapissed, level 60 DC
I second this. I'm not going to name names , but some people in here don't care about class balance. They just want their class to be the best in PvP. Certain people are too narrow minded to acknowledge that:
A)this created imbalance before(gwf qqers, look where gwf is now)
B)there's 2 classes(DC/GF) weaker than CWs.
But I'm above calling their biased out now . Some are just stuck crying for the nerfbat or buffs to imbalance it even more. Oh well.
Not just you. Did a PvP this morning where I got repeled back normal distance. But couldn't find anything in patch notes.
Hmmm, well I have been changing gears around a bit but I swear I had the same stuff on when repel was meager always. Lately, however, seems like I'm getting pushed at least 75% of the time. Also, DCs have been able to push me off point again. During a 1v1 versus a high end CW yesterday I was repelled all but once, maybe...maybe twice.
DC primary ability is wisdom, which means we are the only one class with highest control bonus that can easier cancel off your tenacity and race cc resist.
Well, I think giving the CW more control power would render DCs and GFs near useless, at least for the GF I am unable to see any light anymore then, because only other range classes or a GWF is able to counter effectively the control power a CW has now; the GWF with Unstoppable and the other range classes with their range while they are not stunned or proned but rooted; am I wrong?
I play a Gf at below elite pvp. The reason I beat cw's is not so much their cc power, which works quite well against me, it's their inability to capitalize on the cc with damage. I can kill a cw if I get the jump on them, no matter what they try, because I can soak up their damage, and I can close distance on them. If a cw beats me (equal geared) it is because they are a much better player.
also Cw's tend to underestimate me, and try to ignore me , which is a bad bad thing to do. The armor pen fix may be exactly what a cw needs against GF's. I have no opinion about other classes, as I don't pvp with them.
Other people here think playing with their friends all day is "0MG S0 1337."
The vast majority of PvP in Neverwinter is PuG. Your "elitest" microcosm of shut-ins comprise a relatively small portion of the community.
Regarding balance, this is a majority PvE game. I don't see why PW would have to stop all PvE development and focus 100% on PvP simply because you say so. Most of the balance changes and updates were PvE focused. A quick browse through prior patch notes and updates is evidence enough of that. Neverwinter is simply a PvE game with PvP elements, like a lot of other MMOs out there.
Funny thing is, you get more wannabe elitest ****wits like rashy on PvE games than PvP games. Just goes to show how competitive some people are.
PS - Lol, Cash Shop game.
Go Cryptic!
PS - I quit.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
So, CWs do not try to control you? Or just try to ignore you? I meet them most of the time with others in a Domination and in a team, their control power works well against others.
shame. the combat is great and it could be so great but some stupid mechs no balance,no understanding of pvp on any level form the devs.
No, im going on the fact that they dont need MORE control power. Heck, theyre the class with the most(both in # of encounters, and capability). Im going on the fact that tenacity hurt the duration of their cc, and moves like repel are considered garbage now. Although, when they had too much, my CW killed all but gwf's in 1 control rotation. Tenacity came out to make fights last longer, ie, not come down to burst damage 1 shot games, where all you needed was a well placed shard, ice knife, lashing blade to 1 hit someone before they had a chance. Theyve admitted that tenacity pvp was introduced to make battles longer. Only problem for CWs is that cc was their defense. I, and others, have said that this did weaken their pvp viability.
velynna here is the leader of the best PvP guild on the game for many many months. She has lead numerous premade teams consisting of the best players we have in the game to almost as many victories. Her guild also has the best CWs in the game, so she has some serious insight into the problem. She is also probably the best DC in the game.
So it's pretty dumb to talk to her like she's never seen PvP or she's some PvE CW with 20K HP begging for some buff. If you were PvP players yourselves, you would know to show respect to who deserves it.[/QUOTE]
you 2 get a room already! I can smell the brown threw my monitor....But I bet your the best Toadi?
Look I play CW and I pvp and to get back on topic CW need help in pvp and the best advice I have seen if the armor pen also a glitter dust power that reveals stealth TR's/HR would be handy as a store buy item for any class.
and possibly a invisibility spell power no dmg from stealth just invisible and if u attack anyone you become visible no bonus dmg and you still take normal dmg when invisible. wizards been doing it in d&d since 1st ed. and yes the same glimer dust would reveal u.
It's called showing respect to who deserves it and who earned it. This doesn't include scrubs that never saw a serious PvP match and their only "in-game" occupation is to flame true PvPers in forums and act intellectual, when they actually know squat.
Guess what .5-1 seconds IS enough time to do? Answer: Drop a shard on their head.
But yeah, all CC will suck against rogues because of ITC. CC could last 10 seconds and it won't do <font color="orange">HAMSTER</font> against a rogue in ITC.
Against an HR it's a different story. Besides dodge they have no way to avoid CC.
I got a complaint from what seemed like an equally geared CW today about HRs being OP while I was playing my HR. Meanwhile he had double-enfeeble on tab instead of shard, so his best CC was to get me with icy rays and entangle me. That's it.
I could've dueled him 100 times and he'd never beat me without shard. If he had it on tab to follow up his icy root/entangle, he'd have a good shot at beating me (making sure not to use it when I have constricting arrow on him). I use max-CC setup of constricting, boar's and foxshift so it would be difficult, but basically doable if he just dodges well when I have constricting on him. Absolutely impossible without shard though.
You can't complain about CW CC being bad if you're not even using the best CC available, basically in the entire game, a double prone you can use at range that does tons of damage.
Shard is not the best CC in the game (for PvP at least) for the simple reason that it requires another CC to hold the target in place before you can hit them with it. Or for someone to be completely unaware of their surroundings. The 0.5-1s you say is 'long enough' to land a shard on someone's head is marginal, by the way. It's extremely easy to miss.
Long story short - Shard is not the killer encounter it used to be. Not by a long way.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Relatively small? The competitive community of Neverwinter is small in relative and absolute terms as well. Which is why an opinion about PvP balance from a player in the competitive community holds the same weight as a player that only joins PuGs.
Everything does less. That doesn't mean you stop using the most powerful of the lesser encounters.
Yes, it takes CC to set up 1v1, but once set up it provides by far the most CC you can dish out.
It's the single best thing you can do to follow up icy roots and entangle. If you don't use it, what do you follow that up with?
It turns your potential .5-1 second CC into 4-5 seconds and does more damage than double enfeeble.
Missing with shard means you do zero CC and zero DPS with your Mastery encounter. That's a huge drop in overall effectiveness. You also compromise survivability as Shard use tends to limit movement. For these reasons I switched to Rays on tab for the improved damage and longer CC, COI for debuff/damage, RoE for more debuff and damage, with the 4th encounter either EF or CS depending on whether I'm playing aggressively or defensively. This gives me plenty of debuffs and DPS that I can use with short CDs and while dodging.
Works for me much better than Shard. Others are better with Shard and might still get it to work. It's all about what you can use effectively and playing to your strengths IMO.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Funny I play pvp every day... and I haven't seen a nice friendly match there all serious and I'm talking from lvl 10 threw 60 with every class... But I still find your "brown nosing" amusing..
Respect for a pier/friend is not publicly announcing there achievements in forums...
and Insinuating I am A scrub is a guy that thinks he's fly
And is also known as a buster
Always talkin' about what he wants
And just sits on his broke ***
A scrub is a guy that cant get no love from me
Hanging out the passenger side
Of his best-friend's ride
Trying to holler at me
Look at that scrub thinkin he can holla at me.
YOUR FOOLING YOUR SELF TOADWART...
Your man crush IS wrong... and so are you.
CW need help in pvp tenacity DID make all other classes have a unfair advantage over them there control and dmg is all that set them apart... and there only defense.
most matches are not 2 groups zerging around in a constant skirmish there isolates 2 on 2 or 2 on 1 on individual nodes you already know this if you haven't seen this by now I welcome you to step down from you ivory tower back into the trenches where the real pvp is happening, without there control and now reduced dmg due to tenacity as well and no real support combined with the fact a wizard is a S.E.T that's slow easy target for any class.
every class with the exception of clerics who also need some love, have armor pen and good armor pen a wizard has cloth armor that's right... its a guy in pajamas slinging spells that now have control effects that last only a few seconds at best and a second usually and is against other classes which can cut him to ribbons in seconds.
there are 2 Classes that are all but immune to control anyway GWF and GF then there are clerics as hard and harder to kill than tanks thanks to gear and enhancements and there astral shield, and a TR who in pvp is almost always a perma stealth shark in the dark water's... TR who's control works better in pvp than a CW and can stealth away and self heal and or interrupt our encounters thanks to long activation times...
Look here lackyboy every person responding on this thread play pvp and as such have experience, and yes not all have epic gear and play in a pvp guild and have a pure pvp toon.. and thats fine.
to assume they and I Dont know SQUAT...
KID YOUR THE ONE Hanging out the passenger side
Of his best-friend's ride
Trying to holler at me; and tell me how great you are.
you post had nothing to do with the issue being discussed and trashing someone for there opinion on the issue at hand when they never personally attack the person only the opinion is a double whammy of stupidity.
Also it shows your age kid!
You and many other are so wrapped up in winning any match. you will argue to keep the cloth punching bag for what... your leader board score?
If you are so elite why not roll a cw not use any AD resources you may have earned for your enhancements and gear and pvp as a wizard to lvl 60 pug style.
like any new player and see pvp from a new player and a "lack of control wizards" P.O.V you will see what ppl here are saying is true.
There not crying wolf or begging for an edge; there trying to to get just a little more even ground that tenacity took away.
you might start singing a different tune when your the punching bag for change.