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"Control" Wizard gripe in PVP

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  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited April 2014
    williep30 wrote: »
    Not saying fighters' prones shouldnt be resistable, but heres a problem with your lineup of the other classes:

    HR: grasping roots is only useful versus melee. If an HR rooted a CW, would that CW even care? If not for disruptive shot and constricting arrow, HRs are easy pickings for CWs.

    TR:smoke bomb=walk out of aoe. By the way, by slotting that, they a)have one less damage dealing power, b)if they were perma, slotting this means theyre not perma anymore, and tenacity screwed them over too, to the point where all but the gutsy rogues want to be perma now.



    True, but the classes prescribed are also MELEE classes(you forgot HRs dont really have control immunity. Forest Meditation shouldnt be accounted for, because they cant attack or activate anything, and just sit there).

    Melee classes have to have some way break cc/disrupt their target... or else the game WOULD be all about CWs. You take away control immunity, a team of CWs would be invincible... You couldnt approach them.

    The balance is now too much on control immunity, true... but it used to be the other way too... CWs were allowed to rule a battlefield by chain controlling targets, and people didnt want that either.


    Grass Roots on CW cause all powers to be locked out... So yes CW would care ALOT


    Nobody wants CW to control ppl to death and nobody is asking for control immunities to be removed?

    We are asking that CW be given their control back ~ Because other classes now have control immunities and escapes!
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited April 2014
    Grass Roots on CW cause all powers to be locked out... So yes CW would care ALOT

    How do roots cause powers to be locked out? Youre talking about grasping roots, right? Constricting arrow is only "roots" HR has to stop CW casting.

    Nobody wants CW to control ppl to death and nobody is asking for control immunities to be removed?

    It was just in response to the complaint about control immunities... sounded like a complaint about control immunities in general. That's why I explained that they need immunities(and I even said that in essence balance is FOR classes with control immunities right now). Just reasoning why they had them in the first place.
    We are asking that CW be given their control back ~ Because other classes now have control immunities and escapes!

    This happens in every game! "wizard" class can immobilize, "melee" classes can break free, "versatile" class can do a little of both.
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited April 2014
    williep30 wrote: »

    Melee classes have to have some way break cc/disrupt their target... or else the game WOULD be all about CWs. You take away control immunity, a team of CWs would be invincible... You couldnt approach them.

    And now, the game is about GWFs and perma-TRs
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited April 2014
    And now, the game is about GWFs and perma-TRs

    I understand this. Hence why I said "the current pvp is in favor of control immunity central characters"(not those exact words, but stated clearly enough).
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited April 2014
    williep30 wrote: »
    This happens in every game! "wizard" class can immobilize, "melee" classes can break free, "versatile" class can do a little of both.

    Not really. Maybe you play on PUG matches with a lot of people who have no clue how to play the game but in high end PVP premades between PVP guilds(don't take my word for it, go watch some twitch streams) "melee" fighters are build too tanky, can break free pretty easily and go after the CW.

    Meanwhile, the CW's control or immobilize barely does anything. CW's most popular skill, the shard, is easily bugged out by a lot of different classes making it disappear but still gives you that long cooldown. GG
    williep30 wrote: »
    I understand this. Hence why I said "the current pvp is in favor of control immunity central characters"(not those exact words, but stated clearly enough).

    So you also understand why a lot of CWs (the ones participating in high end premades at least), clamour of a class balance change.

    Whether you increase the CW's tankiness, burst damage, control, give it more defensive abilities, change the PVP-meta format....etc etc.

    I'm just looking for balance. The path to it is up to cryptic.
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited April 2014
    williep30 wrote: »
    This happens in every game! "wizard" class can immobilize, "melee" classes can break free, "versatile" class can do a little of both.

    Yes! However Wizards can NO LONGER Immobilize, whilst other classes have immunities, break free, escapes... See the problem?
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited April 2014
    Yes! However Wizards can NO LONGER Immobilize, whilst other classes have immunities, break free, escapes... See the problem?

    Yes, I am understanding this! never said there was balance! that's why I made a suggestion(see earlier post) in the first place!

    I was all for giving them back burst damage and/or control! that's what made them great in the first place!(answering both you and rashleywizz)
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • aethanasaethanas Member Posts: 232 Arc User
    edited April 2014
    ... "melee" fighters are build too tanky, can break free pretty easily and go after the CW.

    Meanwhile, the CW's control or immobilize barely does anything. CW's most popular skill, the shard, is easily bugged out by a lot of different classes making it disappear but still gives you that long cooldown. GG



    So you also understand why a lot of CWs (the ones participating in high end premades at least), clamour of a class balance change.

    Whether you increase the CW's tankiness, burst damage, control, give it more defensive abilities, change the PVP-meta format....etc etc.

    I'm just looking for balance. The path to it is up to cryptic.

    Balance? I want to hear how a Guardian Fighter is able "to break free" out of a control power of a Control Wizard; I think a Grand Weapon Fighter could be a problem as this class got with Unstoppable a very annoying power -- but I had to laugh about the statement that "melee" classes are too tanky, a GF - once controlled - is fast dead and helpless and she can even be rooted while using her shield.
    So, Devoted Clerics and Guardian Fighters are supposed to be team players and need a team to have any use -- why should that not be the case for a control class? Why should the CW be another wannabe hero?
  • skalt112skalt112 Member Posts: 1,089 Arc User
    edited April 2014
    aethanas wrote: »
    Balance? I want to hear how a Guardian Fighter is able "to break free" out of a control power of a Control Wizard; I think a Grand Weapon Fighter could be a problem as this class got with Unstoppable a very annoying power -- but I had to laugh about the statement that "melee" classes are too tanky, a GF - once controlled - is fast dead and helpless and she can even be rooted while using her shield.
    So, Devoted Clerics and Guardian Fighters are supposed to be team players and need a team to have any use -- why should that not be the case for a control class? Why should the CW be another wannabe hero?

    CW problems are separate from GF and Cleric in pvp. They all need changed, the CW's are just looking after thier own interests. which is the topic of the thread. Cw's don't care what happens to other classes.
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited April 2014
    skalt112 wrote: »
    CW problems are separate from GF and Cleric in pvp. They all need changed, the CW's are just looking after thier own interests. which is the topic of the thread. Cw's don't care what happens to other classes.


    I play a GF~ and they too, need help mostly buff to guard as it is to easily diminished by dots! But my GFs CC work! And work well...


    Cw- cc doesn't work and they do not have plate armor, shield, massive deflection, or high DR they only have CC as their only defense is preventing people from hitting them! They need either Control back / or an escape, shield.


    DC~ I see do decent in pvp pugs never played one so I cannot and won't speculate their needs.
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • aethanasaethanas Member Posts: 232 Arc User
    edited April 2014
    I play a GF~ and they too, need help mostly buff to guard as it is to easily diminished by dots! But my GFs CC work! And work well...


    Cw- cc doesn't work and they do not have plate armor, shield, massive deflection, or high DR they only have CC as their only defense is preventing people from hitting them! They need either Control back / or an escape, shield.


    DC~ I see do decent in pvp pugs never played one so I cannot and won't speculate their needs.

    I do not know what you did with your CW, but I were able to chain-control a GF with my CW on level 60 at the expense of damage (this could be problematic against a GWF for obvious reasons), the main problem arises when a CW solely tries to kill off enemies with as mucht damage as possible, negleting the control powers with some more control possibilities.
    So, I am not convinced that the control ability of a Control Wizard is not working, as too much control power for a CW would end in an inability for all other classes to win a 1v1 against the CW except for stealth Rogues, they could kill the CW if not caught off guard.
    The same goes for a DC, as long as he is able to use his powers and is not engaged by too many enemies or too much controlled, he can do well; but if the team is not supporting him or if he is too often controlled, his death is inevitable.
  • kolevrakolevra Member Posts: 345 Arc User
    edited April 2014
    Right, but as soon as the GWF pops up unstoppable, the CW's rotation is rendered ineffective in terms of control. A perma-TR will only go out of stealth to pop Impossible to catch. Again, rendering CW's control as useless.

    Control is the issue IMO.

    "Control" is CW's defensive ability and since there are so many counters and immunities to it, it is ineffective.
    Control is the issue. If the Control class is being controlled by damage classes and tanks due to the opposing classes immunity to the said control classes abilities then yes, it is an issue. GWF and TRs are better at control simply because they cant be. On paper I'd takr a CW any day, but this isnt paper.

    I agree with both of you, but these issues are more about Control Immunities and not so much an issue of how much control a CW can potentially have, which is currently more than any other class. Giving the CW more control would not stop Control Immunities from breaking free anyways, which is why I say control is not the issue.

    What the CW needs in the long-term big picture of things is more survivability. Definitely not via tankiness, I would like to see CWs become more elusive and deceptive. Illusionist Paragon?
    --- Ranked matches need to be solo-queue only
    Enforce rainbow parties in PvP ---- 10v10 PvP ----
  • doriangreighdoriangreigh Member, NW M9 Playtest Posts: 707 Arc User
    edited April 2014
    PVE strengths should not be compensated by PVP handicaps

    Lets not forget vice versa being true, TR should not have to rely on perma stealth for effectiveness. I would rather a TR dole out damage and be targetable rather than droning on in a chat channel about how they can solo 3 4 or 5 v1 because they can't be hit (even if it does take longer due to low damage, bilethorn seems to be making up for that).

    PVP strenths should not be compensated for with PVE weakness. Every class should (in an ideal world) have a strength and weakness both in PVP and PVE, ideally every class should have a counter part that can have an easier time killing them in pvp (which should promote diversity) and every class should be viable in PVE however people seem to have long since forgotten that "proper" parties are tank heal and dps, however neverwinter subsets dps with control due to the ridiculous amounts of adds to make difficulty. so tank heal dps and control. Each class should probably be able to function as one other role, cw be dps or control, tanks be tank or dps, gwf tank or dps, cleric be heal or tank, hr dps or control, TR i'm mixed on this one, make them tanky and dps or make them dps or control like a wiz just with different mechanics.

    I think at times that dungeons should be mandatory have a tank heal and 3 dps types to run, this would cut back on use only one or two classes for dungeons.

    I don't think much can be done to actually address this issue, mainly because re working how dungeons work would most likely be more problematic than developers would care or want to deal with or cause more problems as patching to make such changes tends to cause all sorts of problems. I the idea would be to have future dungeons be made as they should, VT seems to be an example of this where the boss isn't necessarily relying totally on adds to make it hard so hopefully other future dungeons become more mechanic and proper team composition necessary to win.
  • adamy2004adamy2004 Member Posts: 226 Arc User
    edited April 2014
    Lets not forget vice versa being true, TR should not have to rely on perma stealth for effectiveness. I would rather a TR dole out damage and be targetable rather than droning on in a chat channel about how they can solo 3 4 or 5 v1 because they can't be hit (even if it does take longer due to low damage, bilethorn seems to be making up for that).

    PVP strenths should not be compensated for with PVE weakness. Every class should (in an ideal world) have a strength and weakness both in PVP and PVE, ideally every class should have a counter part that can have an easier time killing them in pvp (which should promote diversity) and every class should be viable in PVE however people seem to have long since forgotten that "proper" parties are tank heal and dps, however neverwinter subsets dps with control due to the ridiculous amounts of adds to make difficulty. so tank heal dps and control. Each class should probably be able to function as one other role, cw be dps or control, tanks be tank or dps, gwf tank or dps, cleric be heal or tank, hr dps or control, TR i'm mixed on this one, make them tanky and dps or make them dps or control like a wiz just with different mechanics.

    I think at times that dungeons should be mandatory have a tank heal and 3 dps types to run, this would cut back on use only one or two classes for dungeons.

    I don't think much can be done to actually address this issue, mainly because re working how dungeons work would most likely be more problematic than developers would care or want to deal with or cause more problems as patching to make such changes tends to cause all sorts of problems. I the idea would be to have future dungeons be made as they should, VT seems to be an example of this where the boss isn't necessarily relying totally on adds to make it hard so hopefully other future dungeons become more mechanic and proper team composition necessary to win.

    This is not a PvE thread, lets please keep the discussion on topic and about CW's and what can be done to IMPROVE the enjoyment and gameplay of CW's in (PVP)
    Don't waste my time.
  • davecheesedavecheese Member Posts: 170 Arc User
    edited April 2014
    kolevra wrote: »
    What the CW needs in the long-term big picture of things is more survivability. Definitely not via tankiness, I would like to see CWs become more elusive and deceptive. Illusionist Paragon?

    Maybe the inclusion of a feat that when you teleport it could throw out a mirror image, much like the TR decoy?
  • ahsherahsher Member Posts: 208 Bounty Hunter
    edited April 2014
    We have 2 dailies that we can use. Make it so that at least 1 of them overcomes or has a higher Control Quality to it.
    1 Casting a Daily and having people just walk through it as nothing increases our vulnerability.
    2 Replace "Controlling Action" Heroic feat with "Severe Reaction" NO ONE takes controlling Action cause it sucks.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited April 2014
    aethanas wrote: »
    Balance? I want to hear how a Guardian Fighter is able "to break free" out of a control power of a Control Wizard

    1. Block?

    2. Never said GFs were OP in PVP

    3. 80% of PVPers play TR or GWF so goodluck on your assumptions
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited April 2014
    kolevra wrote: »
    What the CW needs in the long-term big picture of things is more survivability. Definitely not via tankiness, I would like to see CWs become more elusive and deceptive. Illusionist Paragon?

    Tankiness,a new paragon path, more defensive abilities..... give us anything cryptic. So long as it balances classes in PVP
  • aethanasaethanas Member Posts: 232 Arc User
    edited April 2014
    1. Block?

    2. Never said GFs were OP in PVP

    3. 80% of PVPers play TR or GWF so goodluck on your assumptions

    A GF can be controlled while blocking: frozen, rooted to be precise; sorry, that is not a power to break free out of a control power, so try another ability. And I never said you would say GFs were too strong or anything -- anyway, did you just read my post? Did you just think about what you are writing? Only whining I see from you.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited April 2014
    aethanas wrote: »
    A GF can be controlled while blocking: frozen, rooted to be precise; sorry, that is not a power to break free out of a control power, so try another ability. And I never said you would say GFs were too strong or anything -- anyway, did you just read my post? Did you just think about what you are writing? Only whining I see from you.

    You call it whining all you want, I don't care. I have stated good points. I have presented enough evidence (twitch streams) and I have challenged people on this matter. All I care about is if someone has a counterpoint to my argument.

    You and someone else implied it in their posts. If that wasn't your intention and I was supposedly mistaken, then don't bring it up in a thread with CW on the title. Everyone knows most melee classes in PVP are TRs and GWFs. Seems you have a baggage too yourself bringing up GFs in a thread about CWs.
  • skalt112skalt112 Member Posts: 1,089 Arc User
    edited April 2014
    You call it whining all you want, I don't care. I have stated good points. I have presented enough evidence (twitch streams) and I have challenged people on this matter. All I care about is if someone has a counterpoint to my argument.

    You and someone else implied it in their posts. If that wasn't your intention and I was supposedly mistaken, then don't bring it up in a thread with CW on the title. Everyone knows most melee classes in PVP are TRs and GWFs. Seems you have a baggage too yourself bringing up GFs in a thread about CWs.

    Eh , you do come of as whiney, as you are in every thread, but so do I about GF, so I feel you. At least your class gets looked at next. Gf is months away from anything.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited April 2014
    skalt112 wrote: »
    Eh , you do come of as whiney, as you are in every thread, but so do I about GF, so I feel you. At least your class gets looked at next. Gf is months away from anything.

    It depends. Am I consistent and persistent? Yes.

    I have good arguments, support, and evidence to back it up. Calling it whiney or not depends on the person's outlook. If you generally do not agree with me, you will see me as such. I really don't care. I only care about arguments and logic.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited May 2014
    Just my 2cents:

    I've started playing a CW, and already have plenty of experience in PvP with my GWF main.

    Now, what i can say so far is that we're not suppsoed to be 1v1 opponents or point holders for melee fighters such as TRs and GWFs. The role is to debuff, support DPS and CC support from the back lines, focusing the most Dangerous enemies, cancelling them.

    The problem is when GWFs and TRs can easily blink to us and directly engage us. So, too, i'd say some more survivability options could help a bit. For example, on gear for PvP, devs could give mobility bonus stats and stamina recovery bonus effect, allowing for more teleports and ability to kite/ evade. Not sure how, but however, i'd say more survivability/ ability to make it difficult for enemies to reach us.
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited May 2014
    I think a good simple solution would be to make entangle work like a prone- that is, if you get it working on somebody, they can't cancel out of it with ITC or unstoppable. It still wouldn't work on people already in those states, just like prones.

    This would give CWs just enough of control boost to have a chance against TRs and GWFs.

    As it stands, GWFs and GFs are much better at controlling all other players because prones have special conditions.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • dustintheclouddustinthecloud Member Posts: 57 Arc User
    edited May 2014
    fix arpen issue with cw encounters, make shard not disapear if stuned, and thats all....

    if u make cw harder to kill, it will turn in something too op....
  • ahsherahsher Member Posts: 208 Bounty Hunter
    edited May 2014
    I think a good simple solution would be to make entangle work like a prone- that is, if you get it working on somebody, they can't cancel out of it with ITC or unstoppable. It still wouldn't work on people already in those states, just like prones.

    This would give CWs just enough of control boost to have a chance against TRs and GWFs.

    As it stands, GWFs and GFs are much better at controlling all other players because prones have special conditions.

    I think this is a great idea.
  • ahsherahsher Member Posts: 208 Bounty Hunter
    edited May 2014
    fix arpen issue with cw encounters, make shard not disapear if stuned, and thats all....

    if u make cw harder to kill, it will turn in something too op....

    You're not the first to make this point. Unfortunately it's a separate gripe and doesn't do anything for our "Control" which is the point of this thread.
  • dustintheclouddustinthecloud Member Posts: 57 Arc User
    edited May 2014
    I think a good simple solution would be to make entangle work like a prone- that is, if you get it working on somebody, they can't cancel out of it with ITC or unstoppable. It still wouldn't work on people already in those states, just like prones.

    This would give CWs just enough of control boost to have a chance against TRs and GWFs.

    As it stands, GWFs and GFs are much better at controlling all other players because prones have special conditions.


    cw's have already good prones from shard....


    with entangle working as a prone it will be like this--> icy rays--entangle--shard--shard--IK(if charged)/repel...


    and that is a bit too much i think...

    for now all prone encounters are skillshots( takedown/frontline surge/shard/boar charge,etc) only gf have something that is a lock prone(bull charge).... giving something as entangle prone for cw will be too heavy in my opinion.
  • ahsherahsher Member Posts: 208 Bounty Hunter
    edited May 2014
    kolevra wrote: »
    Would you say that there is another class with more control than the CW?

    I personally like the fact that Tenacity made everyone harder to control, but CWs still have the most control out of any class by far. I don't think control is the issue here.

    This is just silly. You like that everyone is harder to control?
    Getting proned and pounded is not cool, it's r4pe.
    Snatching a Bilethorn Beep Beep rogue into the air then try to escape and he hits Impossible to catch = death.
    Sitting at 3/4 health and GWF charges you with unstoppable (no repel)(no entangle)(No Chill) will stop or slow your Death.
    Cast on hr, Dodge, Cast on Hr Dodge, Cast on Hr, dodge, cast on hr icy rays yay! 1 second stun at best, OH HAMSTER I'm already at 1/2 health and no encounter powers. HR closes in = Death

    The problem is control.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited May 2014
    If ANY class is supposed to be able to chain-prone anyone, it is the CONTROL Wizard. But no, CWs are the class that has the least ability to chain-prone people.
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