Alot of Players in the forums are talking about How Great weapon Fighter is stronger and Over powered But they also never look at other size that Great weapon fighter not much strong as they think, Tr Can Kill Great weapon easily without even been touched.
I been notice lately that Icewind Dale Patch going to decrease GWF But still they didn't do much for TR.
Like Really cryptic enjoy how That nice Really over powered TR Keep hiding and hiding, then immune and kill other players whatever his class Except CW got a chance of killing tr.
But really Cryptic should take look at Tr gears and skill , How could they give class deflection , Hide (way long Hide) and immune ( At-wills + encounters ) , Myself as GWF Never could kill someone that play with that build at all ( Keep hiding and throwing posions blade over me then come with nice immune which followed by at-wills immune then back to hide and so on ) That really unfair.
and we can't forget that perma Hide make that TR do Dungs alone (which is bug ) and i think you like to fix bugs alot
so please Stop focus on nerfing the GWF every patch and look at that Real Over powered TR
Notice : In any other games if there Something like TR it take a skilled played to pvp with But here any nub can start playing with TR for pvp
And By the way Notice for the Awesome Devs that work on GWF Skills Why not the Work on the Shocking Execution That keep killing the target no matter if he active Soulforged or not =.= Isn't mod 3 coming with leaderbroad that suppose to give death and kills , so you want someone who have soulforged working that get death point by shocking? =.=
Bah. If any class deserves a break from nerfs it's NOT the GWFs but the TR. TR has had... how many nerfs the last year? What about the GWF? Oh yes, that's right. It's been buffed to godhood. Before tenacity it took a full team to take down 1 GWF in PvP. Stop complaining and kill the TR already. Even Perma's aren't immortal if you know how to play your class properly.
Yep they nerfed Tr so hard That it could keep bugging CN alone with perman hide , really that nerf lmao or that damage
We are so much overpowered that people dont want us in dungeons for fairness....
Lets remember tr nerfs:
Lurken assoult nerfed.
Cloud nerfed.
Passive for more damages nerfed.
Impact shot nerfed.
charisma stat points dont work at all.
Yeahh we need more nerfs. We just have stealth dude.
And pls roll a tr and go do dungeons alone.
Feat about combact advantage dont work at all.
adernathMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited April 2014
With all respect, but if you have problems against TRs as a GWF you should work on your skills. It is rather easy to find the TRs by hearing his knifespam and anticipating. As a GWF you can then spam at-will hits and hit him out of stealth.
Apart from the idiotic SE spike damag (i hope that ll be fixed) and the permanent annoying point dodgers (i hope that will be removed as well) i find the class ok.
Suggestions to improve NW:
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
Not sure if you're just trolling or just ignorant, but I'll give you the benefit of the doubt. Have you ever played a TR? I doubt it. Because if you did, you would know what they have to sacrefice to get that perma stealth. Their dmg isn't half of what it can be. They just take a different approach than facetanking everything, exchanging survivability for dmg.
Let's see... how many vids are there showing GWF teams soloing every instance? How many of the single TR? You think it's easy perma stealthing through dungeons and killing bosses? it takes a LOT of time, while GWFs do Draco in 5min or less. Stop crying already and face your deserved 40% dmg nerf.
Yes If the answer I know all of that But Still In dunges when all fall down Tr Keep killing boss alone , Happen with the 3rd boss in CN when it was 90% so got explain for that ?
KILLERDDDD
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ggyuMember, Neverwinter Beta UsersPosts: 0Arc User
With all respect, but if you have problems against TRs as a GWF you should work on your skills. It is rather easy to find the TRs by hearing his knifespam and anticipating. As a GWF you can then spam at-will hits and hit him out of stealth.
Apart from the idiotic SE spike damag (i hope that ll be fixed) and the permanent annoying point dodgers (i hope that will be removed as well) i find the class ok.
Man you just said Dodge permanent dodge after hide so the point ? and Sure i will try that swing with at-wills , Didn't I try ? I did and 20% it hit the Tr lol it short range if you know
And worked on my skills enough to find one point to get TR out of hide is the slam which mean AP and not spam like TR hide
KILLERDDDD
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ggyuMember, Neverwinter Beta UsersPosts: 0Arc User
Yes If the answer I know all of that But Still In dunges when all fall down Tr Keep killing boss alone , Happen with the 3rd boss in CN when it was 90% so got explain for that ?
And you really think it would be a positive thing if that party wiped instead of their TR being able to finish the fight?
Wait until POTB can crit. Then you'll really start crying.
Actually you don't gain more dmg from it. Well I mean if you actually do the math on it.
On single target you can hit up to 20 blade during one rotation.
Let's assume your POTB do 100 dmg at the current patch. Your total dmg is 100X20=2000
In mod 3, your POTB do 70 dmg due to a 30% base dmg nerf. And it has been tested till today no enchantment works with POTB, nor does it benefit from overrun critical. Assuming your TR has 40% crit chance, which is a reasonable amount. When crit your POTB do 70X1.75=122.5.
Your average total dmg in Mod 3 should be 70X12+122.5X8= 1820....
If you actually go executioner build path your crit severity increase 25% during stelath. 70X0.25X8= 140
That is assume all crit done while stealth which isn't always the case.
Even if that is the case your total dmg is 1820+140=1960.
And even crit chance itself create some variable on the actual crit frequency, if we compare the data it is safe to say there is no way the New version of POTB would do any more dmg than the current one. In this formula you will need close to 55% crit chance in order to make POTB do more dmg consistently, which I doubt would ever happen.
No tenacity is calculated in this test. I can see builds coming out to push POTB dmg, but in the end of the day you don't get much more from it.
FYI, POTB doesn't proc speed swindle either.
If there is anything good it would be the new POTB provides better spike dmg when you get 4-5 crit in a row to finish a target.
please Stop focus on nerfing the GWF every patch and look at that Real Over powered TR
Gwf nerf?
Gwfs lately got a buff to IBSencounter which raises their dmg to 70% in unstopable.
Seeing enourmous crits on preview so it will be probably better than TR's Shocking Executiondaily...
@ the OP: TRs are strong, probably that particular build is right now the strongest PvP asset in game, when used properly. But you just need practice and you'll have your chance at Killing them. I made a small guide, and there's also the strategy to fight those PvP TRs:
Trickster Rogues
To me, these are the nastiest *****es i can meet, if they are skilled and well built. Talking about that hybrid-perma build (don't know the name) that allows them to tank you with ITC, then dodge roll immediately fading into stealth, evade while attacking you from stealth, come back with ITC exc... The average TR can't evade well enough and Always leave some opening for me to get them. The skilled ones are, well, a nightmare. The transition from ITC to dodge roll immunity Leaves no openings. They usually (just guessing here) dodge roll again after the first roll. This Leaves only a small window of few milliseconds to frontline/ roar in that direction and stun/ prone them. Needless to say, if you use your power too soon, you'll crush it on the ending dodge roll animation. If you use it too late, you'll crush it on the starting second dodge roll immunity. If you miss that opportunity, they will be hiding somewhere, hitting you. Fight on a point. This way, you Always know that they are at least in that circle. Most permastealth TRs hide at the opposite side of the point. I usually spot them by running there. They will roll away. Often, they will roll behind me. That's why i try to keep my frontline ready in that direction, and prone them. Skilled ones are less predictable and catching them can be a real pain. Usually try at least to mark them and proc deep gash to drain their stealth. Bravery is very important here cause it allows me to effectively chase them fast without the need to use sprint, saving it for more important opportunities. Goal is, obviously, to prone them and land IBS. Tanky ones can take the beating at start over. Another thing i do is: when they go ITC, instead of tanking them which is not useful, fun around on the point. This allows me to have a clear sight of them. In the meanwhile, i keep my frontline ready pointed on them. I see them going out of ITC, and they don't feel threatened cause i'm just running around, so they could deleay their dodge roll a bit. Can use that gap to land my frontline. I find these fights to be the more balanced. It's all about how good i am at catching them vs how good they are at avoiding me with all the tools they have (ITC, dodge roll immunity, stealth. Once i find them, i try to keep them pressured. It's vital. If i meet one of these guys in open ground, i run to a point. On open ground, they have the upper hand.
@ the TRs crying for their class getting nerfed:
nerfs are, for both TRs and GWFs, the result of the class being OP in some aspects of the game. Your class is, right now, very strong in PvP with a proper build. It happens often, after tenacity and healing depression introduction, to see a good hybrid-perma TR trolling 3 enemies on a base point in pug matches. In premades, it's considered one of the most powerful foes, if not the most powerful. I myself know a TR on preview that can literally destroy most GWFs, CWs, HRs and other TRs with such build and some updated stuff. In Icewind Dale you'll get open world PvP. With stealth the way it is now, it would be a joke for any TR to run around stealthed and kill people. In PvP even a GWF can fight such hybrid-perma TRs only if they stay on the point. Else, the TR will fade into stealth after ITC, evade and good luck guessing where he is in a open environment. You can make it with experience, but the TR definetely have the upper hand on open ground.
Your class is still one of the most, if not the most powerful in PvP, up there with GWF sentinel tanks, currently.
Just to quote the favorite line of most TRs, "stop crying and learn to play your class". It's powerful in PvP.
In PvE, it's not like it's not powerful (else you would not be able to solo epic dungeons), it's just that the dungeon design currently makes any class except CWs and, a bit behind, GWFs, useless. Artifacts and powerful gear transformed a CW in a one-man army in PvE, to the point that very strong groups now don't even bother taking a DC with them. PvE is not a class-specific issue, but a global game issue caused by many factors, dungeon design and mobs design being the main issues.
Gwfs lately got a buff to IBSencounter which raises their dmg to 70% in unstopable.
Seeing enourmous crits on preview so it will be probably better than TR's Shocking Executiondaily...
"the GWFs" you're talking about is destroyer path buffs in new module.
And GWF destroyers in PvP are squishy as hell, more than sentinels.
Also, it's not a 70% damage buff. It works like this:
Destroyer purpose, if you stack all 20 stacks, now gives a 40% damage buff
10% damage buff from unstoppable (destroyer's purpose)
IBS feat from destroyer tree gives a variable % depending on how much HP the enemy has. Which means that on an enemy at high HP the buff is lower, and is 10% only on enemies with few HP left.
At best, with all stacks, unstoppable on and an nemey already at low HP, it's 60%. Again: under many conditions, and for Destroyers only, since the feat is on the 4th level and Destroyer's purpose is the final feat of the destro tree.
Get your facts straight.
Also, SE on live still hits like a huge truck and usually finishes off enemies, the only difference is that now you can insta-kill players under a certain % of HP, instead of oneshotting people at full health or half-HP . Which is only balanced.
The GWFs you are talking about the buff are destroyers BTW. And destroyers have never been considered OP in PvP, never.
Why do I still post on these forums if no one will read other peoples posts? Do you understand how many times it has been discussed or posted the link to the specific live stream where they explicitly stated they are currently testing changes to nerf stealth and that stealth will be reworked? Please use common sense and check to see if what you are posting has already been discussed before you post it.
Here it is again if you missed it the countless times already:
The discussion is over. They are going to nerf stealth. We don't know how yet, but they will. There is no need to argue about whether it needs nerfed or not, it is already happening. There is no need to argue about how it is going to be implemented. They stated they are only testing these ideas and they will be subject to change until something is actually released on private test server. Till then, they do not need "feedback" on hypothetical implementations that haven't taken place yet or arguing about whether something needs to happen that is already taking place.
They even made a song about what to do in this specific situation:
Probably because most people mean it in the context of an insult. I believe it gets censored in order to 1. make you aware of what you are saying, and 2. to keep things less inflamatory so they might not explode into a name calling fight:p
Anyone who says it only takes a "nub" (BY THE WAY IT'S NEWB or ****) to play a TR automatically loses credibility in my eyes. Just an ignorant excuse by people who are afraid of TRs. If there is a "****" class, it is BY FAR the GWF. If geared and properly specced they are BLIND DRUNK APES swinging madly.
So just learn how to play the game, okay?
edit: Why is No*b a bad word?
Players that think that way are usually also the one who, when playing a GWF, suck big time.
In different contests, any class is easy to play at a beginner level. At a beginner level, in pugs, playing a perma TR is, for example, cheap, when the players (some do it) just stay in stealth and throw knives, avoiding point fight. Sentinel tank IV GWFs (which is the PvP BiS current build), the same way, are cheap again at low levels against weak players, who usually just spam at wills, charge your determination and keep doing it till they die. You basically let your unstoppable and tankiness do all the work, spamming threat rush and prones.
Then you move to where the true PvPers are, in premades or in strong pugs, and you notice that playing a GWF there is far from being cheap.
For example, i was able to take down GWFs with far better gear and HPs than me, just cause i could use my mobility and sprint much better, avoiding their prones while Landing my combos flawlessly.
Also, if playing a hybrid perma TR well requires skills, it requires equal skills from a GWF to be able to catch them in those rare moments when they are vulnerable between a ITC and a dodge roll immunity, or guessing where they are hiding when in stealth (and obviously, after finding them, being able to pressure them and not let them dodge roll away again).
If you play as a "blind drunk ape" against such TRs or any high level PvPer, your GWF goes down easily, like many clueless GWF do in pug PvP. Cause playing that way, you're just a though punching bag for skilled PvPers, and you eventually go down.
Plus, 2 good PvPers focusing you, with tenacity and healing depression, means Death if you're not good and fast enough at taking down one of them.
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ggyuMember, Neverwinter Beta UsersPosts: 0Arc User
nerfs are, for both TRs and GWFs, the result of the class being OP in some aspects of the game. Your class is, right now, very strong in PvP with a proper build. It happens often, after tenacity and healing depression introduction, to see a good hybrid-perma TR trolling 3 enemies on a base point in pug matches. In premades, it's considered one of the most powerful foes, if not the most powerful. I myself know a TR on preview that can literally destroy most GWFs, CWs, HRs and other TRs with such build and some updated stuff. In Icewind Dale you'll get open world PvP. With stealth the way it is now, it would be a joke for any TR to run around stealthed and kill people. In PvP even a GWF can fight such hybrid-perma TRs only if they stay on the point. Else, the TR will fade into stealth after ITC, evade and good luck guessing where he is in a open environment. You can make it with experience, but the TR definetely have the upper hand on open ground.
Your class is still one of the most, if not the most powerful in PvP, up there with GWF sentinel tanks, currently.
Just to quote the favorite line of most TRs, "stop crying and learn to play your class". It's powerful in PvP.
In PvE, it's not like it's not powerful (else you would not be able to solo epic dungeons), it's just that the dungeon design currently makes any class except CWs and, a bit behind, GWFs, useless. Artifacts and powerful gear transformed a CW in a one-man army in PvE, to the point that very strong groups now don't even bother taking a DC with them. PvE is not a class-specific issue, but a global game issue caused by many factors, dungeon design and mobs design being the main issues.
Amen For your words, You said it On the point as Ice dale world open pvp GWF going to be killed (Beside you forget the stone pets stuff in open world pvp with that tr )
KILLERDDDD
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ggyuMember, Neverwinter Beta UsersPosts: 0Arc User
"the GWFs" you're talking about is destroyer path buffs in new module.
And GWF destroyers in PvP are squishy as hell, more than sentinels.
Also, it's not a 70% damage buff. It works like this:
Destroyer purpose, if you stack all 20 stacks, now gives a 40% damage buff
10% damage buff from unstoppable (destroyer's purpose)
IBS feat from destroyer tree gives a variable % depending on how much HP the enemy has. Which means that on an enemy at high HP the buff is lower, and is 10% only on enemies with few HP left.
At best, with all stacks, unstoppable on and an nemey already at low HP, it's 60%. Again: under many conditions, and for Destroyers only, since the feat is on the 4th level and Destroyer's purpose is the final feat of the destro tree.
Get your facts straight.
Also, SE on live still hits like a huge truck and usually finishes off enemies, the only difference is that now you can insta-kill players under a certain % of HP, instead of oneshotting people at full health or half-HP . Which is only balanced.
The GWFs you are talking about the buff are destroyers BTW. And destroyers have never been considered OP in PvP, never.
Tell them that pump for that squishy Destroyer Build GWF Which can't heal or deflect like Sentinal one =.=
I'm GWF Destroyer build and if they was going to give Sentinal Damage i would be with the guys around the immoral GWF Since we all know GWF Destroyer < GWF Sentinal for sure
Amen For your words, You said it On the point as Ice dale world open pvp GWF going to be killed (Beside you forget the stone pets stuff in open world pvp with that tr )
Yes, on preview you can spot a TR with stone cause the stone is, well visible. It's quite funny, but it's a bug i guess, and you can't really count on it. The TR just needs to unslot the stone. Losing some stats, but being basically a perma stealth in open ground. Which means you can hide forever and the enemy will never know where you are. Figure, doing vs on preview, the TRs are usually kind enough to designate a limited area in which they will fight. There's a reason to it. I've seen one time a GWF trying to vs on preview against a strong hybrid TR, and trying to do it with no limitations. He was running around the Whole time trying to figure out where the TR was hiding. In such conditions, your best way to catch the TR is timing perfectly your frontline or roar in those milliseconds when he lands from dodge roll, or when ITC ends and he is not rolling away yet. But with lag to take into account, it's close to impossible if the TR is strong and have perfect timing. Then, your only left hope is to try and fool him, running away (he will come after you) and then frontline behind you, in hope to catch him off-guard. Or just sprint to where you think he is hiding, and hope to spot him. But you need luck.
Tell them that pump for that squishy Destroyer Build GWF Which can't heal or deflect like Sentinal one =.=
I'm GWF Destroyer build and if they was going to give Sentinal Damage i would be with the guys around the immoral GWF Since we all know GWF Destroyer < GWF Sentinal for sure
On live, that is. In PvP, destroyers are weaker cause sentinels are much tankier and have still high damage.
On preview, i think the damage buff may be Worth it when module 3 hits on live. I mean, a sentinel will still be tankier, no doubt. So, if you want to be a tank, you will go up the sent tree.
But if you want to deal damage, the Destroyer will have a WAY more damage than a sentinel, since SoTS and deep gash are both nerfed a lot (DG is fixed, to be precise). So you can basically go destroyer and then make a hybrid with high HP, sentinel armor or mixed armor, barkshield exc... to improve your survivability enough to tank some damage. What you can still get from the sentinel tree are Unstoppable recovery and the 15% damage feat on marked targets. You, however, lose the weapon master feat (5 AC and deflection) and the 20% effectiveness buff on defense and AC from sentinel Aegis. Which is a lot of tankiness gone. Fair, if you ask me.
May be the 15% damage buff on marked targets on sentinel tree could be replaced with a defensive feat. 15% damage buff with threat rush seem a lot on a tank build.
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ggyuMember, Neverwinter Beta UsersPosts: 0Arc User
Yes, on preview you can spot a TR with stone cause the stone is, well visible. It's quite funny, but it's a bug i guess, and you can't really count on it. The TR just needs to unslot the stone. Losing some stats, but being basically a perma stealth in open ground. Which means you can hide forever and the enemy will never know where you are. Figure, doing vs on preview, the TRs are usually kind enough to designate a limited area in which they will fight. There's a reason to it. I've seen one time a GWF trying to vs on preview against a strong hybrid TR, and trying to do it with no limitations. He was running around the Whole time trying to figure out where the TR was hiding. In such conditions, your best way to catch the TR is timing perfectly your frontline or roar in those milliseconds when he lands from dodge roll, or when ITC ends and he is not rolling away yet. But with lag to take into account, it's close to impossible if the TR is strong and have perfect timing. Then, your only left hope is to try and fool him, running away (he will come after you) and then frontline behind you, in hope to catch him off-guard. Or just sprint to where you think he is hiding, and hope to spot him. But you need luck.
yep But still TR with stone and didn't want to remove it , He will get more damage or recovery or life steal which isn't bad for Tr and still in open world Tr got the first hit and could flank anyone easily from hide.
On live, that is. In PvP, destroyers are weaker cause sentinels are much tankier and have still high damage.
On preview, i think the damage buff may be Worth it when module 3 hits on live. I mean, a sentinel will still be tankier, no doubt. So, if you want to be a tank, you will go up the sent tree.
But if you want to deal damage, the Destroyer will have a WAY more damage than a sentinel, since SoTS and deep gash are both nerfed a lot (DG is fixed, to be precise). So you can basically go destroyer and then make a hybrid with high HP, sentinel armor or mixed armor, barkshield exc... to improve your survivability enough to tank some damage. What you can still get from the sentinel tree are Unstoppable recovery and the 15% damage feat on marked targets. You, however, lose the weapon master feat (5 AC and deflection) and the 20% effectiveness buff on defense and AC from sentinel Aegis. Which is a lot of tankiness gone. Fair, if you ask me.
May be the 15% damage buff on marked targets on sentinel tree could be replaced with a defensive feat. 15% damage buff with threat rush seem a lot on a tank build.
Will Still you know 5% decrease isn't that bad since 45% dec def was make the same amount on low dmg.res cw and dc, So yep maybe now destroyer could do more damage on Sentinal players
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Yep they nerfed Tr so hard That it could keep bugging CN alone with perman hide , really that nerf lmao or that damage
Lets remember tr nerfs:
Lurken assoult nerfed.
Cloud nerfed.
Passive for more damages nerfed.
Impact shot nerfed.
charisma stat points dont work at all.
Yeahh we need more nerfs. We just have stealth dude.
And pls roll a tr and go do dungeons alone.
Feat about combact advantage dont work at all.
Apart from the idiotic SE spike damag (i hope that ll be fixed) and the permanent annoying point dodgers (i hope that will be removed as well) i find the class ok.
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
And worked on my skills enough to find one point to get TR out of hide is the slam which mean AP and not spam like TR hide
And you really think it would be a positive thing if that party wiped instead of their TR being able to finish the fight?
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All posts pending disapproval by Cecilia
Actually you don't gain more dmg from it. Well I mean if you actually do the math on it.
On single target you can hit up to 20 blade during one rotation.
Let's assume your POTB do 100 dmg at the current patch. Your total dmg is 100X20=2000
In mod 3, your POTB do 70 dmg due to a 30% base dmg nerf. And it has been tested till today no enchantment works with POTB, nor does it benefit from overrun critical. Assuming your TR has 40% crit chance, which is a reasonable amount. When crit your POTB do 70X1.75=122.5.
Your average total dmg in Mod 3 should be 70X12+122.5X8= 1820....
If you actually go executioner build path your crit severity increase 25% during stelath. 70X0.25X8= 140
That is assume all crit done while stealth which isn't always the case.
Even if that is the case your total dmg is 1820+140=1960.
And even crit chance itself create some variable on the actual crit frequency, if we compare the data it is safe to say there is no way the New version of POTB would do any more dmg than the current one. In this formula you will need close to 55% crit chance in order to make POTB do more dmg consistently, which I doubt would ever happen.
No tenacity is calculated in this test. I can see builds coming out to push POTB dmg, but in the end of the day you don't get much more from it.
FYI, POTB doesn't proc speed swindle either.
If there is anything good it would be the new POTB provides better spike dmg when you get 4-5 crit in a row to finish a target.
Gwfs lately got a buff to IBS encounter which raises their dmg to 70% in unstopable.
Seeing enourmous crits on preview so it will be probably better than TR's Shocking Execution daily...
@ the TRs crying for their class getting nerfed:
nerfs are, for both TRs and GWFs, the result of the class being OP in some aspects of the game. Your class is, right now, very strong in PvP with a proper build. It happens often, after tenacity and healing depression introduction, to see a good hybrid-perma TR trolling 3 enemies on a base point in pug matches. In premades, it's considered one of the most powerful foes, if not the most powerful. I myself know a TR on preview that can literally destroy most GWFs, CWs, HRs and other TRs with such build and some updated stuff. In Icewind Dale you'll get open world PvP. With stealth the way it is now, it would be a joke for any TR to run around stealthed and kill people. In PvP even a GWF can fight such hybrid-perma TRs only if they stay on the point. Else, the TR will fade into stealth after ITC, evade and good luck guessing where he is in a open environment. You can make it with experience, but the TR definetely have the upper hand on open ground.
Your class is still one of the most, if not the most powerful in PvP, up there with GWF sentinel tanks, currently.
Just to quote the favorite line of most TRs, "stop crying and learn to play your class". It's powerful in PvP.
In PvE, it's not like it's not powerful (else you would not be able to solo epic dungeons), it's just that the dungeon design currently makes any class except CWs and, a bit behind, GWFs, useless. Artifacts and powerful gear transformed a CW in a one-man army in PvE, to the point that very strong groups now don't even bother taking a DC with them. PvE is not a class-specific issue, but a global game issue caused by many factors, dungeon design and mobs design being the main issues.
"the GWFs" you're talking about is destroyer path buffs in new module.
And GWF destroyers in PvP are squishy as hell, more than sentinels.
Also, it's not a 70% damage buff. It works like this:
Destroyer purpose, if you stack all 20 stacks, now gives a 40% damage buff
10% damage buff from unstoppable (destroyer's purpose)
IBS feat from destroyer tree gives a variable % depending on how much HP the enemy has. Which means that on an enemy at high HP the buff is lower, and is 10% only on enemies with few HP left.
At best, with all stacks, unstoppable on and an nemey already at low HP, it's 60%. Again: under many conditions, and for Destroyers only, since the feat is on the 4th level and Destroyer's purpose is the final feat of the destro tree.
Get your facts straight.
Also, SE on live still hits like a huge truck and usually finishes off enemies, the only difference is that now you can insta-kill players under a certain % of HP, instead of oneshotting people at full health or half-HP . Which is only balanced.
The GWFs you are talking about the buff are destroyers BTW. And destroyers have never been considered OP in PvP, never.
Why do I still post on these forums if no one will read other peoples posts? Do you understand how many times it has been discussed or posted the link to the specific live stream where they explicitly stated they are currently testing changes to nerf stealth and that stealth will be reworked? Please use common sense and check to see if what you are posting has already been discussed before you post it.
Here it is again if you missed it the countless times already:
http://nw-forum.perfectworld.com/showthread.php?622121-Potential-Stealth-Mechanic-Changes&highlight=potential+stealth+mechanic
The discussion is over. They are going to nerf stealth. We don't know how yet, but they will. There is no need to argue about whether it needs nerfed or not, it is already happening. There is no need to argue about how it is going to be implemented. They stated they are only testing these ideas and they will be subject to change until something is actually released on private test server. Till then, they do not need "feedback" on hypothetical implementations that haven't taken place yet or arguing about whether something needs to happen that is already taking place.
They even made a song about what to do in this specific situation:
http://www.youtube.com/watch?feature=player_detailpage&v=moSFlvxnbgk#t=59
Probably because most people mean it in the context of an insult. I believe it gets censored in order to 1. make you aware of what you are saying, and 2. to keep things less inflamatory so they might not explode into a name calling fight:p
Players that think that way are usually also the one who, when playing a GWF, suck big time.
In different contests, any class is easy to play at a beginner level. At a beginner level, in pugs, playing a perma TR is, for example, cheap, when the players (some do it) just stay in stealth and throw knives, avoiding point fight. Sentinel tank IV GWFs (which is the PvP BiS current build), the same way, are cheap again at low levels against weak players, who usually just spam at wills, charge your determination and keep doing it till they die. You basically let your unstoppable and tankiness do all the work, spamming threat rush and prones.
Then you move to where the true PvPers are, in premades or in strong pugs, and you notice that playing a GWF there is far from being cheap.
For example, i was able to take down GWFs with far better gear and HPs than me, just cause i could use my mobility and sprint much better, avoiding their prones while Landing my combos flawlessly.
Also, if playing a hybrid perma TR well requires skills, it requires equal skills from a GWF to be able to catch them in those rare moments when they are vulnerable between a ITC and a dodge roll immunity, or guessing where they are hiding when in stealth (and obviously, after finding them, being able to pressure them and not let them dodge roll away again).
If you play as a "blind drunk ape" against such TRs or any high level PvPer, your GWF goes down easily, like many clueless GWF do in pug PvP. Cause playing that way, you're just a though punching bag for skilled PvPers, and you eventually go down.
Plus, 2 good PvPers focusing you, with tenacity and healing depression, means Death if you're not good and fast enough at taking down one of them.
Tell them that pump for that squishy Destroyer Build GWF Which can't heal or deflect like Sentinal one =.=
I'm GWF Destroyer build and if they was going to give Sentinal Damage i would be with the guys around the immoral GWF Since we all know GWF Destroyer < GWF Sentinal for sure
Yes, on preview you can spot a TR with stone cause the stone is, well visible. It's quite funny, but it's a bug i guess, and you can't really count on it. The TR just needs to unslot the stone. Losing some stats, but being basically a perma stealth in open ground. Which means you can hide forever and the enemy will never know where you are. Figure, doing vs on preview, the TRs are usually kind enough to designate a limited area in which they will fight. There's a reason to it. I've seen one time a GWF trying to vs on preview against a strong hybrid TR, and trying to do it with no limitations. He was running around the Whole time trying to figure out where the TR was hiding. In such conditions, your best way to catch the TR is timing perfectly your frontline or roar in those milliseconds when he lands from dodge roll, or when ITC ends and he is not rolling away yet. But with lag to take into account, it's close to impossible if the TR is strong and have perfect timing. Then, your only left hope is to try and fool him, running away (he will come after you) and then frontline behind you, in hope to catch him off-guard. Or just sprint to where you think he is hiding, and hope to spot him. But you need luck.
On live, that is. In PvP, destroyers are weaker cause sentinels are much tankier and have still high damage.
On preview, i think the damage buff may be Worth it when module 3 hits on live. I mean, a sentinel will still be tankier, no doubt. So, if you want to be a tank, you will go up the sent tree.
But if you want to deal damage, the Destroyer will have a WAY more damage than a sentinel, since SoTS and deep gash are both nerfed a lot (DG is fixed, to be precise). So you can basically go destroyer and then make a hybrid with high HP, sentinel armor or mixed armor, barkshield exc... to improve your survivability enough to tank some damage. What you can still get from the sentinel tree are Unstoppable recovery and the 15% damage feat on marked targets. You, however, lose the weapon master feat (5 AC and deflection) and the 20% effectiveness buff on defense and AC from sentinel Aegis. Which is a lot of tankiness gone. Fair, if you ask me.
May be the 15% damage buff on marked targets on sentinel tree could be replaced with a defensive feat. 15% damage buff with threat rush seem a lot on a tank build.
yep But still TR with stone and didn't want to remove it , He will get more damage or recovery or life steal which isn't bad for Tr and still in open world Tr got the first hit and could flank anyone easily from hide.
Will Still you know 5% decrease isn't that bad since 45% dec def was make the same amount on low dmg.res cw and dc, So yep maybe now destroyer could do more damage on Sentinal players
Sleeping ? Open preview please and see how long it take to collect the black ice stuff and once you start it take while you got get hit easily lol