If GF gets increased aggro while his survivability or dps remains the same then it would be step in the wrong direction.In its present state of dps/survivability a GF cannot survive the t2 adds.Proof?None Gf in the whole server can tank the mobs in FH.Where by kitting he finally gets all his aggro.if the GF stops running and goes to block he is dead in 25-30 secs max.
As said in previous post we need propositions about Gf that take into account the game based mechanics.
Which are:
Big Aoe easy to dodge (which GF can't cause he is so slooowwwww...)but completely lethal to stay in.Lots and lots of adds with huge hp pool.Spawnable adds at certain percentage of boss fights.Adds that appear and hit from different directions.Special abilities that freeze and stun.(FH golems etc)
Other things tht can be done:
Tab Mark 8% dr to be raised up to 15-20%.The mark focus target to be unable to cc the GF.
Enforced threat to have a range radius and not a target cup.
Weapon damage of all GF longswords to get a 15-20% increase.
Feats that proc(steel blitz) to proc more often.
Into the fray hp/action bonus can be boosted.Especially hp.I am siting at 35k hp in pve and the amount my team8s get is nearly unnoticable..
Anvil of doom can do double damage from 40%.if a boss is in 25% well the party will kill him anyways.
Good point. More aggro won't help if our basic survivability isn't improved.
I also laughed at your Frozen Heart description because that has happened to me. I had all the aggro and got clever, started attacking the archers while running. I ended up getting chain-proned to death in about 20 seconds.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
O and please stop doing these silent nerfs that are not in patch notes.
lunging strike cone damage is now 1/3rd instead of 1/2 before Thursdays patch. You have lowered my ability to generate threat thanks!
I was wondering about my damage. They could remove the cone entirely, too now. It would not make a big difference anymore, because the skill cannot even kill a group of minions like this. We have a weapon damage of 650... the devs must have had a bad day.
0
lvl99looterMember, NW M9 PlaytestPosts: 682Arc User
O and please stop doing these silent nerfs that are not in patch notes.
lunging strike cone damage is now 1/3rd instead of 1/2 before Thursdays patch. You have lowered my ability to generate threat thanks!
Uhhh brah, its always been 1/3 the damage lol. Go find the patch notes for when they first introduced the AoE Lung, you will see that it says 1/3 the damage.
So then explain why my 10k crits on the target and the cone damage was 5k crits? It was at 1/2 damage I am not delusional now my secondary hits only do 3k crits....
They do these silent patches with no warning. And resulted in lower threat gain I can't pull mobs as effectively as I was before Thursdays patch.
I would one shot powries with the aoe cone which was 5k dmg. I am not joking unless the tooltip did not reflect what was actually being done. It was a definite lowering of damage as now I get less threat when using it with marks on these targets as well.
I would one shot powries with the aoe cone which was 5k dmg. I am not joking unless the tooltip did not reflect what was actually being done. It was a definite lowering of damage as now I get less threat when using it with marks on these targets as well.
I don't want confusion I am just as puzzled myself as now my threat generation is lowered. I found this a problem in a major he encounter where the mobs would typically come after once i used ET and then LS which would without fail get aggro away from others attacking.
I enjoy the fact I can have awesome pvp matches when facing a comp that is not stacked with 2 gwfs and 2 hrs etc. and those with troll builds, I enjoy the game minus the bugs I deal with and look past except for those i report.
Yeah the <font color="orange">HAMSTER</font> in this game reminds me of SWTOR sometimes, but remember what killed that game, sweeping MAJOR class changes all at once. Cryptic is doing the right thing, they are just going really really slow with it and they are making mistakes along the way which is to be expected. But it seems they are making the same mistakes over and over which is frustrating.
Having said all that....
WHY lips..... Are you starting ANOTHER thread about this, there are literally 1/2 dozen right now. In fact in one of them a DEV has commented saying they are working on it. And the real kicker.... YOU have been participating in that thread.... So WTF man? Stop it.
Yes, but the GWf has been superior to the GF for what half a year now longer? At what point do you say WTF?
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
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lvl99looterMember, NW M9 PlaytestPosts: 682Arc User
I don't think I can last til module 4, the game is becoming a ridiculous task for GF class and its not worth the aggravation.
I second this. Also, I'm uploading some bull**** onto YouTube right now. Me and another fought a 1 HR for 46 mins.......... He cept healing and dodging, omg.... Soo much BS man...
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lvl99looterMember, NW M9 PlaytestPosts: 682Arc User
I am saddened by the insignificance of the GF both pve and in pvp, always liked to play with shell, but this very obsolete, not to say anything. Descupe the bad English, but I wanted to share my sadness about it.
The devs are mistaken when they think tanker is just a support class, it also turns alone
I second this. Also, I'm uploading some bull**** onto YouTube right now. Me and another fought a 1 HR for 46 mins.......... He cept healing and dodging, omg.... Soo much BS man...
That I saw in PvP too! It is quite funny how "tanky" a Hunter Ranger can be compared to the actual Tank class. Well played and geared, the HR seems to have much more capabilities to survive and deal great damage. And Regeneration seems to be much more superior for Trickster Rogues and Great Weapon Fighters and Hunter Rangers, it is quite sad, sometimes if one is unable to kill these classes entirely and they survive with just a few HPs then they are back to normal in no time, while a Guardian Fighter usually stays down for a much longer time. (And this is not related to the chosen tree or anything, it does not matter if we have a Conqueror or another build.)
I was thinking about this. I think what GFs need is a way to turn their aggro into damage instead of just the reverse. Again, minimum PvP gain but great PvE gain (although from what I've seen on the leaderboards, I'm re-evaluating GF's PvP abilities, as they might actually be underpowered there too).
I have a new idea for an aggro meter which actually measures how much aggro GFs have. When it reaches a critical point, GF dailies become twice as powerful.
+1.Could't agree more.
With such GF community Gf as a class is already in the grave.
That's why i pray, that the responsible developer doesn't take the advice of said people. I tried to give him a few hints on what could be done about us GF, as others did aswell. I mean when i first read about "their" priorities regarding our class aka. threat generation and incoming DC healing... i almost fell from my chair.
---
To me it seems, the people who can not hold aggro, are just unable to comprehend the GF's tooltips. Personally i like my GF, because it takes quite a few hours of practice to be good at it. I would not want to see, dumbed down class mechanics as some people have already demanded them, just because they have not had enough practice themselves and are in belief that something has to be broken.
---
In short: If the intention is to have aggro control, i'd say SPEC for it or leave it be. (in my opinion)
1) I would at the very LEAST wait until you have a chance to test out the purified gear. Seeing as one of the biggest issues with GFs is their inability to really heal or survive, I could see purified gear + weapons making GFs pretty tanky again. Who knows what will happen there.
2) I could also see a reflect build with SOS/Briar take advantage of the corrupted weapons - just a second thought.
3) Hes Hunters are completely dumb in PVP right now. One of my biggest complaints is their daily "meditation" that gives 100% deflect chance combined with 4/4 pvp set that not only is NOT AFFECTED BY HEALING DEPRESSION it also heals them literally to full HP. Its really just lame how broken it is....
1) I would at the very LEAST wait until you have a chance to test out the purified gear. Seeing as one of the biggest issues with GFs is their inability to really heal or survive, I could see purified gear + weapons making GFs pretty tanky again. Who knows what will happen there.
2) I could also see a reflect build with SOS/Briar take advantage of the corrupted weapons - just a second thought.
3) Hes Hunters are completely dumb in PVP right now. One of my biggest complaints is their daily "meditation" that gives 100% deflect chance combined with 4/4 pvp set that not only is NOT AFFECTED BY HEALING DEPRESSION it also heals them literally to full HP. Its really just lame how broken it is....
The set has really bad stats... actually both sets have terrible stats. We need the additional guard meter, which other set's 4 part boni provide. It's sad but true. GF can selfheal for up to 70k in pve and around 35k in pvp (even more with a vorpal). We do not really need anymore selfhealing effects. We got Fighter's recovery and any decent GF has the AP gain feats and uses knight's challenge in order to generate 2x AP. We can pop dailies quite frequently. Lifesteal is also an option already.
I don't think I can last til module 4, the game is becoming a ridiculous task for GF class and its not worth the aggravation.
+1 You said it man!
But i don't think that anything will change if we leave, you are too optimistic in this!
The real honest man is honest from conviction of what is right, not from policy.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
The set has really bad stats... actually both sets have terrible stats. We need the additional guard meter, which other set's 4 part boni provide. It's sad but true. GF can selfheal for up to 70k in pve and around 35k in pvp (even more with a vorpal). We do not really need anymore selfhealing effects. We got Fighter's recovery and any decent GF has the AP gain feats and uses knight's challenge in order to generate 2x AP. We can pop dailies quite frequently. Lifesteal is also an option already.
Self healing isn't really there for GFs, compared too other classes and sorry to say, but running with a vorpal is not a perfect choice for any GF, we aren't a very good DPS class and vorpal can only be a little margine in PVP, but in PVE you can forget it. Sure you can stack your crit values, but than you will be a glass canon, with very little defense. But maybe you are right, since our shield is only their for something to have in the left hand, maybe a bit fun in PVP is better. Who knows?!
The real honest man is honest from conviction of what is right, not from policy.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
We are slow, cumbersome, glitchy, and easily countered. Our DPS is stupidly low just fighting in IWD proves that. I watch a DC kill 5 mobs and the mob boss while I am still fighting all 5! Sometimes people come help me I think out of pity.
I am DPS specced I cannot push out anymore then I mechanically am allowed.
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
We are slow, cumbersome, glitchy, and easily countered. Our DPS is stupidly low just fighting in IWD proves that. I watch a DC kill 5 mobs and the mob boss while I am still fighting all 5! Sometimes people come help me I think out of pity.
I am DPS specced I cannot push out anymore then I mechanically am allowed.
GFs get worse stat benefits than GWFs
- Con gives a GWF HP/ARP
- Dex gives a GWF Crit/Deflect
-Con gives GF just HP
- Dex gives a GF ARP.
Even just making GFs get the SAME benefits a GWF does would give GFs about 10-14% more crit chance boosting them to about 30-35+% Which would do WONDERS in balancing them.
GWFs get multiple Deflect class features (Weapon master - feated and Bravery) GFs get NO movement/deflect class features. Again this would help ALOT. I would LOVE to see the Guard meter % ALSO include run speed (like bravery gives runspeed and deflect)
Conqueror spec versus Destroyer Spec? Hands down Destroyer, a 40% Damage boost with stacks versus what? double power with FULL guard? Thats a joke....
Comments
Good point. More aggro won't help if our basic survivability isn't improved.
I also laughed at your Frozen Heart description because that has happened to me. I had all the aggro and got clever, started attacking the archers while running. I ended up getting chain-proned to death in about 20 seconds.
Armor of bahamut: you gain 3/6/9/12/15 damage reduction (move this feat deeper in the path).
Shield defense: gain 2/4/6/8/10 AC.
Shieldmaster: you gain 4/8/12/16/20% addictional guard.
Iron guard: now you also recover guard 10% faster.
I think this way the GF will have enough survivability to handle a bigger aggro.
lunging strike cone damage is now 1/3rd instead of 1/2 before Thursdays patch. You have lowered my ability to generate threat thanks!
I was wondering about my damage. They could remove the cone entirely, too now. It would not make a big difference anymore, because the skill cannot even kill a group of minions like this. We have a weapon damage of 650... the devs must have had a bad day.
Uhhh brah, its always been 1/3 the damage lol. Go find the patch notes for when they first introduced the AoE Lung, you will see that it says 1/3 the damage.
They do these silent patches with no warning. And resulted in lower threat gain I can't pull mobs as effectively as I was before Thursdays patch.
---
It's always been 1/3 dmg (i never read the tooltip, until today)
http://nw-forum.perfectworld.com/showthread.php?582741-Shadowmantle-PvP-Preview-Patch-Notes-NW-14-20140114b-1&highlight=guardian+fighter+skill+rework
I am confused now, lol.
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Yes, but the GWf has been superior to the GF for what half a year now longer? At what point do you say WTF?
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
I second this. Also, I'm uploading some bull**** onto YouTube right now. Me and another fought a 1 HR for 46 mins.......... He cept healing and dodging, omg.... Soo much BS man...
Hahaha, Im only 23 brah xD! No offense taken.
The devs are mistaken when they think tanker is just a support class, it also turns alone
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
That I saw in PvP too! It is quite funny how "tanky" a Hunter Ranger can be compared to the actual Tank class. Well played and geared, the HR seems to have much more capabilities to survive and deal great damage. And Regeneration seems to be much more superior for Trickster Rogues and Great Weapon Fighters and Hunter Rangers, it is quite sad, sometimes if one is unable to kill these classes entirely and they survive with just a few HPs then they are back to normal in no time, while a Guardian Fighter usually stays down for a much longer time. (And this is not related to the chosen tree or anything, it does not matter if we have a Conqueror or another build.)
I have a new idea for an aggro meter which actually measures how much aggro GFs have. When it reaches a critical point, GF dailies become twice as powerful.
+1.Could't agree more.
With such GF community Gf as a class is already in the grave.
That's why i pray, that the responsible developer doesn't take the advice of said people. I tried to give him a few hints on what could be done about us GF, as others did aswell. I mean when i first read about "their" priorities regarding our class aka. threat generation and incoming DC healing... i almost fell from my chair.
---
To me it seems, the people who can not hold aggro, are just unable to comprehend the GF's tooltips. Personally i like my GF, because it takes quite a few hours of practice to be good at it. I would not want to see, dumbed down class mechanics as some people have already demanded them, just because they have not had enough practice themselves and are in belief that something has to be broken.
---
In short: If the intention is to have aggro control, i'd say SPEC for it or leave it be. (in my opinion)
2) I could also see a reflect build with SOS/Briar take advantage of the corrupted weapons - just a second thought.
3) Hes Hunters are completely dumb in PVP right now. One of my biggest complaints is their daily "meditation" that gives 100% deflect chance combined with 4/4 pvp set that not only is NOT AFFECTED BY HEALING DEPRESSION it also heals them literally to full HP. Its really just lame how broken it is....
The set has really bad stats... actually both sets have terrible stats. We need the additional guard meter, which other set's 4 part boni provide. It's sad but true. GF can selfheal for up to 70k in pve and around 35k in pvp (even more with a vorpal). We do not really need anymore selfhealing effects. We got Fighter's recovery and any decent GF has the AP gain feats and uses knight's challenge in order to generate 2x AP. We can pop dailies quite frequently. Lifesteal is also an option already.
+1 You said it man!
But i don't think that anything will change if we leave, you are too optimistic in this!
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
Self healing isn't really there for GFs, compared too other classes and sorry to say, but running with a vorpal is not a perfect choice for any GF, we aren't a very good DPS class and vorpal can only be a little margine in PVP, but in PVE you can forget it. Sure you can stack your crit values, but than you will be a glass canon, with very little defense. But maybe you are right, since our shield is only their for something to have in the left hand, maybe a bit fun in PVP is better. Who knows?!
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
I am DPS specced I cannot push out anymore then I mechanically am allowed.
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
GFs get worse stat benefits than GWFs
- Con gives a GWF HP/ARP
- Dex gives a GWF Crit/Deflect
-Con gives GF just HP
- Dex gives a GF ARP.
Even just making GFs get the SAME benefits a GWF does would give GFs about 10-14% more crit chance boosting them to about 30-35+% Which would do WONDERS in balancing them.
GWFs get multiple Deflect class features (Weapon master - feated and Bravery) GFs get NO movement/deflect class features. Again this would help ALOT. I would LOVE to see the Guard meter % ALSO include run speed (like bravery gives runspeed and deflect)
Conqueror spec versus Destroyer Spec? Hands down Destroyer, a 40% Damage boost with stacks versus what? double power with FULL guard? Thats a joke....