Heroic Encounter : Corrupted Bears is bugged, only 17 of the 18 bears required spawn.
Just had this issue.
Where is the 18th bear??
It was really nice.. I'm a cw, worked slowly to kill them one by one in a teamwork with a tr who tanked for me.
But then we couldn't find the 18th
2. mining is bugged. very hard to position myself against the black ice in the specific angle in order to make it activated.
3. Remorhaz is a bit too OP(?) - Honestly as someone who completed all dungeons and doing cn on daily basis, imo it's tougher than draco. ppl wiped there all the time.
I think it's either lagging on my side or there is not enough time between aoe stripes on the ground and the response afterwards. Died one hit multiple times because of this and I couldn't dodge it.
4. In addition, reviving is bugged.
Some ppl who "died" (lying on the gound and near death) in the Remorhaz encounter could not be revived.
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Difficulty wise it's a vast improvement over anything else despite people stating otherwise, the fact that cw and solo is mentioned is quite frankly another well known issue altogether.
I'd see no issue in making it slightly more difficult as when it goes live the HEs will be encountered by much larger groups unlike on the test server. Numbers should balance the difficulty and even lesser geared players can join the fray and still benefit.
Difficulty wise it's a vast improvement over anything else despite people stating otherwise, the fact that cw and solo is mentioned is quite frankly another well known issue altogether.
Yeah I agree , the Ill gotten goods Heroic encounter is a very nice challenge even for a good group , the giants have a huge hp pool each and they can hit like a train plus it's on a timer, because of the bug that lets the 6-10 man HE's spawn on top of each other I didn't get to try the remorhaz one yet, the 2-3 man ones are very easy , the only 4-6 man ones I have seen so far is the bugged bear one where one bear is missing so it cannot be finished and the one with all the wolves but because the wolves are so spread out when they spawn that one is easy to solo too but is still nice to do as a party or a group of players not partied up.
I've added a screenshot to show map location where 2 large HE's (Remorhaz and the 6 giants one) spawned together. We were fighting 6 giants and Remorhaz at the same time.. I've also had the 6 giants and 18 bears spawn together in this location.
Larger version
As for the 18th bear missing, when I attempted it was kill 17 bear and then kill Elder bear rider or something like that after, but it could have been a different encounter.
Module 4 Comprehensive DC guide |Module 4 MoF CW Handbook |New! Scourge Warlock Guide| NW Numbers and Mechanics guide |Crit, Power and DPS guide | Dungeon Delving guide and more
Just had this issue.
Where is the 18th bear??
It was really nice.. I'm a cw, worked slowly to kill them one by one in a teamwork with a tr who tanked for me.
But then we couldn't find the 18th
Hey! That was me, Gray! That was certainly a heroic encounter and it really showcased a great aspect of the heroic encounter - open world teamwork. Reminded me of the good old days of playing a PW on NWN and staring down a group of baddies that I should have run away from, only to see a Wizard passing by with a Stonskin and a Haste!!!
But yeah, not being able to complete it was disheartening. Guess that final bear saw what we did to its buddies and headed for the hills!
EDIT: the mechanic of having to hit Alt and the click on a thin 'collect reward' button only to have to click on an 'ok' button to receive the reward seems a bit off. It feels kind of anti-climatic after finishing something so grandly titled Heroic Encounter! It was also fairly inconvenient and made me feel like if I didn't click it right away it would expire. Also, what happens if you complete 2 HEs without claiming the reward?
Possible solution: have a 'Treasure Cache' drop as loot and then like the Dread Ring instances chests have, when picked up it becomes all the rewards.
Also, having to run all the starting 'get to know ya' quests on all 7 of my characters got really mind-numbing. Any way we can add an option to skip all that and move straight to picking a contract? (Sorry, can't seem to change font color to blue from my iPad)
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Heather - Ranger
James - Paladin
Jet - Warlock
Royal - Cleric
Gray - Rogue
Red - Wizard
Ios - Barbarian
EDIT: the mechanic of having to hit Alt and the click on a thin 'collect reward' button only to have to click on an 'ok' button to receive the reward seems a bit off. It feels kind of anti-climatic after finishing something so grandly titled Heroic Encounter! It was also fairly inconvenient and made me feel like if I didn't click it right away it would expire. Also, what happens if you complete 2 HEs without claiming the reward?
Rewards stack, you can kep clicking the 'collect reward' button and open them all later at your leisure. Acts like a virtual chest, but somehow requires overflow bag to be emptied.
Module 4 Comprehensive DC guide |Module 4 MoF CW Handbook |New! Scourge Warlock Guide| NW Numbers and Mechanics guide |Crit, Power and DPS guide | Dungeon Delving guide and more
the bear event is one bear short. as an aside i think the normal giants are too squishy (i am 16k HV CW though..
The regular giants are squishy , the giants in the ill gotten gains Heroic encounter are a completely different matter , they have huge HP pools and hit hard and always work in groups of at least two.
0
l3g10nna1reMember, NW M9 PlaytestPosts: 372Arc User
The regular giants are squishy , the giants in the ill gotten gains Heroic encounter are a completely different matter , they have huge HP pools and hit hard and always work in groups of at least two.
Seems there is a bug or an update to the 2/3 player heroic M/Barbarians also, done it 3 times today and the first wave is now GOLD/Elite meaning they owned me within 20 seconds the ranged bear mob hit me for 13k lol.... if this isnt a bug heaven help Hunter Rangers who arent grouped
We just did the Remorhaz one , not the Remorhaz one next to where the 6 giants one is , this one was opposite the fort halfway into the map but I'm guessing it is the same encounter just at a different spot and it was really good fun , a zerg fest for sure but still fun , a huge remorhaz and loads of baby ones , even though it is a zerg fest you do have to work together to kill off the babies otherwise they will overwhelm you all by shooting fire at everybody, just about everybody on the map turned up to join in so about 15-20 people all smashing the remorhaz and it's babies , really good fun.
Just one thing about the remorhaz heroic encounter , the boss remorhaz's health bar showed up on my screen even though I was far away and not even aware it had spawned , is this intentional? even if it isn't it is a good feature and should stay since it got just about everybody on the map to come join in on the fight.
Seems there is a bug or an update to the 2/3 player heroic M/Barbarians also, done it 3 times today and the first wave is now GOLD/Elite meaning they owned me within 20 seconds the ranged bear mob hit me for 13k lol.... if this isnt a bug heaven help Hunter Rangers who arent grouped
Yeah I noticed the tougher first group on the 2-3 man ones too , it's weird though because sometimes the first group is still easy to kill then other times the first group is quite a lot tougher .
0
adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited March 2014
Just finished one of the Remorhaz HE's - a few observations.
There were 8 of us....difficulty was proper for a random, uncoordinated group - could be done with fewer people if they are properly coordinating.
One bug, though....
At the end I got Black Ice Gauntlets for GFs as a part of the reward. As I am a DC, the only thing I could do was to salvage this, but it was not marked at salvageable, and when I tried salvaging I got the message that I would get 0 RADs....Uhm, thanks, but no thanks.
At the end I got Black Ice Gauntlets for GFs as a part of the reward. As I am a DC, the only thing I could do was to salvage this, but it was not marked at salvageable, and when I tried salvaging I got the message that I would get 0 RADs....Uhm, thanks, but no thanks.
Yes this is no good.
Please make it so that when black ice gear drops in the Heroic Encounters it is either for the correct class the player is playing when it drops otherwise make it account bound instead of character bound so we can use it on an alt character , having to salvage such gear makes me feel sick lol
I think we all need to check our logs or act parces when running these encounters. I noticed that the corrupted wolves HE seemed harder than normal and when I checked my logs all my powers were hitting the wolves for as little as .25% of the damage they should have. As an example a spell like Oppressive Force was only hitting each wolf for 200 damage. I'm a 17 k gs 9k power cw with 22% arp.
Module 4 Comprehensive DC guide |Module 4 MoF CW Handbook |New! Scourge Warlock Guide| NW Numbers and Mechanics guide |Crit, Power and DPS guide | Dungeon Delving guide and more
I think we all need to check our logs or act parces when running these encounters. I noticed that the corrupted wolves HE seemed harder than normal and when I checked my logs all my powers were hitting the wolves for as little as .25% of the damage they should have. As an example a spell like Oppressive Force was only hitting each wolf for 200 damage. I'm a 17 k gs 9k power cw with 22% arp.
And yes you are right....and it is working as intended. It takes work on the HE. They are not meant to drop with just sneezing on them.
With that said, I will offer my observation (I do not run parses all the time), the HE need more then what is the commonly held base armp of 24% ( for t2.5 bosses) in Icewind pass, at the very least you need 24% there.
Dwarven Valley is a whole nother issue. Let me explain. I can hit in Icewind Pass for what is close to normal. Once I do HE in DV, my damage drops a huge amount.
On the first night on preview in Icewind Pass...after I saw the pitiful damage I was doing in HE I changed out my gear to my highest armp/crit gear set and saw a normalization. Once I got into Dwarven valley, my damage dropped off by a huge amount during the Heroic Encounters.
So what I am saying, is I really do not know...but there are some game changing mechanics that we just do not understand that has been introduced. It could be they have higher higher armp which I doubt since I sit at 38% on that stat, or the mobs now have another mitigation factior we just do not know about.
One last thing to note, is all these mobs have BLACK ICE buff, which could be the factor since non of us have black ice gear to compensate.
Remember I am just theory-crafting from my play on preview.
And I can assure those that are screaming for content that needs ALL the classes...DV delivers. LS is your friend and I too feel there is either an increased need for more arp or some other mechanic at work on some of the mob encounters. All in all great fun.
0
adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
And I can assure those that are screaming for content that needs ALl the classes...DV delivers. LS is your friend and I too feel there is either an increased need for more arp or some other mechanic at work on some of the mob encounters. All in all great fun.
After doing a lot of HE's in Icewind dale, my conclusion is that they are generally properly balanced well, maybe the Marauding barbarians are a bit too easy - I soloed them once, and I'm a DC), but overall they are good - in fact, I find the HEs to be the best part of Module 3.
Only issue is the purple drops - wrong class and not salvageable is not an acceptable combination.
After doing a lot of HE's in Icewind dale, My conclusion is that they are generally properly balanced well, maybe the Marauding barbarians are a bit too easy - I soloed them once, and I'm a DC), but overall they are good - in fact, I find the HEs to be the best part of Module 3.
Only issue is the purple drops - wrong class and not salvageable is not an acceptable combination.
Yeah I'm loving the heroic encounters , the ones in the Dwarf valley are a lot more challenging than the ones in Icewind valley , the 2-3 man ones can be soloed but the 4-6 man ones are tough , enemies have nice HP pools and the can hit very hard , especially the mages , I don't think I have come across a 6-10 man one in Dwarf valley yet .
Where have you been trying to salvage the epic drops? I have been taking them to Caer Konig and they salvage fine there , let me log on and just double check , I got a couple of epics while looking about earlier that I never salvaged : I just checked and the epic gear I have got from HE is salvageable in Caer Konig so dunno why you can't salvage it.
The first two phases of rescue prospectors the groups of mobs need to be spaced out more evenly to cover all the captives and the boss that spawns in the third phase needs to spawn WITH his bodyguards because at the moment you can just pull him to the side and kill him and not bother with the last big enemy group , also the final boss I think his name began with a V is very weak , he needs to be toughened up and get some strong attacks , a bit of an anticlimax after the first two phases.
The Mama Ramorhez's fire breathe is wider and longer than the red zone shows. Only had a split second from the moment the red zone appears before I got charcoaled to death. :mad:
Okay so, having access to the dwarven valley with my wizard...
Feedback:
The 2-3 people encounters are still a solo-able faceroll.
There's a small difficulty increase in the dwarven valley, but it's small. I have artificially handicapped my CW just to see if it's really the encounters or my epic GS, and i don't see much of a difference. Sure, enemies do visually more impressive stuff, but seeing the ground shaking and the camera scrambling doesn't mean it's any harder.
Some 5-6 people HEs are a lot easier than others. The easiest ones are the "kill" objectives. Enemies are spread out on the HE zone so it's easy for a single player to pull one group after the other and solo the whole encounter. I haven't been able to achieve that, mostly due to someone messing up with my stuff and pulling all the groups at once, and yes, I died and felt challenged for the 2 minutes it lasted, but only because I had to fight everything I could at once. So please consider making the groups having more mobs or just make the groups closer if the objective is just "kill".
Now, the 5-6 HEs with "defend" objectives are more interesting and will certainly require at least 2 players, because having attention of all the groups of NPCs at once is required, or objectives die rather quickly. The "something to click" ones are similar to the "kill everything" onces in terms of difficulty, which means too easy for people having played the game a bit and having okay-ish characters areound 12k GS, but the defend ones are tactically more challenging and I hope the rest of the HEs will be brought on par with these ones
Since there are still very few HEs at once on the map, and since the max number of players in an instance makes maps very crowded (something required for pvp I guess), HEs are going to be a highly sought after event - rewards are high and it's the only remotely challenging new content we have -, and that will probably make them feel even more easy, especially if there are 10 people competing in a 3-5 people HE, which is very meh and will be disappointing for everyone.
Post todays patch, the icons representing the Heroic Encounters on the map all look identical and are all the same color. Pre-patch you could easily distinguish the larger encounters from the smaller ones, making it faster to decide where to go.
Suggestion on map for larger icons would be to display a number that represents how many participants are currently involved in the encounter. This would help people decide if it is worth treking across the map to engage in the more epic encounters.
0
dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Post todays patch, the icons representing the Heroic Encounters on the map all look identical and are all the same color. Pre-patch you could easily distinguish the larger encounters from the smaller ones, making it faster to decide where to go.
Suggestion on map for larger icons would be to display a number that represents how many participants are currently involved in the encounter. This would help people decide if it is worth treking across the map to engage in the more epic encounters.
Yeah, all icons being the same is quite annoying and I would love to be able to easily tell apart the size of the HE just by seeing it's icon on the map.
Fixed an issue with some Heroic Encounter encounters were stacking buffs causing them to be stronger than intended.
Seems to be still the case. Fought through some Maurauding Barbarians today and sometimes I didn't stand a chance with my 15k CW. Example: 1784 -64 -812 at Icewind Pass.
Maybe that's an issue of that very specific HE, noticed that the Bear Riders from "Merchant and Distress" are much easier, Maurauding Barbarian Bear Rider hit like the lvl 62 version.
Feedback: Totem of Auril Encounter Has Too Many Enemies
I went into that particular fight with three players, since we all showed up at the same time. Unfortunately for us, We were apparently weak enough that the huge horde of undead was a serious problem for us, and we never managed to beat the second wave.
Bug: Yeti Rampage Only Has Three Yetis
Despite the encounter calling for the deaths of six yeti, only three were anywhere near the site of the encounter, making it unwinnable.
Comments
1. Just had this issue.
Where is the 18th bear??
It was really nice.. I'm a cw, worked slowly to kill them one by one in a teamwork with a tr who tanked for me.
But then we couldn't find the 18th
2. mining is bugged. very hard to position myself against the black ice in the specific angle in order to make it activated.
3. Remorhaz is a bit too OP(?) - Honestly as someone who completed all dungeons and doing cn on daily basis, imo it's tougher than draco. ppl wiped there all the time.
I think it's either lagging on my side or there is not enough time between aoe stripes on the ground and the response afterwards. Died one hit multiple times because of this and I couldn't dodge it.
4. In addition, reviving is bugged.
Some ppl who "died" (lying on the gound and near death) in the Remorhaz encounter could not be revived.
If they were flagged for PvP and you were not, then I believe this is working as intended.
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I'd see no issue in making it slightly more difficult as when it goes live the HEs will be encountered by much larger groups unlike on the test server. Numbers should balance the difficulty and even lesser geared players can join the fray and still benefit.
Yeah I agree , the Ill gotten goods Heroic encounter is a very nice challenge even for a good group , the giants have a huge hp pool each and they can hit like a train plus it's on a timer, because of the bug that lets the 6-10 man HE's spawn on top of each other I didn't get to try the remorhaz one yet, the 2-3 man ones are very easy , the only 4-6 man ones I have seen so far is the bugged bear one where one bear is missing so it cannot be finished and the one with all the wolves but because the wolves are so spread out when they spawn that one is easy to solo too but is still nice to do as a party or a group of players not partied up.
I've added a screenshot to show map location where 2 large HE's (Remorhaz and the 6 giants one) spawned together. We were fighting 6 giants and Remorhaz at the same time.. I've also had the 6 giants and 18 bears spawn together in this location.
Larger version
As for the 18th bear missing, when I attempted it was kill 17 bear and then kill Elder bear rider or something like that after, but it could have been a different encounter.
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Module 4 Comprehensive DC guide |Module 4 MoF CW Handbook |New! Scourge Warlock Guide| NW Numbers and Mechanics guide |Crit, Power and DPS guide | Dungeon Delving guide and more
Hey! That was me, Gray! That was certainly a heroic encounter and it really showcased a great aspect of the heroic encounter - open world teamwork. Reminded me of the good old days of playing a PW on NWN and staring down a group of baddies that I should have run away from, only to see a Wizard passing by with a Stonskin and a Haste!!!
But yeah, not being able to complete it was disheartening. Guess that final bear saw what we did to its buddies and headed for the hills!
EDIT: the mechanic of having to hit Alt and the click on a thin 'collect reward' button only to have to click on an 'ok' button to receive the reward seems a bit off. It feels kind of anti-climatic after finishing something so grandly titled Heroic Encounter! It was also fairly inconvenient and made me feel like if I didn't click it right away it would expire. Also, what happens if you complete 2 HEs without claiming the reward?
Possible solution: have a 'Treasure Cache' drop as loot and then like the Dread Ring instances chests have, when picked up it becomes all the rewards.
Also, having to run all the starting 'get to know ya' quests on all 7 of my characters got really mind-numbing. Any way we can add an option to skip all that and move straight to picking a contract? (Sorry, can't seem to change font color to blue from my iPad)
Heather - Ranger
James - Paladin
Jet - Warlock
Royal - Cleric
Gray - Rogue
Red - Wizard
Ios - Barbarian
Rewards stack, you can kep clicking the 'collect reward' button and open them all later at your leisure. Acts like a virtual chest, but somehow requires overflow bag to be emptied.
Guild and guide info
Module 4 Comprehensive DC guide |Module 4 MoF CW Handbook |New! Scourge Warlock Guide| NW Numbers and Mechanics guide |Crit, Power and DPS guide | Dungeon Delving guide and more
with the giant epic event. 1/2 the giants we killed didnt register... so we never could complete this. also another event spawns on top of it.
you cant res people if u are flagged for pvp and they arent even if u are on same faction. im not sure re other allegance resing (flagged/ unflagged
Err, yeah, that might possibly make a difference compared to a 10K player of another class....
The regular giants are squishy , the giants in the ill gotten gains Heroic encounter are a completely different matter , they have huge HP pools and hit hard and always work in groups of at least two.
Seems there is a bug or an update to the 2/3 player heroic M/Barbarians also, done it 3 times today and the first wave is now GOLD/Elite meaning they owned me within 20 seconds the ranged bear mob hit me for 13k lol.... if this isnt a bug heaven help Hunter Rangers who arent grouped
Just one thing about the remorhaz heroic encounter , the boss remorhaz's health bar showed up on my screen even though I was far away and not even aware it had spawned , is this intentional? even if it isn't it is a good feature and should stay since it got just about everybody on the map to come join in on the fight.
Yeah I noticed the tougher first group on the 2-3 man ones too , it's weird though because sometimes the first group is still easy to kill then other times the first group is quite a lot tougher .
There were 8 of us....difficulty was proper for a random, uncoordinated group - could be done with fewer people if they are properly coordinating.
One bug, though....
At the end I got Black Ice Gauntlets for GFs as a part of the reward. As I am a DC, the only thing I could do was to salvage this, but it was not marked at salvageable, and when I tried salvaging I got the message that I would get 0 RADs....Uhm, thanks, but no thanks.
Yes this is no good.
Please make it so that when black ice gear drops in the Heroic Encounters it is either for the correct class the player is playing when it drops otherwise make it account bound instead of character bound so we can use it on an alt character , having to salvage such gear makes me feel sick lol
Just got this on my CW... . ..
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They are a real "blast".
And yes you are right....and it is working as intended. It takes work on the HE. They are not meant to drop with just sneezing on them.
With that said, I will offer my observation (I do not run parses all the time), the HE need more then what is the commonly held base armp of 24% ( for t2.5 bosses) in Icewind pass, at the very least you need 24% there.
Dwarven Valley is a whole nother issue. Let me explain. I can hit in Icewind Pass for what is close to normal. Once I do HE in DV, my damage drops a huge amount.
On the first night on preview in Icewind Pass...after I saw the pitiful damage I was doing in HE I changed out my gear to my highest armp/crit gear set and saw a normalization. Once I got into Dwarven valley, my damage dropped off by a huge amount during the Heroic Encounters.
So what I am saying, is I really do not know...but there are some game changing mechanics that we just do not understand that has been introduced. It could be they have higher higher armp which I doubt since I sit at 38% on that stat, or the mobs now have another mitigation factior we just do not know about.
One last thing to note, is all these mobs have BLACK ICE buff, which could be the factor since non of us have black ice gear to compensate.
Remember I am just theory-crafting from my play on preview.
After doing a lot of HE's in Icewind dale, my conclusion is that they are generally properly balanced well, maybe the Marauding barbarians are a bit too easy - I soloed them once, and I'm a DC), but overall they are good - in fact, I find the HEs to be the best part of Module 3.
Only issue is the purple drops - wrong class and not salvageable is not an acceptable combination.
Yeah I'm loving the heroic encounters , the ones in the Dwarf valley are a lot more challenging than the ones in Icewind valley , the 2-3 man ones can be soloed but the 4-6 man ones are tough , enemies have nice HP pools and the can hit very hard , especially the mages , I don't think I have come across a 6-10 man one in Dwarf valley yet .
Where have you been trying to salvage the epic drops? I have been taking them to Caer Konig and they salvage fine there , let me log on and just double check , I got a couple of epics while looking about earlier that I never salvaged : I just checked and the epic gear I have got from HE is salvageable in Caer Konig so dunno why you can't salvage it.
The first two phases of rescue prospectors the groups of mobs need to be spaced out more evenly to cover all the captives and the boss that spawns in the third phase needs to spawn WITH his bodyguards because at the moment you can just pull him to the side and kill him and not bother with the last big enemy group , also the final boss I think his name began with a V is very weak , he needs to be toughened up and get some strong attacks , a bit of an anticlimax after the first two phases.
The Mama Ramorhez's fire breathe is wider and longer than the red zone shows. Only had a split second from the moment the red zone appears before I got charcoaled to death. :mad:
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Feedback:
The 2-3 people encounters are still a solo-able faceroll.
There's a small difficulty increase in the dwarven valley, but it's small. I have artificially handicapped my CW just to see if it's really the encounters or my epic GS, and i don't see much of a difference. Sure, enemies do visually more impressive stuff, but seeing the ground shaking and the camera scrambling doesn't mean it's any harder.
Some 5-6 people HEs are a lot easier than others. The easiest ones are the "kill" objectives. Enemies are spread out on the HE zone so it's easy for a single player to pull one group after the other and solo the whole encounter. I haven't been able to achieve that, mostly due to someone messing up with my stuff and pulling all the groups at once, and yes, I died and felt challenged for the 2 minutes it lasted, but only because I had to fight everything I could at once. So please consider making the groups having more mobs or just make the groups closer if the objective is just "kill".
Now, the 5-6 HEs with "defend" objectives are more interesting and will certainly require at least 2 players, because having attention of all the groups of NPCs at once is required, or objectives die rather quickly. The "something to click" ones are similar to the "kill everything" onces in terms of difficulty, which means too easy for people having played the game a bit and having okay-ish characters areound 12k GS, but the defend ones are tactically more challenging and I hope the rest of the HEs will be brought on par with these ones
Since there are still very few HEs at once on the map, and since the max number of players in an instance makes maps very crowded (something required for pvp I guess), HEs are going to be a highly sought after event - rewards are high and it's the only remotely challenging new content we have -, and that will probably make them feel even more easy, especially if there are 10 people competing in a 3-5 people HE, which is very meh and will be disappointing for everyone.
Suggestion on map for larger icons would be to display a number that represents how many participants are currently involved in the encounter. This would help people decide if it is worth treking across the map to engage in the more epic encounters.
Yeah, all icons being the same is quite annoying and I would love to be able to easily tell apart the size of the HE just by seeing it's icon on the map.
Seems to be still the case. Fought through some Maurauding Barbarians today and sometimes I didn't stand a chance with my 15k CW. Example: 1784 -64 -812 at Icewind Pass.
Maybe that's an issue of that very specific HE, noticed that the Bear Riders from "Merchant and Distress" are much easier, Maurauding Barbarian Bear Rider hit like the lvl 62 version.
I went into that particular fight with three players, since we all showed up at the same time. Unfortunately for us, We were apparently weak enough that the huge horde of undead was a serious problem for us, and we never managed to beat the second wave.
Bug: Yeti Rampage Only Has Three Yetis
Despite the encounter calling for the deaths of six yeti, only three were anywhere near the site of the encounter, making it unwinnable.