Well at least we can sell the crafting materials. However I expect that they price will be low as they're not hard to get skill wise, they will get it while trying to get their arms, some won't use it, multiple will likely drop while farming your main/off hand. Particularly for high scoring pvpers. But who knows. I do wish there was other long term content which kessels retreat had the potential to partially fulfil but unfortunately falls short does to bop and also being easy. It's great for 1.5 months, not so much after unfortunately.
Immediately after finishing Protecting the Caravan the "collect reward" notification popped up. Before I could collect the reward the encounter reset and all of the enemies respawned. I had to kill all of them again before the merchant went on his way and I was had the time to collect the reward.
I've done this HE before and this is the only time this has happened.
Feedback: Protect Prospector (IWP, not sure if HE name is correct)
GOOD, DC have now better ability heal NPC or it looks so and Wight Witch dont instakill, but they still are hard what is really good.
Clarify, this is encounter where you must protect the Prospectors on middle.
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nwnghostMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited May 2014
Prospector Attack: Battle Wights and Deathlock Wights deal too high damage - unless they are constantly controlled (stunned/proned/dazed), they will make short work of a party. They are also not tankable for a Guardian Fighter. Keep their Black Ice damage high but reduce their normal damage relative to other Encounters that spawn them as well. Prospectors need more Hitpoints or higher Black Ice resistance/immunity. They die very quickly against the boss, when the boss uses the self-targeted ground AoE. Reviving them only results in them dying a few seconds later for a final death. Part of the problem I suppose is the new "feature" whereby everything is faded out except things directly in front of you if there are too many players on screen, which results in the boss ending up in the middle of the group of players before becoming visible, thus being close to Prospectors as well.
Generally on HE Rewards: Rewards for non-participation in a HE (just entering/exiting) can be just as high as participating fully but not dealing a lot of damage in a HE (basic success, not great success). I think that this discourages just participating compared to riding past a HE. Riding past should never have a chance of granting as many or more rewards as active participation. For the longer class A HE's, participation throughout is often rewarded for just as much as participating in a basic HE, which is sad.
Additionally classes such as non-Conqueror Guardian Fighters and Nature Build Hunter Rangers are disadvantaged due to the way rewards are calculated. Participating from start to end, it remains difficult to receive the maximum reward for encounters, relative to pure damage dealers, such as Great Weapon Fighters and Control Wizards.
Sounds like fun, and a good reason to play in the more crowded instances rather than transferring to a low population one.
Currently it seems you have very little possibilities to affect your instance, except by quitting the map and re-entering, in which point it gives you instance randomly or if you are in a group, it puts you in the group (leader) instance.
Give us 4 or more power/item bar profiles so we can change powers and items with one click that are suited for the situation.
Comments
Immediately after finishing Protecting the Caravan the "collect reward" notification popped up. Before I could collect the reward the encounter reset and all of the enemies respawned. I had to kill all of them again before the merchant went on his way and I was had the time to collect the reward.
I've done this HE before and this is the only time this has happened.
GOOD, DC have now better ability heal NPC or it looks so and Wight Witch dont instakill, but they still are hard what is really good.
Clarify, this is encounter where you must protect the Prospectors on middle.
Generally on HE Rewards: Rewards for non-participation in a HE (just entering/exiting) can be just as high as participating fully but not dealing a lot of damage in a HE (basic success, not great success). I think that this discourages just participating compared to riding past a HE. Riding past should never have a chance of granting as many or more rewards as active participation. For the longer class A HE's, participation throughout is often rewarded for just as much as participating in a basic HE, which is sad.
Additionally classes such as non-Conqueror Guardian Fighters and Nature Build Hunter Rangers are disadvantaged due to the way rewards are calculated. Participating from start to end, it remains difficult to receive the maximum reward for encounters, relative to pure damage dealers, such as Great Weapon Fighters and Control Wizards.
Currently it seems you have very little possibilities to affect your instance, except by quitting the map and re-entering, in which point it gives you instance randomly or if you are in a group, it puts you in the group (leader) instance.