Atm to claim the heroic encounter rewards you need your overflow bag empty. I'd prefer if that feature was removed, I have 5 bags and still not really free on inventory space. I like to keep the barrel and leadership chest items such as rank 2 enchants and skill kits in there ):
Also the epic weapons you can get is silly being character bound, account bound would make much more sense if not BoE.
Atm to claim the heroic encounter rewards you need your overflow bag empty. I'd prefer if that feature was removed, I have 5 bags and still not really free on inventory space. I like to keep the barrel and leadership chest items such as rank 2 enchants and skill kits in there ):
I am guessing this is their subtle way to make us stop using overflow bag.
But it would be really nice of them if it is followed by a sale on greater bags of holding as well as increasing the maximum possible amount of bags.
I occasionally get two rewards when I have only completed one heroic encounter , I have no idea what reason is but it seems to happen mostly with the 2-3 man ones , I'll test more tomorrow and try to figure out if it is one specific HE that awards 2 rewards
The rewards for the 2-3 man ones seem to be the same as the rewards for the more difficult ones ,is this intended or have all the heroic encounters got different loot tables?
I occasionally get two rewards when I have only completed one heroic encounter , I have no idea what reason is but it seems to happen mostly with the 2-3 man ones , I'll test more tomorrow and try to figure out if it is one specific HE that awards 2 rewards
The rewards for the 2-3 man ones seem to be the same as the rewards for the more difficult ones ,is this intended or have all the heroic encounters got different loot tables?
rewards were not the same at me in 6man+ boss encounter i got 300 and in 3 man 75 black ice
Rewards you get from Heroic Encounters stick around until you claim them.
The "open another" is available if you have rewards for previous heroic encounters that are unclaimed.
Bug: Claiming reward for Heroic Encounter required overflow bag to be empty I had to discard extra items in overflow bag to be able to claim any reward for heroic encounters, however the reward itself does not make use of bag space or overflow bags, so why the need for the request?
Feedback: Encounters as a 15k DC, flexible DPS build
Rampaging Barbarians (2-3 man) I cleared this fairly easily as a solo DC. Can take damage fast if surrounded but not a serious challenge to solo. I'm ok with this level of difficulty as a lower GS or less DPS oriented DC would find it a bit more challenging. I don't mind the difficulty of this one being on the easy side as it's the easiest of all and needed to complete dailys.
Kill big bad Bear Was sort of fun fighting in a large group, no real issues or danger with sufficient players (5+) each time I was there.
Kill 6 giants (large encounter) This one was tough. First time I tried 2 manning with a decent GWF and could not put a dent in any of the giant.
Later 4 of us attempted this encounter (HR, GWF, DC, CW) and took us all the 15 minutes to kill 3 giants, but there was a lot of kiting involved and had to be very careful about focusing down targets. We did not complete the challenge within the timer but we were short manned and overall DPS wasn't that high. When we killed the second giant it did not update the kill count (remained at 1/6), we don't know if that was because we kited it a bit and killed it possibly a bit further away from the spawn.
Kill 18 bears (large encounter) After failing killing the giants when quest expired, giants did not despawn so we stayed to see if we can finish it off. However another large heroic encounter spawned in the same location (slightly NorthEast from entry portal). This meant we were surrounded by 4 angry giants and 18 bears. We couldn't put a scratch in, and combined with the rapid cc from wolves and view obstruction from barbarians we wiped/ran off pretty quickly.
Overall I look forward to reattempting and completing these encounters and pleased with the difficulty. Perhaps they can spawn more over different parts of the map? Had to roam the zone over 20 mins before I found a large encounter.
Module 4 Comprehensive DC guide |Module 4 MoF CW Handbook |New! Scourge Warlock Guide| NW Numbers and Mechanics guide |Crit, Power and DPS guide | Dungeon Delving guide and more
Kill 18 bears (large encounter) After failing killing the giants when quest expired, giants did not despawn so we stayed to see if we can finish it off. However another large heroic encounter spawned in the same location (slightly NorthEast from entry portal). This meant we were surrounded by 4 angry giants and 18 bears. We couldn't put a scratch in, and combined with the rapid cc from wolves and view obstruction from barbarians we wiped/ran off pretty quickly.
I can verify the problem of the large encounters spawning on top of existing ones , the Remorhaz one spawned in exactly the same spot as Ill gotten gains and the Giants started fighting the Remorhaz , so all together there were 2 separate large encounters on the same spot at the same time , the link below shows an example .
Here is Ill gotten gains on top of remorhaz hunt the two red circles are apart because when you scroll over them they split up https://imgur.com/a/oHE36#wTiinTN
0
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
Video of you soloing a 6-10 man HE plox? or for that matter a 3-6 man one , it's so easy it should be simple for you to provide proof ,oh and no overgeared friends hiding in the bushes picking off mobs , no need to reply to this just post a vid to show us your mad skillz
Fine... so be it. Lost a lot of time for something that doesn't needs to be proven. Have no idea how many people are needed for this one HE, I chose it cause it had a specific icon on the map so I hoped it is special in some way. Did a significantly harder one just before it, but had to ditch it cause one of my TR acquaintances made a ninja appearance and lashing bladed the very last mob, and I could foresee the river of QQ cause I was being "helped".
Nice reward though at the end
BTW searched for some harder one with lots of mobs but none found, sorry.
- skill not really required
- some gear required (mine is not ideal)
- good spec required (mine is not ideal)
Anything else?
PS: there are a few other HEs with remhoraz and giants that have mobs that cannot be CCed and charge/attack for sometimes significant damage, those are not soloble with a CW I think. Or maybe they seemed harder cause people pulled everything in sight.
rewards were not the same at me in 6man+ boss encounter i got 300 and in 3 man 75 black ice
I just did the Wild bear roundup? ( i don't know if that's the proper name , you kill some guys on bears and their handlers then the leader at the end) which is supposed to be one of the more difficult ones ,when I did it earlier i got the 300 black ice but this time I only got 75 which was a bit annoying , it isn't a really tough heroic encounter per se but it takes ages to wear the bears health down and I only got the same reward as if i had taken 60 seconds to do a 2-3 man one lol
0
l3g10nna1reMember, NW M9 PlaytestPosts: 372Arc User
edited March 2014
Kill 18 bears (large encounter)
Tried this this morning and took me and another HR 16k Gs + over 11 minutes to do all 17 bears thats right 17 !!!!
I guess it was bugged i can Just Solo the 2/3 man encounters on my HR with using Artifact and 4 pots thats how Bad our DPs is now after the Power rework and the change to SS
I just did the Wild bear roundup? ( i don't know if that's the proper name , you kill some guys on bears and their handlers then the leader at the end) which is supposed to be one of the more difficult ones ,when I did it earlier i got the 300 black ice but this time I only got 75 which was a bit annoying , it isn't a really tough heroic encounter per se but it takes ages to wear the bears health down and I only got the same reward as if i had taken 60 seconds to do a 2-3 man one lol
think i done this is 300 black ice but not sure done this only once
0
bajornorbertMember, NW M9 PlaytestPosts: 272Arc User
...However another large heroic encounter spawned in the same location (slightly NorthEast from entry portal). This meant we were surrounded by 4 angry giants and 18 bears. ...
The same thing happened to me, the only difference is that i got Giants+Remorhaz at almost the same time. It thought it was 1 encounter And if i stop to think about it, i've seen this another time with Caravan+Merchant, but then the Merchant HE spawn just as we finished the Caravan one, so thought that's some kind of progression, i guess i was wrong.
A second Heroic Encounter can spawn at same same location where you're fighting the first. Please do something with this, since it's annoying enough when a 6+ man HE spawns at your location while your doing your dailies, spawning two 6+ man HE at the same time at the same location is more than annoying. This might be fun when you're in a group, but when soloing your dailies not so much.
think i done this is 300 black ice but not sure done this only once
Yeah I agree I got 300 the first time I did it but the second time I only got 75 , I'm doing more today so I'll see how I get rewarded today , maybe it was a one off or something.
Fine... so be it. Lost a lot of time for something that doesn't needs to be proven. Have no idea how many people are needed for this one HE, I chose it cause it had a specific icon on the map so I hoped it is special in some way. Did a significantly harder one just before it, but had to ditch it cause one of my TR acquaintances made a ninja appearance and lashing bladed the very last mob, and I could foresee the river of QQ cause I was being "helped".
Nice reward though at the end
BTW searched for some harder one with lots of mobs but none found, sorry.
- skill not really required
- some gear required (mine is not ideal)
- good spec required (mine is not ideal)
Anything else?
PS: there are a few other HEs with remhoraz and giants that have mobs that cannot be CCed and charge/attack for sometimes significant damage, those are not soloble with a CW I think. Or maybe they seemed harder cause people pulled everything in sight.
I definitely belive that currently all of the heroic encounters can be soloed sadly, as a CW. All of the 2 people ones can also be soloed as a cleric, and maybe the 5-6 people ones (didn't find an opportunity to do so yet). Nothing heroic fighting a handful of weak mobs having little HPs and doing no damage provided you don't stand in red.
A couple of things ,
1)The ice splinter crafting material seems to have a very low drop rate , I haven't had one yet and I have finished around 50 or so Heroic encounters of various difficulty.
2)Also epic gear drops seem to be quite frequent , I got 4 talismans and two orbs this morning just messing about for a hour or so.
3)Yesterday I reported that I was getting rewards when I didn't earn them , now I know why , if you start a heroic encounter and die or even run away after doing some damage , even if you don't return to it you still get the reward once somebody else finishes it , so for example , I see a encounter and run in attack a few of the mobs and do some damage but get overwhelmed and die , I respawn at the campfire and do not move or go do something else , later on somebody else manages to complete the encounter I started but died at , I still get a reward even though I wasn't part of the group who finally beat it , this is open to exploit because people can just run round the map hitting one enemy in each active encounter then stand around and watch the rewards roll in as others complete each encounter.
I definitely belive that currently all of the heroic encounters can be soloed sadly, as a CW. All of the 2 people ones can also be soloed as a cleric, and maybe the 5-6 people ones (didn't find an opportunity to do so yet). Nothing heroic fighting a handful of weak mobs having little HPs and doing no damage provided you don't stand in red.
problem is mobs are not imune to aracane sing from cw so ty to it cw can easy solo all 6 man +encounters
heroic encounter with wolf and after we clean wolf wolf boss spawn is to easy can u make wolfs and boss to have bigger hp and small wolfs need to be cc and arcane singularity imune
Nothing heroic fighting a handful of weak mobs having little HPs and doing no damage provided you don't stand in red.
The bear riders in the Bear round up 6-10 man encounter have huge pools of HP plus the encounter is on a timer so it would probably be difficult to solo it in time before the timer ran out , fair enough they don't seem to hit hard but they soak up a crapload of damage, so do the 6 giants in the other 6-10 man encounter , I didn't get a chance to try the Remorhaz encounter yet because the other one spawns right on top of it .
0
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
I definitely belive that currently all of the heroic encounters can be soloed sadly, as a CW. All of the 2 people ones can also be soloed as a cleric, and maybe the 5-6 people ones (didn't find an opportunity to do so yet). Nothing heroic fighting a handful of weak mobs having little HPs and doing no damage provided you don't stand in red.
I'm not sure at all, but these things scale?
I've did one with giants earlier and my phone rang and only a split second of inattention sent me to the campfire lol, some 3-4 giants charged and pounded me into little pulp. After that, the remmorhaz thing spawned right on top of it so it was full confusion, I really had no idea what to kill. Most mobs were CC immune and with LOTS of HP.
heroic encounter with wolf and after we clean wolf wolf boss spawn is to easy can u make wolfs and boss to have bigger hp and small wolfs need to be cc and arcane singularity imune
Some CW don't even use sing I surely didn't use it one time in the 4-5 HEs I soloed. Why are you so obsessed with it?
CC immune OK, but sing immune lol, what if I use Oppressive? Do we need a specific immunity for it as well?
0
bajornorbertMember, NW M9 PlaytestPosts: 272Arc User
edited March 2014
It seems that everyone agrees that the current HEs are easier than they should be.
2-3 man HEs: Soloable by anyone; 4-6 man HEs: Soloable by anyone with half-decent gear; 6+ man HEs: Not soloable becuase of the time constrains, otherwise they would be soloable by an exped player.
The above observation is true regardless of your class, some classes will just have an easier time / finish it faster.
My biggest problem with the HEs, is that mobs don't seem to do more damage then the standard mobs, they just have higher HP pool and higher damage resistance. The only mob i've seen that can one-hit ppl with lower DR & HP is the Remorhaz boss. And i've also haven't seen a mob higher than level 62.
We also need to keep in my that these HEs are in the first zone, with might find more difficult content in the 2nd zone.
A few suggestions: 2-3 man HEs: They are okay as they are now, especially if you will need to do it as part of dailies; 4-6 man HEs: Increase HP & DR, make almost as hard as 6+ man HEs are now, make the bosses CC immune; 6+ man HEs: Increase HP & DR even more, increase their level to 65 in the 1st zone, add more types of mobs in an encounter, with different attacks. The most fun i had with HEs so far, was when we we're doing the Giants & Remorhaz HEs at the same time, that's how a HE should be, not the way it is now, doable with 2-3 ppl.
...Some CW don't even use sing I surely didn't use it one time in the 4-5 HEs I soloed. Why are you so obsessed with it?...
Same. I don't even have sing on my bar when in IWD. He probably run with CWs who couldn't / wouldn't use anything else besides sing, even when it's not needed. There are ppls who don't know that a CC immune target is not damaged / CC'd by sing.
I have seen quite a few posts (usually by the same people) asking for the Devs to make the HEs tougher, to the extend that a well geared, well skilled player cannot solo them. Requests like making mobs CC immune etc got me a little concern.
These HE are meant for the majority of lvl 60 players that meet the requirement to play in Icewind Dale. A 2-3 man HE is meant to cater to 2-3 average players, not 2-3 elite players. If the Devs make the HEs to the level that is challenging for the top 20% of elite players, than 2-3 man HEs will need 4-6 average players to complete, which to the majority of average players will seem misrepresented.
I understand fully the elite players want to feel challenged by these HEs. But instead of making all HEs more challenging, why not have a couple of special ones that are extremely challenging so the elites can have fun with those and leave the rest as it is for average players? Of course, some HEs still need a little work to make them work better...
Also, the current drop rate and quality of resources/epic gear of HEs are pretty good, I am sure that is going to change when Mod 3 goes live (The "N" word..). If the HE becomes more difficult to complete as per requested by some, then people will start complaining the drops are so bad that it is not worth to do the tough HEs.
These HE are meant for the majority of lvl 60 players that meet the requirement to play in Icewind Dale.
The requirements are higher than the Valindra's Tower and Malabog's castle ones, thus, the challenge should be tougher. There's nothing wrong with making dull and easy content (usually that's called a skirmish), but requiring 10k for a cragmire crypts level challenge is weird, to say the least, and frustrating.
I have seen quite a few posts (usually by the same people) asking for the Devs to make the HEs tougher, to the extend that a well geared, well skilled player cannot solo them. Requests like making mobs CC immune etc got me a little concern.
These HE are meant for the majority of lvl 60 players that meet the requirement to play in Icewind Dale. A 2-3 man HE is meant to cater to 2-3 average players, not 2-3 elite players. If the Devs make the HEs to the level that is challenging for the top 20% of elite players, than 2-3 man HEs will need 4-6 average players to complete, which to the majority of average players will seem misrepresented.
I understand fully the elite players want to feel challenged by these HEs. But instead of making all HEs more challenging, why not have a couple of special ones that are extremely challenging so the elites can have fun with those and leave the rest as it is for average players? Of course, some HEs still need a little work to make them work better...
Also, the current drop rate and quality of resources/epic gear of HEs are pretty good, I am sure that is going to change when Mod 3 goes live (The "N" word..). If the HE becomes more difficult to complete as per requested by some, then people will start complaining the drops are so bad that it is not worth to do the tough HEs.
Just my 2 cents...
but some encounter are just way to easy even for 10k players
Unsure if it's been mentioned, the inability for the Heroic Reward to be collected if the overflow bag is in use doesn't seem right, nor fair. Propose this is changed if intended.
Bug: Heroic Encounter Reward Window contains always the same Text regardless of the quality of loot
When completing a Heroic Encounter a 'Congratulations!' window pops up with the reward. The text at the top of this window always says: 'Your Heroic Encounter Reward contained a Reward of Junk quality!' regardless of the quality of items you get, even if you get for example a Hammerstone Icon (That's one of the new epic items).
For what it's worth, I wasn't able to solo this with my GF. I only tried once though. The guard meter couldn't stand up to the amount of damage being dealt long enough for Iron Warrior to come off cooldown. This character is very dependent on the ability to guard.
Caveats:
- Bear in mind that I am only a fairly casual solo player so I'm not going for best or most efficient character builds, I play what I find fun.
- Don't take this as an objection to making these harder than they are.
Comments
Also the epic weapons you can get is silly being character bound, account bound would make much more sense if not BoE.
But it would be really nice of them if it is followed by a sale on greater bags of holding as well as increasing the maximum possible amount of bags.
The rewards for the 2-3 man ones seem to be the same as the rewards for the more difficult ones ,is this intended or have all the heroic encounters got different loot tables?
rewards were not the same at me in 6man+ boss encounter i got 300 and in 3 man 75 black ice
The "open another" is available if you have rewards for previous heroic encounters that are unclaimed.
I had to discard extra items in overflow bag to be able to claim any reward for heroic encounters, however the reward itself does not make use of bag space or overflow bags, so why the need for the request?
Feedback: Encounters as a 15k DC, flexible DPS build
Rampaging Barbarians (2-3 man)
I cleared this fairly easily as a solo DC. Can take damage fast if surrounded but not a serious challenge to solo. I'm ok with this level of difficulty as a lower GS or less DPS oriented DC would find it a bit more challenging. I don't mind the difficulty of this one being on the easy side as it's the easiest of all and needed to complete dailys.
Kill big bad Bear
Was sort of fun fighting in a large group, no real issues or danger with sufficient players (5+) each time I was there.
Kill 6 giants (large encounter)
This one was tough. First time I tried 2 manning with a decent GWF and could not put a dent in any of the giant.
Later 4 of us attempted this encounter (HR, GWF, DC, CW) and took us all the 15 minutes to kill 3 giants, but there was a lot of kiting involved and had to be very careful about focusing down targets. We did not complete the challenge within the timer but we were short manned and overall DPS wasn't that high. When we killed the second giant it did not update the kill count (remained at 1/6), we don't know if that was because we kited it a bit and killed it possibly a bit further away from the spawn.
Kill 18 bears (large encounter)
After failing killing the giants when quest expired, giants did not despawn so we stayed to see if we can finish it off. However another large heroic encounter spawned in the same location (slightly NorthEast from entry portal). This meant we were surrounded by 4 angry giants and 18 bears. We couldn't put a scratch in, and combined with the rapid cc from wolves and view obstruction from barbarians we wiped/ran off pretty quickly.
Overall I look forward to reattempting and completing these encounters and pleased with the difficulty. Perhaps they can spawn more over different parts of the map? Had to roam the zone over 20 mins before I found a large encounter.
Guild and guide info
Module 4 Comprehensive DC guide |Module 4 MoF CW Handbook |New! Scourge Warlock Guide| NW Numbers and Mechanics guide |Crit, Power and DPS guide | Dungeon Delving guide and more
I can verify the problem of the large encounters spawning on top of existing ones , the Remorhaz one spawned in exactly the same spot as Ill gotten gains and the Giants started fighting the Remorhaz , so all together there were 2 separate large encounters on the same spot at the same time , the link below shows an example .
Here is Ill gotten gains on top of remorhaz hunt the two red circles are apart because when you scroll over them they split up
https://imgur.com/a/oHE36#wTiinTN
Fine... so be it. Lost a lot of time for something that doesn't needs to be proven. Have no idea how many people are needed for this one HE, I chose it cause it had a specific icon on the map so I hoped it is special in some way. Did a significantly harder one just before it, but had to ditch it cause one of my TR acquaintances made a ninja appearance and lashing bladed the very last mob, and I could foresee the river of QQ cause I was being "helped".
Nice reward though at the end
BTW searched for some harder one with lots of mobs but none found, sorry.
http://youtu.be/222_yObSBUU
Notes:
- skill not really required
- some gear required (mine is not ideal)
- good spec required (mine is not ideal)
Anything else?
PS: there are a few other HEs with remhoraz and giants that have mobs that cannot be CCed and charge/attack for sometimes significant damage, those are not soloble with a CW I think. Or maybe they seemed harder cause people pulled everything in sight.
I just did the Wild bear roundup? ( i don't know if that's the proper name , you kill some guys on bears and their handlers then the leader at the end) which is supposed to be one of the more difficult ones ,when I did it earlier i got the 300 black ice but this time I only got 75 which was a bit annoying , it isn't a really tough heroic encounter per se but it takes ages to wear the bears health down and I only got the same reward as if i had taken 60 seconds to do a 2-3 man one lol
Tried this this morning and took me and another HR 16k Gs + over 11 minutes to do all 17 bears thats right 17 !!!!
I guess it was bugged i can Just Solo the 2/3 man encounters on my HR with using Artifact and 4 pots thats how Bad our DPs is now after the Power rework and the change to SS
think i done this is 300 black ice but not sure done this only once
The same thing happened to me, the only difference is that i got Giants+Remorhaz at almost the same time. It thought it was 1 encounter And if i stop to think about it, i've seen this another time with Caravan+Merchant, but then the Merchant HE spawn just as we finished the Caravan one, so thought that's some kind of progression, i guess i was wrong.
A second Heroic Encounter can spawn at same same location where you're fighting the first. Please do something with this, since it's annoying enough when a 6+ man HE spawns at your location while your doing your dailies, spawning two 6+ man HE at the same time at the same location is more than annoying. This might be fun when you're in a group, but when soloing your dailies not so much.
Yeah I agree I got 300 the first time I did it but the second time I only got 75 , I'm doing more today so I'll see how I get rewarded today , maybe it was a one off or something.
I definitely belive that currently all of the heroic encounters can be soloed sadly, as a CW. All of the 2 people ones can also be soloed as a cleric, and maybe the 5-6 people ones (didn't find an opportunity to do so yet). Nothing heroic fighting a handful of weak mobs having little HPs and doing no damage provided you don't stand in red.
1)The ice splinter crafting material seems to have a very low drop rate , I haven't had one yet and I have finished around 50 or so Heroic encounters of various difficulty.
2)Also epic gear drops seem to be quite frequent , I got 4 talismans and two orbs this morning just messing about for a hour or so.
3)Yesterday I reported that I was getting rewards when I didn't earn them , now I know why , if you start a heroic encounter and die or even run away after doing some damage , even if you don't return to it you still get the reward once somebody else finishes it , so for example , I see a encounter and run in attack a few of the mobs and do some damage but get overwhelmed and die , I respawn at the campfire and do not move or go do something else , later on somebody else manages to complete the encounter I started but died at , I still get a reward even though I wasn't part of the group who finally beat it , this is open to exploit because people can just run round the map hitting one enemy in each active encounter then stand around and watch the rewards roll in as others complete each encounter.
problem is mobs are not imune to aracane sing from cw so ty to it cw can easy solo all 6 man +encounters
The bear riders in the Bear round up 6-10 man encounter have huge pools of HP plus the encounter is on a timer so it would probably be difficult to solo it in time before the timer ran out , fair enough they don't seem to hit hard but they soak up a crapload of damage, so do the 6 giants in the other 6-10 man encounter , I didn't get a chance to try the Remorhaz encounter yet because the other one spawns right on top of it .
I'm not sure at all, but these things scale?
I've did one with giants earlier and my phone rang and only a split second of inattention sent me to the campfire lol, some 3-4 giants charged and pounded me into little pulp. After that, the remmorhaz thing spawned right on top of it so it was full confusion, I really had no idea what to kill. Most mobs were CC immune and with LOTS of HP.
Some CW don't even use sing I surely didn't use it one time in the 4-5 HEs I soloed. Why are you so obsessed with it?
CC immune OK, but sing immune lol, what if I use Oppressive? Do we need a specific immunity for it as well?
2-3 man HEs: Soloable by anyone;
4-6 man HEs: Soloable by anyone with half-decent gear;
6+ man HEs: Not soloable becuase of the time constrains, otherwise they would be soloable by an exped player.
The above observation is true regardless of your class, some classes will just have an easier time / finish it faster.
My biggest problem with the HEs, is that mobs don't seem to do more damage then the standard mobs, they just have higher HP pool and higher damage resistance. The only mob i've seen that can one-hit ppl with lower DR & HP is the Remorhaz boss. And i've also haven't seen a mob higher than level 62.
We also need to keep in my that these HEs are in the first zone, with might find more difficult content in the 2nd zone.
A few suggestions:
2-3 man HEs: They are okay as they are now, especially if you will need to do it as part of dailies;
4-6 man HEs: Increase HP & DR, make almost as hard as 6+ man HEs are now, make the bosses CC immune;
6+ man HEs: Increase HP & DR even more, increase their level to 65 in the 1st zone, add more types of mobs in an encounter, with different attacks. The most fun i had with HEs so far, was when we we're doing the Giants & Remorhaz HEs at the same time, that's how a HE should be, not the way it is now, doable with 2-3 ppl.
Same. I don't even have sing on my bar when in IWD. He probably run with CWs who couldn't / wouldn't use anything else besides sing, even when it's not needed. There are ppls who don't know that a CC immune target is not damaged / CC'd by sing.
These HE are meant for the majority of lvl 60 players that meet the requirement to play in Icewind Dale. A 2-3 man HE is meant to cater to 2-3 average players, not 2-3 elite players. If the Devs make the HEs to the level that is challenging for the top 20% of elite players, than 2-3 man HEs will need 4-6 average players to complete, which to the majority of average players will seem misrepresented.
I understand fully the elite players want to feel challenged by these HEs. But instead of making all HEs more challenging, why not have a couple of special ones that are extremely challenging so the elites can have fun with those and leave the rest as it is for average players? Of course, some HEs still need a little work to make them work better...
Also, the current drop rate and quality of resources/epic gear of HEs are pretty good, I am sure that is going to change when Mod 3 goes live (The "N" word..). If the HE becomes more difficult to complete as per requested by some, then people will start complaining the drops are so bad that it is not worth to do the tough HEs.
Just my 2 cents...
The requirements are higher than the Valindra's Tower and Malabog's castle ones, thus, the challenge should be tougher. There's nothing wrong with making dull and easy content (usually that's called a skirmish), but requiring 10k for a cragmire crypts level challenge is weird, to say the least, and frustrating.
but some encounter are just way to easy even for 10k players
When completing a Heroic Encounter a 'Congratulations!' window pops up with the reward. The text at the top of this window always says: 'Your Heroic Encounter Reward contained a Reward of Junk quality!' regardless of the quality of items you get, even if you get for example a Hammerstone Icon (That's one of the new epic items).
Taste of your own medicine!!!
Heather - Ranger
James - Paladin
Jet - Warlock
Royal - Cleric
Gray - Rogue
Red - Wizard
Ios - Barbarian
Caveats:
- Bear in mind that I am only a fairly casual solo player so I'm not going for best or most efficient character builds, I play what I find fun.
- Don't take this as an objection to making these harder than they are.
I'll try with my Cleric tomorrow out of interest.