Part 1 Introduction: Voltomey's Revamped HR Guide
Hello All Voltomey Here Its Out with the Old In with the new i will be Revamping and sprucing up this old bird of a guide i had written a while back lets not wast time were about to get it on. This new Guide Will go by Mod 4 Changes just as a warning sense every thing accept the bare bones of this class had changed.
This Guide atm in its current form was horribly outdated Except the bare facts you needed to play the class with. Updated On 7/26/2014
Hunter Ranger Class Mechanics
The Hunter Rangers Main Mechanic is the
Stance Change It will change the way you play the class it will also change you skills from melee encounters to ranged encounters and vice verse. there a number of feats that require you stay in one stance or switch between the two constantly.
Grasping Roots: Is a secondary mechanic of the Hunter Ranger its a strong CC that holds a target in place the effect only last half as long on players in pvp quite a few HR skills apply this CC.
Build Terminology:
Archery - the vast majority of points go into the Archery Paragon feat tree and play style is focused on using the bow.
Combat - the vast majority of points go into the Combat Paragon feat tree and play style is focused on using the blades.
Trapper - the vast majority of points go into the Trapper Paragon feat tree and play style is focused on a balanced build that seeks to maximize switching stance for damage.
Organizing a Build
Is easiest to do using
http://nwcalc.com/
This is useful because ultimately there are more things you will want points in than you can have points in.
At-WillsRapid Shot/Rapid Strike: 3/3 If your Running Stormwarden this will be your main Attack
Split Shot/Split Strike/3 Every thing its just that good
Aimed Shot/Aimed Strike: 3/3. Aimed Shot is a archery Only AT-Will it is a massive dps spike skill that few people seldom see coming it has a obvious animation so make sure you target dose not see you casting this.Aimed strike is a very good DoT for Combat Builds helps blow though a targets Hp faster and if it crits can do outstanding dps
Depending on what Path you are you mite or mite not use the bottom Exclusive path two At-WillsStarmwarden At-WillsElectric Shot/Clear The Ground currently is still in the void of uselessness just like CsH Dont Bother with it
Pathfinder At-willsHunters Teamwork/Careful Attack: If your a pathfinder ranger in archer spec Hunters teamwork will be you At will It debuffs the targets and buffs allies. You use it in conjunction with its ranged counter part it apply a debuff to the target also.
Class Features
None Path Exclusive class features for the Hunter Ranger
Aspect of the Falcon: Increases range by 9' at 3/3. At lower levels this is more useful, and it can be handy in PvP, but for dungeons at 60 its basically useless. Exclusively used in Archery Builds due to its amazing synergy with Stillness Of the forest.
Aspect of the Lone Wolf:Gain 5% Deflect Chance and two bonus deflect. chance for each enemy within 15' of you. Maximum bonus 10%. This at 3/3 will give you 15% Deflection Right off the bat and if more fores are neer you get 2% more for each one meaning this will give you 25% more deflection if you have at least 5 foes around you in some cases a 50% deflection is very much possible.
Aspect of the Pack:If you are within 25' of an ally you and your ally gain Combat Advantage.Recommended for Trapper builds at all times cuase you will be up there in the fray skirmishing and having this will better support your team overall.
Aspect of the Serpent: Add a stacking buff on every power use which increases your dmg. If thestack are added from ranged they will effect you melee attacks and vice versa. Each buffed attack reduces the stack by 1 and both cannot affect you at the same time. This is a great and staple 3/3 feature for Trapper builds. While the enemy is closing, make 5 attacks. When they are in melee range make 10 melee attacks (5 to use your buffs and 5 to stack 5 ranged buffs) and then move back to range to finish the encounter and start a new stack of buffs.
Stormwarden Class Features
Stormwarden Exclusive Path Features
Blade Storm: When Dealing melee dmg, gain a 25% chance to deal an additional 15% of you attack's dmg in an area around you. Great for combat builds as you have a 1 in 4 chance of getting 5-15% damage in an AoE; particularly nice with CtG and Rapid.
Stormstep Action: When activating a daily power,reduce the cooldowns on all your encounter powers by 3 seconds. If this is triggered multiple times within a 10 second period, it will only reduce half it's normal value. Disruptive shot will be used in any fight with an elite or any dungeon fight. 3/3 recommended for Trapper and Archery and could be useful for Combat as well because 3s less cool down is always nice.
Twin-Blade Storm: despite its name works on ranged as well, recommended for everything 3/3 because 12% more damage for hitting 3 or more enemies is good. (ie if you have Split Shot in bar you should have Twin-Blade as well because its basically handing you a 12% damage bonus for shooting AoE and a lot of the melee encounters are multi-target as well)
Pathfinder Class Features
Pathfinder Exclusive Class features
Battlehoned:When you are attacked gain an additional 400 regeneration for 4 seconds. Great for Trapper and Combat Rangers IT also lets you think about how you want to itemize you HR.
Pathfinders Action:When activating a daily Power,Increase your deflection and Runspeed by 15% and 18% respectfully for a brief period. If you have 50 deflection rating and use disrupting shot this will push you into 60% territory with a nice run speed bonus to boot.
Cruel Recovery: When every you crit you gain 1% of your maximum HP as special temporary HP
Daily Powers
Note: all dailies work regardless of the stance you are in and which weapon they use.
Seismic Shot: Not as reliable as CWs pushes but its a great short range push power and nicely bunches things up for a range of tactics derived from our encounter powers. This is a ranged attack. However don't depend on this,overall our 100% AP powers tend to be weak for the effect they have in terms of damage Utility and/or control.
Forest Ghost: 3/3 The applications are obvious, it will break agro and allow you to move and find anouther vantage point on the map use it defensively
Forest Meditation: 3/3 Max this skill for 100% deflection and CC immunity and If you Run Fey the Thistle Boon It will turn you into a meditating fortress of death so this skill can actually be used in a very offensive manner.
Disruptive Shot: This is a 3/3 power if for no other reason than the crazy interaction with Stormstep and Pathfinders action for On demand cool downs and deflection and Run speed boost. Its dazing/interrupt effect is just gravy for hosing elite mobs and bosses not immune to CC.
Starmwarden Exclusive DailyCold Steel Hurricane: is a melee sort of ranged sort of power that's just bad, or perhaps just not working as intended. Until they change it 0/3.
Pathfinder Exclusive DailySlashers Mark: you will leap at the target for some very nice dmg ad put a mark on them buffing any allies who hit the target: This is a great daily for trapper and Combat Rangers Not so much for archers.
Encounter PowersMarauder's Escape/Rush: 3/3 if you plan to use melee a lot so you can gap close to use your melee powers. Its 2/3 otherwise while a great power while leveling Archery/Nature through the first 20 after that I find it struggles to get a spot on their Bar.
Hindering Shot/Strike: 3/3 For all three spec for trappers this is a nice PbAoE/DoT When combined with the feat Thorned roots Archers its good CC you get the hell out of dodge with for Combat rangers its a hard hitting AoE and snare whats not to love.
Rain of Arrows/SwordsThis is another hard power to use well, however there are a number of fights where it does amazing damage and once you master its use it can be used reliably. In short any enemy that doesn't move or moves very little or is hit with strong roots (and doesn't teleport) can be devastated by the ranged version. Go at least 2/3, 3/3 is recommended for all but Nature builds (because there is a shortage of points not because the power doesn't deserve 3/3).
Thorn Ward/Strike/3 for Archery and for Nature. Note that until you have at least 2/3 for Archers it is not that strong (so if you put a point in it and wonder why you would put 2 you will have to trust me that at 3/3 its quite a nice damage boost). For Combat and Hybrid this is a harder choice, its a power you want 3/3 or to pass on. The debuff (about 20% at 3/3 by my calculations) is very handy and produces a good damage boost because it forces Defense negative if your Armor Pen beats the Defense otherwise, but the melee attack is slow, but it does target lock...
Constricting Arrow/Steel Breeze: 3/3 for Archery and Trapper leveling this power is a AoE strong grasping roots its pretty nice preparation for a large spike with aimed shot and if you a trapper thorned roots will turn this into a powerhouse AoE DoT skill its melee power is good for stamina taxing builds.
Boar Hide/ChargeThe first buffing power and a good melee power. If you are an Archery build skip it, Nature, Combat and Hybrid go 3/3.
Hawk Shot/Hawkeye: This power seems like it should be a good choice, however I recommend 0/3 regardless of your build. Any time Hawk Shot would be good, Aimed Shot is better and the Hawk Eye buff is for 1 attack only, just not worth putting points in it compared to other powers we have without them significantly adjusting this power.
Binding Arrow/Oak Skin: 3/3 for everyone. The ranged attack works by applying grasping roots to enemies close to you so you can move away, instead of stopping them while they are away in the first place. The buff is healing + 10% damage resistance, which is useful to all builds and particularly handy in PvP. Note it is a healing power and its effectiveness depends on the damage of your blades and your power. It is also currently bugged so that at 3/3 sometimes the heal is deflected.
Commanding Shot/Stag Heart: 3/3 for Archery and Nature only. Commanding Shot is a debuffer for shooting bosses and elites, Stag Heart at 3/3 gives 12% of target's total HP as temp HP, which is just less work for the DC and often provides others a buff.
Fox's Cunning/Fox Shift/3 for everyone! The buff, Cunning, is a free 100% dodge for 5 people. Shift is an impressive DPS melee attack which hits multiple targets (thus benefiting from Twin-Blade) and also reduces their run speed while buffing yours. So you take less damage and when they reach you 1 pass of Shift can end the fight or gives you enough movement advantage to open a gap for shooting again/setting up other powers.
Stormwarden Exclusive Encounters
Stormwarden Exclusive Encounters
Split the Sky/Throw Caution/3 for Archers and Trappers Split is useful for setting up a zone for fights with a boss who spawns a lot of mobs, layering Split and Thorn Ward then mixing in Rapid/Split and Constricting/Commanding is usually enough to deal with those harder boss encounters. Throw Caution doesn't seem to be particularly strong as a buff considering it debuffs you as well (in theory not sure it even works as its hard to observe any changes with it).
Pathfinder Exclusive EncountersAmbush/Bear Trap/ Ambush: is a nice stealth that gives extra dmg to the opening attack again this is good for preparing a aimed shot or any kinda opening burst dmg. Bear trap is a stun Its nice in PvP domination for point holding good at will for trapper rangers.
Hunter Ranger Heroic and Paragon Path featsHeroic FeatsT1
0/5
Predatory Action:Your Daily powers deal 1/2/3/4/5% additional damage.
0/3
Weapon Mastery:Increases your Critical Chance by 1/2/3%.
0/3
Toughness:Increase your Maximum Hit Points by 3/6/9%.
T2
0/5
Swift Footwork:Your Stamina regenerates 2/4/6/8/10% faster
0/3
Battlewise:You create 2/4/6% less threat.
0/3
Agile Combatant:After switching Stances, deal 1/2/3% more damage for 5 seconds
T3
0/5
Nature's Enhancement:When switching to Melee Stance, increase your Deflect Severity by 5% for 5 seconds
0/3
Endless Assault:Your encounters deal 2/4/6% more damage.
0/3
Lucky Skirmisher: Increase your chance to Deflect by 1/2/3%
T4
0/5
Extra Action:Increase your Action Points gain by 2/4/6/8/10%
0/3
Scoundrel Training:Your At-Wills deal 3/6/9% more damage to foes not targeting you.
0/3
Disciple of Strength:Increase the amount of bonus damage Dexterity gives you by 2/4/6%
Archery Path Feats
The archery path feats
T1
0/5
Ghostwalker: While in ranged stance Recover stamina 25% faster
0/5
Keen Eye: Ranged Powers generate 5% more AP
T2
0/5
Broadhead Arrows: While in ranged stance gain 5% Crit chance
0/5
Quarry: you deal 5% more dmg to targets affected by hunters team work and careful attack
T3
0/5
Unflinching Aim: You ranged Powers deal 20% more dmg
0/5
Bottomless Quiver: Ranged Powers have 30% less cooldowns
T4
0/5
Rising Focus: Ranged Critical Strikes grant % crit severity and 5% more power stack 3 times last six seconds.
0/5
Stillness of the forest: Your ranged dmg is increased the further you are from a target max 10%. Additionally while no foes are within 25 feet of you, you gain an additional 25% crit chance
T5
0/1
Predator: Using a ranged power applies prey to your target. You deal 40% additional dmg to your prey you may only have 1 prey at a time and cannot reapply it until it expires. Prey last 20 seconds or until the target dies this feat is half as effective on players.
UPDATING guide and i am re arranging the parts and going into more detail about paths feats and what not so be warned its out of date and out of whack atm
Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
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Comments
Hunter Ranger Companion Artifact and Armor Choices
For HR there are 6 T2 armor sets armor sets you can pick from 4 of them are straight forward 2 of them are Meant for CC One of the two CC armors has a 40 second CD which makes its Meh IMHO Any way all of the armor sets and bonuses are subject to change whenever cryptic desire's remember stalwarts gear.
T1 armors and stats
Forest warden
Set1 Bonus 400 Recovery
Set2 Bonus When you Buff a Ally you have a chance to grant them 500 Power Armor pen Crit Strike Or Recovery You always grant the stat of theirs thats is highest.
8 AC
1148 Deflection
1148 Recovery
733 defence
492 power
432 Life Steal
High Sentry
Set 1 Bonus 400 Crit Strike
Set 2 Bonus When ever you critically hit with a at will there is a 20% chance you next encounter will deal over 1k more Physical DMG
8AC
1148 Crit Strike
1148 Power
492 Recovery
492 Armor Pen
733 Defence
Glade Stalker
Set 1 Bonus 400 Armor Pen
Set 2 Bonus when ever you deal dmg there's a chance you lower the CD on all powers By 20%
8AC
1148 Armor Pen
1148 Power
492 Deflection
432 Regeneration
733 defence
T1 PvP Brutal Hunter
Set 1 Bonus 400 Armor Pen
Set 2 Bonus You Run 10% Faster and when you deflect you have a chance to Regenerate 1% of your hit points
8AC
1148 Power
1148 Crit Strike
733 Defence
492 Life steal
432 Regeneration
T2 Armors And Stats
Forest Lord
Set 1 Bonus 450 Recovery
Set 2 Bonus When you Buff a Ally you have a chance to grant them 500 Power 500 Armor Pen Crit Strike Or Recovery You always grant the stat of theirs thats is highest.
9AC
1271 Recovery
1271 Deflect
766 Defence
574 Power
504 Lifesteal
Grand Warden
Set 1 Bonus 450 Crit
Set 2 Bonus When ever you critically hit with a at will there is a 20% chance you next encounter will deal 1735 more Physical DMG
9AC
1271 Crit
1271 Power
766 Defense
574 Recovery
574 Armor Pen
Royal Guard
Set 1 Bonus 450 Armor Pen
Set 2 Bonus when ever you deal dmg there's a chance you lower the CD on all powers By 30%
9AC
1271 Power
1271 Armor Pen
766 Defense
574 Deflection
504 Regeneration
T2 PvP Master Predator Old
Set 1 Bonus 450 Armor Pen
Set 2 Bonus You Run 15% Faster and when you deflect you have a chance to Regenerate 1.5% of your Hit Points
9AC
1271 Armor Pen
1271 Crit Strike
1216 Defense
574 Power
126 Movement
T2 PvP Master Predator New
Set 1 Bonus 450 Armor Pen
Set 2 Bonus You Run 15% Faster and when you deflect you have a chance to Regenerate 1.5% of your
738 Tenacity
515 Power
1144 Crit
1144 Armor pen
1170 Defence
113 Movement
T2.5 Armor and Stats
FiE
Set 1 Bonus 450 Crit
Set 2 Bonus You Direct damage Encounter Powers apply Grasping Roots To The Target. This can only happen once every 40 seconds
9AC
1239 Crit Strike
1239 Armor Pen
772 Defence
606 Recover
606 Deflection
Dread Legion
Set 1 Bonus 450 Crit
Set 2 Bonus When dealing dmg you have a chance to apply Illusionist grip to a target.Illusionist grip roots the target in place for 2 seconds. When the effect expires It will Jump to a new nearby target it will jump twice.
9AC
1312 Power
1312 Armor Pen
799 Defence
637 Crit Strike
637 Life steal
T2.5 PvP Shadow Tracker Armor
Set 1 Bonus 463 Armor Pen
Set 2 Bonus You Run 20% Faster and when you deflect you have a chance to Regenerate 2% of your Hit Points
8AC
1162 power
1162 crit
784 defence
546 Deflection
546 Regen
760 Tenacity
T2 Weapons and Total Stats
CN Bow set My fave Set Btw
Set 1 Bonus 450 Armor Pen
1848 Power
442 Crit Strike
206 Armor Pen
206 Deflection
T2 PvP Bow Set
252 Tenacity
176 Defence
1552 Power
390 Crit strike
390 Armor pen
T2.5 Weapon and Total Stats
Fallen Dragon Bow Set
Set 1 Bonus 450 Armor Pen
1872 Power
434 Life Steal
232 Crit Strike
232 Recovery
Fomorian Bow set
Set 1 Bonus 450 Armor Pen
1888 Power
405 Life Steal
206 Crit Strike
206 Recovery
Dread Legion Bow Set
Set 1 Bonus 450 Armor Pen
1866 Power
450 Armor Pen
218 Crit Strike
218 Life Steal
T 2.5 Shadow tracker Bow set
Set Bonus 463 Armor pen
2563 Power
453 Crit
213 deflection
213 regen
297 tenacity
List Of Artifacts
Provided By fondlez
Here is a list of Artifacts, essentially what appears to be an extra Power slot that takes an item that grants Powers and stats instead. Think WoW-style trinkets. Yes, your interface is changed so that you get a new button at the bottom next to your normal action bar.
I have color-coded the stats on the the first item to illustrate the rank progression, i.e.
Uncommon
Rare
Epic
Legendary
Waters of Elah'zad
Bind on Equip
Recharge Time: 180s / 160s / 140s / 120s.
Use:
- Heals you for 4,370 / 5,810 / 7,250 / 8,690 over 6 seconds and removes any harmful damaging effects such as poison.
Equip: +42 / +213 / +300 / +300 Recovery
Equip: +0 / +64 / +183 / +300 Defense
Equip: +0 / +0 / +166 / +400 Regeneration
Rank 1 (0/20 to next rank) / Rank 30 (0/1,650 to next rank) / Rank 60 (0/18,700 to next rank) / Rank 100 (maximum).
Requires Level: 20.
Vendor: 50 copper.
You can find this in: Quest Artifact Facts.
Lantern of Revelation
Bind on Equip
Recharge Time: 180s / 160s / 140s / 120s.
Use:
- Deals 874 / 1,162 / 1,450 / 1,738 damage to nearby enemies, and increases the damage they take by 10% / 12% / 14% / 16% for 6 seconds.
- In addition, for the next 6 seconds, you can see hidden targets an additional 10 feet away.
Equip: +42 / +213 / +300 / +300 Critical Strike.
Equip: +0 / +64 / +183 / +300 Armor Penetration.
Equip: +0 / +0 / +166 / +400 Combat Advantage Bonus.
Rank 1 (0/20 to next rank) / Rank 30 (0/1,650 to next rank) / Rank 60 (0/18,700 to next rank) / Rank 100 (maximum).
Requires Level: 20.
Vendor: 50 copper.
You can find this in: Quest Artifact Facts.
Aurora's Whole Realms Catalogue
Bind on Equip
Recharge Time: 180s / 160s / 140s / 120s.
Use:
- Creates a portal for an adventurous Shopkeeper who will assist you if you are in combat.
- If in combat will throw a fiery concoction at an enemy, dealing 2,649 / 3,306 / 3,963 / 4,620 damage over 2 seconds before fleeing. Shopkeeper will also leave after 30 seconds if no one is interacting with him.
- Shop: Consumables / Consumables, PvP / Consumables, PvP, Distilled Healing Potions / Consumables, PvP, Major Distilled Healing Potions.
Equip: +42 / +213 / +300 / +300 Movement.
Equip: +0 / +64 / +183 / +300 Deflection.
Equip: +0 / +0 / +166 / +400 Gold Bonus.
Rank 1 (0/20 to next rank) / Rank 30 (0/1,650 to next rank) / Rank 60 (0/18,700 to next rank) / Rank 100 (maximum)
Requires Level: 20.
Vendor: 50 copper.
You can find this in: Quest Artifact Facts.
Blood Crystal Raven Skull
Bind on Equip
Recharge Time: 180s / 160s / 140s / 120s.
Use:
- Grants 10% of your maximum Hit Points plus 30% / 50% / 70% / 90% of your missing Hit Points as special Temporary Hit Points, but these Temporary Hit Points will drain away.
Equip: +42 / +213 / +300 / +300 Regeneration.
Equip: +0 / +64 / +183 / +300 Recovery.
Equip: +0 / +0 / +166 / +400 Stamina/Guard Gain.
Rank 1 (0/20 to next rank) / Rank 30 (0/1,650 to next rank) / Rank 60 (0/18,700 to next rank) / Rank 100 (maximum).
Requires Level: 20.
Vendor: 50 copper.
You can find this in: The Trade of Blades.
Emblem of Seldarine
Bind on Equip
Recharge Time: 180s / 160s / 140s / 120s.
Use:
- Buff yourself and nearby allies with Seldarine's Blessing for 15s, during which time they will be Healed for 437 / 581 / 725 / 869 every time they are hit.
Equip: +42 / +213 / +300 / +300 Defense.
Equip: +0 /+64 / +183 / +300 Life Steal.
Equip: +0 / +0 / +166 / +400 Companion Influence.
Rank 1 (0/20 to next rank) / Rank 30 (0/1,650 to next rank) / Rank 60 (0/18,700 to next rank) / Rank 100 (maximum).
Requires Level: 20.
Vendor: 50 copper.
You can find this in: Malabog's Castle [Epic].
Eye of Lathandar
Bind on Equip
Recharge Time: 180s / 160s / 140s / 120s.
Use:
- Resurrects an ally or your companion from afar and restores 20% / 35% / 50% / 65% of their Hit Points.
Equip: +42 / +213 / +300 / +300 Life Steal.
Equip: +0 / +64 / +183 / +300 Defense.
Equip: +0 / +0 / +166 / +400 Incoming Healing Bonus.
Range: 80'.
Rank 1 (0/20 to next rank) / Rank 30 (0/1,650 to next rank) / Rank 60 (0/18,700 to next rank) / Rank 100 (maximum).
Requires Level: 20.
Vendor: 50 copper.
You can find this in: Arcane Coffer.
Shard of Valindra's Crown
Bind on Equip
Recharge Time: 180s / 160s / 140s / 120s.
Use:
- The hand of Valindra swipes twice for 874 / 1,162 / 1,450 / 1,738 damage each, and knocks targets back on the second hit.
- While casting, you are immune to damage and can not be controlled.
Equip: +42 / +213 / +300 / +300 Power.
Equip: +0 / +64 / +183 / +300 Life Steal.
Equip: +0 / +0 / +166 / +400 Control Bonus.
Rank 1 (0/20 to next rank) / Rank 30 (0/1,650 to next rank) / Rank 60 (0/18,700 to next rank) / Rank 100 (maximum).
Requires Level: 20.
Vendor: 50 copper.
You can find this in: Valindra's Tower [Epic].
What ever you chose its up to use There's no right or wrong one personally i will get ones that help me cap out my defensive stats and move on i hate getting killed so ill have the Waters of Elah'zad Blood Crystal Raven Skull and Eye of Lathandar Blood Crystal will be my Artifact on use.
Companions List Provided Bye dardove
This is mainly for people who are curious about the bonus abilities, but aren't logged into preview server for one reason or another.
Groupings are done by the collection the companions are in.
The Divine and the Abyssal
Beasts of Faerun
The Dogs of War
Domesticated Animals
Elemental Fury
Protectors of the Wild
Beasts of the Feywild
Clerics of Neverwinter
Warriors of Neverwinter
Mages of Neverwinter
Rogues of Neverwinter
Magic Items
Beyond the Grave
Not in a collection
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Coming in a few Hours taking longer then expected
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Racial Traits TY bazgc Fore the sexy new chart
Are characteristics of given races that reflect the most innate strengths of members of those races. Racial Traits come in three typical varieties:
A +2 bonus to a predefined Ability Score. Most races have one such bonus.
A +2 bonus to a choice of Ability Score. For most races, it is a choice between two options, but Humans can apply this to any Ability Score.
[th]
[th]
[th]
[th]
Drow
Darkfire (5% chance to debuff target's Defense by 10%)
Trance (extra recovery at camp fires)
Dwarf
Stand Your Ground (knock/repel resist)
Cast Iron Stomach (DoT resist)
Half-Elf
Dilettante (broken atm)
Knack for Success (+1% Deflect, +1% Crit Sev, +1% Gold Find)
Half-Orc
Furious Assault (+5% crit sev)
Swift Charge (+10% run speed at start of combat)
Halfling
Nimble Reactions (+3% Deflect chance)
Bold (+10% CC resist)
Human
Versatile Defense (+3% Defense)
Heroic Effort (3 extra feat points)
Menzo
Faerie Fire (5% chance to debuff target's Attack and Defense by 6% each)
Trance (extra recovery at camp fires)
Moon Elf
Wanderlust (+1% Stamina gain, +1% Action Point Gain)
Moon Elf Resilience (+10% CC Resist)
Sun Elf
Inner Calm (+2% Action Point Gain)
Sun Elf Grace (+10% CC Resist)
Tiefling
Bloodhunt (+5% Damage to targets below half health)
Infernal Wrath (When you are hit, 10% chance to lower Power of attacker by 5% for 5 seconds)
Wood Elf
Elven Accuracy (+1% Crit Chance)
Wild Step (10% resist to slow effects)
Races with Racial Trait's that give 2 in Dex have a automatic dps advantage over races with none Dex Racial Traits. But Non Dex Racial Races Have the advantage of being able play more exotic Builds then their DEX Counterparts.
Ability Score Rolling
When creating a character, starting ability scores (prior to racial adjustment) are randomly determined by choosing from among several predetermined sets of values.
It is possible to reroll until desirable scores result. Each reroll randomly selects from the same pool of available combinations as the initial roll.
Ability scores are not rolled individually. Instead, all six values are selected simultaneously, by randomly picking a row from the following table:
I color Coded the primary secondary and None Class Attribute rolls
Primary
Secondary
None Class Attribute
18 13 13 10 10 8
18 13 13 10 8 10
18 13 13 8 10 10
17 14 13 10 10 10
17 13 14 10 10 10
17 13 13 11 11 10
17 13 13 11 10 11
16 16 12 10 10 10
16 15 13 11 11 9
16 14 14 11 10 10
16 13 15 11 11 9
16 12 16 10 10 10
15 15 13 12 11 10
15 15 13 11 10 12
15 14 13 12 12 11
15 13 15 12 11 10
15 13 15 11 10 12
15 13 14 12 12 11
Order of the HR Ability Scores
The table above gives all possible ability score combinations for a generic character. Depending on a character's class, the values selected will be automatically reordered as follows:
The primary ability score is always the highest.
The secondary ability scores are the second and third highest, in no particular order.
The remaining three scores (A B and C) will be placed in a specific ability, according to the character's class:
Hunter Ranger:Dex Wis Str Cha Int Con
With the Said The Highest a Primary Stat can go is 26 thats with the racial trait and with campfire thats 27. The Highest A Secondary Attribute can go is 24 with racial Trait and with campfire 25. The Highest a None Class Attribute can go is 20 and thats with Racial Trait with campfire Buff Thats 21.
OK with all this Said we have a pretty good idea on How rolls work yes.
Choosing a race for your Ranger!
Lets start By talking about the Three Best races for DPS Half-Orc Drow and Wood Elves.
Half Orc Can Run tanky Builds As well Balanced ones
Half-Orc: Note i didn't list the 20Dex Build for This race its just Two weak In Wis to make it worth wild
This race has a Dex and Str Trait Bonus
For a Balanced DPS Build HR Roll 18Dex 15Str 15Wis.25Dex22Wis18Str Buffed
For a More Tanky HR Roll 17Dex 15 Str 14Con 13Wis All in Con/Wis for 20Dex 18Str 21Con 20Wis Buffed
For PvP High Dex DPS Roll 18Dex 18Str 12Wis Put everything in Wis and Dex 25Dex 21Str 19wis Buffed
Balanced PvP DPS 20Dex 15Str 13Wis Put 4 Into Str 6 into Wis 2 into Dex Thats 23Dex 20Str 20Wis Buffed
Wood Elves and Drow are in the same Boat they can Run Very High DPS output Builds They can even up ther two best DPS atributes also overload on it.
Drow:
This Race Has Dex Wis and Cha Traits Bonus
Hard DPS Roll 20Dex 15Wis 13Str This gives 27Dex 22Wis 16Str Buffed
Balanced DPS Roll 18Dex 15Wis 15Str This Gives 25 Dex/22 Wis/ 18str Buffed
Even Wis/Dex Build 18Dex 18Wis 12Str This gives 25Dex 25Wis and 14Str Buffed
High Cha Build Roll 17 Dex 14 Wis 14 Cha Put everything in Wis and Int for 20 Dex 21 Wis and 21Cha 16Str Buffed
Wood Elf:
This Race Has Dex Wis and Int Trait Bonuses
Hard DPS Roll 20Dex 15Wis 13Str This gives 27Dex 22Wis 16Str Buffed
Balanced DPS Roll 18Dex 15Wis 15Str This Gives 25 Dex/22 Wis/ 18str Buffed
Even Wis/Dex Build 18Dex 18Wis 12Str This gives 25Dex 25Wis and 14Str Buffed
High Int Build Roll 17 Dex 14 Wis 14 INT Put every thing in Wis and Int for 20 Dex 21 Wis and 21Int 16Str Buffed
Half-Elf is a pretty balanced Race to pick a HR with If ther racial gets fixed for the class and if it a con bonus they can have the highest Con Roll with this class.
Half-Elf :The racial Bonus for This race seems to be broken for the HR I
This Race Has Con and Wis Traits.
For a Balanced DPS Build Roll 14Con 15Dex and 17Wis 13Str Put 6 In Con 5in Dex and 1 In Wis for 21Con/Dex/Wis and 16Str Buffed
For More Str Roll 16Dex 15Wis and15Str for 23dEX 22Wis and 18Str
For Almost Even DPS roll 16Dex 18Wis and 12Str For 23Dex 25 Wis and 14 Str Buffed
Moon and Sun Elves can get High INT maintaining Balanced Dex and Wis with Buffs. If you do stack recovery in any of your Build They will only Enhance you Build speed and Performance.
Moon Elf
This Race Has Dex Int and Cha Trait Bonuses
High In Build Roll 17 Dex 14 Wis 14 INT Put every thing in Wis and Int for 20 Dex 21 Wis and 21Int 16Str Buffed
Int Balanced Build 18Dex 15 Wis and 13 IN 13 Str Put all in Wisdom and Int For 22 Dex 22 Wis 20Int 16Str
Int Str Balanced Build 18Dex 15 Str 13 Wis 13 Int All in Wis and Int for 22 Dex 18 Str 20 Wis and 20 Int
Sun Elf
This Race Has Dex Int and Cha Trait Bonuses
High In Build Roll 17 Dex 14 Wis 14 INT Put every thing in Wis and Int for 20 Dex 21 Wis and 21Int 16Str Buffed
Int Balanced Build 18Dex 15 Wis and 13 IN 13 Str Put all in Wisdom and Int For 22 Dex 22 Wis 20Int 16Str
Int Str Balanced Build 18Dex 15 Str 13 Wis 13 Int All in Wis and Int for 22 Dex 18 Str 20 Wis and 20 Int
Tiefling Are a Odd race But They can Run a few Builds Involving Cha/Con/Str.
Tiefling
This race Has Con InT and Cha Bonuses
High Dex Con/Cha and Int DPS Build Roll 18Dex 13Str 13Wis 12In/Cha Put Everything Into Wisdom and Int/Cha/Con for 21Dex 20Wis 19Int/Cha/Con Buffed.
Balanced Dex/Cha Build Roll 15Str 15dex 14Cha and 13Wis Put 2 in dex 4 in wisdom and 5 in Cha that will give you 18 str 20/dex/Cha and 18 wisdom.
Dwarf There another Good HR race unfortunately their racials are quite broken They can Run Tanky and High Wisdom/Strength Builds They make up for not having a dex Roll By having a Str and Wis Roll sadly you can't have both at the same time.
Dwarf
This Race Has Con Str and Wis Traits
Balanced Str Build Str Roll 18Dex 15Str 13Wis Put every thing in Wis and Dex for 24Dex 20 Wis and 18 StrBuffed
High Wis Build Roll 18 Dex 15 Wis 13Str 25Dex 22Wis AND 16Str Buffed
Totally balanced Build Roll 18Dex 15Wis and 13Str everythingg in STR and wisdom for 21Dex 22Wis 20Str Buffed
High Con Build Roll 14Con 15Dex and 17Wis 13Str Put 6 In Con 5in Dex and 1 In Wis for 21Con/Dex/Wis and 16Str Buffed
Humans Are Ok the extra feats are sweet they can run almost anything Just stick you using generic DPS Builds with them TBH
Human
This Race can Put two in any abilitys Score
High Wis Build Roll 18 Dex 15 Wis 13Str 25Dex 22Wis AND 16Str Buffed
Totally balanced Build Roll 18Dex 15Wis and 13Str everything in STR and wisdom for 21Dex 22Wis 20Str Buffed
Halfling Master Of Deflection Builds They have a very good racial that allows Them to rock Deflection Builds Like no other Sadly its the only kind of build i would run with one or a con build
Halfling
This Race Has Dex Con Cha Bonuses
High Dex Deflection Build Roll 18 Dex 15Wis and 13 con Thats 25Dex 22 Wis and 16Str Buffed
Con Build 17dex 14con and 15str with 13wis Put everything in Con and Wis and that will give you 21con 20wis/Dex and 18str Buffed
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FIRST!!!
Hello All Voltomey here with some Tips and tricks to the HR Class in this section i am going to explain some little tricks to help you pull off even more crazy **** with the HR class. Now some of you all might know all of the tricks listed here and some of you might not but its all good you will after you finish reading this post.
Tips and Tricks
Forest Ghost/Stormstep Action Combo: Now i have taught a few rangers in game about this combo its easy all you need is forest Ghost daily and Stormstep Action Class feature. Ok how this works is When you activate forest ghost you will lose 3 second of your encounter CD this is were its gets good Forest Ghost second Effect The effect that causes it to strike nearby targets counts as a individual activation for each target struck Triggering Stormstep Multiple Times. So for a single target you will get 3 more second on top of the 3 second lost by the Activation of the daily. You can refresh all of your encounters this way this is especially good for melee Builds as it lets you trigger Fox Shift twice in a row for massive dmg. You can also cast double thorn ward and split the sky thanks to this trick.
Fox Shift Animation Combo: This is the Melee Version of fox Cunning its a fun skill and can strike a single target Twice for high spike dmg. But did you know that while you're in the attack animation of this skill which is also a Immunity frame you can also use at wills other encounters mid animation for even higher amounts of dmg. This works well in PvP because i bring aimed Strike and while going through the 2 shift animation of the skill i can cast that and hit a target with additional dmg or i could just rapid strike/Hindering strike during the animation or even boars charge for a KD.
Forest Meditation VS Shocking Execution/Ice Knife:For some Odd reason i mite just be seeing things But this Daily will cause these two daliys to fail as with any skill with a CC immunity will cause ice knife to fail and if ice knife can't KD a target it does no dmg as far as i know. But why this causes shocking to fail no idea but it seems just outright ignore the dmg and all. But i just mite be seeing thing if any one can confirm this plz correct me.
Master Of Combat: This Feat Triggers on Forest Ghost even in ranged stance and will also cause forest meditation to dmg you dno why it just dose.
Forest Walks Lovely Brokenness: If there ever were a HR So broken its Forest Walk Currently how exactly is this broken well it doesn't trigger on any of are buffing skills BUTIt will trigger On Feats such as Agile Combatant Bloodthirsty and The new Master Of Archery meaning this skill is quite nice for Hybrid Archers Until its is eventually fixed.
Master Of Archery Brokenness: While some of you mite not like the new master of archery But it is still quite Broken why you say well it does and simultaneously Does not consider Rain of Arrows Thorn Ward and Split The sky as Encounters so they will not use up the buff Split the sky gains no benefit but rain and thorn ward will crit every single time.
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Thanks! Any rec on companions while lvling? or no matter really yet.
Thanks again!
Yes.
Yes, get a Man-At-Arms as your freebie companion.
I also get a cleric as soon as I have 2g to spare.
Both are very useful companions for the HR.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Man at Arms and healer were all i used
No unless you mean race then to a certain extent
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Great thanks Obs!
Not in the slightest...
I want to ask, is the AP recharge build pretty decent vs the balanced build? I want to pvp with HR and I am wondering what would be the best route to go...
With The AP and recharge Build you get more access to dailies and you skills are of CD even faster then normal its a more twitchy fingered build IMHO.And we get retreat technique Extra Action feats if you want to overload on AP and prime crit agile Hunter stormstep action to help on recharge time's even more depending on if your gonna be a hybrid ranger or pure archer ranger.
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I here you then take Primal crit Crit Be sure to get Retreat Technique Natures Blessing or Nature's Grasp if you PvP cuase weak grasping roots is proving to shine there more so then in PvE.
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I love you. Thanks for your help!
That works you will have 18 str 22 wis and 25 dex with campfire. Its also flexible enough to let you venture off into Int Or Cha if you wanna spice it up one day. 21/dex 22/wis 18/Str /18 Int Strong Rolls
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Aspect of the lone wolf adds mitigation, which means you take less damage. I get the feeling people are confusing it with mitigation reduction, which would be an offensive boon. I have seen a lot of posts claiming it does not work, but with no back up. And some posts claiming it would increase damage. It does not and it is not meant to.
A far as i know atm it dose not do any thing
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luckily 2x split shot takes care of most things, well 2 on the rare occasions who ever shoots first doesnt spank the weak mobs in outside zones
Starting stats: Dex 17, Str 15, Wis 15, Con 12
lvl 60: 23 (24), 17(18), 21 (22)
Why 18 15 15
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Do you have a middle mouse button if so use that as the swap button every sense i did that i haven't had a problem since
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Looking forward to getting my buff skills
yeah it was kinda hard for me to memorise what each skill did before i jelled with the class ok i am gonna add more to the guide now videos i founed some good ones of other players and the HR.
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I was thinking a little more Con just for the HPs as I will be mixing it up in Melee as well as Range.
The 12 well not make a def but if you push cone to 20 or 18 Then you will realy see a boost if your worried about mixing it up in melee all you need is deflection regen and life steal and all three stats are easy to hit caps in
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