In WoW, my server was offline for 3 days at launch. There were numerous bugs and exploits, most of the endgame was impossible for one reason or another, and classes had a wide variety of imbalance issues.
This is pretty standard-issue.
But shhhhhhhhhh you are ruining the circlejerk about the fact this is the first time in the history, for an MMO, that a something went terribly wrong.
Yes I was actually, i played from day one. And no, that launch was nowhere near as bad. There wasn't maintenance everyday and there were nowhere near as many exploits. Even the few exploits that were found here and there were patched VERY quickly.
Are you kidding me right now? If you were there from day one, you would know you werent even able to log into the game on day one.
They were able to work on the game while you played it, there was constant lag through out the game because they were fixing things.
Don't forget the numerous things you COULDN'T do.
Inferno? Hold on while I get 1 shotted for days(Glad they fixed that only took..I don't know...4 or 5 months)
Oh what else...Imbalance issues through classes, can't forget that part.
The HUGE HUGE HUGE security breach when they decided to implement the Real Money Auction House.
Yeah Diablo 3 had a smooooooth launch, this is obviously worse(sarcasm)
I must have missed all of the super-terrible launches, because this one blows away anything I have experienced with its awfulness. Then again, the only MMOs I have played at launch since WoW are WAR online and TERA. I remember WoW's launch, and considering what that game offered at the time compared to what Neverwinter offers... WoW's launch was immaculate compared to this. There were more connectivity and server issues, but considering the difference in internet infrastructure between 2005 and 2013 I'd say WoW did orders of magnitude better.
Sim****ty wasn't, isn't and never will be an MMO. It was a complete fail because they used the sim city brand known as a simulator and the game doesn't simulate anything. Anything it tries to simulate is broken beyond repair
I don't think I've seen an MMO launch with this much maintenance (every day? seriously?), this much class imbalance (useless GF/GWF, too much heal aggro, etc.), and this many exploits.
And before you say to me, oh it's not a launch its still beta, PUH-LEASE wake up and smell the roses this game is full soft launch in every way imaginable, Cryptic only calls it a beta cos they dont want to be held liable for any bugs that are found.
the same thing just happened w/ Diablo3 and they didnt roll back accounts they perm banned and removed all the gold/items from the game related to the accounts that exploited.
I was thinking The WarZ, it's still a steaming pile, but Diablo 3 was indeed a massive HAMSTER up. Regular downtimes don't bother me at all. EvE Online has them daily and no one complains.
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khandar21Member, Neverwinter Beta UsersPosts: 24Arc User
This at least got to launch before dieing. FFXIV was dead before it even began.
I've already said something like this, I've never seen an MMORPG release so bad it nuked the PR of the company that made it... it was a good attempt at alienating native Japanese players considering that the Japanese version was completely messed up which for a company that primarily aims it's games at a Japanese audience... *slow clap*... just in case people aren't following... chocobo's in Japanese were called Birdhorses, a mistake that wouldn't have happened if the game had been made in Japan but would happen if the game had been made in China.
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gdante7111111Member, NW M9 PlaytestPosts: 227Arc User
edited May 2013
hahahah some of it
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lexthegreatMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
LOL seems like these kids weren't there for MIGHTY WoW's launch, eh ?
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siberarmi82Member, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Not even close, I think OP haven't played many MMOs before.
Nothing can top Age of Conan in terms of updates. Game released in alpha state... Nearly got over 15 updates in first week.
Warhammer Online and Aion had "released" while they are clearly in closed beta state.
Even WoW had a really bumpy start.
Then there is Simcity and Diablo 3
Edit: Oh also there is that little gem called FF XIV.
Now that one is the definition of a true disaster
Sim****ty wasn't, isn't and never will be an MMO. It was a complete fail because they used the sim city brand known as a simulator and the game doesn't simulate anything. Anything it tries to simulate is broken beyond repair
Well perhaps in your opinion it is not an MMO but the good ole book says it is .....but i digress..it is worse then this game 100 fold in terms of the launch soft launch no launch.....whatver this is we are experiencng
and yes WEEEEEEEE I spent 60 bucks on it.......
^^^^Siberarmi82 Simcity 2013 has released some doozy patches...after the patches the game became markably worse.....so bas that it cause a minor revolt in the forums.....
Today we fight the GAULS......monstrous and HAIRY beyond reason.
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delthaninMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 188Bounty Hunter
edited May 2013
I recall being way more troubled with WoW in the early days than this one.
Granted, that was in 2004-2005, so I imagine not all of you are familiar with how messed up it was.
I've never personally known about more exploits this early in a game's release than I know about in Neverwinter. Between 3 leveling exploits; a multitude of dungeon-specific exploits abusing terrain glitches and cliff edges; 2 class exploits which allowed classes to solo dungeons and down bosses much faster than intended, and one class exploit which could be exploited to disconnect enemy players in PvP; and now this auction house exploit...
I'd say Neverwinter is a real candidate for "Most exploited MMO at launch", though not the buggiest.
As for the amount of maintenance... Anyone who thinks this game has a lot of scheduled and emergency maintenance must not have been around for the launch of World of Warcraft. If World of Warcraft hadn't been the most polished MMO of its time, its launch would have been seen as a complete failure. No way WoW would have survived in today's volatile MMO market with the stability issues it had.
-Travail.
Eagles may soar, but weasels don't get sucked into jet engines.
This game isn't so bad. I've seen worse. Bigger problems in bigger games. Sometimes without even an apology. Relax, this is a really good game for the amazing price of free.
Actually, to me, beta means exactly that, this product is not finished, so DO NOT spend money on it until it is no longer in beta.
I'd argue that as soon as they start taking money--IE open the cash shop--it's not beta anymore.
If we're just testing the content--just testing it!--there's no reason to try and get people to pay for it.
Rise of the Fell King - A Forgotten Realms campaign (work in progress) NWS-DS38FJ5R8 Part One: The Fell Cavern (looking for feedback!) NW-DTWX9RBQH Hopefully more to come!
Age of Conan was much much worse. Bugs all over the **** place and Funcom would take the servers down in the middle of the day to patch stupid little bugs which promptly broke a lot of stuff resulting in extended downtimes.
Is it bad if you need to fall back to AoC as a bad launch to outdistance Neverwinter? I think so. Talk about a long, slow, infinitely painful death of what could have been a superb game.
The fact it isn't 100% dead yet makes be really feel for anyone left playing it.
MoF/Thaum CWSS/Thaum CWIV/Protector GFSW/Combat HRSM/Destroyer GWFWK/Executioner TRDO/Faithful DC
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kerlaaMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
I still think WoW had one of the worse launch.
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mownage123Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 15Arc User
edited May 2013
A duck called a goose is still a duck. Once transactions were made, its a soft launch at the very least.
You don't open up a restaurant, charge for the food, and say "eat at your own risk, we're not actually open yet"
When you charge money, you are in business. Period.
Comments
But shhhhhhhhhh you are ruining the circlejerk about the fact this is the first time in the history, for an MMO, that a something went terribly wrong.
Are you kidding me right now? If you were there from day one, you would know you werent even able to log into the game on day one.
They were able to work on the game while you played it, there was constant lag through out the game because they were fixing things.
Don't forget the numerous things you COULDN'T do.
Inferno? Hold on while I get 1 shotted for days(Glad they fixed that only took..I don't know...4 or 5 months)
Oh what else...Imbalance issues through classes, can't forget that part.
The HUGE HUGE HUGE security breach when they decided to implement the Real Money Auction House.
Yeah Diablo 3 had a smooooooth launch, this is obviously worse(sarcasm)
This at least got to launch before dieing. FFXIV was dead before it even began.
Actually, to me, beta means exactly that, this product is not finished, so DO NOT spend money on it until it is no longer in beta.
Unless folks consider MMo and MMORPG to be synonomous then I am in error...
the same thing just happened w/ Diablo3 and they didnt roll back accounts they perm banned and removed all the gold/items from the game related to the accounts that exploited.
I've already said something like this, I've never seen an MMORPG release so bad it nuked the PR of the company that made it... it was a good attempt at alienating native Japanese players considering that the Japanese version was completely messed up which for a company that primarily aims it's games at a Japanese audience... *slow clap*... just in case people aren't following... chocobo's in Japanese were called Birdhorses, a mistake that wouldn't have happened if the game had been made in Japan but would happen if the game had been made in China.
Yep. Not even the Defiance launch was this bad, and that's saying a lot.
Nothing can top Age of Conan in terms of updates. Game released in alpha state... Nearly got over 15 updates in first week.
Warhammer Online and Aion had "released" while they are clearly in closed beta state.
Even WoW had a really bumpy start.
Then there is Simcity and Diablo 3
Edit: Oh also there is that little gem called FF XIV.
Now that one is the definition of a true disaster
Well perhaps in your opinion it is not an MMO but the good ole book says it is .....but i digress..it is worse then this game 100 fold in terms of the launch soft launch no launch.....whatver this is we are experiencng
and yes WEEEEEEEE I spent 60 bucks on it.......
^^^^Siberarmi82 Simcity 2013 has released some doozy patches...after the patches the game became markably worse.....so bas that it cause a minor revolt in the forums.....
Granted, that was in 2004-2005, so I imagine not all of you are familiar with how messed up it was.
I'd say Neverwinter is a real candidate for "Most exploited MMO at launch", though not the buggiest.
As for the amount of maintenance... Anyone who thinks this game has a lot of scheduled and emergency maintenance must not have been around for the launch of World of Warcraft. If World of Warcraft hadn't been the most polished MMO of its time, its launch would have been seen as a complete failure. No way WoW would have survived in today's volatile MMO market with the stability issues it had.
-Travail.
I'd argue that as soon as they start taking money--IE open the cash shop--it's not beta anymore.
If we're just testing the content--just testing it!--there's no reason to try and get people to pay for it.
Part One: The Fell Cavern (looking for feedback!) NW-DTWX9RBQH
Hopefully more to come!
Dude, I know this is OT, but... Best character on OZ!!!! Had to say it...
Thank-god that MMO failed.
Just to name a select few that I've been there for launch that had MUCH worse ones then this.
There are many more I could easily list, but honestly, if you think this is "the worst", all I can say is, welcome to gaming online!!
Is it bad if you need to fall back to AoC as a bad launch to outdistance Neverwinter? I think so. Talk about a long, slow, infinitely painful death of what could have been a superb game.
The fact it isn't 100% dead yet makes be really feel for anyone left playing it.
You don't open up a restaurant, charge for the food, and say "eat at your own risk, we're not actually open yet"
When you charge money, you are in business. Period.
Most be the same people who are vehemently against any sort of wipe or roll back because they looted a blue sword before the server went down.
Or WarZ. OMG don't get me started on that mess. hehe