I have a solution to make this 100% more palatable
If we run in the random queue - we shouldn't need keys to open the chests at the end.
Unfortunately, pouring chocolate sauce on garbage doesn't improve the flavor as it's still garbage.
True, but if I'm out of keys and have the time, I might random queue to see waht I get. Granted I'd still bring 3+ of my friends in with me
Founding Member of "Wrong Side of the Stronghold" Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
1
plasticbatMember, NW M9 PlaytestPosts: 12,405Arc User
I have a solution to make this 100% more palatable
If we run in the random queue - we shouldn't need keys to open the chests at the end.
I would say this is a slight improvement and a good idea. Some group may well be able to do all epic dungeon and don't mind to do RQ. What it sucks is they don't have key for the chosen dungeon. For example, I don't go to FBI or MSVA unless the guild really needs my warm body. The main reason is I don't have key and I don't want to buy or grind keys. However, if RQ allows me to get the chest without key, that is a decent incentive for me if there is a pre-made group really to do all epic dungeon.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
I have a solution to make this 100% more palatable
If we run in the random queue - we shouldn't need keys to open the chests at the end.
Nothing that can improve in anyway the QoL of the players is going to be implemented. Just read the number of pages across the number of threads, across the number of mods that came after mod6. The number of great ideas from the players that they were fully discussed is huge, but each single idea aimed to improve the QoL has been ignored and each single time the devs didnt even bother to give an answer why they were going to be ignored.
Every change that the devs had added to the game over the last 2 years were aimed to make the life of players worst and the AD they receive reduced. Open the chest freely is the opposite route the devs want, the idea is that you receive as little as possible and increase the effort as much as possible. Every change is going to go on that direction and they stretch those margins as much they can on each mod.
I have to agree with you here. Every decision they've made has been to hamper progression and increase grind. The state of the game right now is that nothing is worth the time it takes to get through.
To me it's not about the keys. If I don't have a key, I don't open the chest. It's about being able to progress on characters I enjoy while not burdening other players in dungeons I would not want to be in. The time it takes to do a dungeon with an under geared/lower stat group is painful enough. Then add the minimal rewards for the time is pointless. I keep hoping I'm wrong and that they are actually looking at the pages and pages of uproar... but as it stands my alts are sidelined and really.. the player base has been hit hard with the impending changes already. bottom line is the term 'disgruntled customer' isn't their concern.
PS.: We are awaiting your reply for the stronghold shard quests with RQs to this day.
Yes. Yes, we are. Because if you need to run specific content for shards in addition to random content for AD, that's not remotely respectful of players with limited time, now is it?
Apologies for the delay on responding to this concern, I wanted to verify when I could get this change in and if our QA department would have time to validate the changes ahead of Module 12's release. And they could, so I've gone ahead and made the changes locally and they should make it into a preview build in the near future.
There will now be a daily Random Skirmish and Random Epic Dungeon quest available from the stronghold, instead of a specific dungeon, with the same rewards as the previous two epic dungeon dailies. Similar to before, players below level 70 will have an easier quest: they'll have a daily dungeon.
As an improvement for lower level players, because one of the epic dungeon quests was changed to a skirmish, players below 70 can complete both the daily skirmish and daily dungeon.
For those wondering, when the patch hits if you have any of the old quests saved up to do specific dungeons, those will remain on you and you can complete them, but you won't be able to accept them again.
9
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
> @asterdahl said: > PS.: We are awaiting your reply for the stronghold shard quests with RQs to this day. > > Yes. Yes, we are. Because if you need to run specific content for shards in addition to random content for AD, that's not remotely respectful of players with limited time, now is it? > > > Apologies for the delay on responding to this concern, I wanted to verify when I could get this change in and if our QA department would have time to validate the changes ahead of Module 12's release. And they could, so I've gone ahead and made the changes locally and they should make it into a preview build in the near future. > > There will now be a daily Random Skirmish and Random Epic Dungeon quest available from the stronghold, instead of a specific dungeon, with the same rewards as the previous two epic dungeon dailies. Similar to before, players below level 70 will have an easier quest: they'll have a daily dungeon. > > As an improvement for lower level players, because one of the epic dungeon quests was changed to a skirmish, players below 70 can complete both the daily skirmish and daily dungeon. > > For those wondering, when the patch hits if you have any of the old quests saved up to do specific dungeons, those will remain on you and you can complete them, but you won't be able to accept them again.
How about you put a change in locally that takes this idiotic random q system and throws it in the garbage.
PS.: We are awaiting your reply for the stronghold shard quests with RQs to this day.
Yes. Yes, we are. Because if you need to run specific content for shards in addition to random content for AD, that's not remotely respectful of players with limited time, now is it?
Apologies for the delay on responding to this concern, I wanted to verify when I could get this change in and if our QA department would have time to validate the changes ahead of Module 12's release. And they could, so I've gone ahead and made the changes locally and they should make it into a preview build in the near future.
There will now be a daily Random Skirmish and Random Epic Dungeon quest available from the stronghold, instead of a specific dungeon, with the same rewards as the previous two epic dungeon dailies. Similar to before, players below level 70 will have an easier quest: they'll have a daily dungeon.
As an improvement for lower level players, because one of the epic dungeon quests was changed to a skirmish, players below 70 can complete both the daily skirmish and daily dungeon.
For those wondering, when the patch hits if you have any of the old quests saved up to do specific dungeons, those will remain on you and you can complete them, but you won't be able to accept them again.
I’m not in a position to check at the moment but as I understand it I will now see; Random Epic Dungeon and Skirmsh as the daily quest for the SH Cleric.
Ok, that’s fine.
But the current Cleric quests cap at CN.
Yet the Epic Random Dungeon caps at mSP, and if you don’t have mSP unlocked you cannot use the Random Dungeon system to queue for an Epic Dungeon.
This just seems to be another reason to split the dungeons at CN and have the 3 tiers be “3 man” “MC through CN” and “FBI/mSP/ToNG”.
Obsidian Moonlight - Paladin Obsidian Oath - Warlock A whole lot of other Obsidian toons as well.
> @obsidiancran3 said: > PS.: We are awaiting your reply for the stronghold shard quests with RQs to this day. > > Yes. Yes, we are. Because if you need to run specific content for shards in addition to random content for AD, that's not remotely respectful of players with limited time, now is it? > > > Apologies for the delay on responding to this concern, I wanted to verify when I could get this change in and if our QA department would have time to validate the changes ahead of Module 12's release. And they could, so I've gone ahead and made the changes locally and they should make it into a preview build in the near future. > > There will now be a daily Random Skirmish and Random Epic Dungeon quest available from the stronghold, instead of a specific dungeon, with the same rewards as the previous two epic dungeon dailies. Similar to before, players below level 70 will have an easier quest: they'll have a daily dungeon. > > As an improvement for lower level players, because one of the epic dungeon quests was changed to a skirmish, players below 70 can complete both the daily skirmish and daily dungeon. > > For those wondering, when the patch hits if you have any of the old quests saved up to do specific dungeons, those will remain on you and you can complete them, but you won't be able to accept them again. > > I’m not in a position to check at the moment but as I understand it I will now see; > Random Epic Dungeon and Skirmsh as the daily quest for the SH Cleric. > > Ok, that’s fine. > > But the current Cleric quests cap at CN. > > Yet the Epic Random Dungeon caps at mSP, and if you don’t have mSP unlocked you cannot use the Random Dungeon system to queue for an Epic Dungeon. > > This just seems to be another reason to split the dungeons at CN and have the 3 tiers be “3 man” “MC through CN” and “FBI/mSP/ToNG”.
This I could live with as it doesn't totally handicap new players.
> @obsidiancran3 said: > PS.: We are awaiting your reply for the stronghold shard quests with RQs to this day. > > Yes. Yes, we are. Because if you need to run specific content for shards in addition to random content for AD, that's not remotely respectful of players with limited time, now is it? > > > Apologies for the delay on responding to this concern, I wanted to verify when I could get this change in and if our QA department would have time to validate the changes ahead of Module 12's release. And they could, so I've gone ahead and made the changes locally and they should make it into a preview build in the near future. > > There will now be a daily Random Skirmish and Random Epic Dungeon quest available from the stronghold, instead of a specific dungeon, with the same rewards as the previous two epic dungeon dailies. Similar to before, players below level 70 will have an easier quest: they'll have a daily dungeon. > > As an improvement for lower level players, because one of the epic dungeon quests was changed to a skirmish, players below 70 can complete both the daily skirmish and daily dungeon. > > For those wondering, when the patch hits if you have any of the old quests saved up to do specific dungeons, those will remain on you and you can complete them, but you won't be able to accept them again. > > I’m not in a position to check at the moment but as I understand it I will now see; > Random Epic Dungeon and Skirmsh as the daily quest for the SH Cleric. > > Ok, that’s fine. > > But the current Cleric quests cap at CN. > > Yet the Epic Random Dungeon caps at mSP, and if you don’t have mSP unlocked you cannot use the Random Dungeon system to queue for an Epic Dungeon. > > This just seems to be another reason to split the dungeons at CN and have the 3 tiers be “3 man” “MC through CN” and “FBI/mSP/ToNG”.
Although the random q system is still stupid, this, at least, doesn't totally handicap new players.
There will now be a daily Random Skirmish and Random Epic Dungeon quest available from the stronghold, instead of a specific dungeon, with the same rewards as the previous two epic dungeon dailies. Similar to before, players below level 70 will have an easier quest: they'll have a daily dungeon.
@asterdhal What is the dev's intent for how we will get the dungeon-specific keys without knowing which dungeon? Do I have to keep keys for Pom/Throne/Tuern skirmishes, SpellPlague, Malabog, Valindra, Lostmauth, Kessels, Tia, Svardborg, FBI, and Demogorgon, at all times?
That would be quite a bit of campaign currency farming. As the campaign tasks are intentionally time-gates, this will be frustrating. There was a suggestion a few pages back that RQ dungeon-specific chests don't require a key...that would be fairly popular...
So now the cleric will require RQs to get dungeoneering shards? Way to twist arms there... Hopefully, since I won't be using the RQ system until you guys have gathered enough data to reconfigure it the way it should have been from the start, this latest change won't stop my guild from progressing too much
There will now be a daily Random Skirmish and Random Epic Dungeon quest available from the stronghold, instead of a specific dungeon, with the same rewards as the previous two epic dungeon dailies. Similar to before, players below level 70 will have an easier quest: they'll have a daily dungeon.
@asterdhal What is the dev's intent for how we will get the dungeon-specific keys without knowing which dungeon? Do I have to keep keys for Pom/Throne/Tuern skirmishes, SpellPlague, Malabog, Valindra, Lostmauth, Kessels, Tia, Svardborg, FBI, and Demogorgon, at all times?
That would be quite a bit of campaign currency farming. As the campaign tasks are intentionally time-gates, this will be frustrating. There was a suggestion a few pages back that RQ dungeon-specific chests don't require a key...that would be fairly popular...
I've asked a while back for all campaigns to either craft a single key (eg. account bound Legendary Dragon keys) or another unified key type. Then you could make as many keys as you want with whatever currencies you have. It would still take 20 hours but if you have IWD, DR and chult materials you could make 3 keys in 20 hours and take all of them to T9G and use them. It would be a massive QoL change that would be very helpful for players, especially with the new system, otherwise you need a key for all the dungeons OR you have to have some bought keys so you can decide if you want to open the chest or not.
PS.: We are awaiting your reply for the stronghold shard quests with RQs to this day.
Yes. Yes, we are. Because if you need to run specific content for shards in addition to random content for AD, that's not remotely respectful of players with limited time, now is it?
Apologies for the delay on responding to this concern, I wanted to verify when I could get this change in and if our QA department would have time to validate the changes ahead of Module 12's release. And they could, so I've gone ahead and made the changes locally and they should make it into a preview build in the near future.
There will now be a daily Random Skirmish and Random Epic Dungeon quest available from the stronghold, instead of a specific dungeon, with the same rewards as the previous two epic dungeon dailies. Similar to before, players below level 70 will have an easier quest: they'll have a daily dungeon.
As an improvement for lower level players, because one of the epic dungeon quests was changed to a skirmish, players below 70 can complete both the daily skirmish and daily dungeon.
For those wondering, when the patch hits if you have any of the old quests saved up to do specific dungeons, those will remain on you and you can complete them, but you won't be able to accept them again.
Wait, wait, now L70s can't get Dungeon Shards *at all* without being 11K and unlocking FBI and MSP and queueing random for them?
There will now be a daily Random Skirmish and Random Epic Dungeon quest available from the stronghold, instead of a specific dungeon, with the same rewards as the previous two epic dungeon dailies.
Right now I can pick up the Cleric's quests every day and then have a dungeon-fiesta weekend to complete all the quests and get a week's worth of dungeoneering shards. With this change if I can't do a random dungeon (with it's uncertain time commitment) every day I'll simply loose out on the potential shards.
Well happily my guild already hit 20, but plenty have not.
I really thought long before posting here.. This particular queue is a lot in my favor because for the most part I've always done this.. most ppl who know me in game also know the best place to see me is with pugs and public queues. I've been doing this for a very long time even for the hardest content available. I love the challenge. I always tried to make sure I've never asked for anything but generic roles for private queues and most times i've ended up with plenty of ppl in my ignore list from the various channels. Most of them feel it's my low tolerance but the reality is I'll go to any extent to help someone unfamiliar with game mechanics with my given time.. There are plenty of times i've not not even covered my basic 36k ad with my available time, but that's all fine.. I could care less about amounting vast pools of virtual currency.
But having said all that.. I also believe you shouldn't be penalizing players who love to use the private queues for their entertainment. You could easily allow the current system to exist and just grant a much higher rough ad cumulation for ppl who hold the same passion of meeting new adventurers from these public queues and getting things done.. sure I understand if you would do this, most ppl who only care to run with whatever it is they want in terms of roles wouldn't participate much or not at all with random queues, but that is their choice.. the game seemingly has far more ppl who would love to cheese through content thanks to your stat curves, but that doesn't mean there are plenty willing to give the random queue a shot.
Now @rgutscheradev talked abt a great deal about how ad enters the system and how much should be done to destroy it to balance it out, but.. this is a BIG BUT.. your wondrous bazaar or anything you added to sink ad is horrible.. there is nothing worth anything that I should be looking to destroy ad.. none of that gear looks amazing to be used as transmutes and everything simply comes down to sinking ad with kits and reagents for upgrades. If you want ppl to sink ad this store should regularly be updated with amazing transmutes that are btc.. well not just transmutes but a lot more as well.
sigh... one more step to force us into this contraproductive feature...so if I understand correctly: Players below level 70 will be able to earn more shards. Players using RQ with everything unlocked, and the ability to beat everything the RQ throws at them, will be able to earn a little more shards, since the cleric didn´t offer 2 quests every day iirc(same as before if I remembered this wrong). Players who hit level 70, and haven´t unlocked all dungeons, and haven´t beaten the Chult intro questline, are now not only stripped of the ability to earn bonus AD, they´re also unable to support their guilds with dungeoneers Shards...another hit to thouse who need help the most.
Instead of random queues, how about we completely remove AD reward from dungeons, and that kobold (Rhix) in Protector's Enclave, can give a "dungeon/skirmish of the day" AD reward. This idea is so good. I'm surprised no one thought of it already ..............
Or instead of "dungeon/skirmish of the day", try this: At beginning of week, Rhix will offer one quest (which rewards AD) per every dungeon/skirmish in the game, but only once per week. In short, you get one AD reward per unlocked dungeon/skirmish per week per character. This will encourage playing ALTs and playing all unlocked dungeons once per week per character, without leaver penalties and without random dungeons and without other undesired effects. Sounds like fun to me, but what do I know? I am just a player.
PS.: We are awaiting your reply for the stronghold shard quests with RQs to this day.
Yes. Yes, we are. Because if you need to run specific content for shards in addition to random content for AD, that's not remotely respectful of players with limited time, now is it?
Apologies for the delay on responding to this concern, I wanted to verify when I could get this change in and if our QA department would have time to validate the changes ahead of Module 12's release. And they could, so I've gone ahead and made the changes locally and they should make it into a preview build in the near future.
There will now be a daily Random Skirmish and Random Epic Dungeon quest available from the stronghold, instead of a specific dungeon, with the same rewards as the previous two epic dungeon dailies. Similar to before, players below level 70 will have an easier quest: they'll have a daily dungeon.
As an improvement for lower level players, because one of the epic dungeon quests was changed to a skirmish, players below 70 can complete both the daily skirmish and daily dungeon.
For those wondering, when the patch hits if you have any of the old quests saved up to do specific dungeons, those will remain on you and you can complete them, but you won't be able to accept them again.
@asterdahl Most ridiculously stupid idea I've ever heard.
I CANNOT USE THE RQ SYSTEM EVER. Too many dungeons are buggy as hell for me, there is a VERY limited list I can do. So now I can't earn dungeon shards either which 2 of the 3 guilds I'm involved with are bottlenecked on currently.
Have the cleric offer you a choice of the random one or the current daily specific.
Well happily my guild already hit 20, but plenty have not.
Hm. I have read somewhere that nerf to guild boons to 1/2 of the present value is planned, and you have to reget full boon back by advancing stronghold further. Has this been cancelled?
1
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Well happily my guild already hit 20, but plenty have not.
Hm. I have read somewhere that nerf to guild boons to 1/2 of the present value is planned, and you have to reget full boon back by advancing stronghold further. Has this been cancelled?
Do I need to say it?
(Actually, this isn't translation garble. It's outright rumormongering.)
Well after 36 pages of mostly negative feedback on how bad an idea this is, looks like random queues will be a way of life for us. That's fine. Guess I'll just hit the random queue for normal dungeons, the random queues for skirmishes, and then hit both the RD and Demonic HEs with a vengence to seal farm for Ostorian rings in lieu of running the epic dungeons and trials. I'll save those last two and run as private queues for helping guildies, salvage runs or SH missions. The HEs easier, you can almost always find a group, you can be undergeared, they can't kick you and no keys are required. Seems like a winner. BRING ON THE RANDOM QUEUES!!!
((still a bad idea imho but you Devs need to do what you have to, and so do I.))
I have a solution to make this 100% more palatable
If we run in the random queue - we shouldn't need keys to open the chests at the end.
Unfortunately, pouring chocolate sauce on garbage doesn't improve the flavor as it's still garbage.
True, but if I'm out of keys and have the time, I might random queue to see waht I get. Granted I'd still bring 3+ of my friends in with me
And with that, you answer your own point as to why they shouldn't do it.
Basically it would be an extra tier of free stuff to those who need it least. BiS 14-16k+ teams who can already beat all the stuff below Hero's Accord would just get free loot without having to craft/buy keys, meaning they wouldn't have ot wate time/money on grinding the key components/buy dragon keys. Allowing them to run as many epic random queues as they like popping chests for all of them.
Hold on... now that I think about it... extra stuff for top end players? Yeah... it's probably on the cards for Mod 13.
PS.: We are awaiting your reply for the stronghold shard quests with RQs to this day.
Yes. Yes, we are. Because if you need to run specific content for shards in addition to random content for AD, that's not remotely respectful of players with limited time, now is it?
Apologies for the delay on responding to this concern, I wanted to verify when I could get this change in and if our QA department would have time to validate the changes ahead of Module 12's release. And they could, so I've gone ahead and made the changes locally and they should make it into a preview build in the near future.
There will now be a daily Random Skirmish and Random Epic Dungeon quest available from the stronghold, instead of a specific dungeon, with the same rewards as the previous two epic dungeon dailies. Similar to before, players below level 70 will have an easier quest: they'll have a daily dungeon.
As an improvement for lower level players, because one of the epic dungeon quests was changed to a skirmish, players below 70 can complete both the daily skirmish and daily dungeon.
For those wondering, when the patch hits if you have any of the old quests saved up to do specific dungeons, those will remain on you and you can complete them, but you won't be able to accept them again.
"INSTEAD" of... So no more "Yo, level 70 dude... go crack EToS or CN, or whatever..." it's now, "Yo proper level 70 dudes... you who've unlocked MSP... go crack whatever you land on. You other pretend Level 70s, you peons with lower than 11K who haven't run CA or SKT through to the end... you can... well frankly who gives a HAMSTER"
So my sub 11K Level 70 character get to do what, exactly? Not even have the option to do a leveling dungeon or stand alone epic as current and not even be lumped in with the sub L70's? Or not even get the option to do the daily quest till they are the new level 70 which is "Level 70 AND 11K with everything unocked"???
I don't know if there is any sort of composite thinking to this mess but continuing to throw HAMSTER againt the wall to see what sticks will NOT addres the real isue which is those two HAMSTER dungeons being lumped in with CN and below. Whatever reason you have to force those dungeons into this plan needs looking at, and re-evaluating. Because half-arsed fixes are NOT the answer.
Please even PRETEND like some thought has gone into what happens to those who fall into the large middle section. Yet another oversight, whether it be because you didn't think to include sub 11K characters in the new cleric quest system, or simply forgot to mention what they get, shows EXACTLY where your priorities lie.
This is not an improvement to the system, it;s just another means by which players lose options and are coralled into Random Queues.
Have the balls to drop the word "RANDOM" from the new daily Cleric quests and I'll believe that you give a damn about more than just shovelling piles of people into FBI and MSPC regardless of the outcome.
When I run dungeon, I tend to stick to VT, ESOT or ETOS, due to their good time/reward ratio.
I did some solo runs in VT and ESOT, too. It takes ca. 5 minutes more, then running PuG. Avoiding que, it saves time. While I am golden with ppl running VT etc with bad gear and I like the fact, that I can run all dungeons with my alts after these changes, I KNOW, that I will abandon many random que runs, when the same min IL gear crowd running VT and ESOT with their alts, to farm RAD, will populate FBI etc.
They really should rethink their min IL policy, before this goes live.
Comments
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
To me it's not about the keys. If I don't have a key, I don't open the chest. It's about being able to progress on characters I enjoy while not burdening other players in dungeons I would not want to be in. The time it takes to do a dungeon with an under geared/lower stat group is painful enough. Then add the minimal rewards for the time is pointless. I keep hoping I'm wrong and that they are actually looking at the pages and pages of uproar... but as it stands my alts are sidelined and really.. the player base has been hit hard with the impending changes already. bottom line is the term 'disgruntled customer' isn't their concern.
There will now be a daily Random Skirmish and Random Epic Dungeon quest available from the stronghold, instead of a specific dungeon, with the same rewards as the previous two epic dungeon dailies. Similar to before, players below level 70 will have an easier quest: they'll have a daily dungeon.
As an improvement for lower level players, because one of the epic dungeon quests was changed to a skirmish, players below 70 can complete both the daily skirmish and daily dungeon.
For those wondering, when the patch hits if you have any of the old quests saved up to do specific dungeons, those will remain on you and you can complete them, but you won't be able to accept them again.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
> PS.: We are awaiting your reply for the stronghold shard quests with RQs to this day.
>
> Yes. Yes, we are. Because if you need to run specific content for shards in addition to random content for AD, that's not remotely respectful of players with limited time, now is it?
>
>
> Apologies for the delay on responding to this concern, I wanted to verify when I could get this change in and if our QA department would have time to validate the changes ahead of Module 12's release. And they could, so I've gone ahead and made the changes locally and they should make it into a preview build in the near future.
>
> There will now be a daily Random Skirmish and Random Epic Dungeon quest available from the stronghold, instead of a specific dungeon, with the same rewards as the previous two epic dungeon dailies. Similar to before, players below level 70 will have an easier quest: they'll have a daily dungeon.
>
> As an improvement for lower level players, because one of the epic dungeon quests was changed to a skirmish, players below 70 can complete both the daily skirmish and daily dungeon.
>
> For those wondering, when the patch hits if you have any of the old quests saved up to do specific dungeons, those will remain on you and you can complete them, but you won't be able to accept them again.
How about you put a change in locally that takes this idiotic random q system and throws it in the garbage.
Random Epic Dungeon and Skirmsh as the daily quest for the SH Cleric.
Ok, that’s fine.
But the current Cleric quests cap at CN.
Yet the Epic Random Dungeon caps at mSP, and if you don’t have mSP unlocked you cannot use the Random Dungeon system to queue for an Epic Dungeon.
This just seems to be another reason to split the dungeons at CN and have the 3 tiers be “3 man” “MC through CN” and “FBI/mSP/ToNG”.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
> PS.: We are awaiting your reply for the stronghold shard quests with RQs to this day.
>
> Yes. Yes, we are. Because if you need to run specific content for shards in addition to random content for AD, that's not remotely respectful of players with limited time, now is it?
>
>
> Apologies for the delay on responding to this concern, I wanted to verify when I could get this change in and if our QA department would have time to validate the changes ahead of Module 12's release. And they could, so I've gone ahead and made the changes locally and they should make it into a preview build in the near future.
>
> There will now be a daily Random Skirmish and Random Epic Dungeon quest available from the stronghold, instead of a specific dungeon, with the same rewards as the previous two epic dungeon dailies. Similar to before, players below level 70 will have an easier quest: they'll have a daily dungeon.
>
> As an improvement for lower level players, because one of the epic dungeon quests was changed to a skirmish, players below 70 can complete both the daily skirmish and daily dungeon.
>
> For those wondering, when the patch hits if you have any of the old quests saved up to do specific dungeons, those will remain on you and you can complete them, but you won't be able to accept them again.
>
> I’m not in a position to check at the moment but as I understand it I will now see;
> Random Epic Dungeon and Skirmsh as the daily quest for the SH Cleric.
>
> Ok, that’s fine.
>
> But the current Cleric quests cap at CN.
>
> Yet the Epic Random Dungeon caps at mSP, and if you don’t have mSP unlocked you cannot use the Random Dungeon system to queue for an Epic Dungeon.
>
> This just seems to be another reason to split the dungeons at CN and have the 3 tiers be “3 man” “MC through CN” and “FBI/mSP/ToNG”.
This I could live with as it doesn't totally handicap new players.
> PS.: We are awaiting your reply for the stronghold shard quests with RQs to this day.
>
> Yes. Yes, we are. Because if you need to run specific content for shards in addition to random content for AD, that's not remotely respectful of players with limited time, now is it?
>
>
> Apologies for the delay on responding to this concern, I wanted to verify when I could get this change in and if our QA department would have time to validate the changes ahead of Module 12's release. And they could, so I've gone ahead and made the changes locally and they should make it into a preview build in the near future.
>
> There will now be a daily Random Skirmish and Random Epic Dungeon quest available from the stronghold, instead of a specific dungeon, with the same rewards as the previous two epic dungeon dailies. Similar to before, players below level 70 will have an easier quest: they'll have a daily dungeon.
>
> As an improvement for lower level players, because one of the epic dungeon quests was changed to a skirmish, players below 70 can complete both the daily skirmish and daily dungeon.
>
> For those wondering, when the patch hits if you have any of the old quests saved up to do specific dungeons, those will remain on you and you can complete them, but you won't be able to accept them again.
>
> I’m not in a position to check at the moment but as I understand it I will now see;
> Random Epic Dungeon and Skirmsh as the daily quest for the SH Cleric.
>
> Ok, that’s fine.
>
> But the current Cleric quests cap at CN.
>
> Yet the Epic Random Dungeon caps at mSP, and if you don’t have mSP unlocked you cannot use the Random Dungeon system to queue for an Epic Dungeon.
>
> This just seems to be another reason to split the dungeons at CN and have the 3 tiers be “3 man” “MC through CN” and “FBI/mSP/ToNG”.
Although the random q system is still stupid, this, at least, doesn't totally handicap new players.
What is the dev's intent for how we will get the dungeon-specific keys without knowing which dungeon? Do I have to keep keys for Pom/Throne/Tuern skirmishes, SpellPlague, Malabog, Valindra, Lostmauth, Kessels, Tia, Svardborg, FBI, and Demogorgon, at all times?
That would be quite a bit of campaign currency farming. As the campaign tasks are intentionally time-gates, this will be frustrating. There was a suggestion a few pages back that RQ dungeon-specific chests don't require a key...that would be fairly popular...
Hopefully, since I won't be using the RQ system until you guys have gathered enough data to reconfigure it the way it should have been from the start, this latest change won't stop my guild from progressing too much
I've asked a while back for all campaigns to either craft a single key (eg. account bound Legendary Dragon keys) or another unified key type. Then you could make as many keys as you want with whatever currencies you have. It would still take 20 hours but if you have IWD, DR and chult materials you could make 3 keys in 20 hours and take all of them to T9G and use them. It would be a massive QoL change that would be very helpful for players, especially with the new system, otherwise you need a key for all the dungeons OR you have to have some bought keys so you can decide if you want to open the chest or not.
Well happily my guild already hit 20, but plenty have not.
But having said all that.. I also believe you shouldn't be penalizing players who love to use the private queues for their entertainment. You could easily allow the current system to exist and just grant a much higher rough ad cumulation for ppl who hold the same passion of meeting new adventurers from these public queues and getting things done.. sure I understand if you would do this, most ppl who only care to run with whatever it is they want in terms of roles wouldn't participate much or not at all with random queues, but that is their choice.. the game seemingly has far more ppl who would love to cheese through content thanks to your stat curves, but that doesn't mean there are plenty willing to give the random queue a shot.
Now @rgutscheradev talked abt a great deal about how ad enters the system and how much should be done to destroy it to balance it out, but.. this is a BIG BUT.. your wondrous bazaar or anything you added to sink ad is horrible.. there is nothing worth anything that I should be looking to destroy ad.. none of that gear looks amazing to be used as transmutes and everything simply comes down to sinking ad with kits and reagents for upgrades. If you want ppl to sink ad this store should regularly be updated with amazing transmutes that are btc.. well not just transmutes but a lot more as well.
Players below level 70 will be able to earn more shards.
Players using RQ with everything unlocked, and the ability to beat everything the RQ throws at them, will be able to earn a little more shards, since the cleric didn´t offer 2 quests every day iirc(same as before if I remembered this wrong).
Players who hit level 70, and haven´t unlocked all dungeons, and haven´t beaten the Chult intro questline, are now not only stripped of the ability to earn bonus AD, they´re also unable to support their guilds with dungeoneers Shards...another hit to thouse who need help the most.
Or instead of "dungeon/skirmish of the day", try this:
At beginning of week, Rhix will offer one quest (which rewards AD) per every dungeon/skirmish in the game, but only once per week. In short, you get one AD reward per unlocked dungeon/skirmish per week per character. This will encourage playing ALTs and playing all unlocked dungeons once per week per character, without leaver penalties and without random dungeons and without other undesired effects. Sounds like fun to me, but what do I know? I am just a player.
I CANNOT USE THE RQ SYSTEM EVER. Too many dungeons are buggy as hell for me, there is a VERY limited list I can do. So now I can't earn dungeon shards either which 2 of the 3 guilds I'm involved with are bottlenecked on currently.
Have the cleric offer you a choice of the random one or the current daily specific.
(Actually, this isn't translation garble. It's outright rumormongering.)
Neverwinter Census 2017
All posts pending disapproval by Cecilia
PURPLE MONKEY DISHWASHER!!!
((still a bad idea imho but you Devs need to do what you have to, and so do I.))
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
Of course they will claim its a success anyway...
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Basically it would be an extra tier of free stuff to those who need it least. BiS 14-16k+ teams who can already beat all the stuff below Hero's Accord would just get free loot without having to craft/buy keys, meaning they wouldn't have ot wate time/money on grinding the key components/buy dragon keys. Allowing them to run as many epic random queues as they like popping chests for all of them.
Hold on... now that I think about it... extra stuff for top end players?
Yeah... it's probably on the cards for Mod 13. "INSTEAD" of...
So no more "Yo, level 70 dude... go crack EToS or CN, or whatever..." it's now, "Yo proper level 70 dudes... you who've unlocked MSP... go crack whatever you land on. You other pretend Level 70s, you peons with lower than 11K who haven't run CA or SKT through to the end... you can... well frankly who gives a HAMSTER"
So my sub 11K Level 70 character get to do what, exactly?
Not even have the option to do a leveling dungeon or stand alone epic as current and not even be lumped in with the sub L70's?
Or not even get the option to do the daily quest till they are the new level 70 which is "Level 70 AND 11K with everything unocked"???
I don't know if there is any sort of composite thinking to this mess but continuing to throw HAMSTER againt the wall to see what sticks will NOT addres the real isue which is those two HAMSTER dungeons being lumped in with CN and below.
Whatever reason you have to force those dungeons into this plan needs looking at, and re-evaluating. Because half-arsed fixes are NOT the answer.
Please even PRETEND like some thought has gone into what happens to those who fall into the large middle section. Yet another oversight, whether it be because you didn't think to include sub 11K characters in the new cleric quest system, or simply forgot to mention what they get, shows EXACTLY where your priorities lie.
This is not an improvement to the system, it;s just another means by which players lose options and are coralled into Random Queues.
Have the balls to drop the word "RANDOM" from the new daily Cleric quests and I'll believe that you give a damn about more than just shovelling piles of people into FBI and MSPC regardless of the outcome.
I did some solo runs in VT and ESOT, too. It takes ca. 5 minutes more, then running PuG. Avoiding que, it saves time. While I am golden with ppl running VT etc with bad gear and I like the fact, that I can run all dungeons with my alts after these changes, I KNOW, that I will abandon many random que runs, when the same min IL gear crowd running VT and ESOT with their alts, to farm RAD, will populate FBI etc.
They really should rethink their min IL policy, before this goes live.