There's a lot of newer "catch-up" gear, and this is wonderful, but almost none of it is instantly available for new players.
Players can still run epic content manually to obtain seals of the protector, which can in turn be used to obtain relic armor which is more than sufficient to progress through any of the currently available campaigns.
My point was not that new players can instantly skip to 11k, but that there is actually a reason for them to manually run epic contents they are eligible for to work on advancing to 11k. The point of epic dungeons is not exclusively daily AD bonuses, and you do not need to be 11k to manually queue for something.
How many hours per day does the average new player play? How many days does it take the average new level 70 player to unlock FBI and MSP? Same question on alts. How many daily quests does the average player complete? How many manually-queued epic dungeons does it take for a player to not just purchase but restore a full set of relic gear? How many hours of farming Voninblod in Bryn Shander are required to restore a full set of relic gear?
I personally do not view the relic gear as a viable option for new players, even with its new position on the seal merchant. It's not even something I'd ever purchase on an alt. By the time you could farm enough seals for all of the components, you will have a near full set of 450 drops, and will still have not completed the SKT campaign intro quests which would be required for then spending hours farming Voninblod in order to restore the gear and have it be barely better.
7
micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
The old scaling system (skull icon instead of level) worked reasonably well, as attacks scaled based in each player. A scaled mob did level 60 damage to a level 60 character and level 30 damage to a level 30 character. Incoming damage, likewise was scaled so that both characters did a similar amount back to the mob, adjusted for the quality of their gear. There were 2 issues with it, very low level characters don't have the better powers yet or even proper use of class mechanics and secondly healing from one character to another wasn't scaled. A low level healer couldn't heal a high level one and a high level healer made lower levels invulnerable.
A system like that would IMO satisfy the biggest objection to the Random Dungeon Queues. However a statement that it might happen in the future doesn't mean much in the coming update.
Additionally, regardless of what happens, it would be very good if new players who have not yet unlocked chat were allowed to speak in party chat (or just removing the whole pointless ordeal)
"We have always been at war with Dread Vault" ~ Little Brother
Excuse me and please bear with as I haven't read all comments, and it's late and I want to be polite and the new system is a bit confusing. But.... My understanding is that in order to get AD, which I currently get after running a dungeon or skirmish of my choosing (depending on my guild daily or IL or my previous experience of running said dungeon/skirmish), I now need to randomly queue for some such dungeon or skirmish? So long as I meet the 'requirements' and have unlocked all new/grinding/ necessary content regardless of party experience? Even fBi/mspc ? Well that's good to know... And there is a leaver penalty.. And my bondings are being nerfed.... And I need to to spend a ton of cash to get to back where I was to qualify to q for dungeons that I completed with my guild a few months ago or so, possibly after several runs in a party choosing ppl/abilities/skills for success, but am not able to or need necessarily to run as a guild group because it's a random q? So we don't know where we are until we get there?
So what was possibly perceived as straightforward (but not necessarily easy..) content, which is now more difficult and requires a bit of planning / co-op / foresight with other players...
Is moved in to the new system of random q with ppl you don't know/haven't played with before/ have met requirements but maybe 1st time here (don't worry you don't need previous experience / it's totally random/ it will all be fine even if you have never run mspc/fbi /CN before ) in order to get Ad
AD (which was achieved from invoking, but changed due to botting, although bottting not possible on consoles, (ssshhhh don't tell anyone) In order to progress character or get character back to where they were before companion/runestone/enchantment changes in mod 12b.
Oh and don't forget to run ToNG to get your UmoP, which you need to upgrade your gear to get back to where you are now as opposed to Il mod 12b under the new system so that you are able to run TonG.
So glad we established that!
Good job then that I have the ability to overwrite all this by converting dollars into Zen into AD.
No. Just no. (Polite face)
I'm sorry to disappoint. But my wallet it not limitless. It is not able to bend the laws of time or space . I'm sure some folks have a superpower of limitless funds. But I'm sorry not I
Did any of you play this game during mod 5 or before? Please share with the class which epic dungeons you could do for a Daily Dungeon AD bonus reward.
All of em I think
Depends on which mod, but yeah, Rhix's daily quests were a thing.
Did any of you play this game during mod 5 or before? Please share with the class which epic dungeons you could do for a Daily Dungeon AD bonus reward.
All of em I think
No, only VT, MC, and perhaps Epic Dread Vault. But I don't think many bothered with Epic Dread Vault.
The old scaling system (skull icon instead of level) worked reasonably well, as attacks scaled based in each player. A scaled mob did level 60 damage to a level 60 character and level 30 damage to a level 30 character. Incoming damage, likewise was scaled so that both characters did a similar amount back to the mob, adjusted for the quality of their gear. There were 2 issues with it, very low level characters don't have the better powers yet or even proper use of class mechanics and secondly healing from one character to another wasn't scaled. A low level healer couldn't heal a high level one and a high level healer made lower levels invulnerable.
A system like that would IMO satisfy the biggest objection to the Random Dungeon Queues. However a statement that it might happen in the future doesn't mean much in the coming update.
Additionally, regardless of what happens, it would be very good if new players who have not yet unlocked chat were allowed to speak in party chat (or just removing the whole pointless ordeal)
Maybe they can make the old scaling system better than it was. Fighting Charthraxis was once dangerous for newer lvl 60 (max level) characters.
Genuinely new players can't form their own group for Cloak Tower because they're forbidden to talk to anyone.
Give low level players their own lfg channel that they can talk in. No one can see it but them. I believe they can speak in parties already, but I may be wrong.
Btw, I forgot that you could get salvage from Sharandar and Dread Ring lairs after you didn't need any more of that tier 1 epic gear (in mod 5). How about Dread Ring lairs having a chance to drop alliance gear? Sharandar is no longer a max level zone, so I suppose we can leave that the way it is.
Also, I have a question. How long would it take you to do Malabog's Castle in a full party of new level 70s equipped with only rare gear and rank 5 or 6 enchantments?
Did any of you play this game during mod 5 or before? Please share with the class which epic dungeons you could do for a Daily Dungeon AD bonus reward.
All of em I think
No, only VT, MC, and perhaps Epic Dread Vault. But I don't think many bothered with Epic Dread Vault.
You picked up the daily from Rhix, there was also a bonus for running Dread Vault given by Lord Neverember, they took that away and the reason given was it was too much of a hassle to run up the stairs. Then they took Dread Vault away anyway. Current system probably addressed the PK speed runs, and you can see that they meant to address it in the normal version with the interacts between camp fires and needing to light the last fire now. The result is what we have now, anemic queues that they are trying to resolve with this system rather than bring back fun dungeons with meaningful loot.
Exactly, queues were fine during Dungeon Delves, just bringing that back would solve a lot of problems with the queue system.
I'm okay with bringing back Dungeon Delves as long as you don't have to use a key if you started the dungeon 15-20 minutes before the hour ends. It sucks if you have to use a key because you were a few seconds too late killing the last boss.
There's a lot of newer "catch-up" gear, and this is wonderful, but almost none of it is instantly available for new players.
Players can still run epic content manually to obtain seals of the protector, which can in turn be used to obtain relic armor which is more than sufficient to progress through any of the currently available campaigns.
My point was not that new players can instantly skip to 11k, but that there is actually a reason for them to manually run epic contents they are eligible for to work on advancing to 11k. The point of epic dungeons is not exclusively daily AD bonuses, and you do not need to be 11k to manually queue for something.
Relic Armor is not new-player friendly in any regard whatsoever, because you declined to give players the option of spending seals on voninblod or reducing the VB cost of restoration to something sane and reasonable for a new player with a white trowel.
11
kreatyveMember, Neverwinter Moderator, NW M9 PlaytestPosts: 10,545Community Moderator
Was my post deleted or it bugged because i tried to edit it too many times?
The spam queue had ate your comment, it's been approved. Apologies.
My opinions are my own. I do not work for PWE or Cryptic. - Forum Rules - Protector's Enclave Discord - I play on Xbox Any of my comments not posted in orange are based on my own personal opinion and not official. Any messages written in orange are official moderation messages. Signature images are now fixed!
0
arcanjo86Member, NW M9 PlaytestPosts: 1,093Arc User
removing the the daily seal bag is not gonna help at all, perhaps random queue rewards need to be the same as the private queue in order to remove that bag of seals? those extra seal are needed to help get the daily rad cap otherwise its a total failure from DEV TEAM.
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
I ran edv a couple dozen times, mostly because it was darn fun.. but back then, you didnt need to run dungeons for AD, you ran it for the t2 gear and edv actually had the worst loot, while also being longish. it was alot easier doing it as a CW then a GWF
But once you got your t2 set.. it was a fun thing to run..
(12 days left of vip!)
I know people who left who had 6 months or more on theirs running. I will log in for my key anyways..
They are really bent on doing this.. no matter what we post about it.
I had lots of fun in game though! I will say my goodbyes in game soonish.
You know what would be nice, from a random PC player perspective? I would love it if PVE classes could stop being nerfed because PVP players found some unfair exploit or advantage I would be very happy if normal players would no longer be restricted because a few people run bots, multi-box and spam I would be tickled pink to never get a BtA or BtC drop, like a Shard of Orcus' Wand, that I can't sell for 700k AD or give to a guildie that needs it, for the sake of a game economy that's so restricted for 90% of players as to be disheartening when they learn the price of BiS I would be shocked, but amazed, if the good people of Cryptic would take the time to gather the questions and requests that have been asked thousands of time and never acknowledged, and simply answer them
Neverwinter's player base generally understands the concepts and limitations of designing and maintaining a game We all want a healthy economy and a rich, safe and fair experience, and we all want Cryptic to be successful financially We all generally understand and appreciate the difficulty and importance of strong governance of such a large complex system with so many moving parts, but most of us feel like if Neverwinter were a country, we are ruled more than we are governed
It doesn't have to be this way... Cryptic and the player base could easily have a cooperative relationship instead of a combative one From your point of view, wouldn't it be nice to have your proposed changes met with more constructive and helpful suggestions and less threats to quit and commitments to stop spending money in game? There will always be players that rage and whine when balancing happens, but the majority of people will gladly accept and adopt changes or policies that are honestly explained, even if the answer is that there is no answer for legal reasons or that you guys just don't know or care about it
Avoiding questions and ignoring requests only breeds theories... if people want to know something, they will make up answers to unanswered questions, those answers often reflecting their annoyance at being ignored in short, your player base will always be part of your problem until Cryptic decides to let it be part of your solutions, and that only takes a change in perspective... that, and more communication This thread is now approaching 20 pages long, and most of it is repetitive and tangential simply because of unaddressed concerns and ideas, many of which are only here due to hope of maybe finally getting an acknowledgement of some kind
If Cryptic would commit to answering the questions they can and explaining why when they can't, the noise and rage would drop dramatically... Yes, that probably sounds like a lot of work, but ignoring a problem never makes it go away
Ignoring customers, however, will make them go away, and I doubt that's your goal here
Did any of you play this game during mod 5 or before? Please share with the class which epic dungeons you could do for a Daily Dungeon AD bonus reward.
All of em I think
No, only VT, MC, and perhaps Epic Dread Vault. But I don't think many bothered with Epic Dread Vault.
If that was the mind flayer one with all the exploding crystals then I use to run it alot.
Exactly, queues were fine during Dungeon Delves, just bringing that back would solve a lot of problems with the queue system.
I'm okay with bringing back Dungeon Delves as long as you don't have to use a key if you started the dungeon 15-20 minutes before the hour ends. It sucks if you have to use a key because you were a few seconds too late killing the last boss.
Ya, it should be how we had always wanted it, you start the dungeon within a certain time frame and the event lasts until you defeat the boss. It could be a 30 minute window, instead of an hour, to get more people to queue at once.
To avoid confusion, as long as people start within the time-frame, whether it is an hour or a half-hour, they should not have to use a key. It may even have been that way, but I can't quite remember now. Maybe half-hour Dungeon Delves would be better.
What if they added all dungeons as a single daily bonus and then split that queue up into more fitting tiers? This way leveling dungeon can be avoided by high levels, and low item levels can still run epics for AD?
In my opinion it just seems better to have a default bonus, and then have random queues multiply that bonus. Something like this (note that the numbers would need adjusted around a bit if hitting the cap purely from this bonus isn't desired):
Daily Dungeon Bonus: 7,000 (down from 4,500x2 [9,000]) Daily Skirmish Bonus: 5,000 (up from 2,250x2 [5,000] Daily Trial Bonus: 2,500 (up from 0) Daily Heroes Accord Bonus: RP (up from 0)
Random Queues: Dungeon (leveling dungeons) 1.5x multiplier Epic Dungeons (elol - CN) 2x multiplier Master Dungeons (FBI - MSP) 3x multiplier Skirmish 2x multiplier Epic Trial (cannot include nsva unless the keys are made free) 2x multiplier Heroes Accord (ToNG) x2 multiplier
Private Queue cannot run Trials: [New] 7,000 + 6,000 = 12,000 RAD [Old] 4,500 + 4,500 + 2,250 + 2,250 = 14,000 RAD
Private Queue all unlocked: [New] 7,000 + 6,000 + 2,500 = 14,500 RAD [Old] 4,500 + 4,500 + 2,250 + 2,250 = 14,000 RAD
Random Queue pre-70: [New] 10,500 + 10,000 = 20,500 RAD [Old] 4,500 + 4,500 + 2,250 + 2,250 = 14,000 RAD (less because low level skirmishes did not give 2,250)
Random Queue can run epics: [New] 14,000 + 10,000 = 24,000 RAD [Old] 4,500 + 4,500 + 2,250 + 2,250 = 14,000 RAD
Random Queue can run masters [New] 21,000 + 10,000 = 31,000 RAD (extremely close to max... don't care) [Old] 4,500 + 4,500 + 2,250 + 2,250 = 14,000 RAD
Random Queue can run masters and trials [New] 21,000 + 10,000 + 5,000 = 36,000 RAD (it's capped... okay so maybe the numbers need adjusted a little) [Old] 4,500 + 4,500 + 2,250 + 2,250 = 14,000 RAD
EDIT - Also just noticed that I excluded repeatable bonuses, which in my opinion should be higher than they are, while daily bonuses should be lower.
There's a lot of newer "catch-up" gear, and this is wonderful, but almost none of it is instantly available for new players.
Players can still run epic content manually to obtain seals of the protector, which can in turn be used to obtain relic armor which is more than sufficient to progress through any of the currently available campaigns.
My point was not that new players can instantly skip to 11k, but that there is actually a reason for them to manually run epic contents they are eligible for to work on advancing to 11k. The point of epic dungeons is not exclusively daily AD bonuses, and you do not need to be 11k to manually queue for something.
Relic Armor is not new-player friendly in any regard whatsoever, because you declined to give players the option of spending seals on voninblod or reducing the VB cost of restoration to something sane and reasonable for a new player with a white trowel.
I would like to strongly agree with this. When the new mod came out I went and finally upgraded the relic gear I had on my DC thinking this would be as great idea - I stopped using it outside msva as quickly as I could because it eats so much voninblood. And farming voninblood takes time, to the point that I've hit the wall with getting the VB for the boons. And that is with toons that have the purple trowel. It is just mindnumbing and not fun. The pilgrim gear is a much better choice, but again not accessible to newbies. The Tier 1 dungeons are a much much better way for people who haven't unlocked this content to spend their time than levelling dungeons.
Please please listen to what pretty much everyone here is saying - put FBI and MSP in their own category. That way you will get groups that can deal with that content and the lower level stuff has a purpose also. It gives people more rough ad. and you can puleeeeeeze ban level 70s from the levelling dungeons. When I first levelled up all the dungeons existed as 5 man and yes, you had to wait a while to get in one, but it was worth it and they were genuinely fun. Now they are total and utter waste of space, which is a shame, because they are good content.
Finally - this would allow you to bring back the old mod 5 dungeons as Tier 1 dungeons without having to worry about people not doing them because they are too long or being worried about the rewards being to little/large. This should immediately include the ones that already exist as levelling dungeons but the rest would be great too - dread vault, idris, mad dragon ....
No one runs daily dungeons for fun. We do it for the AD. And we run the same ones over and over not because we love them so much, but because they're the fastest. It's a chore that we'd like to get out of the way as quickly as possible so we can move on to the content we actually wanna play.
This new system isn't gonna increase anybody's "fun", or make anything more fair and balanced. It only takes a chore that currently takes 15-30 minutes and stretches it to 40-120 minutes. Time is a resource real players have a limited amount of. Guess what has an unlimited amount of time? Bots.
Why don't you just come out already and admit that AD are meant only for botters, and Zen are for real players?
@asterdahl: you forgot to list the daily bonus for random epic dungeons for some reason, sorry if it has been mentioned already. As others I am still mystified by this idea to forcefully shepherd me into the leveling dungeons... reasons have been named already. You now raised/redistributed the daily bonus ad considerably. So I would now be concerned about inflation? (cos I´m german...lol..jk) What if a lot of players engage in the burn-out inducing activity (oh, the irony) of running boatloads of alts through the one baby-dungeon and skirmish creating tons of ad (and burn-out) quickly? While more regular or casual players look at ever more astronomical prices? Just asking. I´ll consider myself brave if I don´t suffer burn-out after a while from doing this routine on one or two toons. Sure...for the better part of content up to cn any mid-geared toon is quite overpowered anyways but still...it at least feels like you´re doing -something- ...as opposed to running a leveling dungeon. That will make you seriously consider playing pokemon after a while since the combat there might be more exciting.
Comments
How many days does it take the average new level 70 player to unlock FBI and MSP? Same question on alts.
How many daily quests does the average player complete?
How many manually-queued epic dungeons does it take for a player to not just purchase but restore a full set of relic gear?
How many hours of farming Voninblod in Bryn Shander are required to restore a full set of relic gear?
I personally do not view the relic gear as a viable option for new players, even with its new position on the seal merchant. It's not even something I'd ever purchase on an alt. By the time you could farm enough seals for all of the components, you will have a near full set of 450 drops, and will still have not completed the SKT campaign intro quests which would be required for then spending hours farming Voninblod in order to restore the gear and have it be barely better.
A system like that would IMO satisfy the biggest objection to the Random Dungeon Queues. However a statement that it might happen in the future doesn't mean much in the coming update.
Additionally, regardless of what happens, it would be very good if new players who have not yet unlocked chat were allowed to speak in party chat (or just removing the whole pointless ordeal)
My understanding is that in order to get AD, which I currently get after running a dungeon or skirmish of my choosing (depending on my guild daily or IL or my previous experience of running said dungeon/skirmish), I now need to randomly queue for some such dungeon or skirmish?
So long as I meet the 'requirements' and have unlocked all new/grinding/ necessary content regardless of party experience? Even fBi/mspc ?
Well that's good to know...
And there is a leaver penalty..
And my bondings are being nerfed....
And I need to to spend a ton of cash to get to back where I was to qualify to q for dungeons that I completed with my guild a few months ago or so, possibly after several runs in a party choosing ppl/abilities/skills for success, but am not able to or need necessarily to run as a guild group because it's a random q? So we don't know where we are until we get there?
So what was possibly perceived as straightforward (but not necessarily easy..) content, which is now more difficult and requires a bit of planning / co-op / foresight with other players...
Is moved in to the new system of random q with ppl you don't know/haven't played with before/ have met requirements but maybe 1st time here (don't worry you don't need previous experience / it's totally random/ it will all be fine even if you have never run mspc/fbi /CN before ) in order to get Ad
AD (which was achieved from invoking, but changed due to botting, although bottting not possible on consoles, (ssshhhh don't tell anyone)
In order to progress character or get character back to where they were before companion/runestone/enchantment changes in mod 12b.
Oh and don't forget to run ToNG to get your UmoP, which you need to upgrade your gear to get back to where you are now as opposed to Il mod 12b under the new system so that you are able to run TonG.
So glad we established that!
Good job then that I have the ability to overwrite all this by converting dollars into Zen into AD.
No. Just no. (Polite face)
I'm sorry to disappoint. But my wallet it not limitless. It is not able to bend the laws of time or space . I'm sure some folks have a superpower of limitless funds. But I'm sorry not I
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
But once you got your t2 set.. it was a fun thing to run..
(12 days left of vip!)
I know people who left who had 6 months or more on theirs running. I will log in for my key anyways..
They are really bent on doing this.. no matter what we post about it.
I had lots of fun in game though! I will say my goodbyes in game soonish.
I would love it if PVE classes could stop being nerfed because PVP players found some unfair exploit or advantage
I would be very happy if normal players would no longer be restricted because a few people run bots, multi-box and spam
I would be tickled pink to never get a BtA or BtC drop, like a Shard of Orcus' Wand, that I can't sell for 700k AD or give to a guildie that needs it, for the sake of a game economy that's so restricted for 90% of players as to be disheartening when they learn the price of BiS
I would be shocked, but amazed, if the good people of Cryptic would take the time to gather the questions and requests that have been asked thousands of time and never acknowledged, and simply answer them
Neverwinter's player base generally understands the concepts and limitations of designing and maintaining a game
We all want a healthy economy and a rich, safe and fair experience, and we all want Cryptic to be successful financially
We all generally understand and appreciate the difficulty and importance of strong governance of such a large complex system with so many moving parts, but most of us feel like if Neverwinter were a country, we are ruled more than we are governed
It doesn't have to be this way... Cryptic and the player base could easily have a cooperative relationship instead of a combative one
From your point of view, wouldn't it be nice to have your proposed changes met with more constructive and helpful suggestions and less threats to quit and commitments to stop spending money in game?
There will always be players that rage and whine when balancing happens, but the majority of people will gladly accept and adopt changes or policies that are honestly explained, even if the answer is that there is no answer for legal reasons or that you guys just don't know or care about it
Avoiding questions and ignoring requests only breeds theories... if people want to know something, they will make up answers to unanswered questions, those answers often reflecting their annoyance at being ignored
in short, your player base will always be part of your problem until Cryptic decides to let it be part of your solutions, and that only takes a change in perspective... that, and more communication
This thread is now approaching 20 pages long, and most of it is repetitive and tangential simply because of unaddressed concerns and ideas, many of which are only here due to hope of maybe finally getting an acknowledgement of some kind
If Cryptic would commit to answering the questions they can and explaining why when they can't, the noise and rage would drop dramatically... Yes, that probably sounds like a lot of work, but ignoring a problem never makes it go away
Ignoring customers, however, will make them go away, and I doubt that's your goal here
In my opinion it just seems better to have a default bonus, and then have random queues multiply that bonus. Something like this (note that the numbers would need adjusted around a bit if hitting the cap purely from this bonus isn't desired):
Daily Dungeon Bonus: 7,000 (down from 4,500x2 [9,000])
Daily Skirmish Bonus: 5,000 (up from 2,250x2 [5,000]
Daily Trial Bonus: 2,500 (up from 0)
Daily Heroes Accord Bonus: RP (up from 0)
Random Queues:
Dungeon (leveling dungeons) 1.5x multiplier
Epic Dungeons (elol - CN) 2x multiplier
Master Dungeons (FBI - MSP) 3x multiplier
Skirmish 2x multiplier
Epic Trial (cannot include nsva unless the keys are made free) 2x multiplier
Heroes Accord (ToNG) x2 multiplier
Private Queue cannot run Trials:
[New] 7,000 + 6,000 = 12,000 RAD
[Old] 4,500 + 4,500 + 2,250 + 2,250 = 14,000 RAD
Private Queue all unlocked:
[New] 7,000 + 6,000 + 2,500 = 14,500 RAD
[Old] 4,500 + 4,500 + 2,250 + 2,250 = 14,000 RAD
Random Queue pre-70:
[New] 10,500 + 10,000 = 20,500 RAD
[Old] 4,500 + 4,500 + 2,250 + 2,250 = 14,000 RAD (less because low level skirmishes did not give 2,250)
Random Queue can run epics:
[New] 14,000 + 10,000 = 24,000 RAD
[Old] 4,500 + 4,500 + 2,250 + 2,250 = 14,000 RAD
Random Queue can run masters
[New] 21,000 + 10,000 = 31,000 RAD (extremely close to max... don't care)
[Old] 4,500 + 4,500 + 2,250 + 2,250 = 14,000 RAD
Random Queue can run masters and trials
[New] 21,000 + 10,000 + 5,000 = 36,000 RAD (it's capped... okay so maybe the numbers need adjusted a little)
[Old] 4,500 + 4,500 + 2,250 + 2,250 = 14,000 RAD
EDIT - Also just noticed that I excluded repeatable bonuses, which in my opinion should be higher than they are, while daily bonuses should be lower.
Signature [WIP] - tyvm John
Please please listen to what pretty much everyone here is saying - put FBI and MSP in their own category. That way you will get groups that can deal with that content and the lower level stuff has a purpose also. It gives people more rough ad. and you can puleeeeeeze ban level 70s from the levelling dungeons. When I first levelled up all the dungeons existed as 5 man and yes, you had to wait a while to get in one, but it was worth it and they were genuinely fun. Now they are total and utter waste of space, which is a shame, because they are good content.
Finally - this would allow you to bring back the old mod 5 dungeons as Tier 1 dungeons without having to worry about people not doing them because they are too long or being worried about the rewards being to little/large. This should immediately include the ones that already exist as levelling dungeons but the rest would be great too - dread vault, idris, mad dragon ....
No one runs daily dungeons for fun. We do it for the AD. And we run the same ones over and over not because we love them so much, but because they're the fastest. It's a chore that we'd like to get out of the way as quickly as possible so we can move on to the content we actually wanna play.
This new system isn't gonna increase anybody's "fun", or make anything more fair and balanced. It only takes a chore that currently takes 15-30 minutes and stretches it to 40-120 minutes. Time is a resource real players have a limited amount of. Guess what has an unlimited amount of time? Bots.
Why don't you just come out already and admit that AD are meant only for botters, and Zen are for real players?
As others I am still mystified by this idea to forcefully shepherd me into the leveling dungeons... reasons have been named already.
You now raised/redistributed the daily bonus ad considerably. So I would now be concerned about inflation? (cos I´m german...lol..jk) What if a lot of players engage in the burn-out inducing activity (oh, the irony) of running boatloads of alts through the one baby-dungeon and skirmish creating tons of ad (and burn-out) quickly? While more regular or casual players look at ever more astronomical prices? Just asking. I´ll consider myself brave if I don´t suffer burn-out after a while from doing this routine on one or two toons. Sure...for the better part of content up to cn any mid-geared toon is quite overpowered anyways but still...it at least feels like you´re doing -something- ...as opposed to running a leveling dungeon. That will make you seriously consider playing pokemon after a while since the combat there might be more exciting.