Are there any specific questions you'd like answered in regards to this feature?
I really thought about writing this down, but i think i have to.
Last night i dreamed about all that stuff here. I really had to hold me back from crying. I failed. I cried cause i know i gonna lose some friends, friends i made over the years in this game. People come and go, but friends will stay. Until now. We're a small guild and build it up on our own. We don't have an alliance so it was really some hard work. We were proud what we made of it and ourselfs. We are friends. And now i will lose some of them due to this change.
Just because I want to be totally accurate, were CN or ELOL ever included or offered as an alternative in the Daily Dungeon quest from Rhix in mod 5? I don't remember, and I want to clarify it.
Also, the rewards from a lot of dungeons don't make sense currently.
For example, Alliance gear is rewarded by Malabog's Castle (as well as VT and ELOL). It would take a party equipped with only rare gear and rank 5 or 6 enchantments 2-3 hours to complete MC. Most people won't do that. So, most people that complete MC no longer need Alliance gear (unless they're going along with friend or guildmates kind enough to carry their low IL character). Before mod 6, Sharandar lairs actually provided people with gear that they could use to complete MC in less than 2-3 hours. Dread Ring did the same for VT. Right now, the gear progression really doesn't make much sense. The Underdark campaign was used to address this problem created by mod 6, but Underdark is less fun than Sharandar and Dread Ring were during mod 5, and it is not as intuitive for new players. Of course, elitists and vets wouldn't want to take people with only tier 1 epic gear into MC or VT, but a full party of people with tier 1 epic gear could complete MC or VT in less than 2-3 hours. Unless I'm mistaken.
But yes, as someone mentioned earlier, no one but a person who loves pain is going to restore SKT armor rather than just buy League gear off the AH or from the vendor in Port Nyanzaru.
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited September 2017
What did and didn't qualify for Rhix Daily Epic Dungeon quests went through multiple iterations. At its best, it did allow for any of EDV, ELoL, MC, VT, CN (meaning Draco version, but works with current), which was what existed in the T3ish difficulty. Keep in mind this was at level 60.
Thank you, beckylunatic. During mod 5, I remember VT, MC, and maybe one other qualifying as one of Rhix's Daily Dungeons. But that was two and a half years ago, so, although I have a better memory than most, I can't say for sure.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Yeah, I checked an alt that still has all the quests, but doesn't really, y'know, do stuff.
I have another specific question: Is the random queue weighted equally? Meaning we have the same exact chance of getting an Etos run as we do getting an Fbi run? Or are certain dungeons set to pop at a higher percentage?
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micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
Just because I want to be totally accurate, were CN or ELOL ever included or offered as an alternative in the Daily Dungeon quest from Rhix in mod 5? I don't remember, and I want to clarify it.
Also, the rewards from a lot of dungeons don't make sense currently.
For example, Alliance gear is rewarded by Malabog's Castle (as well as VT and ELOL). It would take a party equipped with only rare gear and rank 5 or 6 enchantments 2-3 hours to complete MC. Most people won't do that. So, most people that complete MC no longer need Alliance gear (unless they're going along with friend or guildmates kind enough to carry their low IL character). Before mod 6, Sharandar lairs actually provided people with gear that they could use to complete MC in less than 2-3 hours. Dread Ring did the same for VT. Right now, the gear progression really doesn't make much sense. The Underdark campaign was used to address this problem created by mod 6, but Underdark is less fun than Sharandar and Dread Ring were during mod 5, and it is not as intuitive for new players. Of course, elitists and vets wouldn't want to take people with only tier 1 epic gear into MC or VT, but a full party of people with tier 1 epic gear could complete MC or VT in less than 2-3 hours. Unless I'm mistaken.
2-3 hours ??? What ? And what ?? There are entire channels what will take anyone thorough MC or what not just if you can queue.
But wait, aren't you a vet, so that makes you automatically elitist ? Please don't project your behavior on others.
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
Bug: @asterdahl if a player dies in FBI during the first boss fight and releases, then if the team beats the boss they are unable to rejoin their party due to the invisible wall that was added to prevent a certain exploit which doesn't disappear when the boss dies. This is a major issue with the implementation of the queue penalty and currently on live it is a pain for anyone who random queues fbi.
Just because I want to be totally accurate, were CN or ELOL ever included or offered as an alternative in the Daily Dungeon quest from Rhix in mod 5? I don't remember, and I want to clarify it.
Also, the rewards from a lot of dungeons don't make sense currently.
For example, Alliance gear is rewarded by Malabog's Castle (as well as VT and ELOL). It would take a party equipped with only rare gear and rank 5 or 6 enchantments 2-3 hours to complete MC. Most people won't do that. So, most people that complete MC no longer need Alliance gear (unless they're going along with friend or guildmates kind enough to carry their low IL character). Before mod 6, Sharandar lairs actually provided people with gear that they could use to complete MC in less than 2-3 hours. Dread Ring did the same for VT. Right now, the gear progression really doesn't make much sense. The Underdark campaign was used to address this problem created by mod 6, but Underdark is less fun than Sharandar and Dread Ring were during mod 5, and it is not as intuitive for new players. Of course, elitists and vets wouldn't want to take people with only tier 1 epic gear into MC or VT, but a full party of people with tier 1 epic gear could complete MC or VT in less than 2-3 hours. Unless I'm mistaken.
2-3 hours ??? What ? And what ?? There are entire channels what will take anyone thorough MC or what not just if you can queue.
But wait, aren't you a vet, so that makes you automatically elitist ? Please don't project your behavior on others.
I referring to a whole group of new level 70 players equipped with only rare gear and rank 5 or 6 enchantments. I know that new players can get help from veteran players with much better gear. That's not the point.
Here's an idea. What if there was a decent chance of getting a stack of 5 account bound Preservation Wards from an epic dungeon chest? What if there was lower chance of getting a stack of 10? What if you had a better chance of getting them from random queues? And what if the hardest dungeons, FBI, MSP, and TotNG had the same chance of giving you a Coalescent Ward as Celestial Coffers?
Btw, the key to making more money with this game is making it more fun, period. A game that is more fun will make more money.
WoW and FFXIV:ARR are backed by corporations with millions of dollars, or at least hundreds of thousands of dollars, to spend on advertising. They have commercials on TV. So, of course they have more players and make more money. They can actually charge a monthly subscription fee and ask people to pay for expansions, like in the old days. Square-Enix and Blizzard are the Coke and Pepsi of the MMORPG world. Only Sony had the chance to rival them with Everquest Next, but sold the EQ IP to Daybreak. Then Daybreak scrapped EQ Next for whatever reason.
Here's my theory on how WoW became king. The internet was still new in 2004, when WoW was released. There weren't all that many mmorpgs to choose from at the time. Also, the LotR movies had just finished in 2003 with Return of the King, so medieval fantasy was more popular than ever. EQ2, which was released a few weeks before WoW in 2004, asked people to have a more expensive computer because its graphics were more demanding at the time. A lot of EQ1 players who didn't want to buy a new computer or upgrade their old one switched to WoW. And Blizzard had a lot of money due to the success of StarCraft (which, in my opinion, is Blizzard's only really great game). I am fairly certain there will never be another themepark mmorpg that will match the success WoW had in the past. The only way to surpass WoW is to innovate. Original D&D is what all these games are born from, and I believe that innovative developers will find greater success in the marketplace by striving to make an mmorpg closer to the pencil&paper D&D experience. DDO tried, but it is/was all instanced-based and had too much grind. Role-playing is far more than just dungeon delving and combat, btw.
Comments
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Pandora's Misfits Guild Leader
Also, the rewards from a lot of dungeons don't make sense currently.
For example, Alliance gear is rewarded by Malabog's Castle (as well as VT and ELOL). It would take a party equipped with only rare gear and rank 5 or 6 enchantments 2-3 hours to complete MC. Most people won't do that. So, most people that complete MC no longer need Alliance gear (unless they're going along with friend or guildmates kind enough to carry their low IL character). Before mod 6, Sharandar lairs actually provided people with gear that they could use to complete MC in less than 2-3 hours. Dread Ring did the same for VT. Right now, the gear progression really doesn't make much sense. The Underdark campaign was used to address this problem created by mod 6, but Underdark is less fun than Sharandar and Dread Ring were during mod 5, and it is not as intuitive for new players. Of course, elitists and vets wouldn't want to take people with only tier 1 epic gear into MC or VT, but a full party of people with tier 1 epic gear could complete MC or VT in less than 2-3 hours. Unless I'm mistaken.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Or are certain dungeons set to pop at a higher percentage?
And what ??
There are entire channels what will take anyone thorough MC or what not just if you can queue.
But wait, aren't you a vet, so that makes you automatically elitist ? Please don't project your behavior on others.
@asterdahl if a player dies in FBI during the first boss fight and releases, then if the team beats the boss they are unable to rejoin their party due to the invisible wall that was added to prevent a certain exploit which doesn't disappear when the boss dies. This is a major issue with the implementation of the queue penalty and currently on live it is a pain for anyone who random queues fbi.
WoW and FFXIV:ARR are backed by corporations with millions of dollars, or at least hundreds of thousands of dollars, to spend on advertising. They have commercials on TV. So, of course they have more players and make more money. They can actually charge a monthly subscription fee and ask people to pay for expansions, like in the old days. Square-Enix and Blizzard are the Coke and Pepsi of the MMORPG world. Only Sony had the chance to rival them with Everquest Next, but sold the EQ IP to Daybreak. Then Daybreak scrapped EQ Next for whatever reason.
Here's my theory on how WoW became king. The internet was still new in 2004, when WoW was released. There weren't all that many mmorpgs to choose from at the time. Also, the LotR movies had just finished in 2003 with Return of the King, so medieval fantasy was more popular than ever. EQ2, which was released a few weeks before WoW in 2004, asked people to have a more expensive computer because its graphics were more demanding at the time. A lot of EQ1 players who didn't want to buy a new computer or upgrade their old one switched to WoW. And Blizzard had a lot of money due to the success of StarCraft (which, in my opinion, is Blizzard's only really great game). I am fairly certain there will never be another themepark mmorpg that will match the success WoW had in the past. The only way to surpass WoW is to innovate. Original D&D is what all these games are born from, and I believe that innovative developers will find greater success in the marketplace by striving to make an mmorpg closer to the pencil&paper D&D experience. DDO tried, but it is/was all instanced-based and had too much grind. Role-playing is far more than just dungeon delving and combat, btw.