so RPs are now a currency? as in single character? as in the old system i saved all my RPs and put them onto an alt, pumped them into a thing and hit upgrade, the new system, i save all my RPs on my alts, put them onto one alt, calculate whats needed, comit that to the alt (adding to currency) and then upgrade.... and the old way was complex? so now if i mess up i end up with X RPs sat on an alt wasted, where right now i can send those few items over to another alt, you havnt actually added anything, we will still hord RPs, and send them where evers needed, we will stil have no bag space ever for "fear of commiting" because of how you guys love to suddenly pull a class appart. all you have done really is add a commit button locking those RPs to that character perminantly. right?
how about, and this is madness thinking i know.. but bear with me
how about enchantments have their own bag space like professions and pets? where they stack to 999 or something? so the bags we have are mirrored for enchants, because now...according to you... we have a billion green items to ID then "bank" the RPs from too...
personally right now i dont touch green or blue armor, because it doesnt stack, and i'll be damed if im getting 6 items and stopping playing to send them to an alt, to break them down to bank the RPs to that character, so no change there... still time consuming and worthless, enchants on the other hand? R5+ i keep only and pass them to an alt to hold until x2 where i then pool them onto the toon im working on, so really? no change there either, im still having no bag space ever, and now i have the added bonus of having to do the math before i bank the RPs on that toon... at least if the RP bank was account wide it would make sense... a little more than it does, or keep it as it is and mirror the bags for RPs, more bags more hoarding ability, the reason we all have 50 bags is for RPs.... nothing changes!
bondings on the other hand... how much do you Devs think a pet costs? not just the pet, but the gear also? well, my DCs pet all the gear is worth 60mil, thats everything, all in, 60mil.... and your going to just simply "take that away" ? so now i need a new pet, a new set of runestones that now go up to 14, so nothing i have will just slot in as a "make do for now" then my main pet has avenger gear, thats not around anymore....so... what your really saying is, and this is reading between the lines a little "go play something else" ?
reason this is my go to option is on my account its taken me 14 months to get my first +5 ring, (a joke to most i know, but bear with me) so RNG is not my strong suit, now i have to play Gambit, with almost no stats over and over and over and over.... to attempt to get an item worth a damn for my new pet?
so nerfing bondings, what does that really actually mean? that year you spent on working your pet to its level is worthless, the players time, a year of (for a lot of players a year is about right) is worthless, all the ADs spent on getting said pet to orrange is worthless, just to orrange is a mil, and thats not exactly pocket change, the pets are costly too, for the more desirable ones, fire arcons etc... the enchantments (often brutals) are expencive.... and we have to change them all now? because the new armor pen isnt fun to hit without bondings, its not a "natural achevement" with high IL, you have to work to get it, all the toons that have been fine tuned with pet, gear and insigs all have to be pulled appart and completely reworked, and now your toons trash and having to work dungeons for ADs...
so did you guys really think this over? and if you did, keep thinking a little longer, subtle hasnt been your strong suits and a slight nerf = destorying X item normally, buff augments, buff other runestones to match bondings... make us more ballenced though smoothing out the differences, not just hack at the problem till its so broken its not a problem anymore!
you should take a vote, who has bondings what level and what did it cost? then work out the nerf to pissed off ratio and then, dont do it!
every time you guys have an idea it normally means a complte rehaul for that class, now its every chatacter in the game!
sorry for the length of this post but....well.... NO isnt really strong enough in this case!
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treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
But i like the refinement system as it is, i do agree that beginners may feel cheated because of same quality refinement (power artifact into power artifact) and the fact that they miss double RP but when it comes to marks and thaumalurge stones i like the variety existing, the only problem i see is lots of stuff btc without reason, but the fact that i need a greater mark of power to an artifact of power is fun, not troubling.
man this is terrible, absolutely terrible. I have never once seen anybody in-game or on the forums complain that the current RP system is flawed or that it was too complicated. of course I'm just one person but in any case, any complexity that existed is being burnt to the ground in favor of appealing to new players that would probably quit the game before they reach level 50 anyway. like many other posters here have previously said, hoarding enchants and the like was actually pretty fun. there was a treasure hunter role playing feel to it. as far as inventory space goes, I have yet to buy even one runic bag and have no issues with spacing.
speaking of bondings, well this is just a slap in the face. 50% uptime as opposed to 100% for what reasons? where are bondings over performing? 16k premades that farm hati for mats? the same 16k premades joined together farming msva for guildy alts? also in compliance to those BIS players wishes, they needed something else to grind for and so we have 2 new ranks. im dreading my return to farming tier 2 content for salvage because my 3x12 bonding is no longer cutting it for paingiver idoling elitist speedrunners in fbi and msva/nsva. I have no issue with rank 12 eventually being replaced with higher ranks in time, but the time now just doesn't match up. there is no content that would even require 2 higher ranks. unlike some others, I didn't drop a dime for my bondings, I spent my time farming for them, yet I feel the same resentment right now.
Well, from a casual non-BIS player point of view the refinement changes look great. My (non-runic) bags will thank you.
Couple of questions:
Will the new Enchantment Stones drop from Dread Ring lairs instead of marks? (Also maybe rethink the name "Enchantment Stone", it's a bit confusing. Everyone's used to calling them marks, so what's wrong with that?)
Can one still buy rank 5 enchantments from Adventurer Seal Trader?
If there's not gonna be matching bonus from artifacts anymore, can the class artifacts (and others that can't be used to refine other artifacts) be made usable in refining other artifacts or convertable to refining points?
I honestly am not sure you listen to the majority of your fan base. The same players who have stuck by the game (even through things like the mod6 disaster), are the same players who are spending money and time in your game. These players are also the same ones who have built guilds and alliance's with one another, who share and pass down information from old players to new players alike. It's part of what makes the community of NW. The complexity of the game is what keeps a majority of the players playing. The grind included. You're going to take away a big part of the communication that happens between new players and veterans, and in the process confuse everyone with a new RP system 3-4 years into an established game and player base, not to mention all the websites (yours included) that aim to help those who care enough to google search "how to refine" in neverwinter. It's like being in school. When you first start out you don't expect to know very much if anything at all, but over time you learn. From yourself and from others. Word of mouth, forums, etc. It's no longer exciting when it's just a bland vanilla taste rather than moose tracks ice cream.
I remember when the bonding stones were being tested, and the players pointed out the flaws, but you promised that "It will give the players more variety, and better stats".... guess that went out the window. What happened?
I won't even get started with the bag issue. But why did I buy runic bags for all 6 of my toons? Because suckers are born everyday. It's highway robbery.
I hate to admit it but I have spend hundreds, if not thousands, of dollars supporting a game that I've loved and enjoyed since it was a beta, but it's a true slap in the face when bugs ( and I could list an entire page of the fixes that are needed in game, like when I put in 2 tickets about how my title, achievement and item never popped for completing MSVA without anyone dying, but you never even bothered to give me a response, nothing at all) never get fixed, yet you continuously release new content changing the game and causing more players to dump time and money into their builds. Sure new gear will be released, but you should never change what the game developers already put into the game. You need to balance the game ( add something to counter what you already implemented) not change its direction completely. Unless of course you're trying to drive all the veteran players out of the game, so you can get a fresh new customer base into a game that will be on its death bed if this update is implemented as such. It's already bad enough, that new players can get to end game stuff in a mere few months with minimum work comparatively. I'm still hoping and praying that ANY +5 ring drops for me, while 7 times out of 10 a new player gets back to back +5 rings their first few runs.
From a buyer perspective. This is a terriable move on so many levels. Just look at these threads. The ratio of pissed off people is 9 to 1 at best. I think it's time to take a step back and think about what your doing. I for one won't be spending a dime trying to recover my AA D.C. ( or any other character) After yet another substinacial nerf to my toons back page. New gear sure, new dungeons and skirmishes sure, new gems sure, but recovering from a set back that you're willingly implementing on 90% of your players, count me out. News flash, the players who don't have bonding stones are the players who don't spend time or ( in arc's case) money on the game. Which sadly equals no money for the company. Unless it runs on hopes and dreams, than you'll be fine.
Nerf, nerf, nerf, nerf, nerf. Never working. Cool
Please please. Rethink this decision on arc's behalf. Save the game.
Post edited by smokepro1 on
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I like this new concept of RP. The fact no one upgraded anything when not in double RP was clearly a design problem. I'll finally be able to get rid of all the stacks of enchants, RP stuff in 3 differents bind types and it'll free lots of space in my account overall. Having a huge stock of RP instead of hundreds of stacks, i love it!
I don't really know yet how it will impact feeders, matching values, and will see it on preview eventually, but that's less a concern for me since RP drops in so many ways now it's not the bottleneck anymore.
I'm more concerned about the upgrade to R14 and the huge cost involved. You'll now need a coa not only for weapon/armor enchants, but now also for regular enchants and runestones. And the coals wards comes only from Zen Market. Don't tell me about the prayers, i pray all days on 6 toons and i didn't got any coalescent in the past 9 months. 9 months. 9. And i'll need dozens of more to upgrade to R14. I don't talk about coas that drop from enchantment packs now, as the droprate seems to be the same as brilliant diamond, aka you won't see one.
So many wards needed, so many new mark, Ultimate marks (what's their cost?), on EVERY enchants is not very alt-friendly when the game just began to be more alt-friendly (campaign tokens, special dungeon drop and Chult gear for alts, bound to account stuff...). This is another step back.
So overall, i like the new concept of refinement, i wanted this for a long time, i'll finally be able to stock the fashion instead of the RP (since we still don't have a fashion tab...). I'm not sure about the R14. I guess it's a new goal to achieve, but i'd really want to see the cost of wards being reduced, because you need so much of them, it's just not possible. I'd ask to reverse the coalgate, but I guess won't happen...
About the bondings changes, I said what I think about it in the appropriate thread. I gave a "Like" overall to the dev post because it's mostly talking about RP, however I disapprove the bondings change.
Ok i know yall needed to do something to adjust bondings to a equivilant level with other types of companions,which is fine.But the cooldown on bondings now will render them useless.in extended fights ie:end game fights last mor than 15 seconds after that u lose all stats armpen power defenses tanks will lose aggro dps lose armpen to deal damage and ppl become squishy.How in any way are u gonna kill the souls in tomb at last boss if ur bondings are on cooldown u need to burst them fast or ur gonna get destroyed. Imo the nerf to the 95% from bondings to 65% is fine its the cooldown that is an issue.Take away icd and its still a good option as are the augments
Please Devs! If you have decided on nerfing bondings so be it but dont mess up with 100% uptime plzzz!!! It will kill bondings for 99% of people whose using them and render them useless. Hope you will head to people who will test this changes on preview and prove you that it will bring major havoc in builds and playstyles that none asked for. The beauty of MMOs are that you can have endless progression but what you are doing with the game it's just grind eternally just to maintain your position... that's very wrong approach and kills joy, fun and meaning to progression in the game. Game as it is now need tons of investing of time and recources to balance your stats and with that 50% uptime BS it will ruin whole system. Hope you will carefully reconsider as what is at stake... i dont want this game to die cause i enjoy it and have put much time and effort towards it... Listen to players or im afraid mod 12.5 will finish the rest 50% of player base that was left from mod 6...
5
kreatyveMember, Neverwinter Moderator, NW M9 PlaytestPosts: 10,545Community Moderator
when is this change taking place pls is it next mod or after maintanance
Not til 12.5, which is not even up on preview yet. It's too early to panic.
My opinions are my own. I do not work for PWE or Cryptic. - Forum Rules - Protector's Enclave Discord - I play on Xbox Any of my comments not posted in orange are based on my own personal opinion and not official. Any messages written in orange are official moderation messages. Signature images are now fixed!
7
seridkalsenovMember, NW M9 PlaytestPosts: 30Arc User
edited August 2017
now i can't say i agree or not but it's kinda hard to face after spent many years trying to upgrade bonding. I actually don't get super shocked on RP changes but the bonding it is. it will affect the performance of most DPSer in T3 dungeons and T3 raids meaning those T3 dungeon and some super hard hitting T2 bos like Egwd need to be readjust the dmg and bos durabiliy so a tank won't get 1 shotted really fast and it won't took 2hrs+ to finish .i will simply said devs will spent more time than just nerfing the bonding, i take the To9G dungeon as example. i did a run and it took around 1-2 hrs to finish that is with 2 support class 2 bis dps and 1 bis tank and all of them use bonding. but what happen if all of them only use augments and R12 eldritch bonus buff + leg companion only ???. no offense, but it will took more than 2 hrs to finish just only removing bonding. that is why some dungeon need to be reworked too if the bonding nerf is live it is equal to spent more time spent more money for the working dev teams and there is a possibility some players will rage quit so easily + elitism will increase. my final word i cant say i agree with RP change but i REALLY REALLY don't agree with bonding nerf.
Words are hard amirite?? People complaining refining higher ranks will be harder aren't paying attention. It says RP value will be reduced by a factor of ten AND progression will be halved. Value is the actual numerical worth, while progression refers to the relative difficulty of getting from 1-12...er... 1-14. From what i've read, max refining gear and enchantments will be easier, and you can do it whenever you want. It's a win/win people.
Save your energy for the bonding discussion, as that's a different story. But i will comment about that in the appropriate thread. But i get why so much of it landed here... words are hard AMIRITE?!?!? LOL
Seeing the amount of feedback the developers have given this thread, and on WHAT they deemed to comment on, I get the heavy feeling that they really don't care a thing about what we think. Which means, the implementation will be going through. which means... this was a fun game *sigh*
Suggestion for bonding before it's too late (if it's not too late):
Keep the uptime at 100%, just adjust the % of stats given closer to the auguments (slightly higher, why? so people don't switch to auguments only). This way both will be viable and used.
50% uptime is not good and it makes to too messy to try and compensate. For example, I need to overstack Armor pen on my main character to make up for the fact that the ArP in my pet will only be up 50% of the time. If you "must" make a change to bondings, boost the augmented pets as planned to make them more attractive and slightly nerf the % of stats that bonding gives while maintaining 100% uptime on both augments and non-augments. People have spent millions of AD getting their bondings to rank 12 and their non-augment pets to epic and/or legendary and I don't want to see a big exodus of players in a game that I love, especially after you guys did such a great job on Mod 12. Being able to do dailies anytime during the week is a huge quality of life improvement for people with busy schedules and I've enjoyed the new dungeon a lot.
Who is actually asking for this bonding change? I mean, it seems to me the one thing I hear about over and over is "Get bonding stones to R12 right away. They are one of the single best investments in the game! You'll love them!"
Not once have I ever seen or heard anyone say that bonding stones suck - they're worthless and you shouldn't use them, because if you do, you will be sorry.
So I ask again - who; or what demographic is asking for this change? Did you have a focus group come in and determine that bonding stones are just too powerful? I would love to hear the logic behind this. The logic that explains the thought process behind this decision that reaches a conclusion where the players will be rewarded, if not in small measure, but rather punished for being so loyal.
Are you folks over at Cryptic having a good laugh over this, because the only conclusion I can reach is that you all have lost your minds.
As I write this, I am reminiscing about the countless hours I have spent getting my character where it is today. While frustrating at times; the hard work, research and time spent, the game achievements involved in getting there, is all for naught.
I feel like I have been fired from a job that I have been at for years for no apparent reason. It doesn't feel good, it hurts for awhile, and in some cases is embarrassing. So, you start over. You find yourself a new job and begin the process of working your way up again, only to realize that your last job sucked!
job = Neverwinter
1
mayathesoftMember, NW M9 PlaytestPosts: 23Arc User
Hi, My suggestion pertains not only to this post. Could you please coordinate all offical items of change/annoucements in all neverwinter languages (beside US/EN, french, german, italian & russian if no other) so that they would be released at the same moment? This thread will be availabe (in FR) only tomorrow, since not all french speaking players understand english or the full meaning of it, it is a source of frustration & false information is already circulating. I would be appreciated to inform all neverwinter linguistic communities simultaneously to avoid irritation & misunderstandings.
It looks like the only ones upset by these changes' are the ones exploit? Is this a change to fix the exploit, or to make the game more balanced?
I hope it will bring some balance to the game, so Tired of dps and clerics, running thru dungeons leaving mobs behind them, to kill weaker players. This is not a racing game, it's a teamwork game'(my ignore list is full of these kind of players, if you could make it so when someone is on your ignore list we don't get put in a Que group with them again that would be a great fix)
If you can do anything to make people slow down, and work as a team that would be wonderful.
Well you're going to be pleased, at the very end-game content is designed for bondings and they're killing them. But i'm kinda afraid that the "issue" of bad behaviour have absolutly nothing to do with bondings and that you are aiming at the wrong target...
Of course they won't implement the cooldown for bonding, so at the end you will feel it's a victory, but nonetheless it's nerf on bonding we have been investing so much time to get and upgrade without even talking about pets upgraded to legendary. Really well known trick at play here ...
This is the assessment talking with the guildies of mine 1. New refinement system ok. That's fine. (The carot) 2. Unfortunately the system gives us new ranks up to 14. Money/time to invest again. (First stick) 3. Moreover the bonding runestones will be nerfed heavily forcing many players to rebuild their toons to a great extent (for example find new source to increase the armpen). (Second stick)
Summing up, 2 sticks and 1 carot. Ofc this is just a preliminary assessment, but I hate the idea to start again the upgrading process.
Oltreverso guild leader Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Sooo... Gems are no longer going to drop in regular game play My guild needs gems
Please enlighten me as to where these gems are going to come from - is that temporary gem dude mandatory now? Do we have to all make gem crates in professions? Did you all think this part through?
Are you going to remove gems/surplus/AD/gold as a requirement for upgrading guilds? Or did you just lock all of the guilds in place behind the gem wall?
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The 50% bonding uptime will kill summoned companions and everyone will use augments again.
Why is it not possible to just make augments and bondings equal with a slight bonus on bondings to make it the same as augment with eldritch runestone. Protector's Camaderie alone will make them both appealing.
So does this mean that gems & surplus will be removed from stronghold upgrade...otherwise i cant see that anyone will donate any gems or surplus to coffer if breakable to refinement points...and if not you most likely scare anyone from even try to develope a guild.....
1) I'm fairly certain when the "old" system was implemented people suggested you not make all these BtC, BtA, refining things. Nobody listened and as a partial result we're in the quandry we're in now. 2) People then were forced to buy lots of bags/bank space (I personally think this is an intentional creation to generate more money) due to the many different kinds of refining things (and that actually created Double RP events which made things worse). 3) So instead of making/converting all the refining stuff to either unbound or BtA, we have this new thing, which is "nice" but now there's all this empty bag/bank space that some people will feel they wasted a bunch of money on. 4) What's going to be Cryptic's new moneymaker now that basically bank slots and bags aren't needed?
People are obviously a bit tweaked with having spent money on said bags/slots and now have a bunch of free space for ....? I'm guessing this is the reason that the RP points aren't account-wide now?
Not discussing the Bonding runestone as that's a diff. thread. This is a refinement thread.
I'm ok with the refinement changes. I do honestly believe the bonding changes will have a severely negative impact on players, the community and Cryptic's profits.
The change is a lot less drastic than people make it out to be, this community lives to overreact and make threats when things are changed. Sure mistakes get made occasionally but that's what future adjustments are for and sans melodramatic people there is no proof as of yet that the changes will be wholly significant.
When the change first goes live, people with R12 Bondings will take an initial blow, this is true but if this is of concern to them then their first and practically immediate action to take will be to get their Bondings to R14; something made relatively easy to do under the new system.
Once they achieve R14 they will have a 195% Stat gain uptime of 15 seconds before the 15 second CD hits. Keep in mind, Enchantments themselves will now also go to R14 granting more stats than they did previously.
What people need to remember is: Battle outside of bosses is not of an extended time and there are gaps between mobs. Most mobs die in ~20 seconds with the average group in dungeons, leaving 10 seconds before Bondings can proc. again. There is generally at least this amount of time between mobs.
In boss fights, tbh I'm sick of seeing bosses die in 2 minutes because everyone is doing broken levels of damage. A Boss should be just that; a Boss. Give me a good 5-10 minute fight for heaven's sake.
People need to give changes a chance to occur before threatening to start WWIII over them.
I might have missed it in the all of the posts here, but will there be a maximum amount of RP a character can have on them at one time? Thanks @noworries#8859 for answering as many of the posts as you have been.
Comments
how about, and this is madness thinking i know.. but bear with me
how about enchantments have their own bag space like professions and pets? where they stack to 999 or something? so the bags we have are mirrored for enchants, because now...according to you... we have a billion green items to ID then "bank" the RPs from too...
personally right now i dont touch green or blue armor, because it doesnt stack, and i'll be damed if im getting 6 items and stopping playing to send them to an alt, to break them down to bank the RPs to that character, so no change there... still time consuming and worthless, enchants on the other hand? R5+ i keep only and pass them to an alt to hold until x2 where i then pool them onto the toon im working on, so really? no change there either, im still having no bag space ever, and now i have the added bonus of having to do the math before i bank the RPs on that toon... at least if the RP bank was account wide it would make sense... a little more than it does, or keep it as it is and mirror the bags for RPs, more bags more hoarding ability, the reason we all have 50 bags is for RPs.... nothing changes!
bondings on the other hand... how much do you Devs think a pet costs? not just the pet, but the gear also? well, my DCs pet all the gear is worth 60mil, thats everything, all in, 60mil.... and your going to just simply "take that away" ? so now i need a new pet, a new set of runestones that now go up to 14, so nothing i have will just slot in as a "make do for now" then my main pet has avenger gear, thats not around anymore....so... what your really saying is, and this is reading between the lines a little "go play something else" ?
reason this is my go to option is on my account its taken me 14 months to get my first +5 ring, (a joke to most i know, but bear with me) so RNG is not my strong suit, now i have to play Gambit, with almost no stats over and over and over and over.... to attempt to get an item worth a damn for my new pet?
so nerfing bondings, what does that really actually mean? that year you spent on working your pet to its level is worthless, the players time, a year of (for a lot of players a year is about right) is worthless, all the ADs spent on getting said pet to orrange is worthless, just to orrange is a mil, and thats not exactly pocket change, the pets are costly too, for the more desirable ones, fire arcons etc... the enchantments (often brutals) are expencive.... and we have to change them all now? because the new armor pen isnt fun to hit without bondings, its not a "natural achevement" with high IL, you have to work to get it, all the toons that have been fine tuned with pet, gear and insigs all have to be pulled appart and completely reworked, and now your toons trash and having to work dungeons for ADs...
so did you guys really think this over? and if you did, keep thinking a little longer, subtle hasnt been your strong suits and a slight nerf = destorying X item normally, buff augments, buff other runestones to match bondings... make us more ballenced though smoothing out the differences, not just hack at the problem till its so broken its not a problem anymore!
you should take a vote, who has bondings what level and what did it cost? then work out the nerf to pissed off ratio and then, dont do it!
every time you guys have an idea it normally means a complte rehaul for that class, now its every chatacter in the game!
sorry for the length of this post but....well.... NO isnt really strong enough in this case!
speaking of bondings, well this is just a slap in the face. 50% uptime as opposed to 100% for what reasons? where are bondings over performing? 16k premades that farm hati for mats? the same 16k premades joined together farming msva for guildy alts? also in compliance to those BIS players wishes, they needed something else to grind for and so we have 2 new ranks. im dreading my return to farming tier 2 content for salvage because my 3x12 bonding is no longer cutting it for paingiver idoling elitist speedrunners in fbi and msva/nsva. I have no issue with rank 12 eventually being replaced with higher ranks in time, but the time now just doesn't match up. there is no content that would even require 2 higher ranks. unlike some others, I didn't drop a dime for my bondings, I spent my time farming for them, yet I feel the same resentment right now.
Couple of questions:
What will happen to Quartermaster Enchantsments? What will they drop?
I remember when the bonding stones were being tested, and the players pointed out the flaws, but you promised that "It will give the players more variety, and better stats".... guess that went out the window. What happened?
I won't even get started with the bag issue. But why did I buy runic bags for all 6 of my toons? Because suckers are born everyday. It's highway robbery.
I hate to admit it but I have spend hundreds, if not thousands, of dollars supporting a game that I've loved and enjoyed since it was a beta, but it's a true slap in the face when bugs ( and I could list an entire page of the fixes that are needed in game, like when I put in 2 tickets about how my title, achievement and item never popped for completing MSVA without anyone dying, but you never even bothered to give me a response, nothing at all) never get fixed, yet you continuously release new content changing the game and causing more players to dump time and money into their builds. Sure new gear will be released, but you should never change what the game developers already put into the game. You need to balance the game ( add something to counter what you already implemented) not change its direction completely. Unless of course you're trying to drive all the veteran players out of the game, so you can get a fresh new customer base into a game that will be on its death bed if this update is implemented as such. It's already bad enough, that new players can get to end game stuff in a mere few months with minimum work comparatively. I'm still hoping and praying that ANY +5 ring drops for me, while 7 times out of 10 a new player gets back to back +5 rings their first few runs.
From a buyer perspective. This is a terriable move on so many levels. Just look at these threads. The ratio of pissed off people is 9 to 1 at best. I think it's time to take a step back and think about what your doing. I for one won't be spending a dime trying to recover my AA D.C. ( or any other character) After yet another substinacial nerf to my toons back page. New gear sure, new dungeons and skirmishes sure, new gems sure, but recovering from a set back that you're willingly implementing on 90% of your players, count me out. News flash, the players who don't have bonding stones are the players who don't spend time or ( in arc's case) money on the game. Which sadly equals no money for the company. Unless it runs on hopes and dreams, than you'll be fine.
Nerf, nerf, nerf, nerf, nerf. Never working. Cool
Please please. Rethink this decision on arc's behalf. Save the game.
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Beach - 12.3k Hunter Ranger
Twisted - 10.1k Control Wizard
Carry Me - 6.1k Trixter Rogue
I'll finally be able to get rid of all the stacks of enchants, RP stuff in 3 differents bind types and it'll free lots of space in my account overall. Having a huge stock of RP instead of hundreds of stacks, i love it!
I don't really know yet how it will impact feeders, matching values, and will see it on preview eventually, but that's less a concern for me since RP drops in so many ways now it's not the bottleneck anymore.
I'm more concerned about the upgrade to R14 and the huge cost involved. You'll now need a coa not only for weapon/armor enchants, but now also for regular enchants and runestones. And the coals wards comes only from Zen Market. Don't tell me about the prayers, i pray all days on 6 toons and i didn't got any coalescent in the past 9 months. 9 months. 9. And i'll need dozens of more to upgrade to R14. I don't talk about coas that drop from enchantment packs now, as the droprate seems to be the same as brilliant diamond, aka you won't see one.
So many wards needed, so many new mark, Ultimate marks (what's their cost?), on EVERY enchants is not very alt-friendly when the game just began to be more alt-friendly (campaign tokens, special dungeon drop and Chult gear for alts, bound to account stuff...). This is another step back.
So overall, i like the new concept of refinement, i wanted this for a long time, i'll finally be able to stock the fashion instead of the RP (since we still don't have a fashion tab...). I'm not sure about the R14. I guess it's a new goal to achieve, but i'd really want to see the cost of wards being reduced, because you need so much of them, it's just not possible. I'd ask to reverse the coalgate, but I guess won't happen...
About the bondings changes, I said what I think about it in the appropriate thread. I gave a "Like" overall to the dev post because it's mostly talking about RP, however I disapprove the bondings change.
If you have decided on nerfing bondings so be it but dont mess up with 100% uptime plzzz!!! It will kill bondings for 99% of people whose using them and render them useless.
Hope you will head to people who will test this changes on preview and prove you that it will bring major havoc in builds and playstyles that none asked for.
The beauty of MMOs are that you can have endless progression but what you are doing with the game it's just grind eternally just to maintain your position... that's very wrong approach and kills joy, fun and meaning to progression in the game.
Game as it is now need tons of investing of time and recources to balance your stats and with that 50% uptime BS it will ruin whole system.
Hope you will carefully reconsider as what is at stake... i dont want this game to die cause i enjoy it and have put much time and effort towards it...
Listen to players or im afraid mod 12.5 will finish the rest 50% of player base that was left from mod 6...
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
http://www.urbandictionary.com/define.php?term=Video Game Elitist << about elitism if someone don't know what it is.
Save your energy for the bonding discussion, as that's a different story. But i will comment about that in the appropriate thread. But i get why so much of it landed here... words are hard AMIRITE?!?!? LOL
Not once have I ever seen or heard anyone say that bonding stones suck - they're worthless and you shouldn't use them, because if you do, you will be sorry.
So I ask again - who; or what demographic is asking for this change? Did you have a focus group come in and determine that bonding stones are just too powerful? I would love to hear the logic behind this. The logic that explains the thought process behind this decision that reaches a conclusion where the players will be rewarded, if not in small measure, but rather punished for being so loyal.
Are you folks over at Cryptic having a good laugh over this, because the only conclusion I can reach is that you all have lost your minds.
As I write this, I am reminiscing about the countless hours I have spent getting my character where it is today. While frustrating at times; the hard work, research and time spent, the game achievements involved in getting there, is all for naught.
I feel like I have been fired from a job that I have been at for years for no apparent reason. It doesn't feel good, it hurts for awhile, and in some cases is embarrassing. So, you start over. You find yourself a new job and begin the process of working your way up again, only to realize that your last job sucked!
job = Neverwinter
My suggestion pertains not only to this post.
Could you please coordinate all offical items of change/annoucements in all neverwinter languages (beside US/EN, french, german, italian & russian if no other) so that they would be released at the same moment?
This thread will be availabe (in FR) only tomorrow, since not all french speaking players understand english or the full meaning of it, it is a source of frustration & false information is already circulating.
I would be appreciated to inform all neverwinter linguistic communities simultaneously to avoid irritation & misunderstandings.
But i'm kinda afraid that the "issue" of bad behaviour have absolutly nothing to do with bondings and that you are aiming at the wrong target...
1. New refinement system ok. That's fine. (The carot)
2. Unfortunately the system gives us new ranks up to 14. Money/time to invest again. (First stick)
3. Moreover the bonding runestones will be nerfed heavily forcing many players to rebuild their toons to a great extent (for example find new source to increase the armpen). (Second stick)
Summing up, 2 sticks and 1 carot.
Ofc this is just a preliminary assessment, but I hate the idea to start again the upgrading process.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
My guild needs gems
Please enlighten me as to where these gems are going to come from - is that temporary gem dude mandatory now? Do we have to all make gem crates in professions? Did you all think this part through?
Are you going to remove gems/surplus/AD/gold as a requirement for upgrading guilds? Or did you just lock all of the guilds in place behind the gem wall?
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
Why is it not possible to just make augments and bondings equal with a slight bonus on bondings to make it the same as augment with eldritch runestone. Protector's Camaderie alone will make them both appealing.
and also the featured satirical comedic adventure "A Call for Heroes".
Enough said.
1) I'm fairly certain when the "old" system was implemented people suggested you not make all these BtC, BtA, refining things. Nobody listened and as a partial result we're in the quandry we're in now.
2) People then were forced to buy lots of bags/bank space (I personally think this is an intentional creation to generate more money) due to the many different kinds of refining things (and that actually created Double RP events which made things worse).
3) So instead of making/converting all the refining stuff to either unbound or BtA, we have this new thing, which is "nice" but now there's all this empty bag/bank space that some people will feel they wasted a bunch of money on.
4) What's going to be Cryptic's new moneymaker now that basically bank slots and bags aren't needed?
People are obviously a bit tweaked with having spent money on said bags/slots and now have a bunch of free space for ....? I'm guessing this is the reason that the RP points aren't account-wide now?
Not discussing the Bonding runestone as that's a diff. thread. This is a refinement thread.
When the change first goes live, people with R12 Bondings will take an initial blow, this is true but if this is of concern to them then their first and practically immediate action to take will be to get their Bondings to R14; something made relatively easy to do under the new system.
Once they achieve R14 they will have a 195% Stat gain uptime of 15 seconds before the 15 second CD hits. Keep in mind, Enchantments themselves will now also go to R14 granting more stats than they did previously.
What people need to remember is: Battle outside of bosses is not of an extended time and there are gaps between mobs. Most mobs die in ~20 seconds with the average group in dungeons, leaving 10 seconds before Bondings can proc. again. There is generally at least this amount of time between mobs.
In boss fights, tbh I'm sick of seeing bosses die in 2 minutes because everyone is doing broken levels of damage. A Boss should be just that; a Boss. Give me a good 5-10 minute fight for heaven's sake.
People need to give changes a chance to occur before threatening to start WWIII over them.