Join us next Tuesday, March 7 at 2pm PT for a Developer Stream on the Neverwinter State of the Game and special giveaways courtesy of Roccat! Community Managers
@nitocris83 and
@strumslinger will be joined by Lead Designer
@mimicking#6533 to discuss the new The Cloaked Ascendancy expansion and future developments!
We will be taking questions during the stream but you can start submitting questions now on this thread!
For detailed info, visit
the blog post.
Perfect World Twitch ChannelTuesday, March 7 at 2pm PT (
What time is this for you?)
Comments
Will it be possible to get legendary mounts in a different way then lockboxes in the future? As loot in dungeons or at least in the Tradebar Store?
When will be the itemlvl adjusted? Companions with R10+ Bondings make mostly the hugest part of the player's stats and it isn't counted in the itemlvl.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
Can you comment on prior acknowledgment of how alt-unfriendly NW has become and promises to try to address this problem, while effectively making a full about-face on positive QoL changes in this area in the content that has been released since then? (Unlocking Demogorgon on alts from campaign progress on main. Obtaining gear for alts by collecting currency to buy with main.)
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Thanks
Escape the Ordinary GH 20
Lord Havok GWF
Lady Icethorn CW
Brother Heals DC
Lord Bubble OP
Sister Tetera GF
even tho it is not lore of D&d
Ok now my Question:
Is there going to be any expansions on the VIP Program, or is this the finalized form? (not that anything is wrong with it, but just wondering if level 12 is a hard tier cap, or will there be any added levels and benefits in the future)
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Character: Vendetta
http://www.shacknews.com/article/99219/gdc-2017-epic-games-ben-lewis-evans-on-player-psychology-and-rewards
Neverwinter Census 2017
All posts pending disapproval by Cecilia
What are the plans for the Foundry - it has the potential to really set this game apart from other similar games, and it is a real shame how under-utilized and...well, neglected it is at the moment.
What are the plans for making Masterwork crafting relevant again? Making masterwork armor is a time-consuming and expensive process...but basically pointless, as what you can make does not compare to what you can get by playing.
Seeing how the Dev team finally listened to the playerbase and created a useful items tab for some of the excess inventory items, why with Mod 11 did were we flooded with even more items? I am extremely curious to understand the thinking process, or lack thereof for this.
Martin ConDion PVE only Ranger
Guild Founder: -HunterS-
Some feats with mount insignias are not working with "combat advantage after controlling enemy" with trickster encounters:
Dazing strike
Smoke bomb
Deft strike
Impact shot
Class feat:
Daze on stealth also does not activate mount bonus
when will we have more PVP maps, when will u use foundry to for something useful like super rare items or something, when will the bugs like heroic encounters of new river district be fixed, when will we get a use full tab that holds useful items and campaign stuff like new zones mass of dig site passes maps and reclaimed items.
when will the the dev's openly play with the players on live server so they can feel the state of the game not just hear it from us, when will skill nodes and loot cases in dungeons be worth opening, what is the reason for making the game not alt friendly, underdark was probably best effort why didnt all mods after follow the same ideal.
there is much much more to think and talk about for sure like why do u allow some bugs to persist for years wile others u fix within a day or 2 yet all are game breaking. or when u nerf/buff things without telling the players about it, but like i said there is a endless list and like the comments above plz bring u flame repellent gears for this u will probably need them.
- In Mod6, we were promised the return of our dungeons. We got the leveling dungeons... but where's the Epic/Master dungeons?
And we currently have a large gear gap in between dungeons. We go from CN (2000) to FBI/eSP (3100), which is kind of a huge difference.- Any news on any intermediary level dungeons, say, 2500-2800 level? (Normal Svardborg and eDemo don't count, they're not dungeons).
Other Questions:We got the GF/HR/SW/OP rework when Mod10 hit live. We know DC is next, and then GWF, CW, and TR (not necessarily in that order though).
-Any hints for which class is being rebalanced next? (if you guys have a NDA, I don't blame you guys).
-I know the other classes are in dire need of a rework, but are there any plans to relook at the GF/HR/SW/OP rebalancing?
The previous rebalancing didn't quite have the same level of communication between devs and playerbase, and as a result, some issues persist for some classes (ex: OP is still locked to Justice only, Archer HR is still underwhelming, SW is still heavily bugged, etc.). In addition, the new enchants have changed how some classes function...
-Any news for transmutes, specifically, the idea of cross class and classic transmutes?
Let's be real: lots of us love playing dress up with our virtual heroes. There's a lot of snazzy transmutes for classes which went missing, such as Draconic Templar, Thayan Zealot weapons, and I'd like to see their return. In addtion, there's been quite a few people who like the idea of cross class transmutes....
(I wish I could see the livestream live, but I'm going to be in class during the livestream. lesigh. I hope Zeb makes a transcript.)
But, when will you be fixing the Historian's Regalia (mine has 6AC instead of 12), and the 'flourish' animation of the drake mounts (it's not cancelable, and therefore hinders movement when stuck with collision issues)?