stylin, tardli and sicarius are probably the best trs around. thats the result of the fight. if it wasnt for shocking and itc the fight would have lasted less than 15 seconds. everytime aryoux can touch him its basically a fatality.
When can ayroux touch him? When he is outplaying him or here and there with Hidden Daggers. Finds him in stealth through prediction--->he is outplaying the TR ability to evade/hide, through personal skills/experience Holds Unstoppable and manages to predict TR's smoke bomb--->he is outplaying the TR
Examine the fight close up:
- Keep an eye on ayroux setup he picked up for this match: there's no burst power. He maxed Sure Strike. Dagger, battlefury, daring shout, with Destroyer and Weapon master as passive. If he got stamina drain, it means he can outrun the TR with this setup. Double mark is piercing damage, which explains the damage to DC in EAS. So basically, if using stamina drains both TR and GWF, he gets the edge thanks to BF stamina refill. Still, he must anticipate the position of stealthed TR, when possible. Then BF+stamina drain allows him to "glue" to the TR.
- T.Fey on GWF vs Vorpal i see on TR. Vorpal crit is reduced by tenacity. T.Fey outperforms the enchants, reduces by a lot SE hits and damage incoming, while T.Neg increases self healing. I think a big role here is the T.Fey vs Vorpal interaction, that allows the GWF to mitigate incoming damage by a lot, while TR vorpal basically is countered by Tenacity and doesn't help him survive/ mitigate ayroux damage. So basically what happens is that T.Fey allows ayroux to survive long enough to use his personal skills to catch the TR in a tiny window of opportunity, pressuring him and countering smoke bomb with a flawless timing of his unstoppable.
Now let's say you give the TR 10k melee at-will (not CoS obviously), 40k lashing blade. Let's say it's 10k duelist flurry to match sure strike (both melee, both follow the enemy on a short distance). But you make SE mitigated by unstoppable/ sprint on the other side, and non-spammable.
Let's say TR gets monster damage but that is harder to land and is affected by sprint/unstoppable DR, allowing for skill-based defensive tactics by ayroux.
Do you think the result would change?
I think that if ayroux can catch a MI-Sabo, he can most likely outplay the same TR with the above changes.
On the other side, i also think that if the case is that ayroux was using stamina drain with BF on, then it's more like the broken overload interaction with battlefury allowed him to out-run the TR, cutting the TR ability to kite by a huge amount. Which means that without stamina drain the TR would roll around so enough to kite the GWF forever.
There's more than raw damage going on in that fight, in my opinion.
It's confusing but i see a full sure strike rotation, so i'd say SS and some eLoL procs. Trying to reverse-engineering his build:
i place my bet on 4 points relentless BF, 3 focused destroyer, 3 Executioner's style. Now there i see 3 full destroyer stacks+10full capstone stacks+TR mark+DS mark+hidden daggers buff and T.Fey buff, and after the first SS hit (34k) all the others should be affected by executioner's style bugg (18% at 3 points) and the last 2 movements or 3 movements are under artifact main hand effect buff on SS. Won't do the math but it's an army of SS buffs piling up on after another. See what i think are some nasty mark procs (8k crit proc on the 34k crit hit, yellow procs are from marks i guess) or eLoL set procs, or a mix of the two.
But the big hits (34k+) are sure strike with all the listed buff piled up together. In fact, those are 4*35k to 43k hits, and you see ayroux executing all the 4 SS movements. It's hard to notice because he is lagging in the video, so the numbers pop a few milliseconds after the animation.
To be honest i'd appreciate a lot a shift from low efficiency-monster damage to at least medium efficiency-high damage for GWF, with some rework of the paths.
In a normal situation the TR would've rolled away and dodged at least 3 of those monster hits, but i believe ayroux was draining his stamina, keeping him in range of his at-wills. That build and rotation is what he advocated for a X number of times, a GWF that delivers his damage from hard-hitting at-wills. And a berserker.
But i can tell you that without T.Fey, or with a T.Fey fixed with 10s uptime and 20s cooldown (no more 100% uptime), the TR would be able to time his SE and hits to deal 18% more damage to ayroux. Which means he would have a much better chance to take him down in those moments when ayroux is at low HP. This is what i mean when i say that current BiS GWF performances and survivability comes mainly from enchants. Fix the enchant and a GWF becomes not hard to burst at the start of the fight, when he's more vulnerable.
I think the second viable enchant is terror, cause right now BiS players boost 20k+ power. Debuffing it by 40% means you take away 8k power from them, which should equal to a 20% loss in power damage multiplier (8k/400=20).
But that T.Fey vs Vorpal and stamina drain are, in my opinion, what decided the fight in the end.
Clonky, oh clonky. Firstly, I asked a question, unlike somebody who sports a TR in blues, I don't presume to know the playstyle of a GWF because I do not main one, therefore I asked a legit question, not a suggestion. Thank you icy for answering my question.
Truth is, I have no idea why clonky likes to antagonize TRs (me and morenthar, hedgebet, kwes) even though we are probably the last TRs who are not biased. Heck we advocate nerfs where warranted.
I always toggle played between MI and WK, I may not have 4K iLvL, but I have 3.4~ and a whole lot of respec tokens and two years of PvP and theorycrafting and preview testing under my belt to say confidently that I know every little tidbit of my class. I don't feel underpowered against the GWF as a WK, and when I'm playing MI, you to better not be on the receiving end of a ~200K SE,SoD combo.
You just can't admit you have no dispute with me and your first instinct is to "pick a fight" with everyone LOL. I accept your apology (or whatever that is)
1 - Smoke is stationary and anyone with a bit of timing can remove themselves from it before it takes effect or at the worst suffer only 1 second of it. It has no effect upon ranged attacks and the TR can be pushed out from within its confines. Shadow on the other hand is not bound by these restrictions and the duration can also be longer than smoke if the TR makes no offensive actions. I consider shadow more of a defensive pause mechanism where smoke as an area control.
Yes, Smoke bomb Its stationary but, usually, on those situations, TR should have his/her stealth bar ready to use it as a "safeward" mechanism just in case that Smoke miss (which is not so often). Shadow Strike, on the other hand and using your own situation, should be used from stealth to get a real "profit" from it.
This was one reason I felt that shadow strike should not have been buffed from 1 second daze to 4 second daze and that is because there is only one TR that can make use of that daze and that is the saboteur (and specifically in light of the fact that they made shadow strike to not proc the capstone).
The executioner uses stealth to generate its damage bonus and to abandon that for the daze is inherently against the entire point of choosing the exe -- although I suppose one could do it in an emergency survival situation.
The scoundrel uses stealth the least of all and will generally not have stealth previous to a use of shadow strike except at the start of a fight and then it would be odd to waste it in that way. Additionally the scoundrel capstone if up would proc on a stealthed shadow strike and turn the 4 second daze into a 2 second daze and we can easily see why that is a terrible thing to do.
1 - This was one reason I felt that shadow strike should not have been buffed from 1 second daze to 4 second daze and that is because there is only one TR that can make use of that daze and that is the saboteur (and specifically in light of the fact that they made shadow strike to not proc the capstone).
2 - The executioner uses stealth to generate its damage bonus and to abandon that for the daze is inherently against the entire point of choosing the exe -- although I suppose one could do it in an emergency survival situation.
3 - The scoundrel uses stealth the least of all and will generally not have stealth previous to a use of shadow strike except at the start of a fight and then it would be odd to waste it in that way. Additionally the scoundrel capstone if up would proc on a stealthed shadow strike and turn the 4 second daze into a 2 second daze and we can easily see why that is a terrible thing to do.
1 - Then, you are against "perma stealth" i take? Because i am not. I am against the fact that "Perma stealth" can do that abussive amount of damage out from Shadowy opportunity and Lostmauth set . For me, the only good thing that Shadow strike brings up to the TR is the fact that, even on "miss" (this is "on dodge situation"), stealth bar is refilled.
2 - Yes, thats why i enter in stealthed, do my rotation, use Smoke bomb to deal more damage and get more stealth thanks to GC and leave combat when the bar is full (Which usually happends after 3 GC hits) . Your "Daze" situation and mine are the same as you can read the only difference is the power we use.
3 - I cant talk about "scoundrels" because it is my less played path. I just used it back on mod 5, when i could daze my target for almost 15 straight secs. After the necessary nerf on that, i "discarted" it because i find funnier to play Exec.
I would like to take your posts seriously but...
Sounds like the only role you want the TR to be is a node troll. Oh, let me troll around and not kill something. I rather trade all that and give me higher damage and just use stealth to ambush my opponent. Like the "assassin" class that it's suppose to be.
Point in case, in one of your posts but I cannot find the thread anymore, you had a beef against DF. I mean really? The at-will that's in your face and away from stealth but no, you rather troll with GC. Funny how that is isn't?
Based on your post, I can only attribute you to as a TRoll. Explains why your knowledge about the class is lacking and sometimes your complaints about it are humorous.
1 - This was one reason I felt that shadow strike should not have been buffed from 1 second daze to 4 second daze and that is because there is only one TR that can make use of that daze and that is the saboteur (and specifically in light of the fact that they made shadow strike to not proc the capstone).
2 - The executioner uses stealth to generate its damage bonus and to abandon that for the daze is inherently against the entire point of choosing the exe -- although I suppose one could do it in an emergency survival situation.
3 - The scoundrel uses stealth the least of all and will generally not have stealth previous to a use of shadow strike except at the start of a fight and then it would be odd to waste it in that way. Additionally the scoundrel capstone if up would proc on a stealthed shadow strike and turn the 4 second daze into a 2 second daze and we can easily see why that is a terrible thing to do.
1 - Then, you are against "perma stealth" i take? Because i am not. I am against the fact that "Perma stealth" can do that abussive amount of damage out from Shadowy opportunity and Lostmauth set . For me, the only good thing that Shadow strike brings up to the TR is the fact that, even on "miss" (this is "on dodge situation"), stealth bar is refilled.
2 - Yes, thats why i enter in stealthed, do my rotation, use Smoke bomb to deal more damage and get more stealth thanks to GC and leave combat when the bar is full (Which usually happends after 3 GC hits) . Your "Daze" situation and mine are the same as you can read the only difference is the power we use.
3 - I cant talk about "scoundrels" because it is my less played path. I just used it back on mod 5, when i could daze my target for almost 15 straight secs. After the necessary nerf on that, i "discarted" it because i find funnier to play Exec.
As in your case it is the damage of the perma stealth TR that I am against and particular the ease of play for that path with the current situations. But regarding shadow strike, there was never any reason to buff it's daze to 4 seconds as it was one of the more effective powers (at what it does) in its state before the buff.
1 - Sounds like the only role you want the TR to be is a node troll. Oh, let me troll around and not kill something. I rather trade all that and give me higher damage and just use stealth to ambush my opponent. Like the "assassin" class that it's suppose to be.
2 - Point in case, in one of your posts but I cannot find the thread anymore, you had a beef against DF. I mean really? The at-will that's in your face and away from stealth but no, you rather troll with GC. Funny how that is isn't?
3 - Based on your post, I can only attribute you to as a TRoll. Explains why your knowledge about the class is lacking and sometimes your complaints about it are humorous.
1 - Just out of curiosity, from where did you got that wrong and BS idea? because that statement of yours and what i said or want for TRs has nothing in common.
2 - My only "complains" about DF was back when Red glyph had not ICD and i wanted a nerf for the glyph, not for DF. The other thing i said for DF was when some players stated that TR class was useless back on mod5 (XDDDD) and said "yes, poor Trs need piercing damage on DF too". So, maybe, you are mistaken me with someone else or mixed what i said because it was long time ago. (The only real complaint about DF i did was vs GWF and is the fact that GWF cant either dodge or out-run it. But, on this sense, is a complain about "GWF's mechanic", not about DF or its bleed or its damage.)
3 - For me, it seems like its the other way around: most of you cant admit that "some non-TR-Players" (in this case) can know a different thing about your own class than yourselves, main TR-players whose explored it at its "max" (notice quotes).
As in your case it is the damage of the perma stealth TR that I am against and particular the ease of play for that path with the current situations. But regarding shadow strike, there was never any reason to buff it's daze to 4 seconds as it was one of the more effective powers (at what it does) in its state before the buff.
Well, i told you earlier that if you want to have better damage on Shadow Strike in exchange of half your daze, i cant argue about that because its an encounter i do not use at all.
1 - No that is based on collective post that I have read from you, based on rotations and choices of at-wills and believe that perma stealth is fine.
2 - Oh so the gwf couldn't outrun DF and you have a complaint on it but here we are a TR facetanking a gwf and that's a problem? So in your mind, it's much better to hide and seek and GC him all over the place. Wow nice concept there.
3. The problem is you think none of us have explored the options you are presenting, however, we know for a fact that the ones you are pushing are not optimal when it comes to actual competitive combat. I can't even count the amount of times I re-spec'd to test things out. Then again, a guy part-timing a TR and maining a class that hates the TR most seems to know better than anyone.
1 - No that is based on collective post that I have read from you, based on rotations and choices of at-wills and believe that perma stealth is fine.
2 - Oh so the gwf couldn't outrun DF and you have a complaint on it but here we are a TR facetanking a gwf and that's a problem? So in your mind, it's much better to hide and seek and GC him all over the place. Wow nice concept there.
3. The problem is you think none of us have explored the options you are presenting, however, we know for a fact that the ones you are pushing are not optimal when it comes to actual competitive combat. I can't even count the amount of times I re-spec'd to test things out. Then again, a guy part-timing a TR and maining a class that hates the TR most seems to know better than anyone.
1 - Why is not fine? For me, its another way to play the class and would be really funny... but not with S.E., Lostmauth set and Shadowy Opportunity running wild as they are right now. (I already explained this a lot of times, you can search for this if you want) . And, again, what you stated about me has 0 in common with everything i said so far.
2 - A: Er... are you saying, then, that a class with 20 000% on deflection chance which can deflect even CC effects is fine? (I will not talk about your "TR facetanking a GWF" comment, sorry. )
B: Yes, "hide and seek" is a better way to play rather than "1-shot S.E. bypassing all defenses OR, after first hit, free 50k crit damage hit each 15 or 20 secs". If you dont like it, because you enjoy better a "straight fight" instead of "TACTICAL FIGHTS", then, not my problem. (Already explained this too)
3 - I think that you didnt explore the class as much as you think or state, because of things like this:
"we know for a fact that the ones you are pushing are not optimal when it comes to actual competitive combat"
But someone outside of your "private Tr guild" is saying "well, i work with these other encounters and they work fine for me even vs top geared players in GG" and you all are calling him (on my case, but can be a "she" too) "troll" because "you are not using our rotation/build or you dont main TR-class, so you dont know how to play it correctly (on second case, i can agree with that statement) ".
As a funny side note, Rayrdan posted a video from Mjolnir fighting a TR where you all can see how useful Smoke bomb can be if used on the right time yet you all are still arguing about "a non-TR-player telling us that XXXX encounter is better than we though. He is wrong for sure" instead of checking it again.
First and foremost, before you include me in the private TR build, you should know that the private TR guild you are speaking of are those who like to "hide and seek". Sporting high INT or high recovery. These are the same ones who slots SS or any stealth based encounters vs. damage encounters and oftentimes slot lashing coupled with first strike. Oh that is fun isn't it? IIRC you also slot lashing.
Now for reference sake, I use smoke bomb, dazing strike and ITC. Now before you get your panties in a bunch about ITC, my playstyle is brawl and I am MI/Exe. Yes I come up and brawl upfront with DF and I use stealth to power up my attacks. Do I come short against perma when it comes to similar gear? Yes because the whole time they are just running away hiding in stealth while CoS and BB when their high AP gain comes up. So in your point of view, the cowardly CoS/BB or Lurker's is a better way? I have also seen ones where they GC you and run all over the place and I believe that's where you like to be. Me, on the other hand I would rather power up my attacks with stealth, deflect damage upfront with ITC and CB them and smoke. You will see me when you fight me instead of getting hit from god knows where. And here we are, you say I belong to this private TR guild. Nicely done .
Greetings adventurers! Thank you for your all posts and constructive feedback We will think about it in module 15 and maybe do something in module 20, now enjoy to make 24k ad making whole f.... day daily missions in this laggy valley of sorrows. Your Beloved- CRAPTIC.
Thank you
0
icyphishMember, NW M9 PlaytestPosts: 1,255Arc User
did u guys check out the steath reveal ring in the next mod...
1 - No, i didnt even meant those TRolls. When i said "TR guild" i meant "players whose only play TR-class all time and all day long". So, my apologies for this mistake. BTW, you here did a good point, but its already explained and thats why im against ItC granting 20 000% to deflection chance, together with other facts.
Funny. My main is a TR but that doesn't mean that's the only toon I have that I PVP with. I have a CW, SW, GF and GWF that I PVP with that has "last gen" gear meaning no lionsmane but elemental items. The reason being is that I cannot keep up with the astromical cost to keep them all high geared but doesn't mean I pigeon hole myself to one class. So either way, I am not part of the exclusive to one class "guild" you attributed me to.
Back to topic, bring back stealth reveal on attack, change SE to physical damage and buff TR's base damage and give them additional damage multipliers then you will see many players will transition away from the 1 shot and perma coward playstyle. It's amazing with the amount of brokeness surrounding PVP, people still and always will cry about nerfing the rogue and when the guys the main TRs bring up alternatives to conpensate with things that others want taken, a lot will still complain about the suggestion. You can seriously tell the ones with hidden agendas by saying this class is broken but my class is not (e.g. gwf) stating our damage is fine, it's the gear blah blah blah. Oh its about the stacks or what not etc etc yet deep down when you look at it, it is broken to some degree but no. You have to admit to some degree that the gwf does way too much damage, stacks or not. My gwf doesn't have lostmouth set but still does ridiculous amount of damage and I can only imagine once I get a full set on it.
did u guys check out the steath reveal ring in the next mod...
I don't play a stealth rogue fortunately so they don't bother me. My GWF's are really afraid of the rings of binding though (the ones that prevent unstoppable). They need to have a ring of anti magic so the casters can share in the fun.
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seventhpillarMember, NW M9 PlaytestPosts: 216Arc User
So next mod there will be rings that prevent unstoppable and reveal stealth (class mechanics)?
So we have stamina drain that takes away the footwork part and dodging part of combat. Next will be no class mechanic for some classes. Devs wamt combat to be turned into 2 guys standing still and hitting each others to death?
So next mod there will be rings that prevent unstoppable and reveal stealth (class mechanics)?
So we have stamina drain that takes away the footwork part and dodging part of combat. Next will be no class mechanic for some classes. Devs wamt combat to be turned into 2 guys standing still and hitting each others to death?
oops I was joking about the rings that prevent unstoppable (least I think I am joking as who knows how the devs think as they seem to want to make it hard on melee and easy on casters). I just used that to better put into context the see stealth ones.
Comments
Finds him in stealth through prediction--->he is outplaying the TR ability to evade/hide, through personal skills/experience
Holds Unstoppable and manages to predict TR's smoke bomb--->he is outplaying the TR
Examine the fight close up:
- Keep an eye on ayroux setup he picked up for this match: there's no burst power. He maxed Sure Strike. Dagger, battlefury, daring shout, with Destroyer and Weapon master as passive. If he got stamina drain, it means he can outrun the TR with this setup. Double mark is piercing damage, which explains the damage to DC in EAS. So basically, if using stamina drains both TR and GWF, he gets the edge thanks to BF stamina refill.
Still, he must anticipate the position of stealthed TR, when possible. Then BF+stamina drain allows him to "glue" to the TR.
- T.Fey on GWF vs Vorpal i see on TR. Vorpal crit is reduced by tenacity. T.Fey outperforms the enchants, reduces by a lot SE hits and damage incoming, while T.Neg increases self healing. I think a big role here is the T.Fey vs Vorpal interaction, that allows the GWF to mitigate incoming damage by a lot, while TR vorpal basically is countered by Tenacity and doesn't help him survive/ mitigate ayroux damage.
So basically what happens is that T.Fey allows ayroux to survive long enough to use his personal skills to catch the TR in a tiny window of opportunity, pressuring him and countering smoke bomb with a flawless timing of his unstoppable.
Now let's say you give the TR 10k melee at-will (not CoS obviously), 40k lashing blade. Let's say it's 10k duelist flurry to match sure strike (both melee, both follow the enemy on a short distance).
But you make SE mitigated by unstoppable/ sprint on the other side, and non-spammable.
Let's say TR gets monster damage but that is harder to land and is affected by sprint/unstoppable DR, allowing for skill-based defensive tactics by ayroux.
Do you think the result would change?
I think that if ayroux can catch a MI-Sabo, he can most likely outplay the same TR with the above changes.
On the other side, i also think that if the case is that ayroux was using stamina drain with BF on, then it's more like the broken overload interaction with battlefury allowed him to out-run the TR, cutting the TR ability to kite by a huge amount. Which means that without stamina drain the TR would roll around so enough to kite the GWF forever.
There's more than raw damage going on in that fight, in my opinion.
can someone tell me where those 40k monster procs at 8:00 come from?
Trying to reverse-engineering his build:
i place my bet on 4 points relentless BF, 3 focused destroyer, 3 Executioner's style.
Now there i see 3 full destroyer stacks+10full capstone stacks+TR mark+DS mark+hidden daggers buff and T.Fey buff, and after the first SS hit (34k) all the others should be affected by executioner's style bugg (18% at 3 points) and the last 2 movements or 3 movements are under artifact main hand effect buff on SS. Won't do the math but it's an army of SS buffs piling up on after another. See what i think are some nasty mark procs (8k crit proc on the 34k crit hit, yellow procs are from marks i guess) or eLoL set procs, or a mix of the two.
But the big hits (34k+) are sure strike with all the listed buff piled up together. In fact, those are 4*35k to 43k hits, and you see ayroux executing all the 4 SS movements. It's hard to notice because he is lagging in the video, so the numbers pop a few milliseconds after the animation.
To be honest i'd appreciate a lot a shift from low efficiency-monster damage to at least medium efficiency-high damage for GWF, with some rework of the paths.
In a normal situation the TR would've rolled away and dodged at least 3 of those monster hits, but i believe ayroux was draining his stamina, keeping him in range of his at-wills.
That build and rotation is what he advocated for a X number of times, a GWF that delivers his damage from hard-hitting at-wills. And a berserker.
But i can tell you that without T.Fey, or with a T.Fey fixed with 10s uptime and 20s cooldown (no more 100% uptime), the TR would be able to time his SE and hits to deal 18% more damage to ayroux. Which means he would have a much better chance to take him down in those moments when ayroux is at low HP.
This is what i mean when i say that current BiS GWF performances and survivability comes mainly from enchants. Fix the enchant and a GWF becomes not hard to burst at the start of the fight, when he's more vulnerable.
I think the second viable enchant is terror, cause right now BiS players boost 20k+ power. Debuffing it by 40% means you take away 8k power from them, which should equal to a 20% loss in power damage multiplier (8k/400=20).
But that T.Fey vs Vorpal and stamina drain are, in my opinion, what decided the fight in the end.
Truth is, I have no idea why clonky likes to antagonize TRs (me and morenthar, hedgebet, kwes) even though we are probably the last TRs who are not biased. Heck we advocate nerfs where warranted.
I always toggle played between MI and WK, I may not have 4K iLvL, but I have 3.4~ and a whole lot of respec tokens and two years of PvP and theorycrafting and preview testing under my belt to say confidently that I know every little tidbit of my class. I don't feel underpowered against the GWF as a WK, and when I'm playing MI, you to better not be on the receiving end of a ~200K SE,SoD combo.
The executioner uses stealth to generate its damage bonus and to abandon that for the daze is inherently against the entire point of choosing the exe -- although I suppose one could do it in an emergency survival situation.
The scoundrel uses stealth the least of all and will generally not have stealth previous to a use of shadow strike except at the start of a fight and then it would be odd to waste it in that way. Additionally the scoundrel capstone if up would proc on a stealthed shadow strike and turn the 4 second daze into a 2 second daze and we can easily see why that is a terrible thing to do.
Sounds like the only role you want the TR to be is a node troll. Oh, let me troll around and not kill something. I rather trade all that and give me higher damage and just use stealth to ambush my opponent. Like the "assassin" class that it's suppose to be.
Point in case, in one of your posts but I cannot find the thread anymore, you had a beef against DF. I mean really? The at-will that's in your face and away from stealth but no, you rather troll with GC. Funny how that is isn't?
Based on your post, I can only attribute you to as a TRoll. Explains why your knowledge about the class is lacking and sometimes your complaints about it are humorous.
2 - Oh so the gwf couldn't outrun DF and you have a complaint on it but here we are a TR facetanking a gwf and that's a problem? So in your mind, it's much better to hide and seek and GC him all over the place. Wow nice concept there.
3. The problem is you think none of us have explored the options you are presenting, however, we know for a fact that the ones you are pushing are not optimal when it comes to actual competitive combat. I can't even count the amount of times I re-spec'd to test things out. Then again, a guy part-timing a TR and maining a class that hates the TR most seems to know better than anyone.
As a funny side note, Rayrdan posted a video from Mjolnir fighting a TR where you all can see how useful Smoke bomb can be if used on the right time yet you all are still arguing about "a non-TR-player telling us that XXXX encounter is better than we though. He is wrong for sure" instead of checking it again.
First and foremost, before you include me in the private TR build, you should know that the private TR guild you are speaking of are those who like to "hide and seek". Sporting high INT or high recovery. These are the same ones who slots SS or any stealth based encounters vs. damage encounters and oftentimes slot lashing coupled with first strike. Oh that is fun isn't it? IIRC you also slot lashing.
Now for reference sake, I use smoke bomb, dazing strike and ITC. Now before you get your panties in a bunch about ITC, my playstyle is brawl and I am MI/Exe. Yes I come up and brawl upfront with DF and I use stealth to power up my attacks. Do I come short against perma when it comes to similar gear? Yes because the whole time they are just running away hiding in stealth while CoS and BB when their high AP gain comes up. So in your point of view, the cowardly CoS/BB or Lurker's is a better way? I have also seen ones where they GC you and run all over the place and I believe that's where you like to be. Me, on the other hand I would rather power up my attacks with stealth, deflect damage upfront with ITC and CB them and smoke. You will see me when you fight me instead of getting hit from god knows where. And here we are, you say I belong to this private TR guild. Nicely done .
Thank you for your all posts and constructive feedback
We will think about it in module 15 and maybe do something in module 20, now enjoy to make 24k ad making whole f.... day daily missions in this laggy valley of sorrows.
Your Beloved- CRAPTIC.
Thank you
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
Back to topic, bring back stealth reveal on attack, change SE to physical damage and buff TR's base damage and give them additional damage multipliers then you will see many players will transition away from the 1 shot and perma coward playstyle. It's amazing with the amount of brokeness surrounding PVP, people still and always will cry about nerfing the rogue and when the guys the main TRs bring up alternatives to conpensate with things that others want taken, a lot will still complain about the suggestion. You can seriously tell the ones with hidden agendas by saying this class is broken but my class is not (e.g. gwf) stating our damage is fine, it's the gear blah blah blah. Oh its about the stacks or what not etc etc yet deep down when you look at it, it is broken to some degree but no. You have to admit to some degree that the gwf does way too much damage, stacks or not. My gwf doesn't have lostmouth set but still does ridiculous amount of damage and I can only imagine once I get a full set on it.
So we have stamina drain that takes away the footwork part and dodging part of combat.
Next will be no class mechanic for some classes.
Devs wamt combat to be turned into 2 guys standing still and hitting each others to death?
Sometimes i think the devs are trollin' us with PvP.