So TR were broken before strongholds and the new pvp lionsmane gear,nothing has changed.
My GWF with full R11 and maxed level lionsmane (+ infused) pvp gear and max level artrifacts and max level arti gear (iL 3992).
126k HP and 51% defence(75% tenacity) etc and still get one shot by a TR while riding my mount in GG pvp.
QUYEN-VN deals 135k damage with Shocking Execution !!!! I died from Full 126k HP from that one shot and was riding my mount at full speed at the time!(110% speed white tiger)
When are you going to fix this HAMSTER,its completely unacceptable that ONE class should have damage that ignores EVERYTHING including tenacity!!
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On a side note... BiS GWF with companions can usually beat TRs.... :x
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
Here's a tip: just give up on 'balance' in regards to SH. No information coming out from that game type can be trusted at face value since outside factors/variables are involved.
To me, already, I'm just considering SH as nothing but a mandatory farming chore to get items.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Also if helpful pet suggestions to the problem would be welcome. The only one yet mentioned, pig, does nothing against spike damage. HP bonuses help, but not enough in most cases.
The Problem is Piercing damage does not Only ignore All DR, it Ignore also All Tenacity!
With a high "Crit" it can Ignore basically any kind of defence you use.
this is an stupidity FREE Advantage for TRs,
I mentioned thousand time but devs don't care...
Here's all, i dont have anymore the patience for:
http://www.arcgames.com/en/forums/neverwinter/#/discussion/1190881/please-remove-piercing-damage-from-shocking-execution-or/p18
wish you luck trying you make the devs listened you, but will probably never happen.
no talk about companion bonuses?
no talk about perma stun hrs?
no talk about gfs that kill you in less then 1 rotation?
no talk about tanky cws that do 75-100k dmg?
no talk about always daily up pally?
no talk about i can ultra heal myself - i cant die clerics?
no talk about new breed of "titan" like gwf?
face the facts pvp is unbalanced and broken then ever b4, and its not gonna get better anytime soon. wanna go pvp go but know the risks.
sometimes i have fun there. sometimes i get rekt by bis players or just bug exploiters that feel really good using it cause they have no skill and must use exploit to be able to win pvp match.
@xsayajinx1 yes stealth depletion on melee at wills is bad, im already in range hence im visible. i would rather see a cooldown on shadowy opportunity or no cooldown/higher base damage but not piercing
I took a stand to not using the FotM before, I made great friends with possibly the only two other TR who knew WK at all, but playing differently sure didn't help to stay competitive. It just felt like I had a really strong right arm which I refuse to use, so I was fighting handicapped. I had a choice to stay less competitive or go back to the TR build everybody complains about. I chose to play content other than PvP.
Back to my question then, can you give me something, anything, a build idea, that isn't overpowered but stands a fair chance against yourself? Because if you ask me, the only thing they are doing wrong is using their characters to its max potential in PvP because our class is simple either too strong with it and too gimped without.
Otherwise, I'd support the fix to ITC and SE, but not CB. I'd rather see a general nerf to AP gaining rates for ALL classes.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
About GWF damage: a full stacked GWF is on top with damage, but we already explained how most of PvP power of GWF comes from better interaction with the "broken triplet" T.Fey+T.Neg+eLoL set:
- T.Fey good for most, but more for GWF cause it's weak in the beginning, and needs time to grow monster, where CW, GF, HR, all start very powerful. GWF is like soulbinder SW as a base.
- T.Neg good for most, but expecially for a fighter with high DR from gear and the temp HP unstoppable mechanic which makes it tankier with time. GWF unstoppable is similar to SB SW sparks+borrowed time, in a way.
So basically: other classes are "max power" from the start, and have weaknesses. GWF weakness is supposed to be the "unbuffed" situation before going unstoppable, when you can burst him. T.Fey+T.Neg basically erases that weakness.
- eLoL set scales with weapon damage and crit chance. GWF has highest weapon damage and top crit chance, so it's clear how broken eLoL set is even more powerful on GWF.
Fix the triad then we rebalance the self-buffs and the rest. GWF base damage and survivability are poor. And if you "massively" nerf the class based on its performances with the broken triplet, when the items eventually get fixed you end up with an overnerfed class, much like to start of module 4, when all the uninformed complaints resulted in the class becoming the weakest.
Now, GWF is not even the top dog, most experienced PvPers do not consider it broken, so be careful with the nerf requests.
Damage must be stil high on a DPS class, so if you "massively nerf" the self-buffs, you do not only make the class more efficient with easier-to-land powers, you also buff base damage to make it high enough to fit the class where it belongs (top DPS).
and if you do you will find it not that easy. everyone targets you first and also if you do manage to sneak up to someone and stab them, they hack dodge (at least i think its a hack, they dodge stabs without even seeing you)
Roar has never in any point in the games history pierced any form of CC immunity and ESPECIALLY not dodges.Severe differences in latency in a game with an already unstable server structure were and still are the only cause of fast-fire cc skills seeming to bypass cc immunity(Icy Rays being the only exception when it comes to piercing dodges although technically it could be avoided as well).The only thing you could *pierce* with Roar and unreliably since it required specific timing during enemy encounter/at-will useage was GWF Unstoppable with only the silence portion of the skill and not the actual root or pushback and that took me weeks and hundreds of matches of testing to be able to do it with consistency.
Comparing Roar with Courage Breaker while providing such offensively inaccurate information is inviting the genious dev team to nerf it into the ground the same way they did with Roar(and you know they will).That along with the inevitable soon to come destruction of SE will again most probably leave the TR class in a sad state especially with the introduction of items that will directly impact the usefulness of Stealth if not outright remove it as a defensive mechanic.Cryptic never compensates for the massive build/class breaking nerfs they do to classes and since you are a GWF that has experienced it and considering that GWF is always number 2 on the chopping block after TR i suggest you stop rocking your own god damn boat. Propose actual balance changes that are admitedly needed instead of simply using your own distorted view of what was and is to justify what you personally WANT to happen. Whether it be based on your obvious hatred for the TR class or the *full denial mode* of GWF viability you seem to always resort to it's wrong and won't lead to anything positive for you or the people beating you.