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TR still broken!!

bronto111bronto111 Member Posts: 110 Arc User
So TR were broken before strongholds and the new pvp lionsmane gear,nothing has changed.
My GWF with full R11 and maxed level lionsmane (+ infused) pvp gear and max level artrifacts and max level arti gear (iL 3992).
126k HP and 51% defence(75% tenacity) etc and still get one shot by a TR while riding my mount in GG pvp.
QUYEN-VN deals 135k damage with Shocking Execution !!!! I died from Full 126k HP from that one shot and was riding my mount at full speed at the time!(110% speed white tiger)
When are you going to fix this HAMSTER,its completely unacceptable that ONE class should have damage that ignores EVERYTHING including tenacity!!
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Comments

  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    Unfortunately the only way to survive this is if you are BiS (or close) with a decent amount of HP boost, but even then it still puts you in a very disadvantaged position... cus really, how good is 5~10k HP left fighting with a invisible TR that hits you with every hit...

    On a side note... BiS GWF with companions can usually beat TRs.... :x
    icydrake%20avatar2_zpsg7rp0xti.jpg

    Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
  • kweassakweassa Member Posts: 2,390 Arc User
    IIRC, SH allows pet/companion bonuses.

    Here's a tip: just give up on 'balance' in regards to SH. No information coming out from that game type can be trusted at face value since outside factors/variables are involved.

    To me, already, I'm just considering SH as nothing but a mandatory farming chore to get items.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited October 2015
    I know that guy he has this oneshot build, if you catch him he is toast very fast on the other side.... Risky but cheap
  • lemonchilllemonchill Member Posts: 523 Arc User
    choose the right companions thats all i have to say
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    Wich one would you recommand?
  • dll32exedll32exe Member, NW M9 Playtest Posts: 26 Arc User
    Nah its unplayable now, tr's abuse with perma stealth, and my Gf 130k hp got 1 shot with SE. All say l2p, l2p what? .. against TR's, enemy wich u cant even hit? Thats a lot of fun...
  • goldmoon#5670 goldmoon Member Posts: 73 Arc User
    GF got 1 shotted?
  • dll32exedll32exe Member, NW M9 Playtest Posts: 26 Arc User
    edited October 2015

    GF got 1 shotted?

    Yes 1 shotted, SE did 135k dmg, my 50% damage resis useless for SE. Shield wasnt up. Have full tenacy set.
  • lupisulupisu Member, NW M9 Playtest Posts: 86 Arc User
    It always amazes me how much trouble people seem to have with reading comprehension here
    kweassa said:

    IIRC, SH allows pet/companion bonuses.

    Here's a tip: just give up on 'balance' in regards to SH. No information coming out from that game type can be trusted at face value since outside factors/variables are involved.

    To me, already, I'm just considering SH as nothing but a mandatory farming chore to get items.

    It always amazes me how much trouble people seem to have with reading comprehension here. The OP clearly indicared he was talking about Gauntlgrym pvp, tho pets are active there too as of now.

    Also if helpful pet suggestions to the problem would be welcome. The only one yet mentioned, pig, does nothing against spike damage. HP bonuses help, but not enough in most cases.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited October 2015
    Thats my question ...wich compagnions protects you against 130k unmitigatable damage?
  • foxxy#4211 foxxy Member, NW M9 Playtest Posts: 563 Arc User
    he killed u with a... wrong interaction, bug, exploit.. whatever u wanna call it. i know the guy and he abuses it.
  • xgrandz02xgrandz02 Member Posts: 702 Arc User
    what do u mean with "still? it was always broken lol

    The Problem is Piercing damage does not Only ignore All DR, it Ignore also All Tenacity!
    With a high "Crit" it can Ignore basically any kind of defence you use.

    this is an stupidity FREE Advantage for TRs,
    I mentioned thousand time but devs don't care...


    Here's all, i dont have anymore the patience for:
    http://www.arcgames.com/en/forums/neverwinter/#/discussion/1190881/please-remove-piercing-damage-from-shocking-execution-or/p18

    image

    wish you luck trying you make the devs listened you, but will probably never happen.
    <::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
  • lemonchilllemonchill Member Posts: 523 Arc User
    so everything is fine and dandy now at pvp? that where are back trash talking about trs super human abilities?

    no talk about companion bonuses?
    no talk about perma stun hrs?
    no talk about gfs that kill you in less then 1 rotation?
    no talk about tanky cws that do 75-100k dmg?
    no talk about always daily up pally?
    no talk about i can ultra heal myself - i cant die clerics?
    no talk about new breed of "titan" like gwf?

    face the facts pvp is unbalanced and broken then ever b4, and its not gonna get better anytime soon. wanna go pvp go but know the risks.
    sometimes i have fun there. sometimes i get rekt by bis players or just bug exploiters that feel really good using it cause they have no skill and must use exploit to be able to win pvp match.
  • dll32exedll32exe Member, NW M9 Playtest Posts: 26 Arc User

    so everything is fine and dandy now at pvp? that where are back trash talking about trs super human abilities?

    Ofc few classes have own bugs. But we speak now about tr's and his broken SE and perma stealth wich make pvp more unbalanced than any other class. There wasnt any balance for TR class since mod5. What changed? Nothing.
  • lemonchilllemonchill Member Posts: 523 Arc User
    dll32exe said:

    so everything is fine and dandy now at pvp? that where are back trash talking about trs super human abilities?

    Ofc few classes have own bugs. But we speak now about tr's and his broken SE and perma stealth wich make pvp more unbalanced than any other class. There wasnt any balance for TR class since mod5. What changed? Nothing.
    lol dude. the only good thing that came out of m6 was the fact that trs are not gods of pvp anymore....
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    A gf can still 1 shot people with. Bull charge but it s ok. Lets remember that a tr encounter hits for 1/3 of every other class with the higher cooldowns on said nukes. The crit chance in stealth is a nerf to damage with current tenacity levels. I would pay to not crit. We are the only class with depletion on its tab, why this applies to melee at wills too its beyond comprehension. So yes SE its BS still damage needs to be buffed hard somewhere
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited October 2015
    clonkyo1 said:

    rayrdan said:

    A gf can still 1 shot people with. Bull charge but it s ok. Lets remember that a tr encounter hits for 1/3 of every other class with the higher cooldowns on said nukes. The crit chance in stealth is a nerf to damage with current tenacity levels. I would pay to not crit. We are the only class with depletion on its tab, why this applies to melee at wills too its beyond comprehension. So yes SE its BS still damage needs to be buffed hard somewhere

    Well, Nox, If you can't comprehend "Perma Stealth and Perma CoS spam" as happened back on mod 4 but far better than is right now because back then, no lostmauth set or Piercing Damage from Shadowy Opportunity, then, you have a serious problem.
    did you miss "melee" ... dont skip words when reading..most are important

    @xsayajinx1 yes stealth depletion on melee at wills is bad, im already in range hence im visible. i would rather see a cooldown on shadowy opportunity or no cooldown/higher base damage but not piercing
  • rustlordrustlord Member Posts: 1,454 Arc User
    What do you picture an ideal fight against a TR to be like? Let's say no dailies. We have strong dailies but not much else in the way of anything else, definitely open to argument, but let's not. Let's leave it at that.

    I took a stand to not using the FotM before, I made great friends with possibly the only two other TR who knew WK at all, but playing differently sure didn't help to stay competitive. It just felt like I had a really strong right arm which I refuse to use, so I was fighting handicapped. I had a choice to stay less competitive or go back to the TR build everybody complains about. I chose to play content other than PvP.

    Back to my question then, can you give me something, anything, a build idea, that isn't overpowered but stands a fair chance against yourself? Because if you ask me, the only thing they are doing wrong is using their characters to its max potential in PvP because our class is simple either too strong with it and too gimped without.

    morenthar said:

    icyphish said:

    Unfortunately the only way to survive this is if you are BiS (or close) with a decent amount of HP boost, but even then it still puts you in a very disadvantaged position... cus really, how good is 5~10k HP left fighting with a invisible TR that hits you with every hit...

    On a side note... BiS GWF with companions can usually beat TRs.... :x

    There you have it from, in my opinion, the best GWF in the game. Also the most honest.

    What the rest of you asshats can't understand is that there is broken HAMSTER throughout the game.

    ItC and SE have to be changed. On top of that, the MI Saboteur allows for spamming from stealth.

    Here's MI Sab full PvP:

    1. High Power
    2. High Recovery at the expense of Armor Penetration.
    3. Lifesteal in defensive slots. At rank 12 you will heal a HAMSTER-ton.
    4. ItC / Smoke Bomb / Shadow Strike --- SE/BB (Courage Breaker is optional, but for this build, not optimal.)
    5. Flail Snail optimal Axe Beak won't hurt. There are other ways to get AP gain besides having a Snail
    6. Sigil of The Devoted (DUH)
    7. Lostmauth Set (DUH)
    8. Transcendent Vorpal (Other TR builds have wiggle-room here, not the MI Sab, vorpal all the way.
    9. TEB or Trans Negation (Not as good as it once was, but still damn good) You can slum it with Barkshield or Soulforged. Watch out for Soulforged potentially going back to BiS as the game evolves further.ex: SH Lifesteal Boon

    I might be missing something. Feel free to add it in.

    There ya go.

    It's not the only overpowered build in the game. Every class has aspects of it that are OP, even the SW.

    People cry at every opportunity. Last night in Dom a notorious BiS GWF said he couldn't fight me, because I spam Courage Breaker.....

    ....of course, there was no way I could kill him in a 1 vs 1. (No SE for WKs) Not only that, he'd kill me eventually.

    It's that kind of attitude that runs rampant through PvP players. That particular GWF, like most of them, complains about the above build all of the time. I come at him with a different build and what does he do?

    COMPLAIN. It's one giant HAMSTER-fest.
    morenthar said:

    icyphish said:

    Unfortunately the only way to survive this is if you are BiS (or close) with a decent amount of HP boost, but even then it still puts you in a very disadvantaged position... cus really, how good is 5~10k HP left fighting with a invisible TR that hits you with every hit...

    On a side note... BiS GWF with companions can usually beat TRs.... :x

    There you have it from, in my opinion, the best GWF in the game. Also the most honest.

    What the rest of you asshats can't understand is that there is broken HAMSTER throughout the game.

    ItC and SE have to be changed. On top of that, the MI Saboteur allows for spamming from stealth.

    Here's MI Sab full PvP:

    1. High Power
    2. High Recovery at the expense of Armor Penetration.
    3. Lifesteal in defensive slots. At rank 12 you will heal a HAMSTER-ton.
    4. ItC / Smoke Bomb / Shadow Strike --- SE/BB (Courage Breaker is optional, but for this build, not optimal.)
    5. Flail Snail optimal Axe Beak won't hurt. There are other ways to get AP gain besides having a Snail
    6. Sigil of The Devoted (DUH)
    7. Lostmauth Set (DUH)
    8. Transcendent Vorpal (Other TR builds have wiggle-room here, not the MI Sab, vorpal all the way.
    9. TEB or Trans Negation (Not as good as it once was, but still damn good) You can slum it with Barkshield or Soulforged. Watch out for Soulforged potentially going back to BiS as the game evolves further.ex: SH Lifesteal Boon

    I might be missing something. Feel free to add it in.

    There ya go.

    It's not the only overpowered build in the game. Every class has aspects of it that are OP, even the SW.

    People cry at every opportunity. Last night in Dom a notorious BiS GWF said he couldn't fight me, because I spam Courage Breaker.....

    ....of course, there was no way I could kill him in a 1 vs 1. (No SE for WKs) Not only that, he'd kill me eventually.

    It's that kind of attitude that runs rampant through PvP players. That particular GWF, like most of them, complains about the above build all of the time. I come at him with a different build and what does he do?

    COMPLAIN. It's one giant HAMSTER-fest.
    Yep. It was me i guess. So every 30 sec from your courage braker is ok? Wile GWF open to your attacks 100% of the time and courage braker doesn't alowed to build frickin stasks so no serious damage from us in that kind of fight you still hiding in stelth and spam at-wills. Also you have 100% chance to land your attacks in that kind scenario wile GWF chances are minimazed. I would love to see every daily 2-4 min CD. Then we play vs Trs, OPs, DCs etc.

  • kweassakweassa Member Posts: 2,390 Arc User

    buff some encounters so potatoes will learn how to play not rely on skilless HAMSTER. Fix ITC/SE/CB

    Agree to the massive damage nerfs to the current damage-buffing system of the GWF, with a significant redesign of GWF combat efficiency as compensation, and you're on.

    Otherwise, I'd support the fix to ITC and SE, but not CB. I'd rather see a general nerf to AP gaining rates for ALL classes.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • pando83pando83 Member Posts: 2,564 Arc User
    kweassa said:

    buff some encounters so potatoes will learn how to play not rely on skilless HAMSTER. Fix ITC/SE/CB

    Agree to the massive damage nerfs to the current damage-buffing system of the GWF, with a significant redesign of GWF combat efficiency as compensation, and you're on.

    Otherwise, I'd support the fix to ITC and SE, but not CB. I'd rather see a general nerf to AP gaining rates for ALL classes.
    I think CB should be subject to CC immunity. It's "piercing CC". Which again, is a skill-less mechanic that allows the user to avoid the need to time his attacks. It's simply nonsense to give to whatever class the ability to land an attack/ power no matter what. Takes away skill, fun and balance all together. CB should work like any other power: you time right, you hit full force and i'm HAMSTER. You use it when i'm dodging or in unstoppable/ sprinting, you fail. You remember when GWF roar pierced cc immunity dodge from TRs? The amount of "wtf it pierces cc immunity, ultra-unbalanced and skill-less!!!". Why is CB any different? If spammed with current AP gain, it is indeed unbalanced. You can buff the debuff effect of it, but it should be dodgeable, period.

    About GWF damage: a full stacked GWF is on top with damage, but we already explained how most of PvP power of GWF comes from better interaction with the "broken triplet" T.Fey+T.Neg+eLoL set:

    - T.Fey good for most, but more for GWF cause it's weak in the beginning, and needs time to grow monster, where CW, GF, HR, all start very powerful. GWF is like soulbinder SW as a base.

    - T.Neg good for most, but expecially for a fighter with high DR from gear and the temp HP unstoppable mechanic which makes it tankier with time. GWF unstoppable is similar to SB SW sparks+borrowed time, in a way.
    So basically: other classes are "max power" from the start, and have weaknesses. GWF weakness is supposed to be the "unbuffed" situation before going unstoppable, when you can burst him. T.Fey+T.Neg basically erases that weakness.

    - eLoL set scales with weapon damage and crit chance. GWF has highest weapon damage and top crit chance, so it's clear how broken eLoL set is even more powerful on GWF.

    Fix the triad then we rebalance the self-buffs and the rest. GWF base damage and survivability are poor. And if you "massively" nerf the class based on its performances with the broken triplet, when the items eventually get fixed you end up with an overnerfed class, much like to start of module 4, when all the uninformed complaints resulted in the class becoming the weakest.

    Now, GWF is not even the top dog, most experienced PvPers do not consider it broken, so be careful with the nerf requests.
    Damage must be stil high on a DPS class, so if you "massively nerf" the self-buffs, you do not only make the class more efficient with easier-to-land powers, you also buff base damage to make it high enough to fit the class where it belongs (top DPS).
  • matthew2012xmatthew2012x Member Posts: 2 Arc User
    play a tr?

    and if you do you will find it not that easy. everyone targets you first and also if you do manage to sneak up to someone and stab them, they hack dodge (at least i think its a hack, they dodge stabs without even seeing you)
  • idontwinitskkidontwinitskk Member, NW M9 Playtest Posts: 43 Arc User
    edited October 2015
    pando83 said:



    I think CB should be subject to CC immunity. It's "piercing CC". Which again, is a skill-less mechanic that allows the user to avoid the need to time his attacks. It's simply nonsense to give to whatever class the ability to land an attack/ power no matter what. Takes away skill, fun and balance all together. CB should work like any other power: you time right, you hit full force and i'm HAMSTER. You use it when i'm dodging or in unstoppable/ sprinting, you fail. You remember when GWF roar pierced cc immunity dodge from TRs? The amount of "wtf it pierces cc immunity, ultra-unbalanced and skill-less!!!". Why is CB any different? If spammed with current AP gain, it is indeed unbalanced. You can buff the debuff effect of it, but it should be dodgeable, period.

    .

    The amount of missinformation you spread at times is baffling to me. Considering you are a GWF player that claims to know how the class works i suggest you stop making ridiculous factually wrong statements about entire builds or skills just because you dislike them for whatever reason.

    Roar has never in any point in the games history pierced any form of CC immunity and ESPECIALLY not dodges.Severe differences in latency in a game with an already unstable server structure were and still are the only cause of fast-fire cc skills seeming to bypass cc immunity(Icy Rays being the only exception when it comes to piercing dodges although technically it could be avoided as well).The only thing you could *pierce* with Roar and unreliably since it required specific timing during enemy encounter/at-will useage was GWF Unstoppable with only the silence portion of the skill and not the actual root or pushback and that took me weeks and hundreds of matches of testing to be able to do it with consistency.

    Comparing Roar with Courage Breaker while providing such offensively inaccurate information is inviting the genious dev team to nerf it into the ground the same way they did with Roar(and you know they will).That along with the inevitable soon to come destruction of SE will again most probably leave the TR class in a sad state especially with the introduction of items that will directly impact the usefulness of Stealth if not outright remove it as a defensive mechanic.Cryptic never compensates for the massive build/class breaking nerfs they do to classes and since you are a GWF that has experienced it and considering that GWF is always number 2 on the chopping block after TR i suggest you stop rocking your own god damn boat. Propose actual balance changes that are admitedly needed instead of simply using your own distorted view of what was and is to justify what you personally WANT to happen. Whether it be based on your obvious hatred for the TR class or the *full denial mode* of GWF viability you seem to always resort to it's wrong and won't lead to anything positive for you or the people beating you.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited October 2015

    snip *some nonsense rage*

    You should learn to read and rage less, kid. First: during module 3 Roar was bugged and was rooting TRs through dodge, or at least this is what was reported multiple times and we eventually got the root effect completely removed. But during module 3 one of the biggest complaints was that Roar was bugged and going through dodge immunity.

    I didn't compare Courage Breaker to Roar, so learn to read. I compared a mechanic, a specific one, which is a CC power going through CC immunity. Courage Breaker ignores CC immunity. If with my TR i hit an unstoppable GWF, he still gets semi-rooted by CB slowdown effect. If i hit him while sprinting, same.

    My suggestion if you, sir, learn to read again, instead acting like a kid, is to BUFF the effect of CB, but make it "dodgeable". Which means that if the enemy is hit while sprinting/ during CC immunity, your daily misses. Just like any other daily except TR SE and CB fails if it hits dodges/ immunities/ defensive mechanics. On the other side, if you can use your brain that much to time it and hit the enemy after a dodge, or out of sprint, you have the full effect. Which is just common sense.

    I already proposed changes to TR in exchange for SE fixes, and dersidius aka Sicarius, one of the oldest TRs in game, said those suggestions were good and that was the way to go to fix SE without ruining the TR class.
    I don't really need anything else and sorry, i value the opinion of more experienced TRs who can discuss normally without personal attacks, than a rage post by some nameless kid.

    You should really, really rage less and learn to read and how to discuss with other users.

  • rayrdanrayrdan Member Posts: 5,410 Arc User
    both effects of CB are debuffs, not controls.
    thats how it works.
  • zibadawazibadawa Member Posts: 1,266 Arc User
    rayrdan said:

    both effects of CB are debuffs, not controls.
    thats how it works.

    It specifically mentions that it bypasses control immunity, as well. Which is either there to say "These are control effects, but since anything you WANT to use this power on is immune to control effects we had to let it bypass it" or "stop whining you stupid GWFs, it's not a control, but we'll specifically mention that it isn't affected by control immunity just so you stop complaining". Little did they know you can't stop the Whine Train.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited October 2015
    A problem that would simply have not existed in the first place, if the devs listened to the warnings coming from concerned players that messing with the AP gain rates is going to have consequences. Dailies are special powers with powerful attributes, and therefore its effect in combat is regulated through low rate of usage/repetition. It's a power that's allowed only once per day in the original source material, for crying out loud.

    Instead, now, we've got people with builds that can repeat these dailies under 20s flat. So when we start complaining about Daily powers, let's have a moment's pause and think about why nobody complained about the absolute majority of the dailies for the last 5~6 mods, and then suddenly it's become a big problem. Oh sure, falling under the effects of CB every 10s intervals is bad, but then so is being bombarded with stuff like non-stop Oppressive Force.

    So put your hands on your hearts and ask yourselves: "Did I object to this when it all started, and they've opened up a can of worms when they first started messing around with AP/dailies, when Sigil of the Divine first came?" , because the way I recall it, most of the people here were fiercely defending how cool and fun it was to be able to refill AP fast and get to spam dailies more.

    Oh sure, they were hellbent on how lame it was to be hit with BB or SE in very short intervals, but then they always weasled out when us TRs admitted to the problem, but correctly pointed out the source of the problem was with broken artifacts and chit. They'd prefer to be able to spam their own dailies, but simply did not want the same thing done to themselves.

    Another fine "I told you so" moment, in the long history of the devs AND THE PLAYERS both contributing to the decline of the game.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • pando83pando83 Member Posts: 2,564 Arc User
    rodandog said:

    snip

    There are reports of 500k procs from eLoL set.
    It does not work as intended. It's supposed to add weapon damage on critical hits, but that damage gets buffed by buffs, debuffs and multipliers to insane numbers.
    Compared to other set bonuses it overperforms.
    The high crit build on GWF is more effective cause, since it scales with weapon damage, on GWF the damage is higher since the class got the highest weapon damage.

    If a set is broken or overperforming, just like T.Fey for example, it must be toned down. Sorry if the owners of said set don't want it to happen.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited October 2015
    rayrdan said:

    both effects of CB are debuffs, not controls.
    thats how it works.

    Oh, wrong.
    Courage breaker has one debuff (attack) effect, but also slows down the enemy by 90%, for a quite long time.
    More like "it's a root cause it makes the enemy move 1-in per hour, but we call it a slow down effect". The effect you get using it is to block a melee in place. Slow effect is listed as CC. Not debuff.

    Now, the effect goes through CC immunity AND is not removed by CC breakers. It mentions this cause the slow down effect of the daily is, indeed, a CC effect.

    https://en.wikipedia.org/wiki/Crowd_control_(video_gaming)
    http://neverwinter.gamepedia.com/Crowd_Control
    Courage Breaker: Shatter your enemy's courage, slowing their movement speed and lowering their attack damage by 30%. This effect goes through control immunities.
    Slow is usually listed as soft CC, but in CB it's so heavy that it is basically a root, and a very long one too, just "hidden" behind the fact that it's a slow effect. Too bad that if i slow your movements by 90%, i'm basically rooting you.

    Add the rank 4 damage debuff, and what the daily translates into is "transform the enemy in a free target for X seconds".

    It's not a huge problem usually, cause most TRs slot SE, and the ability is more effective on melees since a ranged HR/CW/SW can still CC you while you root him in place. A GF can still turn around and block your damage and a DC can still heal and use EAS unless you drop smoke bomb after CB on these classes. Add to this that the daily deals no damage and the TR encounters are, usually not high bursts.
    So the daily itself is not overpowered. But if it gets almost spammable due to the absurd AP gain we see now, it is indeed too powerful vs GWFs, just like piercing SE.

    But i'm not saying that it must be "nerfed". Just like i don't want SE to get nerfed without compensating buffs to the class or the daily itself.

    I'm not saying that.

    I'm saying that the mechanic itself of "ignoring CC immumities" is stupid and it would be better to buff CB effect but make it lose the slow down part if you hit a sprinting-unstoppable-dodging-shadowslipping enemy, keeping the part that makes the slow effect stay even if the enemy uses a CC breaker.
    It means that if you hit the enemy out of CC immunity, you succeed. If you hit him when he is in CC immunity, you fail.
    Forcing TRs to time the daily, while increasing the effect of the daily.

    Example, at rank 4:

    You debuff the enemy damage by 90%, also reducing his self healing and damage resistance by half, for 10 seconds. You additionally slow down the enemy movements by 90% for 10 seconds, this effect cannot be nullified by CC breakers.


    Now the lack of damage is compensated by a heavier debuff-slow effect, but at the same time if the TR is a total nab and fires it on a shifting-immune enemy, he gets punished.
    At the same time, the daily now is more useful on other classes and not only on GWFs, and becomes more viable and a better choice. If you can time it.

    I don't understand why it's so hard to understand that mechanics that "hit no matter what" are stupid and take away skill from the combat.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited October 2015
    kweassa said:

    A problem that would simply have not existed in the first place, if the devs listened to the warnings coming from concerned players that messing with the AP gain rates is going to have consequences. Dailies are special powers with powerful attributes, and therefore its effect in combat is regulated through low rate of usage/repetition. It's a power that's allowed only once per day in the original source material, for crying out loud.

    Instead, now, we've got people with builds that can repeat these dailies under 20s flat. So when we start complaining about Daily powers, let's have a moment's pause and think about why nobody complained about the absolute majority of the dailies for the last 5~6 mods, and then suddenly it's become a big problem. Oh sure, falling under the effects of CB every 10s intervals is bad, but then so is being bombarded with stuff like non-stop Oppressive Force.

    So put your hands on your hearts and ask yourselves: "Did I object to this when it all started, and they've opened up a can of worms when they first started messing around with AP/dailies, when Sigil of the Divine first came?" , because the way I recall it, most of the people here were fiercely defending how cool and fun it was to be able to refill AP fast and get to spam dailies more.

    Oh sure, they were hellbent on how lame it was to be hit with BB or SE in very short intervals, but then they always weasled out when us TRs admitted to the problem, but correctly pointed out the source of the problem was with broken artifacts and chit. They'd prefer to be able to spam their own dailies, but simply did not want the same thing done to themselves.

    Another fine "I told you so" moment, in the long history of the devs AND THE PLAYERS both contributing to the decline of the game.

    Well yeah. I always advocated against broken mechanics.
    I have DC sigil cause i have a lvl 70 DC, but i only use it at blue on 2k iLvL alts. Two of which i use on PvE, and the only other toon being my 2.1k SW. Never used it on my main (GWF) or my last toon (TR).

    Problem is, when i (or you, or others) write against broken stuff most ppl abuse, you get those replies such as "everyone can buy X item" or " you want it nerfed cause you don't own it". Just like eLoL set: i said it's broken, it's clearly broken, but a genius replied to me that "eLoL set is fine" and that i just want it "nerfed" cause i don't own it.

    AP gain is indeed through the roof, with legendary AP gain neck pieces + mythic devoted sigil + flail snail mount absurd effect.
    Expecially on classes that already have a high AP generation.

    Same goes for drain enchants, T.Fey...you can say they are broken but nothing happens. I don't use these items and, in fact, i basically play on a significantly lower level compared to an equally skilled player who uses said items/ combos.

    Problem is, PWE seems to rely on this strategy to keep players in need for massive amounts of AD and items.

    Pre-tenebrous nerf (mod 1 and before)---->own tenebrous+ high HP build or GTFO
    *don't remember what was broken in module 2-3 but may be most balanced period related to items (not classes)*
    module 4---> blue-red glyphs or GTFO
    Enchants rework----> T.Fey+T.Neg+eLoL or GTFO
    Mounts with bonuses--->the above + bonus mount or GTFO
    SH---> the above+ drain enchants or GTFO
  • rustlordrustlord Member Posts: 1,454 Arc User
    pando83 said:


    *don't remember what was broken in module 2-3 but may be most balanced period related to items (not classes)*

    Was emblem module 2~3? The grassy stuff, heals for X amount when hit, till it got nerfed with an ICD.
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