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Marks of Potency Pricing Changes

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  • reiwulfreiwulf Member Posts: 2,687 Arc User
    I think it's a good change, that way it's easier to get to rank 10 and upgrade artifacts to a decent level, and if you really want to get rank 12 and mythic (which aren't needed and just for showing off), you need to invest lots of AD
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  • urabaskurabask Member Posts: 2,923 Arc User
    kalindra said:

    So, any ideas yet on how solo players can generate AD? The new prices are nice, but if a players generation rate is zero, any price is meaningless.

    --Invoke daily = 3k AD, over 2 1/2 hours

    --Run 2 normal 3-man dungeons (I like nToS) = 6k+AD (at least after AD is auto-looted to your bag), 15 minutes for 2 runs. (Edit: note that you don't need a key to get the AD, either now or after they fix it).
    But, since it takes time to run those, for the length of way alone, plus finding / queuing a party, plus disconnecting and starting all over again, that you probably can't do it for more than one or two toons if you're a casual.
    Wut. It takes like five seconds to get into a normal ToS run. If your toons are mid 60s it really shouldn't be hard to run most runs have an overgeared level 70 carrying everyone through it anyways.
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  • aandrethegiantaandrethegiant Member Posts: 3,369 Arc User
    edited September 2015
    zebular said:

    So, for me, the reductions I am waiting for have yet to come; Which are massive Pricing reductions to Transmutation (AD), Companion Upgrades (AD), Mount Upgrades (AD), Costumes (Zen/AD), and Dyes (Zen).

    I also am hoping to see more solo and alt-friendly ways to earn Astral Diamonds, such as Foundry Rewards (both player and designer), story-line mission rewards, and possibly even as character/account achievements. Foundry Authors and Players need to be earning AD too for their efforts and adventures.

    This. I've been thinking since the AD mess, what a way to bring back the Foundry. The greatest scenario would be if they have a Foundry update in the bag that they can release with the new AD Foundry reward system.

    To bring back the Foundry this way should have the added bonus of truly giving something the GUILDS can chew on together other then the same dang cycle.


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  • equality00equality00 Member Posts: 24 Arc User
    edited September 2015
    Thank you, this did restore some faith and make made me decide to 'wait and see' what other changes are made.

    I do agree with many that have stated already that there needs to be some other way to make AD other than just the current system. Not everyone runs Dungeons, PvP etc.

    Simple fix would let missions once completed to offer some amount of AD/RAD. This is the only game I have ever played that doesn't give at least some amount of the games main currency for completing regular objectives.

    I also feel the AD cap is a little low, 50K would be a lot better while also implementing AD/RAD from the mentioned way's above. It doesn't need to be 'HUGH' (in the voice of Donald Trump..hehe), anything would be better than nothing.

    Thanks again!
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  • psyb3rtr011psyb3rtr011 Member, NW M9 Playtest Posts: 340 Arc User
    solerro said:

    solerro said:

    urabask said:

    this is a lot more generous of a decrease in costs than I was expecting. Now they just need to work on Companion upgrade costs, armor kits, and Cube of Augmentation.

    Depending on how they handle artifacts you could see a pretty generous decrease there too. At the very least getting your artifacts to epic is pretty damn easy.

    ^^

    All this. Bag of chips optional. :)


    Edit addition:

    Agree with followup statement as well. If you have all rank 10 enchants, anything past that is utterly for bragging rights. If you have a gear score of 2.5k or higher, nothing should be giving you a seriously hard time with decent players.
    What about us Solo gamers.... My main has a 2.7K Gear Score, and a Legendary Angel Companion (With a Base +37 of her States transferred to my Prime, up to +62% if I get Companions Gift to Activate) which are not counted in my GS. I still routinely get my butt handed to me in Dragon Well.

    I would say your build isn't solo friendly then? That or you're playing a SW... in which case I sympathize.

    I seem to solo fine on all my characters highest gear score on one is 2.5 and soloing is a cake walk, I sneeze and things die.

    My other toons are between 2.1 and 2.3. Even on my damn SW, I get by with a combat medic, its slower and takes more work but I can still do it.
    My main character is a Guardian Fighter, focused on Power, Critical Strike, Armor Penetration and Life Steal.

    I can do most dailies, and a few Epics, but if you have ever played a GF, they are not mobile, and get easily surrounded.

    However, in the Well of Dragons, Elemental Evil and Stronghold areas, I still find myself getting my HAMSTER handed to me in some Epics.

    Such is life.
    Psyb3rTr011
    AKA Cyber Troll and Euben Hadd
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  • psyb3rtr011psyb3rtr011 Member, NW M9 Playtest Posts: 340 Arc User

    I have to disagree with you there wylonus. :(

    We've been sitting at max Zen Exchange for well over a year and far closer to two years. While the increase to professions didn't help Leadership has been a growing problem since day one.

    And as I have tried to explain, the amount of AD entering the game due to leadership farms could not be combatted with reasonable AD sinks. They would have had to make everything cost so much AD that people who did not spend large amounts of time working on leadership have no chance of succeeding which really isn't right. Hence why they are making these changes with the intention of rewarding actual gameplay.

    Leadership is not a new problem. It has been an ever growing problem.

    Key word... GROWING! They could have nipped this in the bud early, and limited the number of Alts that could Craft, and resolved the issue.


    Psyb3rTr011
    AKA Cyber Troll and Euben Hadd
  • psyb3rtr011psyb3rtr011 Member, NW M9 Playtest Posts: 340 Arc User
    reiwulf said:

    I think it's a good change, that way it's easier to get to rank 10 and upgrade artifacts to a decent level, and if you really want to get rank 12 and mythic (which aren't needed and just for showing off), you need to invest lots of AD

    I know of a coupe uses where the 11 and 12 rank make a big differences. Any time something adds a better than 10% improvement for a step, it is valuable, and not just showing off....

    Psyb3rTr011
    AKA Cyber Troll and Euben Hadd
  • elkysiumelkysium Member Posts: 161 Arc User
    edited September 2015
    I still fail to see how all of you think it is a good thing.

    Before i could make 7-15k AD a day per character now I'll be lucky enough to make 20k per day period with the time I have to play. Yep sounds like a real good move if you want to force your players to spend real money. I have been playing for 1 year and 1 month and still have nothing but greater weapon and armor enchants and rank 7s and 8s normal enchants. Why? Because I PLAY all 16 of my characters. I just don't have the time to play all of them every day. So why should my other characters suffer while I am playing one? This is what you have forced upon all of us...

    You devs forget some of us have royally been ganked by cryptic already and you just keep adding to that ganking...

    P.S. Before hand I could get 8k from PVP, now 4.8K...

    There is literally no point in playing when you receive less than what you did before for doing the same thing...
    Post edited by elkysium on
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  • urabaskurabask Member Posts: 2,923 Arc User
    edited September 2015
    kalindra said:

    urabask said:


    Wut. It takes like five seconds to get into a normal ToS run. If your toons are mid 60s it really shouldn't be hard to run most runs have an overgeared level 70 carrying everyone through it anyways.

    More like some minutes for me...
    ...maybe they use the same logic as in the 5 peps dungeons and your chances are better as a DC or GF?

    But you have to TRAVEL the dungeon from end to end, which takes about 10 minutes or so (depending on the run speed of the slowest party member), even if you don't disconnect on the way and have to do in again - it seems to me like the additional bots in game and the remaining players forced to run theses old boring dungeons put more load on server and connectivity than the general loss of customers compensates and so we see more lags, rubberbands, unresponsive servers and disconnects than before.

    And in the end, you almost never get you full amount of AD but some small change between 1k-2k and sometimes even just some few hundreds.
    So, maybe we can do 4 or even 6 of those runs per hour, but to get even close to the daily cap of a single char, you are grinding ancient content for over an hour; that means a casual is unable to support more than two or three toons, less if
    he want's to do some additional fun stuff besides grinding.
    I play a CW and have no problems with queue times. There are a few parts you can skip by jumping that make it take a bit less time. I haven't disconnect aside from when the servers were getting DDoS'd. You should be running it more than two times anyways. Once they fix the AD problems it's not even something you grind. It's basically like running a dread ring lair.



    Key word... GROWING! They could have nipped this in the bud early, and limited the number of Alts that could Craft, and resolved the issue.


    Limiting the number of alts that could do it would have had no effect because botters would just use more accounts.

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  • galauxgalaux Member, NW M9 Playtest Posts: 1 Arc User
    I think the cost of some of the crafted items should come down - such as the armor reinforcements. They cost way too much AD to make, particularly now that Leadership gives nearly no AD.

  • lairdbansheelairdbanshee Member, NW M9 Playtest Posts: 14 Arc User
    edited September 2015
    goatshark said:

    As a reminder, we are currently investigating AD sources for players who don't want to run queued content.

    Well, well, this statement and the (G)MoP reductions are a pleasant surprise. I thought those who still play had to wait for Underdark for any reasonable balancing after ADmageddon.
    This is also only one little first step in a marathon. If you care to rekindle a playerbase you have a ton of work to do.

    As a mostly-solo player, with limited time, I want to see these things:
    A) either major relaxation of AD-necessity in growing a toon's stats, or a multitude of ways to generate the ADs necessary. Don't really care how you do it, as long as it takes about as long to reach end-game as it was in Mod2.
    B ) Bring back the content that made us work hard. All the old dungeons we remember from Mod2.
    C) I'd rather solo, but I didn't mind dungeoning If It Allowed Me To Generate A Toon's Living. Dredging dungeons for a spare Epic to sell on the AH once was a reason for being. Bring that back, please.
    D) ADs for quests. Make special quests with randomized dungeon blueprints. Make randomized tricks that only humans can perform to get to the endchest. It is possible. Do it.
    E) Fix The Damned Bugs. 'nuff said.
    F) Make The Foundry The Keystone Of This Game. This is what brought me into the game in the first place, and then I laughed when I saw how constricted it was, and afterwards how it was never improved, and again after its rewards nerfed into uselessness. Worried about the farming Foundries? You should be. Then implement something like a (blueprint_area / spawn) formula. Too many spawns in too small a space and that Foundry suddenly does not generate ADs. You can make this work.
    G) Tell a good quest story. That's what Gary envisioned D&D was all about. Although, most of the kids here would've hated his RL games: too much roleplaying and too many insta-deaths. :) But I digress, more quests like the early Spellplague series with the Linkletters would help.
    H) Fix The Damned Bugs.

    Oddly enough, my wife had the poor luck to start a toon right before ADmageddon. She wanted to help our small guild. Boy, is she screwed. Our guild is pretty much bare now, and she will have no way to come close to the ADs my three toons have amassed. I'm curious when she's gonna finally break 10k ADs, never mind her first million.

    And then I realized new players like her are what Cryptic is banking on for the survival of the game. She has no idea how neat this game Used to be. She has no Leadership army, so she has no idea what's been lost recently, never mind how relatively few XP was needed to hit 60-70, never mind how Long Some Bugs Have Lasted. So people like her are the lone future hope unless you make the oldtimer's happy.

    Then again, I really didn't think I'd see developments like this, this soon. So there's reason to visit these forums still, for me anyways. Maybe you will set things right here.

    Btw: Scott, thanks for blanking your previous avatar. That, too, was a positive step. Whether you intended it or not, the former gave us an alleged perception into your soul. Just like this blanking did.
  • nightstalkornightstalkor Member Posts: 154 Arc User


    Profittted? Did you Price Men-At-Arms, Adventurers, & Hero's?

    Yes, I created a return-on-investment spreadsheet actually. All the heroes and adventurers I have were purchased when adventurers were around 40K. All of my other toons (I have 15) use Footmen, because the time to recoop the cost of any other asset was nearly a year, if you don't have downtime running tasks (which means illegal botting). If you are a normal player that just sets your leadership tasks once a day, it would take even longer.

    Anyone that purchased green or greater assets in the last 12 months or so is double-shafted by this change. You will now never, ever, ever earn back that investment. Something that all the people without leadership tend to completely ignore when calling us "whiners."

    People should try to put themselves in other people's shoes before passing judgement
    Oh so true... That's what makes anyone whining about losing AD's on GMoP's so dang funny. It's like the Darwin awards... Anyone that was foolish enough to buy GMoP's after the AD nerf deserves what they get.

    For instance, I am one of those that has purchased a FEW Adventurers since Mod 6. Each one running at about 170k AD. And now, as you say, totally devalued and incapable of recouping my initial investment. My sympathy for recent GMoP buyers is thusly strangely non-existent.

    My advice to all and sundry is to hold on to what you got for the next month or two until the dust settles. If you do otherwise, please don't come on these forums and gripe when NW devs perform further changes to the economy and it bites you... you know where.
  • unabletodisplayunabletodisplay Member, NW M9 Playtest Posts: 61 Arc User
    I think this is a very positive move :)
    If you have GMoP and are so lucky as to have a R11, upgrade that before the change to avoid a big loss in value of the GMoPs!

    After the changes, 0.96GMoP per day with 24k refined is pretty darn good, should allow much better progress on artifacts for alts!

    Hope you guys have plans for the purple marks as well (union/power/stability)!


  • torontodavetorontodave Member, NW M9 Playtest Posts: 992 Arc User
    reiwulf said:

    If the want to get rid of bots they should remove the one unguarded skillnode on ghost stories so theres not 2000 instances of it. It blows my mind they havent done that simple change

    QFT

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    Thanks for all the fish.
  • torontodavetorontodave Member, NW M9 Playtest Posts: 992 Arc User

    zebular said:

    So, for me, the reductions I am waiting for have yet to come; Which are massive Pricing reductions to Transmutation (AD), Companion Upgrades (AD), Mount Upgrades (AD), Costumes (Zen/AD), and Dyes (Zen).

    I also am hoping to see more solo and alt-friendly ways to earn Astral Diamonds, such as Foundry Rewards (both player and designer), story-line mission rewards, and possibly even as character/account achievements. Foundry Authors and Players need to be earning AD too for their efforts and adventures.

    This. I've been thinking since the AD mess, what a way to bring back the Foundry. The greatest scenario would be if they have a Foundry update in the bag that they can release with the new AD Foundry reward system.

    To bring back the Foundry this way should have the added bonus of truly giving something the GUILDS can chew on together other then the same dang cycle.

    yep. I'd love it if the foundry would drop dark fey vouchers/randomized vouchers.

    Or in the next Stronghold Expansion they could add a foundry-earned currency required for upgrades.
    NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments
    NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
    Thanks for all the fish.
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    I want a foundry quest punch card. For every 5 or 10 distinct foundry quests that qualify, I get a free TEN BILLION ASTRAL DIAMONDS!!!!!!!

    Or, you know, Stronghold vouchers or GMOPs or whatever. The idea is to encourage diversity, not repeatedly grinding the same thing over and over.

    The reason I never ran foundry dailies back when the daily quest was a thing was that the return on time invested was just gawdful.
  • aandrethegiantaandrethegiant Member Posts: 3,369 Arc User
    edited September 2015
    Here's an idea to give the Foundry a popularity boost overnight.

    How about a Foundry CRAFTING system similar to Greensteeel crafting in DDO? Find ingredients (somewhat rare % drop) in order to build/craft loot. Small Medium and Large ingredients would be for early, mid and end game quality gear, respectively. You could choose make weapons or wearable items with all kinds of stats.

    Now there's a reason to run ANY AND ALL Foundry content!

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  • soltaswordsoltasword Member Posts: 290 Arc User

    reiwulf said:

    If the want to get rid of bots they should remove the one unguarded skillnode on ghost stories so theres not 2000 instances of it. It blows my mind they havent done that simple change

    I think bots are the only thing keeping the game going really. Think about it. There is no way you ( casual/solo players ) could play the game enough to get the amount of resources needed to upgrade your artifacts especially if you don't have hours a day to play. The drops are just not enough. But the bots have stacks upon stacks of cheap rp stuff that everyone needs. People buy zen to convert to ad to buy what the bots are selling. Especially now that there is no ad from leadership and no real way to get it in game at this time. Put 2 and 2 together and it kinda makes you think a little. As it stands now, those bots just might be making Cryptic money so why get rid of them.
  • aandrethegiantaandrethegiant Member Posts: 3,369 Arc User
    edited September 2015
    mt

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  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    Bots distort the markets in two ways.

    1.) They mass produce certain items, causing those items to be worth a trivial amount. Okay, not necessarily a problem if you're a consumer.

    2.) In the process of selling those mass produced goods, they hoard large amounts of currency. They then sell that currency to players illegally, thus distorting the prices of all items, because the expected income/wealth of players is determined not by time spent in game or money given to the developer, but rather by how much money is spent on third party sites.

    It's true that if bots simply hoarded items, then sold them on the AH, and then the AD they gained just mysteriously disappeared, this would be a net win for the player base (assuming that it's a net win for the player base to be able to level up artifacts and enchantments that much easier). But this doesn't mean the bots don't have a distorting presence, even when they're not injecting astral diamonds into the economy.
  • nightstalkornightstalkor Member Posts: 154 Arc User
    edited September 2015

    I guess this was another hit at botters who stacked gmops though several players got hit as well. The problem with the game however is NOT AD, it never was. Its the continued flow of people moving away from the non-existent content and the non existent management. NW for PC became the beta testing for XBOX. Its been 2.5 years and the same old content is recycled to the point of pure disgust. However its brand new for the XBOX players so they are re-living these last 2.5 years with almost all the flaws and mistakes just a little bit calibrated. So i guess now we have 2-3 people working for the well being of the NW PC version and the rest are focused on XBOX. So we are practically the Preview server for XBOX with NO REAL ATTENTION from cryptic for our gaming needs. Add the horrendous management who only care about money without ANY vision or love about this game and you have a nice rotten stew served for the months to come. Like someone said a few days ago, this game BEGS to escape from Cryptic's claws so it may have a chance to be taken care of as it SHOULD. There are TENS OF THOUSANDS of people who LOVE Dungeons n Dragons, who LOVE the idea of Neverwinter Online and we all need someone to take care of our LOVE not step on it and crush it cause they dont know how to handle it. Enough with this mockery. And i m not bashing at developers this time cause that is something ABOVE them, they are just the minions of the greater evil this company is to this franchise.

    Nice sentiment. And all I to say is.... After STO and CO you are surprised? Those who ignore history are doomed to repeat it... and for myself, I should have remembered that. Cyptic is getting a certain reputation... and repeating certain patterns... which makes me as a consumer very leery of ever investing any time or money in a Cyptic product.

    Ever again.
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    Honestly, I'm at the point where I think all D&D CRPG IPs, MMO or otherwise, seem doomed to failure.

    Tried out the pre-release of Sword Coast Legends, and it has the same annoying aspect of being deliberately different from D&D game rules that NWO did, but without the excuse of being an MMO.
  • aandrethegiantaandrethegiant Member Posts: 3,369 Arc User
    edited September 2015

    Honestly, I'm at the point where I think all D&D CRPG IPs, MMO or otherwise, seem doomed to failure.

    Tried out the pre-release of Sword Coast Legends, and it has the same annoying aspect of being deliberately different from D&D game rules that NWO did, but without the excuse of being an MMO.

    The problem isnt with the game developers as much as its with today's gamer. Today's gamers cannot spend 5 seconds in an instructional manual. They want simple games on the go to the bathroom or the grocery store. They want to walk into walls and crash into cars playing with their cell phones.

    Its a very difficult gamers market today, when big corporations want the big bucks and free advertising of the mobile gamers market brings them. Regardless how badly their game regurgitates.

    Give me a Commodore Amiga or even an original Pentium PC, when games were games.

    The indie gamers market is where the action is. We need Big corporations to buck the trends and develop a game for those of us with a MIND. Who want a real deep gamers experience. That's what D&D used to offer.

    WotC should insist on a certain level of complexity. Stop letting developers build games for today's mobile crowd, and build a game with mind boggling features and variety. So DMs can explore and share their minds, and adventurers can journey to a simpler time, when games took you places.

    TYRS PALADIUM - A Premier Neverwinter Online Guild
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  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    Man, you sound like an old man, complaining about today's youth being a bunch of whippersnappers.

    But, I mean, people want a Neverwinter Nights 3, which won't anyone deliver it to them? I just don't understand!
  • aandrethegiantaandrethegiant Member Posts: 3,369 Arc User
    edited September 2015

    Man, you sound like an old man, complaining about today's youth being a bunch of whippersnappers.

    Thanks for the compliment! Peace ;)
    Post edited by aandrethegiant on

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  • tvcitytvcity Member Posts: 208 Arc User


    Not sure when you would need a C-ward. I use C-ward for 1% chance only. The next lowest I have tried was 10% and I just use P-ward. I used less than 15 P-ward in total to upgrade 3 Artifacts to Orange. I have not have a chance to try 3% or 5%.

    i have had the misfortune of using up 35 pres. wards to upgrade from epic to legendary (10% chance), that didn't work out so had to shell out extra for a coal. ward.
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