Check now and let me know what you think.NO PLEASE NO.
-Mightyer Leap (Feat) - instead of jumping like a frog 2 times to actually get the buff, and then fail the cast because of the enemy movement or due the fact that there is not enough radius to actually hit aoe with this skill, remove the second movement and give a straight buff to radius Radius from 12' to at maybe 20' and the the magnitude damage bring to 450 instead of 600.
This is the best feat, gives you a lot more mobility, damage, 2 jumps=half Rage meter
It seems you don't know how to use it: when Rage is over and you are no longer protected form stunt etc, you just jump away then jump back (deal 600 damage (sweet) and Rage is half again and you can use it again.
If they change this feat that makes Barbarian playable I gonna quit this game and no more money from me.
Nerfing is a very important part of the development process, if something is too powerful, it needs to be reduced. Say the devs want a set bonus to on average provide a 5% increase, then 1 set, through oversight, provides a 10% increase. Either they have to increase every set up to 10% and then rebalance around that, or they need to reduce that other set down to the base line. This is exactly what has happened here.With all due respect, i think you are completely misunderstanding the point here. The argument isn't about whether orcus should still stay BiS or not, it is rather about the method used. Nerfing should never be a part of any game whatsoever, unless it is a hindsight and the developers are trying to correct it and i doubt that the developers realised this after 10 mods. What nerfing essentially does, is that it creates an atmosphere of distrust where every player from now on wards, that would like to buy a piece of gear, is in fear of it being dumped by the developers. What every online game should do is to introduce newer piece of gears that surpass the older ones and give the playerbase something to work towards and at the very same time, make the process enjoyable.@noworries#8859 @nitocris83 @mimicking#6533 @cwhitesidedev#9752You will find almost every single, if not every single person involved in the closed beta requested the set be nerfed. An item should not be BiS for over 10 modules and there is a very good case for when items should be nerfed instead of stronger options created, when creating a stronger item would raise the level of power higher and introduce power creep. This item is an example of an item which should be nerfed. Yes, it was used by a lot of players, so are other items. In fact, something used by a lot of players is a very good argument for it needing to be nerfed. Something being used by a large majority of players long past its sell by date (an item which has been bis for what, 2-3 years now?) should be considered to be on the chopping block.
"One main call out we'd like to make here is that the Demon Lord's artifact set bonus has been adjusted. It is now a maximum of 10% damage boost instead of 20%. We understand there will be players unhappy with this change, but it was necessary as this artifact set bonus was very much out of line with the rest of them and created a situation where a very old, lower item level artifact set was always the best choice no matter what else came along." -NoWorries
How about the next time anyone in the office wants to nerf something they have to give Julia $100.00 and an essay explaining exactly why, how many players will be affected and when / who was the last player to obtain said item. She can use the $100.00 to buy herself something nice to take her mind off of the storm that will take place on the forums and also have the essay to refer to when making excuses to us. You do realize that people are still upgrading this set as recently as yesterday right? Millions of AD worth or resources down the drain in a flash! Not only that, but MILLIONS more to make a new set.
To say I am sick of nerfs is quite an understatement. It boggles my mind to think that you guys can not come up with other ways to make the changes you need to make without penalizing those of us who have spent countless hours grinding, millions of ingame currency and often real money to obtain the very things you want to nerf.
In this case the reason so many of us still use this old artifact set is that ALL of the new ones have bonuses that SUCK! It would be one thing if they were just not as good as the older ones, but these bonuses are actually useless for 95% of content or hard to justify upgrading given the cost / benefit involved. Who am I trying to kid though, you guys know this already. I'm sure someone in the office snickered and said "Oh they are gonna be pissed about this one!".
How about you guys fire up the old exchange again so that the 75% of the player base that uses this set can exchange it for another at the same level. I mean this whole problem was created by you guys to begin with. YOU made the set and gave it the bonus, YOU decided it was too powerful, YOU made the new sets and crappy bonuses. Yet once again WE are the ones who have to pay for those mistakes.
How about from now on any time you nerf a class or item you provide an exchange of equal value? It probably costs you nothing but labor you are already paying for anyway. Can't spend the time to code the exchange? No problem have someone do the math and give us the equivalent Zen or ingame currency instead. We will still be pissed but not nearly as pissed as we could be. I mean it's all just pixels on a screen anyway right? /s I'm sorry, but FFS it just seems like every time I turn around you guys are nerfing something else I spent hours getting, making, or paying for.
"But millions of AD was wasted" people cry. Yep, it was. Guess what, it doesn't matter how much you delay the set being nerfed, there is always someone who will be affected by it. Replacing it with a better item doesn't fix this either, you still need to replace the item and, "millions of ad will be wasted." The question is where do you intend the power of the set bonus to fall. The set bonus of the orcus set clearly falls above the intended level of power for a 3 piece set bonus and thus it needed to be nerfed.
Nerfs are a necessary part of any online game that wants to achieve some semblance of balance's development. Acting like they are bad is like being the child in the playground who took all the chocolate, being upset when you are being reprimanded and having it distributed more equally. It is that childish. There are good cases for nerfing things and there are good cases for buffing them too. Notice, I am not complaining about Wizard single target nerfs (although I would like some AoE buffs), as you can make a good case for why the balance needs to be done.
And on the topic of exchange vendors, no, players should have to grind for new sets. At no point is the value of an item guaranteed forever and when you invest in it, the risk is on the player, nobody else should be responsible for decisions you make. In fact, I would never have offered exchange vendors for anything in the first place, nerfing and buffing is part of the game and so is having to adapt to new changes.
What an online should never do is to ridiculously buff a piece of gear, and then nerf it when it is possessed by masses. The subtle difference between the two processes of nerfing existing gear and introducing better gear is that the former comes with the cost of distrust. Imagine i just started this game, i buy the BiS gear for what it is worth, and then a month later i am told that it is nerfed by half. This not only makes me lose trust on the dev's, it devalues for what i paid for or put effort into and it would make all of it seem worthless. If you simply introduce a new gear, i would understand that it is part of the process of development. The reason of this backlash is Mod 16, the players are fed up with nerfs, and i believe that cryptic has a tough year ahead if they don't make real life changes to how they work.
IM not talking about the dungeon. Its the questing in general. Mobs just run around and 2-3 hit you. massive stuns and knockback. Its worse than the hard levels of hellpit.The OP was taking about the dungeon, at least for part of their post.
I do agree that the mobs in the new zone will 2-3 shot most players, but with ratings of 35k, players with less than 22k item level shouldn't be there without friends.
New dungeon is enemy rating of 35k that means TOMM is a easy trial compared to it (LOMM is 19k) ... they got tired of only 1% doing end game content so made it only 0.5% can do it
This mod is not ready to be released. If they do they will cause another player leak!