That's not how it works. People out there have dozens upon dozens of characters. They have been locked out. You're pretty much trying to rationalize people literally being unable to play the vast majority of content that they have earned. You're not going to be successful here, it's simple math. Or we could keep demanding…
Possibly a one-off instance of each alert is canon, but will probably never be detailed as to which heroes tackled them, as that would deter from the players' immersion as their own characters.
Protest shows player(or potential player) dislike, and it is in the game company's best interest to want as many players playing their game. And besides, more protest has been demonstrated to change the course of games. Do some research. What we shouldn't do is leave a game as it is if we dislike it. If you like the state…
If players(the players that are relevant to this topic, mind you) only have the option of spending money or not playing at all, they're definitely not getting rewarded.
Will support this feature going forward. One question though, do/will they have(even if brief) de-transformation effects when deactivating them? To me, that seems like more of a symptom of the lack of ability to preview said items. But that's just my opinion. :<
Yes, that's exactly what I'm saying. The games cost a lot more than that $60 price tag allows. The price tag has just remained $60 over the years because that's what we're used to seeing. Not only do $70, $80, and $90 price tags seem too far out of reach for people, or flat out uninticing, but games cost a lot more to make…
No, you haven't already paid for a game. You've paid for part of a game. That $60 price tag is only there because of additional content like loot boxes. If they go away, we'll be paying a lot more for games. Or have expensive DLC. Of course game companies need to make money. They're making games for us. Not only that, but…
The problem with making hybrid-style characters(in any game) is that specialized characters aren't even worth playing, because the hybrid characters can do what specialized characters can do and more. I do think gameplay needs to be more friendly to full healers(making some content/missions that only healers can do, for…
I meant a non-cave hideout in the middle of the jungle, using the jungle itself as the "inside". Thick trees/shrubbery and a shielding canopy, that kind of thing.
-Deserted island, maybe with a long cabin in the middle -Fire station *coughGhostbusterscough* -African technocity. Totaly not inspired by a certain movie coming out next month. -Tropical rainforest hideout for our jungle-themed superheroes -Floating fortress, maybe with skins displaying various Champions Online maps miles…
Marriage is just a legal thing, so eople can still be together after they get divorced. Hell, being married doesn't even mean they're "together" in the first place.
Define "dead". Because as of right now, the only definition for "dead" games I currently recognize are games that have shut down. Till that happens, why should any game be considered "dead"?
Immersion broken. =( Though my immersion should've broke at OP's use of "Rockjaw", rather than his human name. He has a human name, right? Other than that, neat =)
I am not convinced that any MMO needs to make any sacrifices. This too. Aye, and that's fine. The rest of you want mismatched scale? All the devs have to do to make it consistent with lore is to excuse the scale via lore. That's all. But we're all getting worked up over i it's justified or not. No need IMHO. Just because…
Don't tell me what I notice or not. Speak for yourself, please. I have complained about this exact thing in STO as well. And guess what - the STO devs are doing a lot better with cale than before. It's not perfect, but they have still listened. And as for Shadow Destroyer, I was under the impression that he was bigger…
Yes, and we want them to intentionally stop doing that and fix the size of everything. I mean, what's the point of a persistent world if its scale is crapped up?
It doesn't just affect SGs. If most guilds of any given MMORPG aren't recruiting, that tells new players that they aren't wanted, and that's not exactly healthy for any MMO. It isn't the fault of any individual group, but if the game has gotten to the point where players can't join existing groups, it might not be such a…
Not advertising your guild is a great way of shooting yourself in the foot. Plus, CO has a steep curve from getting to level 40 to obtaining endgame gear. Super groups are needed IMHO.
Totally not because of a certain upcomming Marvel movie. Nope. Not at all. ;) Impressive new powers. No new archetype though? I'd expect "The Shocker" or "The Conductor" or something. But cool update.
I prefer STO's own take on crafting. You can take the lowest-of-the-low equipment and upgrade it all the way to endgame status along with crafting whichever tier equipment you want in between newbie and endgame stuff. CO has none of that. Crafting endgame gear? Sure, I can accept that CO lets us do that. But that's just…
I'd say that either he wasn't a vegan back then, or he wasn't emboldened enough, as there was a general lack of understanding back then that today doesn't spread through the entire population.
That's not what I meant. I mean creative control over YOUR CHARACTER, not the actual world itself. Their destiny, their role in society, etc. Basically, to not be given a script and told that you're X so you'll do things an X would do. Allow the game world to be effected by actions that your character does, rather than to…
Who said anything about mods? Also, if it's "full creative control", by definition, no one can "cheat" at utilizing said control. Theonly major problem I see from a virtual world not tied down with "game" rules I'm invisoning that I'm seeing would be the lack of script, which wouldn't appeal to players who want to play…
This right here. This is harmful thinking for devs to have. Chuck out the "very structure of MMOs" and there would allow more creative control by the players. We don't need to be "playing a game" in order to enjoy a virtual, persistent world. That's what is holding MMOs back. Painfully. (not necessarily a response to you,…
You two could actually discuss the issues instead of jumping onto personal attacks, you know. The moment you say something that amounts to basically "how dare you agree with me!", y'all need to step back and look at your own arguments.