While I get your concerns, having an auto-placing queue system is pretty much the antithesis of Open World as well as the opposite of getting people 'out and about'.
I agree - the game's population will already be hard-pressed to conjure up the intended combatant numbers stated (20+). Whatever they do for overall participation will be a plus. Even more so if they fall short of 20+ being needed/optimal.
The only way they wouldn't have thought of it is if they didn't read the PTS thread and they definitely do (despite certain conspiratorial theories), so...
The only person who can say something breaks their concept is the one who's concept it is. It isn't like game mechanics where we can gauge and debate the relative balance. It's inherently subjective rather than just indirectly. What we can say, if we're being reasonable, is that any given visual and conceptual changes can…
Ah, you said 'Elemental damage' so I thought you meant it literally. Very true that there isn't a debuffer for that particular concept. Ideally most debuffs would effect a cluster of related things by say 10-12%, and their specific intended set by a higher amount, in addition, very much like the new Firesnake (as I've seen…
Firesnake still debuffs Elemental, just not as much. I guess now it'll help out more teammates, with the HW changes. 9% Real plus more to debuff it's own damage, plus it's other perks is likely worth a slot to an Elemental user. Though one is left asking themselves 'why don't I just go straight fire' at that point. It also…
Love the continuing additions to the collectors store, although the bar is being set Higher for lockboxes with just how good the Collectors is. I assume the rarity will become like the Timewarp? That would be logical. That seems like an odd reason. Are you going to make their slots not have 'wildly different' amounts as…
No it hasn't, as you've already admitted, personal anecdote included: Meanwhile, Kallethen, who was a poster in that thread, parrots most of these points in response to you, in this thread: Oh the circles we walk. *facepalm*
Dunno if anyone mentioned yet but... BUG:* Power Chord doesn't seem to be applying Disorient? It applies 'Daze' for 5-6 seconds? Which doesn't state it reduces damage, at least in the description in the enemy debuff area.
I definitely support Power Chord doing something team-wise - doesn't feel right for it not to, you know? Even if it does require an advantage and even if it's just adding the buff to others.
This would be the ultimate contrarian thread, being the second and separate response to the first but it runs smack in the middle of things. How about next we have, 'You Are All Wrong About Your Levels of Confidence In This Dev Team'? :p
Overall a solid idea - kudos! Especially the concept of an Adv that removes the Clinging Flames aspect, if the Devs want to take that and go a different route.
It's best not to try making too much sense of the Rocker, and I don't mean that maliciously - Devs obviously didn't have 'New Power Set' in the cards so had to get creative. It brought us some cool cozzies so I can deal. :smiley: Now, to contradict myself somewhat: most of the fire stuff is bound up in the use of the…
Devs both have brains and know better what they can actually faff with code-wise to enact a change. We don't have the latter. Your hypothetical posed seems extremely unlikely to me. They saw, and even saw specific suggestions, specific exceptions, and chose not to do it for reasons we won't know, whether for design, for…
Trust me, I give feedback on the PTS threads and that includes this issue. Like anything, they'll listen and react to who they want to. Personally I think the most annoying culprit are the Triumphant Recovery devices (Zen store purchases for chrisakes) which should, of all things, just be swap-able instead of going on…
The Determined Utility with HP is also something there is no direct equivalent for in Onslaught. In any case, inferior or not they sell. Obviously because not everyone wants to do Onslaught for every character. Buying is easier.
If they were ever going to keep a 'Sacred Cow' it would have been FF, and that's even been given for free. Power tinting as a purely cosmetic thing should definitely be purchasable - it even improves the overall game for everyone, in that the general aesthetics are improved. Less eyesoreness. More variety and difference…
Wouldn't mind seeing the Determined secondaries dropping a bit more, to fuel the market. And have all mobs have a chance to drop GCR, ala the other 'lesser' recogs, if more rarely.
And if various powers must be re-purposed like they are with no alternatives, renaming them to represent the new concept is in order. Eruption is probably fine, but Skullcrusher? Vicious Descent? Cleave? The mandatory fire elements beg for new names and descriptions. Skullburner? lol
I agree with the sentiment that most 'clinging flames' and fire elements in HW should be optional. It's practically a joke that Cleave has a chance to proc Clinging Flames. Very random change. That's not really 'Cleave' anymore. Better yet, make new names and create 'new' powers that are mostly copies/reskins of the powers…
Does anything have flat reduction aside from other players? Devfolk, is the change to poison stacks and the interaction with the Pestilence passive intentional? Or should Pestilence now apply the 'debuff per poison stack' at a higher percentage per stack to compensate for the reduction in max stacks of poison? Also, still…
This will vary depending on the toon I'm sure, but my Invuln, Aspect of the Infernal, Epidemic and very non-optimal character is seeing a difference in the poison ticks from 390 down to 330 (or 66x5 basically as that's how it ticks on PTS instead of a lump sum) between Live and PTS, respectively. Live is 10 stacks, PTS is…
No, the dog would either dart forward slightly then look around in confusion when it didn't see the ball in the yard, or go running off and eventually get distracted by something else or give up when it, again, could no longer see its goal. It would then return to you, hoping for another, more easily obtainable ball and a…
Pretty much - there is a 'sweet spot' to effort vs. reward. This isn't fetch, it's a long-term hunt, if that. Probably more like 'find a ball occasionally while hunting other stuff'.
This device cooldown thing sounds rather bad - the res devices in general and especially so for ATs, who don't have Builds, but I mean, I don't have a planned Build for every possible device combination I'm going to go into a situation with. Is it an 'exploit' to do a bit of last minute prepping switching devices around?…
Fantastic decision on the FF daily thing! Subbing myself, currently, but reducing the # of OVs running around, potentially, would be detrimental for everyone who enjoys Onslaught.