There has been lots of development over the past six months. Much of it has been great, and there has been new content, too.
On the other hand, there have been missteps--some changes that I wasn't wild about and that I don't think improved the game.
Overall, I think the good has outweighed the bad. The Dev team is doing well, but there is still plenty of work to be done.
___________________________________________________________
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
0
Comments
Things change, deal with it.
I wasn't raised to expect everything to be perfect or exactly the way they want it.
Get the Forums Enhancement Extension!
Anyway, the changes the devs made is somewhat adaptable. But I hope they don't change things too much that will cause a real uproar.
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^:
DeviantART|FurAffinity|
Twitter
The addition of content, though, has been great.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
How about next we have, 'You Are All Wrong About Your Levels of Confidence In This Dev Team'?
As much as I'd like the fire additions/changes to HW to be more optional, it does give me build ideas, so ultimately its a net plus. (And if it wasn't for the jacking up of the heroic gear prices, I'd be looking at a bunch of new characters soon).
My super cool CC build and how to use it.
42 40s, LTSer.
The skewer change is completely out of left field and without any reason at all. No one thought skewer was overperforming. (If anything, HW as a framework underperforms). It gained no buffs to compensate. PTS version now costs more e than annihilate while dealing less damage, and also uniformly costs more e than skullcrusher while doing the same damage. It's like they don't want people to play with it anymore for *no reason whatsoever*, and screw you devastators who made use of it and don't have tons of other options.
I mean, yeah, my devastator will probably weather the change, but I'm rocking justice primaries and OSV secondaries, r7 mods, and with total ~500 cost reduction on gear. Good luck if you wanted to play a devastator without top-of-the-line gear.
My super cool CC build and how to use it.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
However, the nerf to Master of the Mind was a letdown. It's still a decent miniset (if you can make it work) but not having each debuff get purges separately really tans my hide. Granted, I'm a little late to this specific change, but whatever. I rarely used 2GM because I knew it was oftentimes abused. Apparently, though, Ice Blast was nerfed at some point. I didn't even notice a difference on my Ice toon.
__________________________________________________
Most often Slice N Dice@zap-the-eradicator in-game.
42 40s, LTSer.
The developers had to do a balancing act; do they A - nerf the power back to what it should have been, B - leave it, or C - place it among the other heavy hitters out there, but by doing so justify it with a heavy cost?
Solution A would have pissed people off because now all of their characters which relied on doing nothing but hitting the 2 key all day is now "totally useless". Solution B is ridiculous because then the power is just overpowered. Before anyone says "No, B is fine, leave it like it is and then just buff everything else to be on par," that is even more ridiculous. If all powers start doing more damage just because of one ham-fisted buff that happened a few years ago, then all characters will be ridiculously overpowered, and then content needs to be adjusted around those changes. This is literally readjusting the game around one power. So, no. Solution C is what they went with. The same amount of people are pissed as if they went with A, but now the power is justifiably powerful.
However, the reason I don't like it? Little tiny pistols are now the strongest guns in the game. Someone missed the forest for the trees, and just paid attention to two-gun mojo in a vacuum. If you were to stand in front of a rhino with a couple of pistols and someone next to you is standing in front of a rhino with a minigun, guess who's going to have Cream of Rhino soup first?
In Champions, it's pistol guy.
42 40s, LTSer.
I don't think anyone's saying "nerf nerf nerf!" all the time, but when it comes to trying to balance powers, both nerfs and buffs are going to happen, and they have been. Two-gun mojo was just a strange outlier that was kept over-buffed but was given the counter-balance it always needed in order to stay that buffed. But again, I think it was an unnecessary measure; the only thing that really makes sense is to take it back to its pre-buff status.
Epic Stronghold
Block timing explained
But it's literally hijacking conversations we need to have about other powers, like the Skewer change, which comes with no compensatory buffs and wasn't even warranted in the first place. Or the devastator build change, which is trying to shoehorn it into being about clinging flames instead of its current knock-enrage-unstoppable energy battery. And the loud noise about 2gm drowned out the conversation we needed to have about manipulator, which is currently playable only using some ridiculous workarounds. (Manipulator, unlike 2gm, didn't get any corrections after the initial change went up on PTS - it just went through as it was despite the fact that the change to manipulator was arguably *worse* for it than 2gm's was for it). Or Mental Storm for that matter, which got its damage nerfed despite being on the *low end* of DoT DPS before the nerf. (It was only higher than the other telepathy DoTs... and people wonder why telepathy is so bad...)
That takes a little bit of effort to work around the changes however, it is much easier to just complain that they ruined it and refuse to adapt in any way.
This is silly.
Cryptic's not gonna revert changes anyway.
Developers could easily nerf 2GM back to its old levels (causing even greater outcry), instead they opted for keeping it useful and balanced it other way.
I do have to correct you here - the "tryhards" as you call them aren't the ones who tend to whine about things. Bit of an ironic claim for you to be making considering your posts in this thread, wouldn't you say?
My super cool CC build and how to use it.
So basically, they went with making 2GM a nice powerful attack so that people playing a Dual Pistols character can have a nice powerful attack and won't have to make the decision to "suffer for the theme". In its place of "low cost tier-0 power" we got Burst Shot. Yes, the animation for Burst Shot isn't the greatest, but as we've all observed the name of the game right now is "asset reuse" and after trying their options, this is the one that worked, so that's the one we got. I actually suggested looking into making Burst Shot a charge power and was told they would look into it - looks like the animation just won't let it happen ( painful reality of having to work with what you've got rather than being able to request new animation assets ).
Sure they could have just made a tier-0 clone of 2GM with lower cost and damage, but let's face it that just seems like a lazy option and we both know people would just complain that they're "being forced to use the nerfed version cause of my theme, MUH BILD DIVRSTY!". Burst shot is, in my opinion at least, the more interesting option since it's not just a straight replacement and is instead its own power.
As for pistols vs gattling guns, it really depends on the situation - there are situations where gatling gun will out-dps 2gunmojo, mainly aoe situations. I guess the gatling gun power has you using a gatling gun from fallout 4... the kind that shoot a bunch of tiny bullets all over the place and in the end don't even kill stuff as fast an assault rifle or pistol would ( they make good vendor trash tho ). I mean, it's not the kind of gun that they mount on military choppers that will cut a pickup truck in half.
My super cool CC build and how to use it.
The Munitions powerset was never meant to be "the heavy-hitting tier-zero power as a primary form of attack." You were supposed to use bigger guns for bigger damage. SMG does more damage than pistol, assault rifle does more damage than submachine gun, friggin minigun does more damage than Assault Rifle! Your "dual pistols as a theme" only works after the power was foolishly over-buffed. Yeah, anyone could be "dual pistols" theme, and just about every non-theme character was, because what's easier than pressing 2 all night?
Before the silly over-buff, the only dual-pistol theme builds knew that they wouldn't be the best in DPS because, hey, you might as well be an Ice Blast theme build. I'd 100% agree if we could just pick any power out of any power tree and, regardless of any supporting powers, say that "A build based around this power can put out as much DPS as the most finely-tuned Force Cascade build, without putting any more thought into the build other than just pressing the button again after the maintain has ended.
Two Gun Mojo was a fine power, for its intended tier, before it was buffed, and the buff without further adjustment was irresponsible. I mean, let's make all tier-zero powers do 5k DPS, no probs. Beatdown for 3k per hit, let's do this! Forget Haymaker, let's just do Beatdown all day long, sister! Yeah, already said all of that, thanks for reiterating I guess. Heh I have a picture of a bee in my head, and it's flying in an S pattern.
You know what folks would have liked? Two Gun Mojo and TWO GUN FRIGGIN JAM-JAMS, MOFO! Who cares if two attacks use the same animation, nobody's gonna be like "THIS GAME IS UNFAIR BECAUSE I THOUGHT HE WAS USING MOJO BUT HE WAS USING JAM-JAMS." Not even in PVP. Nobody would care. Out of all the things that people have to be critical about this game, using the two-gun mojo animation on two powers is not going to be the death knell.
Bless their hearts, the burst shot animation is glam-pop without the glam or the pop. It's just "don't do this." Yeah, no, let's just tell the army to stop mounting light or heavy machine guns on their trucks, and just be like "guys, use pistols, because depending on the situation..."
Shut up, man, that poo is lovin' funny.
Maxwell, Language! There are Small Chillens in this site
And, as far as Build Diversity? Yeah, that's the response I get, but guess what? It isn't happening right now. Instead, do a nerf then follow up with making a weak power good. An example: You nerf 2GM, okay, bring up say...hmm..a telepathy power(they seem pretty down in the dumps) thats not been doing too well. That is catering to build diversity. That is adding options. Right now..well, somewhere in these threads I talked about shoe-horning to biff(I think he considered my stand-point, maybe.)
42 40s, LTSer.
And I don't see them stopping.
Is the language filter completely off?
I am looking forward to what they're going to do with the powers I commonly use. You know why? Because all I've seen are positive changes. Not only have the powers they've changed become more balanced, they've become more interesting and just plain cooler. I'm not sure what you mean by "my favorite sets", but I'm already starting to favor the idea of using the stuff that's been changed. So, by the time they "come for" the stuff I'm using now, I'll already have switch to the ones they "came for" before... and then, if the changes they make to the stuff I'm using are in any way as cool as what they've done to things already, I'll likely switch back.
While you're running from the changes, I'm diving into them. Take note of the fact that while we're taking these separate actions, your face looks like this >:C and my face looks like this C:
And yes, I'm glad I'm having fun too.
My super cool CC build and how to use it.
The devs could certainly try to explain where they're going with all this and what the intentions are rather than leaving it to players to speculate - that never ends well. And user feedback needs to be accepted for what it is - people reacting to changes and proposing ideas without a developers' knowledge. Sometimes that leads to daft, unworkable ideas; sometimes it just points out that things which make sense to devs and number-crunching hyper-builders just don't give the same impression to the average player.
42 40s, LTSer.
Since devs direction seem to be focused on grind and team up in addition to the power balancing changes, which so far have been messing with my favourite toons (out of 30+ themed cross-framework FFs), I'll wait till the dust settles to return in full force and monetary backing
For now, I'll devote most of my gaming time to the two new games I've joined (1 purchased and another f2p). It's not a doom story, it's not nay saying, just one concrete example of the not so vocal player base who is not so happy with CO at this point in time.
My leisure time should be fun.
Hopefully, the dust will settle soon and I can go back to having fun again with CO.