Cosmic Giant Monster Revamp
Cosmics are getting a revamp to make them challenging for 20+ players.
Rewards have not been put in place yet.
Teleiosaurus
HP increased.
Now plays graphical area tells when she uses Toxic Stomp, Deafening Roar and Spike Detonation.
Radiation Breath
- Damage increased.
- 200ft radius 135ft range Cone. No target cap. Unaffected by line of sight.
- Radiation Breath's cone will no longer angle to its target, it now fires in a straight line.
- If you do not block Radiation Breath you will receive a resistance, dodge, health and heal debuff.
Spike Detonation
- Damage increased.
- 150ft sphere. No target cap. Unaffected by line of sight.
- If you do not block Spike Detonation you will receive a dot that takes off 20% of your health every 2 seconds and removes all heal over time effects on you. Lasts 10 seconds.
Deafening Roar
- 150ft sphere. No target cap.
New Power: Venomous Blast
- 200ft range 20ft radius sphere. Unaffected by line of sight.
- This deals heavy damage but can be split among 5 players. Removes travel powers.
Hungry Maw
- 20ft Sphere.
- Damage increased.
- Like Venomous Blast the damage can be split among 5 players.
Radioactive Rebuilding
- The amount of damage needed to stop Teleiosaurus's Radioactive Rebuilding power has been greatly increased.
Crushing Swipe
- Damage increased.
- 90 degree 60ft range cone. No target cap.
- Knocks back.
Summon Child
- At 2/3 life Teleiosaurus will summon a Hatchling to aid her.
Kigatilik
Now level 40. Tough tag removed.
HP Increased.
Bitter Cold
- Passive.
- Deals continuous damage while you are nearby Kigatilik.
Life Steal
- This power will only trigger off players he defeats instead of anything he defeats.
Reanimate Hound
- Kigatilik will now resurrect his hounds from afar.
Freezing Gale
- 135ft range 60ft radius cone.
- Increased damage.
- Does not affect Kigatilik's primary target.
- Reduces max hit points.
- Reduces max energy.
- Reduces perception.
New Power: Snow Storm
- 150ft pbaoe.
- Ignores Line of Sight.
- Reduces perception.
Ice Shards
- Increased Damage.
- 200 ft range.
- Ignores Line of Sight.
Ice Blast
- Increased damage.
- 200 ft range 25 ft sphere.
- Ignores Line of Sight.
- Damage can be split among 5 players.
Kigatilik Hounds
Can now fly.
Are immune to knock and Confuse, but vulnerable to holds.
Ice Fang
- Increased damage.
- 10ft sphere attack.
- Applies a stacking snare.
Frost Breath
- Increased Damage.
- 60 degree 60 ft range cone.
- Applies a debuff that reduces healing output.
Lunge
- Increased range.
- Increased damage.
- Removes travel powers.
- Roots.
New Power: Icicle Shard
New Power: Chilling Howl
- 25ft Sphere attack.
- Increases damage of nearby allies.
- Reduces damage of nearby players.
- Stacks up to 25 times.
- For every stack of Chilling Howl on Kigatilik and his hounds, their attacks will ignore a portion of damage resistance and dodge.
- Wakes up any other hounds.
Qwyjibo
HP Increased.
Qwyjibo Stomp and Qwyjibo Calls The Mountain now have graphical tells.
Qwyjibo has gotten some adjustments but is still being worked on. A list of his changes will come at a later patch.
Vehicle Training Room
The vehicle training room has been enabled. You can access it through the Vehicle hub in rencen.
Inside you can test out a variety of vehicles in a large space.
Power Changes
- Fixed a bug where Absorb Heat's heal over time portion could critically hit. This only affects the heal over time portion of the power and not the initial heal.
- High ranking targets should no longer flail when firesnake is used against them.
- Onslaught targets should no longer play the fear animation.
- Added perception and stealth sight to aura of arcane clarity.
Device Changes
Slightly buffed up the amount of resistance sidekicks have.
Updated the descriptions on the sidekick items to make it clear what they do.
Added permanent R.O.B. sidekick to the PTS store.
Gold Champion Recognition Vendor
Added Teleiosaurus and Qwyjibo action figures.
Added Qwyjibo's Fury and Kigatilik's Wrath mods.
Added Cosmic secondary gear to the GCR vendor.
Costume Changes
- Added spines options to the fur chest chestwear.
- Added spots texture to the fur chest chestwear.
- Added leather and metal materials to the fur chest chestwear.
- Added glow to the Unicorn Horn.
Foxbatcon
- Fixed the Find Foxbat mission from not resetting daily.
- Fixed a tooltip error with the reward to state that it gives 72 tokens.
- The Prankster Perk now gives a title.
Animal Pack
- Fixed a bug where some eyes were scaling off of the brow scale.
- Fixed a bug where one of the cat ears didn't scale properly.
- Made it so the detail map on the heads and tails is optional.
Misc
- Added a store to the Toymaster where if you already obtained the Prankster perk but didn't get a title, you can reclaim the title. This vendor will be used in the future to reclaim lost perk rewards.
- It should now be possible to hit Mega Terak with cylinder attacks.
- Onslaught villain and guardian tokens will now go into your currency tab.
- Added a conversion store to the exchange vendor in rencen to convert your existing onslaught villain and guardian tokens.
- Questionite boxes will now grant players questionite when they run over them. Note: You will not be able to get questionite from any boxes if you have any old boxes in your inventory. They must be used up first.
Comments
Does this include those someone may have stashed away in their bank? I'm not sure why this change was needed aside from ensuring players couldn't keep hording Q boxes for the Q weekends.
Sidekick Feedback:
Sidekicks need more than a slight resistance buff to make them viable and worth the price. I know this is subjective, but the few people I talked to, who bought the last Loyal Sidekick, were really disappointed by how fragile she was. That's not a scientific, numbers based poll or anything so your YMMV.
Personally, I think sidekicks should get an appropriate passive to aid in survival. Barring that a HP buff. Spending $15 for a pet that isn't very useful when you need them, isn't a satisfactory experience.
I'm kinda glad for this change, actually. Since they made them auto-open on pickup, I've noticed that I can't pick up the Q boxes if my main inventory is full, even if I have empty slots in my bags. Might as well make the Q boxes work like Recognition tokens at this point. They're currency anyways.
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I'm kinda glad for this change, actually. Since they made them auto-open on pickup, I've noticed that I can't pick up the Q boxes if my main inventory is full, even if I have empty slots in my bags. Might as well make the Q boxes work like Recognition tokens at this point. They're currency anyways.
That's just a problem with the inventory system as a whole. The game doesn't seem to know you have more then one bag slot at times.
His Robot theme is pretty flexible too! I have plenty of Gadgeteer characters who can use him I KNEW IT that a gear would be called COSMIC eventually
Once again, Thank you very much for this! You guys specialed Delivered!
Improve rewards for qwyjibo and Teleiosaurus, maybe some cool unique devices (they are cosmic bosses after all
Give Lemuria Megalodon, make Lemuria great again.
Give Mega-Destroid back his unique device
I'm a bit worried about this being an open world event (rather than being instanced, the way the OV system should have been handled). There's now such a culture of people just standing around in Rencen that I worry that once the initial buzz has worn off this will become semi-abandoned content (i.e. back to almost where it is now). How likely is it (after a couple months) that 20+ players will all stand around a remote part of MI, Canada or the Desert waiting for the mission to start?
Is it possible to implement some sort of queuing system that will take players from wherever and put them at the mission once some threshold number of players has been reached? That will at least allow players to do something while they wait for the mission to start.
I wondered 'If their is Silver, why not Gold?' and here we are.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Also the respawn timers for the cosmics needs a major overhaul, maybe tie them to an open mission with a 2 hour cd?
also the training vehicles are buggy
The reload power doesn't always activate on the first click.
Plasma beam and micro-munitions only maintain for 30-70% of their actual length.
Heavy cannon won't fire...at all.
The boost function won't trigger half the time.
#1 slot weapon deacviates randomally
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
46 * 3 additional stat points in your primary super stat is now considered a joke I guess. Who knew.
Silverspar on PRIMUS
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Waiting around for a Cosmic to spawn sometime is game-killing boredom for me.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
But i agree that cosmics need good reward drops. Something good enough that people will feel incentive to actually travel to the places.
this is a good idea, and also makes sense...when a cosmic-level threat shows up and starts rampaging in a secluded area, the first thing you do is call PRIMUS (or more likely, UNITY) for reinforcements...well, second thing - first thing you do is change your pants
When the hatchling spawned we didn't stand a chance. Even if we had someone to keep the hatchling busy I do wonder how that is supposed to work, having to block all of the mother's bites and also having to block all the hatchling's AoE will leave the tanks blocking pretty much 100% of the time.
Also now that the spawns are getting this strong something needs to change with their agro, as it is they will always attack the healers first, which will oneshot them (happens with Kiga's dogs too).
For a boss on a multi hour respawn time the dino was being killed rather fast. Even with out 4 tanks (one other that was not in the same team and was just attacking from the side) it didn't take all that long to get her down to 2/3 health at which point the hatchling spawns.
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Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
since when do onslaught secondaries give you primary super stats?
I do think we need some more utility and offense options though.
Also I am not sure if the old single stat core mods work in these items, but if they do those mods either need to be made available again or that needs to be restricted.
Definitely don't want to have to spawn camp!
So, I'm going to repeat myself:
Bugs: The Vehicle Showroom, is buggy quite alot, some of the showcase vehicles don't work and they are able to stack onto each other if you keep useing the same one or another. Like what Notuu said too.
Also I agree with with this feedback:
Sidekick Feedback:
Sidekicks need more than a slight resistance buff to make them viable and worth the price. I know this is subjective, but the few people I talked to, who bought the last Loyal Sidekick, were really disappointed by how fragile she was. That's not a scientific, numbers based poll or anything so your YMMV.
Personally, I think sidekicks should get an appropriate passive to aid in survival. Barring that a HP buff. Spending $15 for a pet that isn't very useful when you need them, isn't a satisfactory experience.
Also, Hideout rooms!
EDIT: Or better yet, set a static respawn timer?
42 40s, LTSer.
Just like Teleios' Gadget mod which increased the Damage of powers from the Gadgeteer powerframe
Qwyjibo's Fury boost Fire damage
Kigatilik's Wrath boost Ice damage
Mods can be fused up to rank 9 That's a good idea
Epic Stronghold
Block timing explained
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Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
except any secondary piece that can even slot a mod can only slot to a max of rank 5, so all stat bonuses from that are equal across the different secondaries, yet you said these cosmics are a joke because they have -27 on onslaught, which means the stat boost has to be coming from a +Primary Superstat effect on the gear piece itself - however, AFIAK, no onslaught gear piece has this effect, so where is this -27 coming from?
waaaaaaaaaaaaaaaaaaaa
This is a big journey, so far if you're reading this, wish you a good day
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Cosmic seoncdries grant +46 per peice, which is +6 for the whole set
33 - 6 = 27
Meaning if modded for efficiency the cosmic gear is a net -27 point loss over the onslaught and determination pieces when modded, if the cosmic pieces allowed for more than just the GCR vendor type mods to be slotted, then it would pack some rather....heavy implication, leading to the situation that while the cosmic pieces wouldn't provide the greatest net point boost for super stats, they would allow for greater stat allocation in other areas, basically creating a very difficult choice, which I for one would welcome.
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Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Anyway, I hope there will be a Core mod that boosts Crushing Damage so my HW build's dmg would increase. Slashing dmg core mod boost would be great too! I wonder if devs plan on making core mods for all dmg types.
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Feel free to visit my websites!^^:
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I'm also hoping the reward for defeating Cosmics is appropriate to the amount of work put into it. I am in complete agreement that Cosmics shouldn't be pushovers, like they are now. But if the reward is too small, or not worth the effort people won't play the content.
I wouldn't mind a random chance to get some kind of rare currency or a piece of salvage.
Overall, this is a very exciting and much needed update!!!! Keep up the good work.
Personally it should be converted into SCR, but it's something that would actually be nice, so probably not going too happen.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
In fact, I kinda ignored the special mods as I had no need for them, but after this Cosmic Secondaries, I find the Critical Severity Mod fairly lackluster. 4.2 bonus to crit severity isn't that much, not enough to warrant the total -27 from onslaught gear.
This is a big journey, so far if you're reading this, wish you a good day
BUG: The items which Toymaster gives you DOESN'T unlock the PRANKSTER Title and it stays in your Inventory
No perk item, the item can be picked multiply times and be Discarded
I checked my Title List, despite saying it unlocks it I get no Title
and YES before anyone ask I DO HAVE THE PERK
BUG: Villain tokens earned by Killing players and Unity Defenders, STILL go into your Inventory and not the Currency Tab
I assume this is the same with the Guardian Tokens?
Sidenote: Seems only the tokens earned from the Dailies rewards go in the Currency tab
Last Night patch fixed this
what do the current dragon eyes boost?
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Right Eye of the Sapphire Dragon boost Electric Damage by 10%
Left Eye of the Ruby Dragon boost ALL MARTIAL ARTES THE WHOLE POWER FAMILY attacks by 10%
both are rank 9 by default
if you have an Elemental Mage build who use Fire, Ice and Lighting
You want Right Eye of the Sapphire Dragon, Qwyjibo's Fury and Kigatilik's Wrath mods.
I second this notion.
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Most often Slice N Dice@zap-the-eradicator in-game.