has anyone actually been getting the new prison om rewards? i've not seen those mods drop even though the display vendor shows them ingame, and the om itself is updated. this is strange because most scr om drop their respective mods consistently.
quite a few open missions i've tested do not grant 15 tokens. please clarify which ones are supposed to. prison break, raptor rush, hang em high, undead on arrival are oms and do not work. the wording makes it sound like all om do, when it is not the case.
Seconded. This issue has been brought up several times in these very forums, usually involving a lot of frustration, confusion, and ultimately hoping customer service can manually resolve the issue for that specific character. It really shouldn't be this way. Let people convert their ATs in FF slots into FFs.
This is a poorly thought out nerf based on extreme edge cases. Curious as to how this affected actual characters, I decided to compare my Mind AT between PTS and live. Using live gear rather than unrealistic tuned PTS setups, I have: Mind AT (3/3 Repurpose, 347.5 offense):* Empathic Healing (PTS) : 774-2326 * Empathic…
Blue tpbs have been removed. The vendor used to have a conversion from blue tpb to green, but this looks like it is gone as well. As others have mentioned before, this change devalued our purple tpbs and higher. In the past it was 1 purple -> 2 blue -> 4 green, but now it is 1 purple -> 2 green. An unfortunate consequence…
It is ironic that the shield doesn't benefit from the tank's resistance, but its score is reduced by tank's high resistance. Which is actually consistent with how tanks score based on final damage taken after mitigation.
Just a FYI, swift wings only applies to flight, which is very slow in combat. It is still slow with the mod, and probably not what you want for any kind of speedster theme character. Go use superspeed instead. Swift wings' main use is racing, out of combat.
My mistake if that is the case. It always seemed to me they didn't have resists, but I admit to not looking at the combat logs for easier content carefully.
While I don't have a Cybernetic Warrior AT, I did notice a couple things in your screenshot: * Increase your form stat (INT) from 209. A DPS character really should have at least 500 in the form stat. * Slot crit mods for crit instead of slotting non-superstat (DEX) mods. * Consider taking the flanking spec in brawler.…
For alerts just tank by getting aggro via high dps, then popping your active defense (resurg lol) for survivability. The PA power energy wave, with the hardened particle matrix advantage, is great durability vs mobs. Unlike PA toggles, this power doesn't lock out stuff outside its set, so it will play well with your ice…
I think you should reconsider this build. I know it has worked well for you in the past, but Devour Essence has been nerfed and has poor threat nowadays. While you are free to play as you like, please understand that it is also very frustrating for people who bring high dps. High dps players do actually threat wipe for…
you should consider primary superstatting str instead of con (like jaz did in his builds). it provides more defense and helps out with melee energy management. resilient and unyielding in con are next to useless. fuel my fire is for leveling or niche builds, useless for tanks.
Those tanks often fail to count if you kill them too quickly. I've ended up tapping them one by one with energy builder (1 energy builder hit will kill a tank) to ensure they count towards mission progress.
The new launcher does not give us a choice to verify files or not after a crash. Given the verification process takes a long time, the game can occasionally crash despite the files being fine, the choice should be put back in.
Something to consider as well is that most, if not all, of the spec tree debuffs like that will not stack with other players doing the same debuff. I'm fairly certain that at the very least, vulnerability (presence), wither (sentinel), trapped (overseer), debilitating challenge (protector) all do not stack.
undocumented changes:* dino/ape can no longer be parked prefight * dino tail swipe has strong damage & knock even when blocked * dino new animations can be out of sync with actual attack
The change from 5% below 50% hp to 10% below 50% hp is appreciated. However, the +100% below 5% hp remains useless because the threshold still checks after the heal increased the target hp. The fix for this is to check the threshold for the doubled heal before applying the heal. If this is not possible for technical…
The red cosmic secondary healer glove is checking its 5% condition after the heal is done. 6k heal pushes the dummy from 0% to 6% hp, which exceeds 5%. I don't believe its intended to work this way. Please change the checks to the time of the heal. I tried all this and cannot get savior gloves to give energy to other…
I tried energy builder, dark transfusion, electric powers with electric eb. I tried standing next to players, the healing dummy, and summoned pets. Nothing resulted in energy being granted to allies when I gained energy. i also tried proccing wind reverb with wind powers, standing next to another player while teamed up.…
BUG: The 3pc bonus "+10 to all stats" on the new cosmic secondary offense pieces is not stacking correctly with distinguished 2pc bonus "+10 to all non super-stats". BUG: Onslaught Gloves of the Savior does not have the +20 superstats listed in the above notes, and is still not giving energy to allies.
I ran into the same bug as shin's screenshot as well, where a prisoner would stay inside the cage even though the door was destroyed and nearby enemies killed. It seems to work better if taking it slow and waiting a bit between each cage to ensure the prisoner leaves. Maybe the mission script gets confused if multiple…