Blue tpbs have been removed. The vendor used to have a conversion from blue tpb to green, but this looks like it is gone as well. As others have mentioned before, this change devalued our purple tpbs and higher. In the past it was 1 purple -> 2 blue -> 4 green, but now it is 1 purple -> 2 green. An unfortunate consequence…
It is ironic that the shield doesn't benefit from the tank's resistance, but its score is reduced by tank's high resistance. Which is actually consistent with how tanks score based on final damage taken after mitigation.
Just a FYI, swift wings only applies to flight, which is very slow in combat. It is still slow with the mod, and probably not what you want for any kind of speedster theme character. Go use superspeed instead. Swift wings' main use is racing, out of combat.
My mistake if that is the case. It always seemed to me they didn't have resists, but I admit to not looking at the combat logs for easier content carefully.
While I don't have a Cybernetic Warrior AT, I did notice a couple things in your screenshot: * Increase your form stat (INT) from 209. A DPS character really should have at least 500 in the form stat. * Slot crit mods for crit instead of slotting non-superstat (DEX) mods. * Consider taking the flanking spec in brawler.…
For alerts just tank by getting aggro via high dps, then popping your active defense (resurg lol) for survivability. The PA power energy wave, with the hardened particle matrix advantage, is great durability vs mobs. Unlike PA toggles, this power doesn't lock out stuff outside its set, so it will play well with your ice…
I think you should reconsider this build. I know it has worked well for you in the past, but Devour Essence has been nerfed and has poor threat nowadays. While you are free to play as you like, please understand that it is also very frustrating for people who bring high dps. High dps players do actually threat wipe for…
you should consider primary superstatting str instead of con (like jaz did in his builds). it provides more defense and helps out with melee energy management. resilient and unyielding in con are next to useless. fuel my fire is for leveling or niche builds, useless for tanks.
Those tanks often fail to count if you kill them too quickly. I've ended up tapping them one by one with energy builder (1 energy builder hit will kill a tank) to ensure they count towards mission progress.
The new launcher does not give us a choice to verify files or not after a crash. Given the verification process takes a long time, the game can occasionally crash despite the files being fine, the choice should be put back in.
Something to consider as well is that most, if not all, of the spec tree debuffs like that will not stack with other players doing the same debuff. I'm fairly certain that at the very least, vulnerability (presence), wither (sentinel), trapped (overseer), debilitating challenge (protector) all do not stack.
undocumented changes:* dino/ape can no longer be parked prefight * dino tail swipe has strong damage & knock even when blocked * dino new animations can be out of sync with actual attack
The change from 5% below 50% hp to 10% below 50% hp is appreciated. However, the +100% below 5% hp remains useless because the threshold still checks after the heal increased the target hp. The fix for this is to check the threshold for the doubled heal before applying the heal. If this is not possible for technical…
The red cosmic secondary healer glove is checking its 5% condition after the heal is done. 6k heal pushes the dummy from 0% to 6% hp, which exceeds 5%. I don't believe its intended to work this way. Please change the checks to the time of the heal. I tried all this and cannot get savior gloves to give energy to other…
I tried energy builder, dark transfusion, electric powers with electric eb. I tried standing next to players, the healing dummy, and summoned pets. Nothing resulted in energy being granted to allies when I gained energy. i also tried proccing wind reverb with wind powers, standing next to another player while teamed up.…
BUG: The 3pc bonus "+10 to all stats" on the new cosmic secondary offense pieces is not stacking correctly with distinguished 2pc bonus "+10 to all non super-stats". BUG: Onslaught Gloves of the Savior does not have the +20 superstats listed in the above notes, and is still not giving energy to allies.
I ran into the same bug as shin's screenshot as well, where a prisoner would stay inside the cage even though the door was destroyed and nearby enemies killed. It seems to work better if taking it slow and waiting a bit between each cage to ensure the prisoner leaves. Maybe the mission script gets confused if multiple…
Probably most people noticed already but posting anyways. There is no way this is intended to have low value and not scale. Also for values comparison with existing threat mod
Flowcyto pointed out that the test data showed upper hand working as it was originally intended: adding 6% melee damage. I was uncertain whether this was really base damage, so I ran a few more tests with a low crit shred build using R3 unstoppable but no toggle form. Character crit: 6.4% chance, 50% severity Tooltip shred…
Oh good catch. I was mostly looking for the crit chance thing like the old post, but didn't think to check if it now gives a damage increase. Might be worth checking if its a base dmg buff or general damage.
Don't worry about not having conviction. Use Necrullitic Elixir for healing steady bits of small damage, healing consumable to heal any moderate burst, and you already have resurgence to deal with any large burst. I'm unclear on the attack rotation though. It looks to me you going to alternate reaper caress and between…
Just my 2 cents on this project: Why not take prot mastery? Getting resurg back quicker seems more useful than the 3x3% dmg resistance from warden mastery for this purpose. Alternatively, did you already try sent mastery? Combined with a tap dot+stun power such as hex of suffering or mental storm, it could be decent…
Revisiting this thread after some build discussion with shapey, I think this post is no longer accurate. After all its been 8 years since, and I don't know if there was a patch somewhere in between to change things. For my test, I took my unleashed to the powerhouse and hit a dummy for 5 minutes, and I wanted to count…
2023 updated testing with same conditions. Looks like I messed up testing before or some things got changed. I see now that brill does not stack with itself so the 2x brill slotting was a pointless check. Somehow my numbers are a bit different too but: 3PC dist (offense, freedom, efficiency) + 3PC ov (defender, fitness,…