Hi..im reading the topic and trying to figure how can i make a skill cast with one click/toggle instead of keep pressing the button, this is making my hand hurt >.>
That's easy (and is in fact covered in the first post in this thread, though possibly not as transparently as it could be). Let's say it's the second power on your power bar (next to the energy builder) and you want to continue using 2 to fire it.
/bind 2 powertrayexec 1 1
Done. Hitting 2 will now attempt a full maintain of that power. Note that you will need to do something (use another power, block, create a cancel bind) to stop the power before it completes, but for powers that aren't self roots IME that's rarely a serious problem.
I am trying to figure out if there is a way to use a single key push to activate 2 summon powers one after the other. E.g. I have:
A2 = Pyromancer's Blade
2 = Warlock's Blade
The script I currently have is:
/bind y "+PowerTrayExec 1 $$ +PowerTrayExec 8"
This does activate the 2 powers in sequence, but I have to push the key twice. I'm hoping there is a way to use 1 key push to activate them in sequence. Is this possible?
The way CO works is that you can have one power currently being activated and one power queued (blocking powers do not get queued, they interrupt); using an additional power will replace the queued power. Your energy builder, if toggled on, also tends to replace the queued power. Most likely the reason you're failing to activate both powers is either because you're clicking the key while another power is still being activated, or because you have your energy builder on.
Hmm, I turned off my Form, my travel power and had no other powers going. The above script would still only activate one power for one press of the key. IOW it took two presses to activate the two different blades. Do Summons powers work differently than other powers?
Hmm, I turned off my Form, my travel power and had no other powers going. The above script would still only activate one power for one press of the key. IOW it took two presses to activate the two different blades. Do Summons powers work differently than other powers?
Oh, I forgot about charge powers. The commands in a bind are issued immediately, so it treats the second power you used as if you had stopped charging the first power (which on a power that has a tap effect would issue a tap, but full charge required powers don't have tap effects) and started charging the second power. The reason it works twice is because the second power is on cooldown so it can't interrupt the charge on the first power.
So, no way to chain 2 charge/summons on single key stroke, I guess? It's still relatively useful because I can push one key for the 2 effects. Slightly easier than mousing to each of them.
For some reason, a costume transformation seems to prevent both the TP and device from activating (only the costume change + animation play out). Without a costume transformation assigned, the command (1st) works properly.
Switching “back” (2nd command - previous costume with a costume transformation, canceling TP and device out) however, works fine.
Most likely the way costume transformations are implemented prevents power activation. In which case you aren't doing anything wrong, the game just won't let you do what you want to do.
For future reference, if you go into the menu for binds, you can find something you don't use and experiment with binding keys to it. It shows you the name you need for the /bind command that way.
Comments
/bind 2 powertrayexec 1 1
Done. Hitting 2 will now attempt a full maintain of that power. Note that you will need to do something (use another power, block, create a cancel bind) to stop the power before it completes, but for powers that aren't self roots IME that's rarely a serious problem.
Epic Stronghold
Block timing explained
A2 = Pyromancer's Blade
2 = Warlock's Blade
The script I currently have is:
/bind y "+PowerTrayExec 1 $$ +PowerTrayExec 8"
This does activate the 2 powers in sequence, but I have to push the key twice. I'm hoping there is a way to use 1 key push to activate them in sequence. Is this possible?
Epic Stronghold
Block timing explained
Epic Stronghold
Block timing explained
/bind pageup "setactivecostume 0 1$$+InventoryExec Devices 4$$PowerTrayExec 1 15"
/bind pagedown "setactivecostume 0 0$$+InventoryExec Devices 4$$PowerTrayExec 1 15"
For some reason, a costume transformation seems to prevent both the TP and device from activating (only the costume change + animation play out). Without a costume transformation assigned, the command (1st) works properly.
Switching “back” (2nd command - previous costume with a costume transformation, canceling TP and device out) however, works fine.
What am I doing wrong here?
Epic Stronghold
Block timing explained
Thanks for the answer anyway!
nwm, figured it out.
Add, Subtract, Multiply, Divide, Decimal, NumpadEnter, NumLock
-=-=-=-=-=-=-=-
My characters
DECIMAL
NUMPADENTER
NUMPAD1
NUMPAD2
NUMPAD3
NUMPAD4
NUMPAD5
NUMPAD6
NUMPAD7
NUMPAD8
NUMPAD9
NUMLOCK
DIVIDE
MULTIPLY
SUBTRACT
ADD
If you type /InputPrintKeys 1 and press the key you want to find out the name for, it will give feedback when you press and release those keys.
Don't forget to type /InputPrintKeys 0 to turn it off.