Lol, This made me laugh... and yup, haven't played in about 6 months, just logging in every couple months to stay in the fleet. Too bad for the franchise, the game could have had great potential.
Especially look on how thissler runs away when he fails the attack. Back on those days I know he used impulse capacitive cell console quite a lot, so he had evasive and the console. Also watch he's switching to max engine power when it gets nasty. And usually when you run, hit evasive first, then brace for impact, hazards,…
Because to get the ec ships you need to either grind like nuts and also be patient to gather the resources, either sell something that you end up getting by buying zen, especially if you want the "op" escort, or Sci, or you name it. So, it still comes up to spending some cash at some point. To be honest, they have a great…
Exactly, first off, it would make more sense to fight a better, more intelligent npc in pve, second it would kind of "prepare" the average pve-er for what's coming in pvp, if he decides to go for pvp. This has always been the problem with sto pvp, after f2p, they completely ignored the pvp from the point of view of how to…
I never understood why cryptic doesn't come up with something else than shield mod and huge hull for pve... The difficulty consists not in using space abilities by npcs, but huge hull and one shots... It could be a nice pre-pvp revamp, so pveers get used to waiting for Tac team to expire, have a meaning to use subnuc,…
It's been a while since I posted on the forum, main reason being "who cares" about what another casual pvper would have to say... Anyways, some personal thoughts: Pvp has never been a cash cow in this game, so askray is correct with this statement. But where things go wrong... Is that cryptic never invested in pvp to begin…
I hope they will prevent this in the pvp zones, since it will be something that will never end, like you change the resistance and weapons I see that and switch to a different attack type weapon and resistance, lol. The worse thing though is allowing to change shields/consumables, take damage, swap shield, and boom, you…
Best is to mix more flavors of the same damage weapon type, to have multiple procs. If you are damage cruiser, have an elachi beam only that you use for BO. Have some nanites and polarized disruptors also. I'd advise you to get the fleet ones, but in pvp, against a target with 110 defense, you have about 66% hits, that…
At best those 2 threads will get merged together, worse, both will get closed/deleted. I am sure Cryptic knows what is doing with romulans. They are available for both factions. Who wants the best: before was to get a jhas/box ship, good gear. this = money for cryptic. Now, is play romulans = more grinding/gear = more…
The only "all-in one" (well, sort of...) calculation that I have seen and somehow makes sense for me is this: http://comatoes.github.io/sto-crit-calc/ It compares the Fleet tac consoles with weapons acc/ctrH/ctrD, adds bonus acc, universal consoles (borg, elachi, etc), number of tac consoles, operative boffs, etc and lays…
I agree. They desperately need some boost to hull repair (like the one that stacks, not the nerfed one) and damage. What's all that ctrh and ctrd good for if you don't do lots of damage? Also, some points in warp core proficiency, like +400, to compensate with the singularity loss would be nice. Seriously, I bet that soon…
Not to mention you can swap your shield, batteries, etc (while not in combat) and have back max shield or almost no cooldown left to batteries... I'd make possible changing boffs and doffs though, it allows some extra options. But no shields, and other ship gear.
The only reason I would use a pve and pvp build would be to max out the damage in pve... but from pvp point of view only, I think having few configs that can be changed out of combat (changing boffs, doffs, keeping the bindings, etc) would be useful for me at least. Breaking something, I bet! We'll probably have all the…
So you're talking about the "subnuc" doffs? You can stack 3 of them. I wouldn't feel bad using them. It's not my favorite playstyle but hey, it's in the game, it is not broken afaik, so use them! But there is an immunity I think so they only proc on a target once in 30 secongs (???), sorry but I am not sure anymore, forgot…
I don't agree, if anything, resists and tanking got a little to high... Mini style one-shots, which come at a high cost in survivability, are the only exception. A 5 team focusing fire on another target while the target is healed by the other 4 members will do less damage than the heals thrown on the target. I'd say it's…
That's what I was thinking also, even though, 4 dhc seem a little too much for me, maybe 2-3 seems better and the other one a different disruptor + additional proc. Thanks for clarifying! This makes sense, I wasn't sure though on what changed since I left and came back.
I used to fly a borti in pvp over a year ago, but no bortasqu consoles at all and everything was beams and 1 torp. It feels like you push a heavy cast iron bathtub through a maze. While at that time the bortasqu was a good alternative for a kling cruiser, now I would get a mogh hands down and use beams on it. Also, for…
I think he wanted to ask if the proc is per shot or per cycle. I am not sure but either ddis or husanak can answer this better than me, it seems to be per shot, but I am not really sure to be honest. Also, I have a question for you folks. Based on what husanak said above, it won't worth slotting let's say 4 elachi dhc due…
I have a hunch this will be a very potent one-shot (or at least a couple seconds one) when used with protonic barrage, proton (+ polaron dmg) tac consoles and 3 piece dyson set (maybe add 2-3 protonic arsenal pieces too), I will try it out on the dhelan with 5 tac proton, 1 dbb and 3 dhc, but I need to wait a bit to reach…
It's the start to something that brings more convenience. As other folks stated, we need to be able to customize some preset configs that would include everything that can influence the starship performance (doffs, boffs, power levels, key binds, power tray, ship equipment - weapons, consoles, etc). Nice would be to have…
This is exactly what I was thinking before you wrote it. You are used to think in term of a coordinated team, and I think everybody should think like you, but the reality of this game is not anymore so team centric as it used to be. This game was initially designed to be played in team support, but other than premades or…
I don't entirely agree, the main strength of the bug is first the turn rate then the impulse modifier. Then the hull, but nowadays there are so many fleet escorts that have more, but there is no other ship with this impulse modifier and turn rate (the fleet vet ships have .22 impulse, same as bug). I wouldn't use A2B on a…
I'm replying to you but I'll also add some other thoughts. First and foremost, most people that pvp do not use exploits, maybe some broken abilities every now and then, but that does not define the whole community, you know the saying, every village has it's own idiot, so yea, there are idiots in the pvp community, there…