If I'm going to get some fleet beam arrays, what damage type is best? Is their better stuff than fleet? I've got a lot invested into AP, but is that a wise energy choice for a DPS/Tank?
Each weapon type has its merits to some extent. A lot of people go for the proc associated with the energy type (i.e. phaser have a potential to knock a system offline, polaron will drain power, disruptors lower enemy defence values, etc etc etc)
I believe in the end you'll get a variety of answers.
Agreed with Johnny. I mean, for certain things some energy types are better. Like I generally recommend a mix of Polarons and Chroniton weaponry if a person is gonna focus on a drain build. But it doesn't mean you can't use those weapons outside of that. Chronitons are kinda weak in terms of damage, but their proc is awesome. Polarons aren't bad either, but if you aren't specced into Flow Caps, it can feel a bit lackluster on it's proc.
There's no single 'right' answer. Which honestly is a good thing.
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I'm focusing on a tanky recluse but I want to be able to score above 10k DPS. My fleet only has a Tier 1 spire so it'll be a bit before I can get elite mesh weavers. Unless I misunderstand where the weavers come from. So, I'll be running a cmdr tac, and the rest of the stations are set. Science, probably grav well or viral matrix.
As a healer beam boat Polaron helps to weaken the opposing team so teammates can bring them down. But as others stated every energy has it's place.
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In my mind. against the masses...polaron just seems so...devastating.
Polarons show 64.7 power drain for 5 seconds @ 318 flow caps. Personally, my favorite weapons are polarized disruptors. You get to weaken targets even more.
In general, there is really no "bad" energy type for PvP... AP is good, it has the built in CritD mod, so you'll want to focus on bringing uop your CritH to take full advantage of that (although don't sacrifice accuracy).
In general, there is really no "bad" energy type for PvP... AP is good, it has the built in CritD mod, so you'll want to focus on bringing uop your CritH to take full advantage of that (although don't sacrifice accuracy).
Accuracy is king in PvP.
So if I spend a bit of dilithium on fleet AP beams, it won't be a bad choice?
Edit: Will I see the dyson shield with it's rediculous AP resist a lot in PvP?
Well there are two shields that have some crazy resists... the Elite Fleet Shields and the Dyson... you'll run across the Elite Fleet versions more often
That being said, there is a case to make regarding teams that balance the energy types to make sure they have some from both Res sets from the fleet shields (although I believe the Res B is more often used).
So yes, there will be resists to AP damage, same with every energy type.
Edit: In regards to spending some Dil on AP Beams... couldn't hurt... but like I said earlier, ACC is king in PvP... so if you go the fleet route, look at the ADVANCED FLEET gear... they have an ACCx2 version... ultimately, you'd want to aquire Accx3 if you are going to get really serious about PvP.
I also dont want to lead you down the wrong path... there is no "perfect build" out there... a lot will have to do with teamwork, and coordination. As others eluded to, and I will reinforce, the weapons are only part of the equation. If you haven't done so, join the Organized PvP channel, and look into attending a bootcamp session.
Elite Fleet Disruptors have best proc in the game. But as stated earlier procs dont matter much and what matters more are the weapon mods and what shield the opponent uses (usually pvp characters have a set of resa weapon and a set of resb shields and both shields and swap around depending on opponents loadout).
Also tetryon buffs the nukara t5 rep ability which makes it an option for vape builds
Polaron/Tetryon/Phaser also have the advantage of being the most commonly "undefended" against with Fleet shield users. Many people run ResB since they also use those toons vs Borg in ESTFs for the plasma resistance.
Against those players, youd want one of the "lesser" three types (at least in terms of market value and prevalence)
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Best is to mix more flavors of the same damage weapon type, to have multiple procs. If you are damage cruiser, have an elachi beam only that you use for BO. Have some nanites and polarized disruptors also. I'd advise you to get the fleet ones, but in pvp, against a target with 110 defense, you have about 66% hits, that with acc x3 weapons. Use the fleet ones if you have cannon escort, just turrets in the back, they fire a lot and they still proc quite a bit, missing few turret shots is not a huge deal.
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Thats all going to change when we get fast equipment swapping going on. I can see it now, neutronium will no longer be the go-to for pvp, it will be damage specific types that will be swapped during cloak/breaks in combat based on what one sees in the combat log
I mean it already happens, but its going to be MUCH MUCH more prevalent after the new season patch
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Thats all going to change when we get fast equipment swapping going on. I can see it now, neutronium will no longer be the go-to for pvp, it will be damage specific types that will be swapped during cloak/breaks in combat based on what one sees in the combat log
I mean it already happens, but its going to be MUCH MUCH more prevalent after the new season patch
I hope they will prevent this in the pvp zones, since it will be something that will never end, like you change the resistance and weapons I see that and switch to a different attack type weapon and resistance, lol.
The worse thing though is allowing to change shields/consumables, take damage, swap shield, and boom, you have a brand new shield from almost nothing.
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Comments
Each weapon type has its merits to some extent. A lot of people go for the proc associated with the energy type (i.e. phaser have a potential to knock a system offline, polaron will drain power, disruptors lower enemy defence values, etc etc etc)
I believe in the end you'll get a variety of answers.
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There's no single 'right' answer. Which honestly is a good thing.
Against proper papers who will swap a resb for a resa shield. I'd like to say antiproton...but I couldn't really say. I'm not in the elite circle
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Polarons show 64.7 power drain for 5 seconds @ 318 flow caps. Personally, my favorite weapons are polarized disruptors. You get to weaken targets even more.
Well antiproton is good for the base damage crits so it's much better for cannons then beams.
Plus there's the Spire stuff...so ouch.
I wouldn't say they are the best choice. But energy type alone won't determine the outcome of a match
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Accuracy is king in PvP.
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Edit: Will I see the dyson shield with it's rediculous AP resist a lot in PvP?
That being said, there is a case to make regarding teams that balance the energy types to make sure they have some from both Res sets from the fleet shields (although I believe the Res B is more often used).
So yes, there will be resists to AP damage, same with every energy type.
Edit: In regards to spending some Dil on AP Beams... couldn't hurt... but like I said earlier, ACC is king in PvP... so if you go the fleet route, look at the ADVANCED FLEET gear... they have an ACCx2 version... ultimately, you'd want to aquire Accx3 if you are going to get really serious about PvP.
I also dont want to lead you down the wrong path... there is no "perfect build" out there... a lot will have to do with teamwork, and coordination. As others eluded to, and I will reinforce, the weapons are only part of the equation. If you haven't done so, join the Organized PvP channel, and look into attending a bootcamp session.
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That is to say their overall effect on performance will be, relatively, minimal.
You will see a more noticeable improvement with ACCx3 vs. ACCx2.
So I would say elite disrupters with Nantes.
That or protonic polarised phased elachi disruptor chroniton weapons...
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Has damage got out of control?
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Also tetryon buffs the nukara t5 rep ability which makes it an option for vape builds
Right now Phaser seems to be the odd one out, with very little in the way of set buffs and console synergies.
Sustained damage - Plasma or disruptor
Science magic/disable builds - Phaser
Dedicated healers - Elite Phaser
Drain builds - Polaron
Shield strippers - Tetryon
Polaron/Tetryon/Phaser also have the advantage of being the most commonly "undefended" against with Fleet shield users. Many people run ResB since they also use those toons vs Borg in ESTFs for the plasma resistance.
Against those players, youd want one of the "lesser" three types (at least in terms of market value and prevalence)
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The Warrior brave and true.
We fight, we love, and then we kill...
I mean it already happens, but its going to be MUCH MUCH more prevalent after the new season patch
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
I hope they will prevent this in the pvp zones, since it will be something that will never end, like you change the resistance and weapons I see that and switch to a different attack type weapon and resistance, lol.
The worse thing though is allowing to change shields/consumables, take damage, swap shield, and boom, you have a brand new shield from almost nothing.
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Disruptors are really great, but more and more people are stacking resistances to them.