Crashing, yes. 2 times so far, in 1 hour. PS. Can't log in. PPS. It's in the frakking ship !!! and the disco balls. Ban discobolos players ! Take all their zen ! Put them on a wall of shame for all to see !
They failed, I have for long left the scene. Why ? Bored. And this boredom transfreed to Neverwinter too. PWE/Cryptic need's a new scheme. Soemting new will draw me in ... for a while. The same dilithium/astraldiamondtozen scheme will not suffice.
So what. Join the faceless complaining crowd about religion. Who cares what you despise or not, why would your subjectivity have any meaning. Why do I even reflect to such pointless post ... indeed I am irrational to the bone.
I am glad they did this. Exploits will generate inflation. A dilithium rate of 111 is not normal, and it clearly shows that people have means of generating it in large quantities, in spite of the dilithium sinks provided by Cryptic. When I joinded the game the rate was 400-ish. Exploits make the normal gains obsolete, and…
No for quantitative improvements, yes for qualitative ones. Hence, I could not care less for MKXIII-MKXV gear, or new levels. If these are introduced, a whole new endgame is needed, existing content is already easy, does not need extra levels or better gear. Same, I could not care less for new factions. They just add…
Seeing all these nerdy carebears, an intense desire is born in me, to grief them. :) Yes, and not because I am evil, but there is something in me what tells: Look at these pretending heros, who kill millions of NPC crew without a second thought, these easy victories provided to them by papa Cryptic. Aren't they like…
The assumption that PvP is a negative experience is based on the usual initial losses. Some endure it, other's not. But a game definitely should cater to the more durable players too.
The real issue is that one can earn ground gear while never completing an elite ground STF. And because completing ground (except maybe for KAGE) is much harder, I, who got MKXII sets on three toons before the reputation system, I am not running any ground these days. Why ? Because they are harder, much harder to complete…
X2 had cockpits, X3 removed them for greater visibility. Leading your ship from the bridge would severly limit your options and while it might be fun for a die hard simulation fan, you can't build a sound, enjoyable action game on it. Instead of pushing the emergency power to shileds, you would have to talk to you…
It is easy to design a static outfit for an NPC. After all they don't go to tailor to mess it up, they don't have armor to care about, no show or hide options, they lack the large range of animations players have. It is very hard to prevent clipping and other bugs that in player's case. Designing an outfit for a player is…
So, this would be an 1vs 1 challenge to keep it simple at first. 1. You disable enemy player ship shields. At this point you have the option to blow it up, and game ends. 2. You have another option to board enemy vessel, if you win a transporting minigame while the shields are down. This would start a ground instance based…
When the lockbox system was introduced those who now patronize the OP, whined like little babies. A few months later the OP will laugh heartily at newbs like he is now. The cycle never ends. Have perspective. Dilate your consciousness. See the game, the world, people for what they are, and move on.
Yes, I want that. I also whant any tough challange what makes the carebears squeal. The best games are the challenging ones. Playing Star Trek based monopoly is not fun.
Basicly the OP is asking for an easier than the current way to get access to a lockbox key. I think through the abilty to buy zen using dilithium, accesibility is already provided. I like the fact that dilithium requires time to gather. I would take the time needed to gather the necessary EC or dilithium, and I estimate it…
Well it's time to ask your fellow captains for shelter. I can offer shelter for 500-600 of them. You can always come and visit them, they won't be discarded, or mistreated in any way. Cheers. *Don't let the KDF avatar fool you. I mean what I wrote*
The problem mentioned earlier and that of liking is real. It is not fun tagging epohs. It is a meager enjoyment, done entirely for earning romulan marks. Especially after the first time. Also, in this activity, none of your other ingame accomplishments and skill matter, like they do in the elite STFs. Thus, earning Omega…
I meant the specific people mentioned, not generally. Yes there are even these days 1 vs 1 challenges. Usually from people who still have the hope that PvP is fun for casual players too.
The reason I quit hG fleet (bootcamp) is exactly the attitude of players like the OP (go pro or go home) The Oh so hot PvP captains seemed to me "mandatory" junkies, but they never ever agreed for a 1 vs 1 challenge. It takes more to PvP than having the best build and gear.
There a few things I need to add to this: no one likes to take responsibility for other people's TRIBBLE, programmers included. It is much much easier to write totally new code than to learn and modify an existing one. I am not saying what Heretic wrote is TRIBBLE. But TRIBBLE or not it is his TRIBBLE. It takes time and…
This just shows the "sucking in" power of virtual worlds. I'd respect such an initiative in real life, but in a videogame I find it silly. Stop playing, start living.
This thread made me want to switch back to my BoP. For goodol'times sake. BoP pilots don't go there to win the mission or to PvP. They juts go there for fun. De-cloacking alpha never get's old, getting someone with their pants on is sweet. Yea, monster play iz good.
Still can't decide to change my Fleet recon for this. The pack consoles, hangar bay surely looks sweet, the less hull and 1 less turn rate make me wonder ... seems a win ship, though.