wouldent it be cool if there was a daily doff mission you could run that rewarded 1 master key it could be bound to character in such a way that it cant be sold on exchange. just to give the little guy 1 shot a day at hitting the jackpot .
Reminds me of Tera, winning a match in the battlegrounds accomplishes a daily quest that gives one of their equivalent to the master key, granted, their lock boxes don't have grand prizes though.
If something like this is done, I'd rather see it as a reward for the PvP daily.
1 master key = 125 zen x 111 dil/zen = 13875 dilithium or 1.45m ec.
You could make your own daily achievement that earns you that much dilithium or ec. You know like pvp or STFs. Maybe just farm the romulan patrol missions or play on the foundry.
can only refine 8k a day . and im not trying to start a fight on forums im fine with any method of dailies anyone wants to put forward because i beleave it should be earned and actually pvp would be best as it accessable to all levels and people need introduced to pvp so they discovver its not scarey atall and can be rewarding fun,
Flip side of that is people may find opening boxes fun and buy more as a result increasing cryptics revenue and increasng the keys value on the exchange i doubt maybe 1 or two extra destroyers on the market if someone is lucky would crash it . and beleave it or not winners might keep there destroyer fly it and enjoy it
can only refine 8k a day . and im not trying to start a fight on forums im fine with any method of dailies anyone wants to put forward because i beleave it should be earned and actually pvp would be best as it accessable to all levels and people need introduced to pvp so they discovver its not scarey atall and can be rewarding fun,
No fight at all. I'm trying to see if I can suggest some ways that might achieve what you are after within the existing game systems.
You can refine more than 8k dil per day by creating a second character. It is a per character limit. I know people find that to be a pain but it's the existing way to do it. If you aren't interested in running a second character you could go down the path of pulling in 1.45m ec or thereabouts per day.
well fair dues to you mate your right in a way that existing mechanics you could do it that way but id like to see a daily of some sort being introduced to let people get one bound key
it would be if nothing else a nice goodwill gesture on PWs part to show they want everyone to have an opportunity of winning a rare ship .
wouldent it be cool if there was a daily doff mission....
Let me stop you right there bro...Zen is the cash cow that will not easily be pimped by anyone other than cryptic. As much as I wish they'd allow EC to be used as an alternative currency (all of us playing this game are Intergalactic Millionaires by the time we reach level 40), they won't.
When I say alternative currency I mean this:
T5 Ship for 2,500 Zen or 25,000,000 million Energy Credits or 2,500,000 Dilithium
One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
wouldent it be cool if there was a daily doff mission you could run that rewarded 1 master key it could be bound to character in such a way that it cant be sold on exchange. just to give the little guy 1 shot a day at hitting the jackpot .
just a thought
As Nabreeki notes there are already plenty of way to earn master keys without paying real money - the "little guy" is already given a chance by those with sufficient disposable incomes.
Plus, what you're asking for would equate to 30 master keys per month, which is more than any C-store ship. Hardly a "freebie".
Finally, with the Winter and Summer events Cryptic have, in fact, made fleet / lockbox level ships available to all for a minimal amount of gameplay.
Maybe if they would make a doff mission that is ultra rare (similar to the "Investigate temporal anomaly"), possibly finishing a chain first for getting access.
So basically you want PWE to give away 30 dollars a month of keys to every single character in the game. Yeah I don't see that ever happening. You might be able to convince them to do a doff mission that took a month to give you one key, but not 30 a month.
So basically you want PWE to give away 30 dollars a month of keys to every single character in the game. Yeah I don't see that ever happening. You might be able to convince them to do a doff mission that took a month to give you one key, but not 30 a month.
Yeah not gonna happen ... considering you can't even get "free" Lobi except during reruns, which basically comes down to ~0,1 Lobi / Day (at most) .... since there are at least 4 Lobi in any Lockbox, the "reasonable" "free" amount of Keys would be 1 every year or so ...
They should make some "High Stakes Dabo Event" or something first, which gives you Lobi ... then we can talk about Master Keys ... :P
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
Basicly the OP is asking for an easier than the current way to get access to a lockbox key.
I think through the abilty to buy zen using dilithium, accesibility is already provided.
I like the fact that dilithium requires time to gather. I would take the time needed to gather the necessary EC or dilithium, and I estimate it to be 1-2 hours at current exchange rates.
The alternate earning method suggested should match this time. We all know that after a certain amount of wealth accumulated in game, it becomes much easier to earn EC or even dilithium, faster than the Tour of The Universe, or foundry methods. But that belongs as rightful ability to those who have worked for their status and wealth. A new game system, destined to provide mastery keys (what translates to EC) must not provide any advantage compared to the existing methods. It should be similar, not better. Plus, besides providing the same opportunity, it would be recommended that it also represents a fun, and new way of playing. So it must be meaningful, and in an organic way linked to the general game systems. We do not need another meaningless minigame what has a niche reward.
The duty officer system works and is liked because it is linked on many levels to existing game systems.
Whatever we deny or embrace, we belong togheter./ Pat Benatar
1 hour of your time is all that is needed during tour the galaxy, and you got enough for a key. And this is something that can be done just about every day, along with saving your dilithium for keys. The current system is fine, and in no need of changing.
Some of you sound like you think PW are struggling to keep the game afloat lol .trust me they are makng more than a generous profit from our subs and zen purchases .
i am totally convinced that giving the community an opportunity once per day with a bound key will help there profile not demean it , it would encourage positive feelings towards the company and that could only be good
its not like im advocating a simple hand out it should be earned, maybe once a day would be to often but i am sure they would be able to calculate more accurately than me what would be suitable
i know i am old fashioned but i do not like the fact that items cant be earned through quests or instances but thats coming from a guy who played mmorpg long before F2P models
i know i am old fashioned but i do not like the fact that items cant be earned through quests or instances but thats coming from a guy who played mmorpg long before F2P models
Well you could just subscribe then, which will reward you with 500 Zen every month, equals 5 Keys / month ... (you don't HAVE to play the F2p model)
Another problem here is ... if they'll give you 30 master keys / month ... they could just get rid of Lock Boxes at all, because everyone will get the 800 Lobi Ships for free within 1-2 months ...
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
Well you could just subscribe then, which will reward you with 500 Zen every month, equals 5 Keys / month ... (you don't HAVE to play the F2p model)
Another problem here is ... if they'll give you 30 master keys / month ... they could just get rid of Lock Boxes at all, because everyone will get the 800 Lobi Ships for free within 1-2 months ...
i am a subscriber and enjoy the benefits it gives me
second point is valid but i would say lobi ships should be more accessable and there will allways be people with no patiance and another point i would like to make is that lock boxes themselfs would increase in value as they get used up with bound keys .
Hate to ruin your idea, but Cryptic will never go for this. The whole point of a Free to Play business plan is that customers pay to advance quicker in the game, as opposed to "paying admission" every month. Cryptic depends on lockbox sales (aka buying ZEN for the master keys) so they can roll out more updates and break the Foundry. Thus, they can't just hand out their primary source of income for free. The game would go bankrupt and we'd be out of a game.
stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
Missing the good ol' days of PvP: Legacy of Romulus to Season 9 My List of Useful Links, Recently Updated November 25 2017!
There is a mission already in game that allows you the chance to buy a master key. It's called Tour the Galaxy.
You complete that properly and quickly and you should have enough EC to buy a key (or at least be well on the way) There are also plenty of farm maps in the foundry for people to grind EC (at the complaint of some)
Using these two in tandem there is no reason why you shouldn't have enough EC to waste on lockbox keys.
It's hardly breaking it. Tour is a legitimate mission that plus one foundry mission would net you the EC required to buy a key at current prices.
The whole game is full of bugs, not just the foundry. Arguably the foundry is less buggy than parts of the actual game.
I really don't get people in this game that ask for ways and means to be implemented that they already have available in game, it just requires a little effort and a bit of creative thinking.
In Guild Wars 2, completing 5 daily achievements has a chance to reward you with a random store item, but most of the time you just get the standard gold/karma/mystic coin/laurel rewards.
I wouldn't mind seeing a similar system in STO. You get a whole slew of activities you can choose to complete on a daily basis (complete x STFs, destroy x amount of enemies or players, play x episodes, play x foundry missions, play x pvp matches, play x pve queues, etc.), and completing a certain number of activities will net you dilithium, a marks box, and a random chance at a C-Store item like a key, a xp or cxp boost, a fleet module, doff pack, etc.
GW2 also just released an update last week that rewards your account for the amount of achievement points you've gained. Wouldn't it also be great if we got milestone rewards for all of our accolade points we've collected over the years?
But don't do what Arenanet did, because holy jeebus they gave away too many freebies... :rolleyes:
It's hardly breaking it. Tour is a legitimate mission that plus one foundry mission would net you the EC required to buy a key at current prices.
The whole game is full of bugs, not just the foundry. Arguably the foundry is less buggy than parts of the actual game.
I really don't get people in this game that ask for ways and means to be implemented that they already have available in game, it just requires a little effort and a bit of creative thinking.
i think its more the principle that an in game currency if you like can only be obtained from a means other than actually playing that bugs me , not a fan of fleet modules either
i mean it has to be obtained with real cash by the original purchaser of the key
If you play KDF side, you have all sorts of missions like that that net you Dilithium. You can use that Dilithium to trade for Zen to buy stuff from the C Store. The more toons you have, the more Dilithium you can refine and by extension Zen you can get per day.
Yes it's a little more complicated than getting a C store ship for completing an STF, but honestly not that much harder. It just requires a reasonable level of knowledge of the existing game mechanics. It's not exploiting or gaming the system. Just common sense.
i think its more the principle that an in game currency if you like can only be obtained from a means other than actually playing that bugs me , not a fan of fleet modules either
i mean it has to be obtained with real cash by the original purchaser of the key
Well yeah, but they as a company who make their game completely free for you to play have to make their money somehow. It's not actually unreasonable that they make some money. You don't actually have to pay any money at all even for these items and a lot of players rely on these sorts of trades in order to make in game money.
You can even "earn" the Zen yourself again without paying, through surveys and other spam offers, if you really wanted to so I don't really see that complaint as legitimate to be quite honest.
Or as a subscriber you can just save the Stipend they (don't) give you and use that to purchase what you want. That's what it's there for.
can only refine 8k a day . and im not trying to start a fight on forums im fine with any method of dailies anyone wants to put forward because i beleave it should be earned and actually pvp would be best as it accessable to all levels and people need introduced to pvp so they discovver its not scarey atall and can be rewarding fun,
8K per character.
And frankly, even if they gave you a master key every day for participating in PvP...I'd still take a pass. There are much more entertaining ways to earn the dil or ec to buy one than flying into the meat-grinder gauntlet.
[SIGPIC][/SIGPIC] Command Officers of the USS Wyvern (from left to right): Aurellia Eshkah (Tactical); Indigo Shae (Engineering); Nysiay Chysiayki (VA, Ship Captain) Jeclia Sek (Science); Vally Mantivour (Security)
If you play KDF side, you have all sorts of missions like that that net you Dilithium. You can use that Dilithium to trade for Zen to buy stuff from the C Store. The more toons you have, the more Dilithium you can refine and by extension Zen you can get per day.
Yes it's a little more complicated than getting a C store ship for completing an STF, but honestly not that much harder. It just requires a reasonable level of knowledge of the existing game mechanics. It's not exploiting or gaming the system. Just common sense.
Well yeah, but they as a company who make their game completely free for you to play have to make their money somehow. It's not actually unreasonable that they make some money. You don't actually have to pay any money at all even for these items and a lot of players rely on these sorts of trades in order to make in game money.
You can even "earn" the Zen yourself again without paying, through surveys and other spam offers, if you really wanted to so I don't really see that complaint as legitimate to be quite honest.
Or as a subscriber you can just save the Stipend they (don't) give you and use that to purchase what you want. That's what it's there for.
A legitimate response but it harks back to an old arguement of why games are existing
are they creating games for gamers or a cash cow for investers
i would like to think they created the game so they can create a world for star trek fans to enjoy and have work satisfaction , not just make money
Comments
If something like this is done, I'd rather see it as a reward for the PvP daily.
You could make your own daily achievement that earns you that much dilithium or ec. You know like pvp or STFs. Maybe just farm the romulan patrol missions or play on the foundry.
the last thing crytpic is going to do is make moves to devalue its own c-store currecny.
i bought my first key, and 8M ec later I was burning dili for zen lol.
i did manage to roll a purple gamma duty officer, that was shortly thereafter killed on a training mission
No fight at all. I'm trying to see if I can suggest some ways that might achieve what you are after within the existing game systems.
You can refine more than 8k dil per day by creating a second character. It is a per character limit. I know people find that to be a pain but it's the existing way to do it. If you aren't interested in running a second character you could go down the path of pulling in 1.45m ec or thereabouts per day.
it would be if nothing else a nice goodwill gesture on PWs part to show they want everyone to have an opportunity of winning a rare ship .
Let me stop you right there bro...Zen is the cash cow that will not easily be pimped by anyone other than cryptic. As much as I wish they'd allow EC to be used as an alternative currency (all of us playing this game are Intergalactic Millionaires by the time we reach level 40), they won't.
When I say alternative currency I mean this:
T5 Ship for 2,500 Zen or 25,000,000 million Energy Credits or 2,500,000 Dilithium
fixed that for you
As Nabreeki notes there are already plenty of way to earn master keys without paying real money - the "little guy" is already given a chance by those with sufficient disposable incomes.
Plus, what you're asking for would equate to 30 master keys per month, which is more than any C-store ship. Hardly a "freebie".
Finally, with the Winter and Summer events Cryptic have, in fact, made fleet / lockbox level ships available to all for a minimal amount of gameplay.
"Cracking the code"
-Critical Success = CXP, 250 Dil, Master Key (bound)
-Success = CXP, 50 Dil
-Failure = Nothing
-Disaster = Loss of doff.
Yeah not gonna happen ... considering you can't even get "free" Lobi except during reruns, which basically comes down to ~0,1 Lobi / Day (at most) .... since there are at least 4 Lobi in any Lockbox, the "reasonable" "free" amount of Keys would be 1 every year or so ...
They should make some "High Stakes Dabo Event" or something first, which gives you Lobi ... then we can talk about Master Keys ... :P
I think through the abilty to buy zen using dilithium, accesibility is already provided.
I like the fact that dilithium requires time to gather. I would take the time needed to gather the necessary EC or dilithium, and I estimate it to be 1-2 hours at current exchange rates.
The alternate earning method suggested should match this time. We all know that after a certain amount of wealth accumulated in game, it becomes much easier to earn EC or even dilithium, faster than the Tour of The Universe, or foundry methods. But that belongs as rightful ability to those who have worked for their status and wealth. A new game system, destined to provide mastery keys (what translates to EC) must not provide any advantage compared to the existing methods. It should be similar, not better. Plus, besides providing the same opportunity, it would be recommended that it also represents a fun, and new way of playing. So it must be meaningful, and in an organic way linked to the general game systems. We do not need another meaningless minigame what has a niche reward.
The duty officer system works and is liked because it is linked on many levels to existing game systems.
Praetor of the -RTS- Romulan Tal Shiar fleet!
i am totally convinced that giving the community an opportunity once per day with a bound key will help there profile not demean it , it would encourage positive feelings towards the company and that could only be good
its not like im advocating a simple hand out it should be earned, maybe once a day would be to often but i am sure they would be able to calculate more accurately than me what would be suitable
i know i am old fashioned but i do not like the fact that items cant be earned through quests or instances but thats coming from a guy who played mmorpg long before F2P models
Well you could just subscribe then, which will reward you with 500 Zen every month, equals 5 Keys / month ... (you don't HAVE to play the F2p model)
Another problem here is ... if they'll give you 30 master keys / month ... they could just get rid of Lock Boxes at all, because everyone will get the 800 Lobi Ships for free within 1-2 months ...
i am a subscriber and enjoy the benefits it gives me
second point is valid but i would say lobi ships should be more accessable and there will allways be people with no patiance and another point i would like to make is that lock boxes themselfs would increase in value as they get used up with bound keys .
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
My List of Useful Links, Recently Updated November 25 2017!
You complete that properly and quickly and you should have enough EC to buy a key (or at least be well on the way) There are also plenty of farm maps in the foundry for people to grind EC (at the complaint of some)
Using these two in tandem there is no reason why you shouldn't have enough EC to waste on lockbox keys.
your likely right that they would never implement my idea
The whole game is full of bugs, not just the foundry. Arguably the foundry is less buggy than parts of the actual game.
I really don't get people in this game that ask for ways and means to be implemented that they already have available in game, it just requires a little effort and a bit of creative thinking.
I wouldn't mind seeing a similar system in STO. You get a whole slew of activities you can choose to complete on a daily basis (complete x STFs, destroy x amount of enemies or players, play x episodes, play x foundry missions, play x pvp matches, play x pve queues, etc.), and completing a certain number of activities will net you dilithium, a marks box, and a random chance at a C-Store item like a key, a xp or cxp boost, a fleet module, doff pack, etc.
GW2 also just released an update last week that rewards your account for the amount of achievement points you've gained. Wouldn't it also be great if we got milestone rewards for all of our accolade points we've collected over the years?
But don't do what Arenanet did, because holy jeebus they gave away too many freebies... :rolleyes:
i think its more the principle that an in game currency if you like can only be obtained from a means other than actually playing that bugs me , not a fan of fleet modules either
i mean it has to be obtained with real cash by the original purchaser of the key
meh as i say im an old timer =p
Yes it's a little more complicated than getting a C store ship for completing an STF, but honestly not that much harder. It just requires a reasonable level of knowledge of the existing game mechanics. It's not exploiting or gaming the system. Just common sense.
Well yeah, but they as a company who make their game completely free for you to play have to make their money somehow. It's not actually unreasonable that they make some money. You don't actually have to pay any money at all even for these items and a lot of players rely on these sorts of trades in order to make in game money.
You can even "earn" the Zen yourself again without paying, through surveys and other spam offers, if you really wanted to so I don't really see that complaint as legitimate to be quite honest.
Or as a subscriber you can just save the Stipend they (don't) give you and use that to purchase what you want. That's what it's there for.
8K per character.
And frankly, even if they gave you a master key every day for participating in PvP...I'd still take a pass. There are much more entertaining ways to earn the dil or ec to buy one than flying into the meat-grinder gauntlet.
Command Officers of the USS Wyvern (from left to right):
Aurellia Eshkah (Tactical); Indigo Shae (Engineering); Nysiay Chysiayki (VA, Ship Captain)
Jeclia Sek (Science); Vally Mantivour (Security)
A legitimate response but it harks back to an old arguement of why games are existing
are they creating games for gamers or a cash cow for investers
i would like to think they created the game so they can create a world for star trek fans to enjoy and have work satisfaction , not just make money
maybe im just a naive idealist lol