test content
What is the Arc Client?
Install Arc

kermit1013 Arc User

Reactions

Comments

  • both old favorites. I'm currently debating a hyt (high yield torpedo) and tractor build with a delta flyer, because shuttle shields seem to drop fairly quickly, and then quick tractor/torpedo hit could take the enemy flyer out with one heavy swat that's the theory, anyway I'm also trying to gauge shuttle survivability -…
  • well, I can't say that I'm *much* better than you, but I have figured out a few things with some trial, error, and some study, and I may be able to give you a step-up... 1 - shuttle inherent powers - most of the shuttles have a single, rank-1 universal boff station, and an inherent power (like the tractor beam on the…
  • another question - some of the pvp builds were recommending cannons (at least for the excelsior refit builds), which is less of an issue atm... but, I'm currently running mk11 (and a couple of 12's) Anti-proton borg weapons - they serve quite well... but, I also have access to spiral wave disruptors (which used to fire…
  • sure - you get your fleet chimera, I get my fleet odyssey - I'm good with that hehe...love to see a fleet connie :) people talk about non-canon, but just imagine - an entire branch of starfleet, using all advanced technology and the sheer power of nostalgia, building themselves a state-of-the-art starship contained inside…
  • thanks major tira - that is an...interesting build... I'm not sure how comfortable I am with it - I gave up on warp plasma ages ago, but it's possible I gave up on it too quickly - and I've gotten quite comfortable with my rotating epts/eptw, but it *is* an intriguing build - I may give it a go there's a LOT of equipment…
  • Hey folks - so, with my current cruiser/tac setup, I'm still using the old "dragon" build, the rotating epts and etpw type build... ...but I've been hearing a lot of talk about the aux2batt builds, and I'm wondering if someone can give me the basics on how this design works what I've gathered so far, is that aux2batt runs…
  • thanks jaden - I had a lot of help with the initial build, and took a lot of time to figure out - I'll check out replacing ET2 with AuxtoSif - I think I avoided it last time because the ET I could cast on other targets, and I'm disappointingly low on team-heal abilities...but I'll check it out regardless I had no idea what…
  • see, while I can understand OP's (and many other people's) issues with STO, I don't think it's because the game is particularly difficult. Actually *PLAYING* STO is abominably easy, in some ways, but it's nice that's its relatively simple and straightforward. What I found baffling about STO, and still do to varying…
  • not a criticism of your proposed rep system - it seems in line with the current rep systems... but since you asked, no, no, I would really, really, REALLY prefer not to have a Temporal Rep chain. For one thing, I... H...A...T...E... the entire temporal war storyline. In fact, quite frankly, every time-travel episode of…
  • I suppose, with the release of a new storyline centered around a key nebula as a feature, it might not be too much to hope that they might finally spend some effort fixing the flickering nebula background problem that has been floating around for the last 6 months?
  • sorry mooney, I had a bit of a time trying to sort out what you were saying, but if I read it correctly, let me see if I got it right... not all players have unlimited game time - given - I only get to play 2-3 hours a night, and I spend an annoying portion of that doing the tour, or trying to farm some dilithium for that…
  • that got me thinking - I've got a variety of responses, but since everyone seems to be hung up on the vote-kick system, let me offer an alternative and see what people think (assuming anyone's still reading the thread) #1 - a vote/leave system - ditch the leaver penalty, and instead, institute a vote leave system, wherein…
  • yup - problem still persists - what bothers me most, is it's not only a known problem, but they even know why it's happening (theres a post I think at the top of this forum detailing something about how they chose to layer their background textures and whatnot - I'll see if I can find the link again)…
  • I think there are at least a page of things that need to be fixed in STO, and I'm not talking about features it *should* have, I'm just talking about features currently included that ought to work more reliably... #1 - FIX THE DAMN FLICKERY SKY!! - theres a known bug going back at least 6 months, regarding z-fighting that…
  • actually, took a quick look at your skill layout, and just came up with a rather large scale idea - you'll note I mentioned earlier, putting more than 6 points into any skill ends up being unnecessary in most cases - try rebuilding your layout with 6 being the cap you put into any skill, and see how many more skill options…
  • well, there's a lot of ways to go, but I'll give you some advice from my own tac captain experience at endgame... #1 - your weapon skills are actually divided by projectile/energy - cannons are actually energy weapons, as are beams...projectiles are basically all the torpedoes - so your spec into energy weapons will affect…
  • this isn't intended as support or criticism - just some thoughts that occurred while reading your post I don't own the Regent, but based on feedback and the general stats, I think you've hit one of the major issues the Regent currently suffers from - 25$ is a LOT of money to pay for anything that is essentially a single…
  • Hey there Nova - lots of people have offered lots of good advice - here's what occurred to me... #1 - Armitage - may seem like an obvious option, but truth is, it would make an excellent flagship for a tactical captain that wants to stay in the front lines. It's probably the most durable escort they've made (with the…
  • actually, the idea of the "Starbase assault" is a time honored large scale scenario in Star Fleet Battles, one of my all time favorite games, and with so many elements of SFB existing (by coincidence or design) in STO, I'd love to see a starbase assault scenario playable here in STO... however, individually pilotable…
  • can't find an easy FAQ for the promo, so my question has to go here lacking a more appropriate section I'm *already* a 3-month recurring subscriber - does anyone know what, if anything, I have to do, to benefit from the 3 month subscription sale? do I have to cancel my current sub? do I have to cancel my current sub, wait…
  • dunno if you're still watching this thread, but I'll tell you what I know... If you're looking more for the space exploration side of Star Trek, you won't find *much* of it here - a great deal of the *initial* content rotates primarily around combat - you'll find some very exotic and pretty looking environments, and make…
  • Infected Ground Elite - full PUG failed the optional early on (saved LT #1, but had a guy hiding behind the wall at 2nd lt...*tried* to warn people via chat beforehand, but who knows if they're listening or not) at least one member bailed right there - was replaced by some new guy we continued on through the remainder of…
  • good start so far... yes, I just recently came across the thread for tactical initiative - I usually pop it when I remember to, but I've never felt like it got used by other teammates - it's nice to know it's so thoroughly useful - now I just gotta remind my teammates to watch for it and exploit it i've always been…
  • the borg EDC (encrypted Data chips) get exchanged at the omega/maco vendor on DS9, just outside the shipyard go to the, I *think* it's called EDC vendor - you're looking for "elite requisitions" it costs 40 EDC's for mark 11 requisitions - less for the mk 10's... you want to trade EDC's for an elite armor requisition,…
  • woof - just got a look at your internal setup...that's...interesting - not the way I would have gone - I'll try and offer a few more gear choices then as well #1 - the internal layout and boff layout are different for the Galaxy that you seem to have posted, and the gal-x dreadnought (dreadnought should have identical…
  • sadly, for STF's, I think gear is going to make a rather significant difference - you'll find some significant upgrades in ability from various random drop shields, deflectors and engines to the borg, Aegis and Maco sets...If you can manage it at all, I highly recommend picking up the traditional 3 borg pieces - they're…
  • ditto - I hadn't noticed the problem in awhile, so I was sorta holding out hope that it had been fixed - now, I'm seeing it again (most reliably in the borg red alert missions) I'm not entirely confident it had EVER been fixed, although I suppose it's not impossible that the recent update brought it back - but it's more…
  • ditto - same problems for me - I thought I was just missing some key mission completion button - but no, looks like it's a large scale problem and sounds like it's been a large scale problem for awhile - theres also a thread in the missions forum for this as well so yes, add me to the list of bugged and annoyed about it
  • having same problem - can confirm it's post red-alert - use the ops button to call up warp to bajor - warps to bajor - mission still says "go to ds9 for conference" etc etc... i'm done with it for now - and sick to death of it