So, having watched Relativity and Future's End not long ago, and having added the Aeon shuttle and Mobius destroyer to my ever-expanding collection, whilst getting creamed in an Atmousphere Assault I had a brainwave for a new Rep system.
Now yes - I know people don't particularly like them. But Cryptic are going to keep doing them so we might as well get them right.
So; The Temporal Reputation System. I haven't thought of everything here, but it's a few ideas that could be the basis of this hypothetical rep;
- Aeon/Rozschenko Timeship Hangar Pet - Ranging from Uncommon to Elite, armed with Antiproton Beam Array, Chroniton torpedo launcher and subatomic deflector array - weapons would upgrade with rank/rarity. Useable on all carriers. Possible forseeable problems are the AI being able to use SDA due to the nature of the ability.
- Store - Chroniton Weapons: Space - Beam Array, Cannon, Dual Cannon, DHC and turret versions of existing Chroniton Dual Beam Bank, ranging from Mk X to Mk XII, very rare.
- Store - Chroniton Weapons: Ground - Chroniton variants of all basic ground weapon types. Mk X to Mk XII, Very Rare.
- Relativity Ground Set - Inc. Rifle, Shield and Armour. Trade in old unlimited Mk Relativity rifle for "Temporal" marks. Ranges from Mk X - Mk XII. Full Mk XI set would also allow an outfit unlock with further unlockable parts at Mk XII.
- Relativity Stasis Pistol - Mk X to Mk XII, VR.
- Relativity Space Set - Inc. Shield, Deflector and Engines. Possibly a larger version of the SDA found on the Aeon. Not sure as to the bonuses of this just yet.
- Temporal Warfare set - Tackyo-Kinetic Converter, Temporal Disruption Torpedo Launcher and a new item to replace the Chroniton beam bank. Possibly some sort of Warp Core, or Mine Launcher.
- Consumable - Temporal Distress Call - Call in a Wells/Korath or Mobius/Krenn temporal ship as backup.
That's as far as I got before my brain and my ship died. Still all pretty rough and i've no idea how you'd get the corresponding Temporal Marks that I came up with.
But what do you guys think? Is it the sort of thing you'd like to see in game if we must have more reps? Or is just the fevered imaginings of a mind deprived of sleep. Or coffee.
You're just a machine. And machines can be broken.
Naming the stuff you want to see is the easiest part of a reputation. The real work is in developing the storyline. What do we mean by temporal? I would say it would relate to missions that are part of Enterprise's Temporal Cold war.
I would suggest there are a two, maybe three factions, each with their own missions, and perhaps slightly different powers to their rewards. Care would have to be taken to avoid making one faction superior to the others, so everyone doesn't choose teh same one.
And to make this reputation different, you can only choose missions for one of the factions. And of course people can only group for faction missions with others of the same faction.
I would suggest any new reputation have a space component similar to Omega STFs, and a ground component similar to New Romulus. I think those are the most fun missions related to factions.
Perhaps involve the Guardian of Forever in temporal missions. And Franklin Drake's slingshot machine. A ground mission could involve Gary Seven in the 20th Century, or we end up in the far future as happened to Capt. Archer.
Naming the stuff you want to see is the easiest part of a reputation. The real work is in developing the storyline. What do we mean by temporal? I would say it would relate to missions that are part of Enterprise's Temporal Cold war.
I would suggest there are a two, maybe three factions, each with their own missions, and perhaps slightly different powers to their rewards. Care would have to be taken to avoid making one faction superior to the others, so everyone doesn't choose teh same one.
And to make this reputation different, you can only choose missions for one of the factions. And of course people can only group for faction missions with others of the same faction.
I would suggest any new reputation have a space component similar to Omega STFs, and a ground component similar to New Romulus. I think those are the most fun missions related to factions.
Perhaps involve the Guardian of Forever in temporal missions. And Franklin Drake's slingshot machine. A ground mission could involve Gary Seven in the 20th Century, or we end up in the far future as happened to Capt. Archer.
I did admit this wasn't fully formed in my mind, but when I discussed this with some people from my fleet, they mentioned the same idea - Temporal Missions with an emphasis on the Temporal Cold War.
I like your ideas for missions. Choosing a faction might be overly complicated simply for a Rep System, but there's no reason why not. I especially like the idea of space missions being similar to STFs, ground mission similar to things like Mine Trap. Perhaps something involving preventing (or causing!) temporal incursions, and you could tie it into the Tholian rep by including them and doing more Mirror Universe missions - perhaps even a look at the Temporal Cold War in the mirror universe - thus meaning you could offer a reward of both Temporal and Nukara marks.
You're just a machine. And machines can be broken.
You're saying that by repeatedly violating the prime directive, my starfleet captain should be rewarded with more, better, more futuristic, temporal treaty-violating weaponry?
A temporal set could be interesting (would prefer a delta quadrant rep though to grab all those goodies from voyager episodes) but i doubt that the developers will throw money away by putting lobi store items in a reputation.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
You're saying that by repeatedly violating the prime directive, my starfleet captain should be rewarded with more, better, more futuristic, temporal treaty-violating weaponry?
Makes sense, I suppose. :P
Ah yes, that little caveat.
I...I got nothin' here.
It was kinda based around the fact that the Temporal Warfare set seems very random.
You're just a machine. And machines can be broken.
I did admit this wasn't fully formed in my mind, but when I discussed this with some people from my fleet, they mentioned the same idea - Temporal Missions with an emphasis on the Temporal Cold War.
I like your ideas for missions. Choosing a faction might be overly complicated simply for a Rep System, but there's no reason why not. I especially like the idea of space missions being similar to STFs, ground mission similar to things like Mine Trap. Perhaps something involving preventing (or causing!) temporal incursions, and you could tie it into the Tholian rep by including them and doing more Mirror Universe missions - perhaps even a look at the Temporal Cold War in the mirror universe - thus meaning you could offer a reward of both Temporal and Nukara marks.
We could always go back far enough and have a mission that causes a separate timeline/universe that creates the Mirror universe. One of the temporal cold war factions may see the need for that universe to exist.
not a criticism of your proposed rep system - it seems in line with the current rep systems...
but since you asked, no, no, I would really, really, REALLY prefer not to have a Temporal Rep chain.
For one thing, I... H...A...T...E... the entire temporal war storyline. In fact, quite frankly, every time-travel episode of Star Trek that isn't entirely self-contained tends to be obnoxious. I love City on the Edge of Forever, and All Good Things was brilliant, but Star Trek time travel episodes need to be rare, entirely self contained, and quickly overlooked in the overall continuity, as far as I'm concerned.
I *really* wanted to like Enterprise, but every time the Temporal Cold War storylines reared their ugly heads, I just wanted to turn the set off. Time travel is, as far as I'm concerned, solely useful for exploring a single interesting or intriguing or challenging idea - then, you forget about the actual events that happened, and move on to the regular storyline.
On top of that, as you mentioned at first, the last thing I want is yet another rep grind. I *finally* ground through all my borg stf stuff before they added the rep system - but now, if my character wants to follow up on any *other* or duplicate stuff, I have to blow weeks if not months of time just grinding out the stupid rep missions (I started the revamp with 1200 marks - it's taken me 4 weeks of logging in occasionally, and spending 10 minutes buying stupid-TRIBBLE consumables and grinding out 2000 rep a mission...I'm so tired of it...)
I've got almost 20 borg neural processors, and I can't even do anything with them now until I've ground out 40,000 omega rep for...reasons I don't entirely understand, except they wanted me to grind more
so, while I'll grant that your proposed idea for a temporal rep system is reasonably well thought out, from a purely personal position, I would very much prefer it never exist, nor anything like it - I want Temporal ships and storylines to be quietly forgotten and ignored, and I really don't want any more rep chains to grind out.
There is no correct resolution; it's a test of character.
James T. Kirk
I am not a fan of Reputations systems, but it appears to be Cryptic's solution to end-game content and they are most likely to add additional reputation systems in the future. I just think it's fun to speculate on an aspect of Trek that could be used as a reputation system.
I think most of the missions would revolve around thwarting the plans of another faction, so the timeline flows as it always has. These could be time travel missions. Or they could be missions set in the present day that have an aspect that could relate to the cold war. I would leave mission creation to Cryptic.
What if you have to save a planet/person in the present who is important to future events?
What if you have to go back and make sure that the Federation/Klingon War happens?
What if you have to go back in time and retrieve an artifact that is the key to a present day discovery?
Idea: stop suggesting adding more grinds so soon after they just added a new one, it may give the devs the wrong impression we want this sooner rather then much, much later.
Comments
I would suggest there are a two, maybe three factions, each with their own missions, and perhaps slightly different powers to their rewards. Care would have to be taken to avoid making one faction superior to the others, so everyone doesn't choose teh same one.
And to make this reputation different, you can only choose missions for one of the factions. And of course people can only group for faction missions with others of the same faction.
I would suggest any new reputation have a space component similar to Omega STFs, and a ground component similar to New Romulus. I think those are the most fun missions related to factions.
Perhaps involve the Guardian of Forever in temporal missions. And Franklin Drake's slingshot machine. A ground mission could involve Gary Seven in the 20th Century, or we end up in the far future as happened to Capt. Archer.
I did admit this wasn't fully formed in my mind, but when I discussed this with some people from my fleet, they mentioned the same idea - Temporal Missions with an emphasis on the Temporal Cold War.
I like your ideas for missions. Choosing a faction might be overly complicated simply for a Rep System, but there's no reason why not. I especially like the idea of space missions being similar to STFs, ground mission similar to things like Mine Trap. Perhaps something involving preventing (or causing!) temporal incursions, and you could tie it into the Tholian rep by including them and doing more Mirror Universe missions - perhaps even a look at the Temporal Cold War in the mirror universe - thus meaning you could offer a reward of both Temporal and Nukara marks.
Makes sense, I suppose. :P
Ah yes, that little caveat.
I...I got nothin' here.
It was kinda based around the fact that the Temporal Warfare set seems very random.
Like the Mk XII Crystaline Ground set that was previously found in the lobi store, but is now found as part of the Nukara Rep?
We could always go back far enough and have a mission that causes a separate timeline/universe that creates the Mirror universe. One of the temporal cold war factions may see the need for that universe to exist.
but since you asked, no, no, I would really, really, REALLY prefer not to have a Temporal Rep chain.
For one thing, I... H...A...T...E... the entire temporal war storyline. In fact, quite frankly, every time-travel episode of Star Trek that isn't entirely self-contained tends to be obnoxious. I love City on the Edge of Forever, and All Good Things was brilliant, but Star Trek time travel episodes need to be rare, entirely self contained, and quickly overlooked in the overall continuity, as far as I'm concerned.
I *really* wanted to like Enterprise, but every time the Temporal Cold War storylines reared their ugly heads, I just wanted to turn the set off. Time travel is, as far as I'm concerned, solely useful for exploring a single interesting or intriguing or challenging idea - then, you forget about the actual events that happened, and move on to the regular storyline.
On top of that, as you mentioned at first, the last thing I want is yet another rep grind. I *finally* ground through all my borg stf stuff before they added the rep system - but now, if my character wants to follow up on any *other* or duplicate stuff, I have to blow weeks if not months of time just grinding out the stupid rep missions (I started the revamp with 1200 marks - it's taken me 4 weeks of logging in occasionally, and spending 10 minutes buying stupid-TRIBBLE consumables and grinding out 2000 rep a mission...I'm so tired of it...)
I've got almost 20 borg neural processors, and I can't even do anything with them now until I've ground out 40,000 omega rep for...reasons I don't entirely understand, except they wanted me to grind more
so, while I'll grant that your proposed idea for a temporal rep system is reasonably well thought out, from a purely personal position, I would very much prefer it never exist, nor anything like it - I want Temporal ships and storylines to be quietly forgotten and ignored, and I really don't want any more rep chains to grind out.
James T. Kirk
I think most of the missions would revolve around thwarting the plans of another faction, so the timeline flows as it always has. These could be time travel missions. Or they could be missions set in the present day that have an aspect that could relate to the cold war. I would leave mission creation to Cryptic.
What if you have to save a planet/person in the present who is important to future events?
What if you have to go back and make sure that the Federation/Klingon War happens?
What if you have to go back in time and retrieve an artifact that is the key to a present day discovery?