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kaarruu Arc User

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  • There is no reason why intentional leeching should be tolerated. It's fairly rare these days, but I do occasionally run into a habitual leech who might shoot a bit to log enough damage to clear the automated system's AFK penalty and then either die or just drift off into the distance. An automated system can be tricked.…
  • At first I thought it was a halloween thing. Huh. Dancing Elachi. Very spooky, moving on. But they're still there and the whole thing got really, REALLY old. In some ways this is worse than previous instances of dev trolling. Back in LoR the Elachi were a terrifying, unknown enemy. Then they were revealed to be sort of…
  • Now that I've had time to get used to the landing page, I feel it's only right to give a second round of feedback beyond the "this is annoying, get it away from me" knee-jerk reaction. Two weeks of alledgedly broken state of the page popping up every single time a character was logged on or off - during an event that…
  • This landing page is an obnoxious waste of space on my screen. I can imagine it might be semi-useful for super casuals who log on once per month, but all the information it provides is already available elsewhere - less obtrusively. Alright, so the page popping up every motherlovin' time I switch characters is supposedly a…
  • This is a particularly toxic form of griefing and needs to be stopped ASAP. Not "we'll get around to it in the spring, maybe" pace but "next patch" pace.
  • So far the best run I've had was 252 marks on advanced, daily bonus included. That's almost UAA level in terms of payout - not bad for a ~13 min mission. Closing rifts is the reasonably rewarding activity here, even if they are infinite and the whole thing very much a pointless timegate treadmill. This is best accomplished…
  • The Tzenkethi Red Alert is my least favorite of the three. I've never liked fighting these critters in space or on ground, what with their overdesigned gimmicks, so the fun factor is already low by default. Add the facts that PUGing can be hit or miss when team members blithely ignore the protomatter torps and the lack of…
  • Serious question to whoever designed the Sompek pulsewave: why? What is it good for? Pulsewave as a weapon type works well in close quarters, especially if you're able to pin the target in a corner, against a wall or something so it doesn't get punched beyond the horizon. Not my playstyle (I play either glorious melee or…
  • When I'm doing Sompek for the daily merit (doing it on four characters), I'll join the timed queue and assume most if not everyone is there for a quick run. Usually round six's lightning or hazards wrap it up nicely. If not, I'll contribute all the way, if only to progress the rounds up to a point where one or two stubborn…
  • It's nice to put my mad admiralty clicking skillz to good use again. 30k dil is an appealing reward, and I want to see what the new ship card is like. Unfortunately, GPL still seems to be worthless. Add some cosmetics like old lockbox outfits or even new ones to a GPL vendor, maybe. Something nice but non-powercreepy.
  • An enjoyable episode. The story makes good enough sense to me and does justice to Klingons' reckless bravery. Only major technical mishap I noticed was my away team being stuck downstairs during the enemy waves on the roof, which might or might not have been intentional. If it was, that's some weird design, since they…
  • Quoting my earlier post from the announcement thread: All in all it's neither a great addition nor a horrid one. I do wish you'd stop piling on new things for a while and take some time to fix what's already there - and broken.
  • Looks like doom is canceled. Endeavors are account-wide completion and although they can't be dropped, they can be hidden from the mission log. At best it's a small bonus for doing stuff I'd be doing anyway, at worst a minor hassle of hiding the objective until it changes. Not obnoxious afterall. Points for making the…
  • No bugs. No unskippable cutscenes. No parsing. No bunnyhopping assclowns. No injury-crippled leeches queueing for elites. No AFKers in queues. What I'd really like to see is a robust exploration system with procedurally generated missions. Are these guys the evil aliens of the week or a nascent warp civilization in need of…
  • It's kinda hard to ignore something that pushes the mission objectives list off the screen, isn't it? As I understand it, the point of this system is encouraging players to do unpopular content and experiment with gear they might not otherwise use. Not a bad idea. Also not something I would spend precious dev time on when…
  • I didn't enjoy this anywhere near as much as I did Sompek. The concept isn't bad, but the execution has some issues. Points for making timed and untimed versions of the queue; this alleviates much of the friction between people who want to get their tokens quickly and those who want to give it their best shot. The Maru…
  • Just don't make it a permanent, unhidable part of the interface like the server-wide hamsterwheel goal bars. If it's useful, I'll use it. If not, I'll ignore it. But I don't want to look at "Collect particle traces 0/500" on top of the objective list for two or three days without the ability to at least hide that UI…
  • I'm either middle of the pack or a little bit ahead (40k something) and PUGing advanced space queues isn't a problem. Or it wouldn't be a problem if the queues popped. At this time I'm convinced that the interface horror show is the biggest reason why queues have slowed so much. As stated above, builds can be adapted but…
  • For me it's a combination of things, most or all of them mentioned in the thread. A little bit of fatigue and lingering resentment toward my fellow players from the Mirror waitfest. Summer event plays only a small part, as I'd rather farm the exchange for lolwuts. Admiralties and such do take some time, but not enough to…
  • Would that bonus be angry whispers from a cruiser captain who doesn't approve of using cloak to get to the rifts? Followed by incoherent ranting and a final post-game whisper about how you've "reported me for not helping the team" and then ignore so I can't even try to explain how closing rifts is an important mission…
  • ...why on earth do I think playing well should speed things up or complete objectives? Why on earth should it not? "The root cause of the AFK pestilence is the perception that effort does not matter, you will be stuck there for 11 minutes no matter how many rifts are closed."
  • The ground changes were mostly senseless; they reduced teamplay and turned stealth into a PvP wannabe gimmick with unnecessary positional hassles. Mandatory global minimum cooldowns, nerf nerf nerf. Mines arming faster is nice, mortars still take ages to deliver, even if they fire more often. Yeah, I haven't seen that…
  • Dismissing a valid complaint (accompanied by suggestions for improvement) as whining is unconstructive. I like the idea and the basic mechanics of Mirror Invasion. I play it on several characters daily and do my best outside of premade AFK runs, be it rift closing or ship clearing. If I identify an AFKer in a PUG, I warp…
  • The current incarnation of the queue interface is inconvenient to the point of aggravation. Yes, the list was getting long. It would've helped if they hadn't stickied three seasons' worth of queues as "featured" on top in a desperate attempt to satisfy the metrics gods. Still, I was able to filter ground and space easily,…
  • Of course I do! Not -all- the time, though, so I won't vote with that option. I'd spend a lot more zen on cosmetics, if the goodies were offered as account unlocks in the C-store rather than stuffed into lockboxes to nickle-and-dime people on a per-character basis. If I buy new clothing, I want it to be usable on all my…
  • The changes didn't have a big effect on my gameplay. I use Tac Ini and team buffs a lot less now. Stealth Module, Kligat and Deadly Intent went in the bank and they'll stay there until they get unnerfed. Small improvements to mortars and mines, but I was using them already. Tachyon Emission became worthless and I replaced…
  • Competitive PvE is the worst of both worlds. You can't kill the opposing team to stop them from accomplishing their objectives, so it comes down to each team grinding harder to make the other team get less rewards. WTH is that? What's the attraction there? Is this some kind of frog boiling maneuver on the road to turning…
  • It's a nice idea and the animations look good, but in practice the Fangs are too clunky to be useful. Melee needs to close in fast and kill targets fast; a slow, gradual buildup is the very opposite of melee gameplay. By the time the second strike is ready, Followthrough has either ended or is about to end, which dilutes…
  • Do you have plans to revisit the ground changes made earlier? Such as restoring Stealth Module to a state where it isn't horrible and useless or adding career-specific team buffs to the list of things Tactical Initiative affects?
  • Having tested it today to be absolutely sure, I can agree that the people saying the assault objective is worthless are right. 5%, 50%, 75%... no difference in rewards whatsoever. The marks difference noted on the previous page is most likely someone choosing fleet marks: then it looks like you're getting a bit more, but…