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Ground revamp - what do you think of it?

risian4risian4 Member Posts: 3,711 Arc User
With the ground revamp being completed now and the upcoming space changes I wonder what people think of the changes that were made to the ground part a few weeks ago.

Are things better now when looking at power creep/the time missions take to complete/the performance of specific powers? Are more changes needed?

Comments

  • risian4risian4 Member Posts: 3,711 Arc User
    I would say that some things still need to be looked at. Paradox bomb is one of them.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    To be honest, I haven't noticed too much of a change other than the fact that ground queues have become slightly harder. But that is because I keep my builds pretty basic.

    - Kit modules are pretty basic other than the use of Sabotage, Mass Gravimetric Detonation and Graviton Spike, Repulsor Burst, and Cold Flash Fusion depending on the career.

    - No reputation gear.

    - Additionally, I have not bothered to allocate any of my Specialization Points so I have no idea how those abilities are affected.

    - I primarily rely on using Mk XIV gear and thus far it has work well for me so far. The exception is a new max level character which is only has Mk XI crafted gear, though the armor is Mk XIV.

    MIE is the most difficult ground queue that I have played, but the last time I played it was back in Dec 2016 which was before the ground revamp hit. I suppose I need to queue it up and play it a few times to determine how much more difficult that queue mission has become. However, from what I remember, every time I scroll past the MIE mission it has almost always been empty.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited April 2017
    I've noticed a general evening out of builds, nothing too dramatic but my ENG/TAC/SCI characters have all worked out well through the changes (once I put away the Kligat. :P)
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  • risian4risian4 Member Posts: 3,711 Arc User
    I haven't noticed much of a difference to be honest - I didn't change a single character's build. Maybe because I don't use turrets (one of the main things in the engineering career that was changed). Missions are still relatively easy to do.

    The most notable change I've experienced was that hyperonic radiation is much more powerful.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    risian4 wrote: »
    I haven't noticed much of a difference to be honest - I didn't change a single character's build.

    Unless you were focused on the major ground DPS abuses (ie. team CD reductions) that's a quite reasonable outcome. The ground update tried to balance things, not revamp gameplay mechanics for novelty's sake (except with Stealth Module.)
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    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    I've done a couple brotherhood elites recently and I forgot there was a ground change. It's fine. High praise from me.
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  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    Other than making tachyon concussive emission worthless and Hypersonic Radiation pretty useful, i honesty can't say i've seen any other affects of the ground rebalance negative or positive
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  • xyquarzexyquarze Member Posts: 2,120 Arc User
    I really suck at ground, so I am no expert here, but I found my ground runs to be easier than before - but with some higher variation. Since I don't do ground STFs, I have to go off known missions. So in a ground situation I usually take some time, now sometimes I just blast my problem guys away in virtually no time, sometimes my whole crew just keels over and dies against the very same.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    I no longer click Tactical Initiative at all, since it no longer affects anything worth affecting.

    Otherwise, meh, whatever. Game's easy.
  • neomodiousneomodious Member Posts: 428 Arc User
    I'd still like fabrications to deploy faster, and not having to stop to use bombardment.
  • salvation4salvation4 Member Posts: 1,167 Arc User
    Nothing much really except that some NPC foes move around alot more now so its not that easy to get a sniper lock on them.Other than that nothing much noticeable...
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  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    Not noticed any difference really.
  • kaarruukaarruu Member Posts: 133 Arc User
    The changes didn't have a big effect on my gameplay. I use Tac Ini and team buffs a lot less now. Stealth Module, Kligat and Deadly Intent went in the bank and they'll stay there until they get unnerfed. Small improvements to mortars and mines, but I was using them already. Tachyon Emission became worthless and I replaced it with the Lukari T5.

    Game was easy enough before with a good team, still is. Just a little less fun to play now with fewer options. Senseless PvP nerfs affecting PvE and "streamlining" (translation: dumbing down) for consoles didn't improve things. Some of the changes leave me wondering if the devs who made them have ever played the game at all.
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