With the ground revamp being completed now and the upcoming space changes I wonder what people think of the changes that were made to the ground part a few weeks ago.
Are things better now when looking at power creep/the time missions take to complete/the performance of specific powers? Are more changes needed?
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- Kit modules are pretty basic other than the use of Sabotage, Mass Gravimetric Detonation and Graviton Spike, Repulsor Burst, and Cold Flash Fusion depending on the career.
- No reputation gear.
- Additionally, I have not bothered to allocate any of my Specialization Points so I have no idea how those abilities are affected.
- I primarily rely on using Mk XIV gear and thus far it has work well for me so far. The exception is a new max level character which is only has Mk XI crafted gear, though the armor is Mk XIV.
MIE is the most difficult ground queue that I have played, but the last time I played it was back in Dec 2016 which was before the ground revamp hit. I suppose I need to queue it up and play it a few times to determine how much more difficult that queue mission has become. However, from what I remember, every time I scroll past the MIE mission it has almost always been empty.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
The most notable change I've experienced was that hyperonic radiation is much more powerful.
Unless you were focused on the major ground DPS abuses (ie. team CD reductions) that's a quite reasonable outcome. The ground update tried to balance things, not revamp gameplay mechanics for novelty's sake (except with Stealth Module.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
Otherwise, meh, whatever. Game's easy.
Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
Game was easy enough before with a good team, still is. Just a little less fun to play now with fewer options. Senseless PvP nerfs affecting PvE and "streamlining" (translation: dumbing down) for consoles didn't improve things. Some of the changes leave me wondering if the devs who made them have ever played the game at all.