I barely do any queues anymore at all... the few I did do regularly with a couple members of my fleet I don't bother with anymore. My build was heavily neutered by the "balance pass" and the few members of my fleet that I used to play with decided to "take a break" and play other games. It's really sad for me to say this, but I don't really have fun with space combat in this game anymore. The ground nerf wasn't as heavy handed so I'm still having a fun time with that, but getting a ground queue started even with the dps channel is near impossible now (IE i was doing my daily's, which take about 30 minutes, and during that time they couldn't get 5 people for a BHE or BOTSE started). If things stay the way they are right now it might be time for me to hang up the warp nacelles.
Cryptic really needs to understand S13 was a deathblow to pugs. Both space rebalance (so called fun adjustment) and new Queue UI are no doubt responsible.
And I understand it's Risa, but it's way slower than last year. It's not normal to wait 15 mins to start an ISA or CCA. And I'm not going to even mention the other queues, you need a miracle to see those popping.
Cryptic really needs to understand S13 was a deathblow to pugs. Both space rebalance (so called fun adjustment) and new Queue UI are no doubt responsible.
And I understand it's Risa, but it's way slower than last year. It's not normal to wait 15 mins to start an ISA or CCA. And I'm not going to even mention the other queues, you need a miracle to see those popping.
khitty vortex pops up nicely in EU nights US afternoon times.
also last time I checked gettign botse run was not that huge of issue [not as fluent thign as it used to either]
How about CCA then @reyan01? As you know high particle and kinetic builds still melt the entity in a flash. Much too fast for my taste. How about I start crying about torpedo spread and gravimetric rifts for a few months? Perhaps cryptic throws out a few more balance checks then and we have that map killed off by S15 as well.
I fail to see how singling out @reyan01 and treating him as if his opinions on ISA ruined it for us all is getting us anywhere.
I don't know but learning for next time instead of using every topic in forums to throw around how other peep's builds ruin my PvE experince would be a start?
But yea you are right steve. It's hot here today and I did wrong. I apologize @reyan01 and give the matter a rest.
Yeah it's all cool.
I think what this comes down to is that Reyan was very vocal but one of a great many who were looking for runs that didn't last 30secs and provided at least some challenge and a decent bit of entertainment. They wanted missions to last at least 5-10 mins to get a decent feel for being a ship captain, not like they're in some 30sec speed run all the time.
Then you had others who wanted fast runs for farming purposes, the "path of least resistance to biggest payouts" crowd.
And finally you had the DPS number chasers who ran the queue into the ground to chase some phantom numbers for personal reasons or whatever.
Sadly now though all we have is a dodgy/broken/not fit for purpose queue UI and endless lists of queues that are deader than the Kurland Here fanclub mailbox. And all for what???? Nobody knows. Was it a testbed for a console port? A means to push though some PWE expectation? Or a shoddy attempt at fixing something not many people though was broken?
Not sure to be honest.
My personal view though is that it has done the most damage to the game of any past changes, be they nerfs, item releases, bugs or whatever. Mechanics might change, we adapt. But if players cannot easily access the content to play or test or adapt their builds then they will just give up and move on. We are already seeing this happen.
The player match thing is ****. My ship is way too powerful for basic queues, but not powerful enough for advanced queues. Frustrating.
I don’t know onto which PvE the new matchmaking system has been extended to already but try to imagine that when only 5 players are lined up (if at all) for a 5 player PvE there is nothing to match.
I don’t know you but you probably belong to big majority in STO which have outgrown normal content but simply need a good team (where you undoubtedly do your part) to have a successful game experience in advanced. Sadly and thanks to recent rebalancing, strong players have been castrated in a way that they can’t carry advanced matches that easily anymore. As a result they either left or stick to their own instead of offering their aid to public matches.
If you line up for a PvE now you like see a slow running, tough battle with a reward which is a big laugh compared to countless other means in this game to progress.
And true. The result is frustrating, even for 100k+ players like me. I love STO and will continue to do so but please understand when it comes to daily PvE that I intend to stick to my own for a while.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
For me it's a combination of things, most or all of them mentioned in the thread.
A little bit of fatigue and lingering resentment toward my fellow players from the Mirror waitfest. Summer event plays only a small part, as I'd rather farm the exchange for lolwuts. Admiralties and such do take some time, but not enough to stop me from playing the game if I want to. Problem is, I don't really want to.
Nerfs left ground game simply suckier than before. Less fun, more cooldowns, pointless changes to accomodate the three or four people who do ground PvP in STO at the cost of watering down PvE. Space nerfs I don't mind as much, although I do understand people who put serious time and effort (and money) into their builds ragequitting. Say it with me: player investment retains value. And a clip of Jonah J. Jameson bursting into laughter.
But the worst part, the absolutely worst part, is the unconscionably horrendous queue UI. In what world is it acceptable to push something so inconvenient and functionally broken upon the customers? The fact that it's -still- neither fixed nor reverted leaves me a bit shocked. Astounding incompetence or some kind of corporate sabotage? Whatever. I'll click my admiralties once per day, get my vouchers and log the frak off if queue no pop.
TL;DR nerfs suck queue UI sucks worse aint nobody got time for this kinda waiting
MI was a horrible thing. You waited either way, if you killed stuff or not.
I'm using the Summer Event to take a break from queues. Gather my lolnuts and whatever.
The Admiralty is a good culprit for queues being down. If you have many alts, you can literally spend hours JUST doing that and Doffing. And the rewards are better. Cryptic really shot themselves in the foot w/ them by making them more attractive than queues. Reminds me of when I was talking to the M&M's rep; the only thing that 'dethroned' plain M&M's was that they made so many other types of M&M's, thus spreading the consumer base around.
And I 100% agree about the UI. It's a nightmare to use efficiently. Someone made a very pretty interface that sucks to use.
I'm on a min/maxer DPS-chaser so can't really understand how that makes you ragequit. (Blowing up any NPC in 2 seconds sounds like more of a reason to leave a game than anything else.) Games change stuff up all the time. Every expansion my raid gear, that took me months to get, is instantly overpowered by Uncommon quest gear I get in 5 minutes.
Sometimes I think I play STO just to have something to complain about on the forums.
Am I the only one who RRRRRRRRRAAAAAAAAAAAAAAAAAAAAAGES when a bunch of people queue for an STF, then decline it when it pops? I hate that. If you aren't ready to fly the mission, don't flipping queue for it!
I myself have had a few timeout cause I see the ETA and assume I have enough time to use the restroom and grab a drink, only to come back just as I run out of time to accept.
Ah yes - that frustrating moment when you return to the computer, see the 'accept' box with two seconds left to click the accept button, and you just miss it.
Last night, i was trying to play... dont remember the queue... but was cancelled 7 times!, that was a bit too much!
You know there's some underline issues with Player activity when the DPS Channels 10-75k have very few matches forming. ISA used to always have someone calling for a team now its just about 3 guys who regularly call for a team if they don't then the channels are pretty quite.
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
Personally can't stand speed runs. I'm with Reyan. If a mission isn't running 5 mins plus then I am not satisfied. I like big long missions like Breach (original). I don't make a fuss about rewards either. S13's rebalancing which did include alot of buffs (which people conveniently forget) did not go far enough. DPS is still out of whack and it seems players are still intent on wanting STO Farmville where they can do as little as possible and get even bigger rewards. This is the opposite of what I think STO should be.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Dumb question but would bumping up the Dilithium rewards help to attract people back to the PVE quenes?
For certain low rewarding queues yes it probably would.
It has been suggested repeatedly on here that some sort of rotating event queue list where each week x number of queues get double or triple rewards might entice people back. Essentially back the old hourly event calendar type thing.
Thus far our pleas for help have been utterly ignored.
Seriously, since the new update to the PvE queues, I'm finding it takes significantly longer to queue for a match. Even running "primary" missions like infected and crystalline catastrophe are taking significantly longer to get started. Is this due to the update you think or lack of players? Grinding for marks is just taking too long recently.
Cryptic castrated roughly 40% of the DPS that was available to players with the release of Season 13. That pulled out quite a few match-runners out of ISA and CCA. Why try to improve when Cryptic takes it away once you get there? Almost no games form in the DPS channels anymore. ISA pugs pop as rarely as a lot of the other maps by now. It’s dead Jim.
Looks like all those “I hate it that peeps only queue for ISA and CCA” finally got their wishes fulfilled.
Best part is that they probably still believe that peeps played ISA and CCA to get easy rewards all the time. If there were truly any players with such a motivation around I suppose the new Ferengi admiralty campaign in addition to the Klingon one will take care of them as well so it does not even matter anymore.
Mission accomplished! Aside from private/fleet environments teamed PvE is dead in STO.
Very well said and 100% agreed.
Big spending DPS focused players have moved on to something else, and 'middle of the pack' and below players no longer have the DPS crowd to power them through griding queues so they don't play anymore either. There is likely a small group of players that wants all the queues to be a 20 minute struggle but everyone else will just continue to get fed up and find other ways to spend their time and money.
So far, the only thing this season of STO has managed to consistently do is alienate large groups of players. Not likes the queues were thriving before they 'fixed' them, but at least there used to be a few that you could actually play.
Watch BRA. If the queue for that dies then the theory is proven. It offered something like 1,440 dil + 10 Omega marks + 10 Choice of Marks + the 55 daily marks in both if your first play of the day. Now it offers 480 dil and 10 Choice of Marks plus daily marks. Same effort but half to a third of the reward. Why play for less?
Dumb question but would bumping up the Dilithium rewards help to attract people back to the PVE quenes?
For certain low rewarding queues yes it probably would.
It has been suggested repeatedly on here that some sort of rotating event queue list where each week x number of queues get double or triple rewards might entice people back. Essentially back the old hourly event calendar type thing.
Thus far our pleas for help have been utterly ignored.
Seriously, since the new update to the PvE queues, I'm finding it takes significantly longer to queue for a match. Even running "primary" missions like infected and crystalline catastrophe are taking significantly longer to get started. Is this due to the update you think or lack of players? Grinding for marks is just taking too long recently.
Cryptic castrated roughly 40% of the DPS that was available to players with the release of Season 13. That pulled out quite a few match-runners out of ISA and CCA. Why try to improve when Cryptic takes it away once you get there? Almost no games form in the DPS channels anymore. ISA pugs pop as rarely as a lot of the other maps by now. It’s dead Jim.
Looks like all those “I hate it that peeps only queue for ISA and CCA” finally got their wishes fulfilled.
Best part is that they probably still believe that peeps played ISA and CCA to get easy rewards all the time. If there were truly any players with such a motivation around I suppose the new Ferengi admiralty campaign in addition to the Klingon one will take care of them as well so it does not even matter anymore.
Mission accomplished! Aside from private/fleet environments teamed PvE is dead in STO.
Very well said and 100% agreed.
Big spending DPS focused players have moved on to something else, and 'middle of the pack' and below players no longer have the DPS crowd to power them through griding queues so they don't play anymore either. There is likely a small group of players that wants all the queues to be a 20 minute struggle but everyone else will just continue to get fed up and find other ways to spend their time and money.
So far, the only thing this season of STO has managed to consistently do is alienate large groups of players. Not likes the queues were thriving before they 'fixed' them, but at least there used to be a few that you could actually play.
I'm either middle of the pack or a little bit ahead (40k something) and PUGing advanced space queues isn't a problem. Or it wouldn't be a problem if the queues popped.
At this time I'm convinced that the interface horror show is the biggest reason why queues have slowed so much. As stated above, builds can be adapted but we need to be able to access the content without unreasonable hassles to do it. Right now we can't.
Dropped from queue without notification or explanation.
Thrown into the queue without warning, no chance to switch spec.
"You have selected queues, would you like to join them?" box on screen despite the fact that the queue just popped.
Setting up a private match... oh boy. Beyond my TRIBBLE level.
If I want to queue for BOTSE, DRSE, MINE and NTTE, I can do so pretty handily now. But if I wanted to add KSA, TFA, BDA or UAA into the mix, it's quite a tedious clickfest to hunt them all down. Even assuming the whole thing were bug-free, which it sure as TRIBBLE isn't. And if I want to use specs specific to ground/space (Commando, Pilot, Strategist), chances are I'm screwed because the queue will just toss me in without waiting for confirmation.
I won't ask why this was pushed live the way it was. Par for the course, really. The more important question is why is it not fixed yet? Do you Cryptics understand how big a mess the UI is? It's melting your playerbase, slowly but surely. Do something before it's too late: revert or fix. Just don't stick your head in the sand and think the problem will go away or never existed at all.
Don't blame Cryptic. It's the players fault for being so bad. It's just too much of a gamble to enter the PvE queues to play with random noobs. I just finished a starbase incursion where I got 10 of the team's 18 saboteur kills on the first part and 3 of the team's 4 saboteur kills on the second part.
Did the number of awarded marks for infected space now get reduced? Tried looking through patch notes, but didn't see anything. Used to get 65 I believe without the bonus...now its 54. Anyone else notice this too?
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Said it before, will again. There is just too little reason for queuing and actually playing the game these days. They need to rethink so many events giving out marks of any kind like candy and Admiralty was an even bigger blow for having a reason to play missions for dilithium. You pretty much don't have to play the game anymore to get truckloads of payoff, I suppose it's really becoming a more accurate simulation of being a behind-the-desk Admiral endgame experience after all... And they actually have ANOTHER admiralty campaign coming that's going to drown us in more click and wait rewards? What are they thinking?!
Said it before, will again. There is just too little reason for queuing and actually playing the game these days. They need to rethink so many events giving out marks of any kind like candy and Admiralty was an even bigger blow for having a reason to play missions for dilithium. You pretty much don't have to play the game anymore to get truckloads of payoff, I suppose it's really becoming a more accurate simulation of being a behind-the-desk Admiral endgame experience after all... And they actually have ANOTHER admiralty campaign coming that's going to drown us in more click and wait rewards? What are they thinking?!
Hehe no clue what they were thinking but I bet this incredible amount of rewards we gain for admiralty and other tedious, 0 effort, activities were implemented as hot fix for the damage DR caused. Back then players where upset in light of the much harder and longer character development curve and started to simply abandon their alts or the game entirely. Cryptic overestimated the quality of their own title and thought they could simply demand 10 times as much effort of their player base for the same offerings. They were wrong and needed to back up.
Of course making teamed PvE pretty much the only source of DIL would immediately repopulate the queues. Unfortunately there is also a good chance that it would kill the game given the 0 effort mentality the majority of this community has been educated in.
If rewards aren’t enough perhaps we need to think about the other side of the coin. In addition to good rewards teamed PvE should be about fun and excitement. Some of them, especially a lot of elite ground maps, are. Others, like a lot of the recent space maps, are not. Redesigned them and make them fun. Cryptic could start there easily by killing all the “do x in y amount of time” into just do “x and the better you get at it the faster you are done”.
Maps that are fun get played.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
The new UI has completely ruined the queues. That's a fact. It has nothing to do with Risa. Queues like ISA, CCA, and fed fleet alert used to pop almost instantly, now they can take up to 10-20 minutes or more to get into. This is a total fail. If I was a new player, I would think this game is dead. Whether you think the changes to the UI are good or bad, it doesn't matter because you can't get into a queue to save your life anyway.
Seriously, since the new update to the PvE queues, I'm finding it takes significantly longer to queue for a match. Even running "primary" missions like infected and crystalline catastrophe are taking significantly longer to get started. Is this due to the update you think or lack of players? Grinding for marks is just taking too long recently.
Welcome to STO. This has been a problem since they created PvEs in here. People come and go...we are on the "go" part of STO until next expansion or winter event 2017.
sorry guys, but not to put too kind a word for it...the fact is, the reason ISA and CCA were and are as dominant as they are, is because they're braindead easy. So-called "Elite" players (DPS metallics and such) pretty much overspecialize to run these easiest-of-all-content maps, and many of them never run anything else unless there's a massive reward on a deadline. If a map has objectives OTHER than "slaughter blind mobs" they tend to be utterly and totally lost on it (witness: Kobayashi Maru results, core Assault, Twin Tribulations, etc. etc.)
further, they tend to throw fits if something changes on those maps (Witness the tempertantrums at fail conditions being added, or when borg spheres got boff powers like EPTE and weren't easily corralled into killboxes with minimal effort.)
that DPS "Nerfing" didn't change how, for example, Gateway to Gre'thor plays, or how Borg disconnected plays, beyond making it slightly more difficult to kill the boss mob at the end on Advanced. The only thing it DID, was eliminate some exploits that were the result of shoddy work early in the game's development.
Lol, Patrick, at this point I’m really beginning to wonder if some evil DPSer stepped on your sand castle when you were little or anything. I mean in all seriousness, you made more pejorative posts about DPSer than the entire DPS community made about PvPer in like… 7 years. Why do you even care what we do in ISA and CCA or why we dont parse other maps that often? If you don’t like ISA and CCA, don’t play them and be done with it.
Oh and if it makes things easier for you by acknowledging us to be bad players that are unable to cope with other content I would like to help but can’t because I have beaten all elite PvE content in STO up to date in all different kinds of teams. Others of us even duoed or soloed it. Sadly most content is simply not interesting enough for us to repeat over and over while other is. That is why we dont play it all the time.
Maru was an interesting event so we played it. But what is that map supposed to underline in you arguments? We “elite” metal DPSer played it to 45, we “elite” PvE scientists played it into 45. Isn’t that enough for you? Were we supposed to get to 50 or 100 for you? Would you stop making pejorative posts about us then? I don’t think so. If you bother to look up the yellow link in my sig you see that dozen of us already had the beaten the original NWS on multiple characters long before the respective channels we play in today even were created.
I am sorry for you that the PvP as well as the PvE queue lists are as empty as they are but attacking DPSer in your posts neither makes the situation better nor gives an remotely accurate description of why those maps aren’t played in the first place.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
(DPS'ers don't parse on missions that have more complicated goals than "FAW while watching netflix".)
One of the most popular maps for parsing is Hive Onslaught Elite. It's just not as popular as ISA/CCA because it actually requires a good team, but nevertheless, it gets parsed a lot.
So-called "Elite" players (DPS metallics and such) pretty much overspecialize to run these easiest-of-all-content maps, and many of them never run anything else unless there's a massive reward on a deadline. If a map has objectives OTHER than "slaughter blind mobs" they tend to be utterly and totally lost on it (witness: Kobayashi Maru results, core Assault, Twin Tribulations, etc. etc.)
How do you define an "elite" player? Simply being a member of DPS channels surely don't make you that. However, those who actually do massive DPS on ISA can *generally* (yes, I believe there are few exceptions, but it's always so) do extremely well on other maps as well. I was in many KMU teams consisting of only players who top DPS leaderboards and guess what, we always got to at least wave 40. Same teams have completed also queues like Core Assault and Twin Tribulations very efficiently, as well as even harder queues.
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And I understand it's Risa, but it's way slower than last year. It's not normal to wait 15 mins to start an ISA or CCA. And I'm not going to even mention the other queues, you need a miracle to see those popping.
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khitty vortex pops up nicely in EU nights US afternoon times.
also last time I checked gettign botse run was not that huge of issue [not as fluent thign as it used to either]
Yeah it's all cool.
I think what this comes down to is that Reyan was very vocal but one of a great many who were looking for runs that didn't last 30secs and provided at least some challenge and a decent bit of entertainment. They wanted missions to last at least 5-10 mins to get a decent feel for being a ship captain, not like they're in some 30sec speed run all the time.
Then you had others who wanted fast runs for farming purposes, the "path of least resistance to biggest payouts" crowd.
And finally you had the DPS number chasers who ran the queue into the ground to chase some phantom numbers for personal reasons or whatever.
Sadly now though all we have is a dodgy/broken/not fit for purpose queue UI and endless lists of queues that are deader than the Kurland Here fanclub mailbox. And all for what???? Nobody knows. Was it a testbed for a console port? A means to push though some PWE expectation? Or a shoddy attempt at fixing something not many people though was broken?
Not sure to be honest.
My personal view though is that it has done the most damage to the game of any past changes, be they nerfs, item releases, bugs or whatever. Mechanics might change, we adapt. But if players cannot easily access the content to play or test or adapt their builds then they will just give up and move on. We are already seeing this happen.
I don’t know onto which PvE the new matchmaking system has been extended to already but try to imagine that when only 5 players are lined up (if at all) for a 5 player PvE there is nothing to match.
I don’t know you but you probably belong to big majority in STO which have outgrown normal content but simply need a good team (where you undoubtedly do your part) to have a successful game experience in advanced. Sadly and thanks to recent rebalancing, strong players have been castrated in a way that they can’t carry advanced matches that easily anymore. As a result they either left or stick to their own instead of offering their aid to public matches.
If you line up for a PvE now you like see a slow running, tough battle with a reward which is a big laugh compared to countless other means in this game to progress.
And true. The result is frustrating, even for 100k+ players like me. I love STO and will continue to do so but please understand when it comes to daily PvE that I intend to stick to my own for a while.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
MI was a horrible thing. You waited either way, if you killed stuff or not.
I'm using the Summer Event to take a break from queues. Gather my lolnuts and whatever.
The Admiralty is a good culprit for queues being down. If you have many alts, you can literally spend hours JUST doing that and Doffing. And the rewards are better. Cryptic really shot themselves in the foot w/ them by making them more attractive than queues. Reminds me of when I was talking to the M&M's rep; the only thing that 'dethroned' plain M&M's was that they made so many other types of M&M's, thus spreading the consumer base around.
And I 100% agree about the UI. It's a nightmare to use efficiently. Someone made a very pretty interface that sucks to use.
I'm on a min/maxer DPS-chaser so can't really understand how that makes you ragequit. (Blowing up any NPC in 2 seconds sounds like more of a reason to leave a game than anything else.) Games change stuff up all the time. Every expansion my raid gear, that took me months to get, is instantly overpowered by Uncommon quest gear I get in 5 minutes.
Last night, i was trying to play... dont remember the queue... but was cancelled 7 times!, that was a bit too much!
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
For certain low rewarding queues yes it probably would.
It has been suggested repeatedly on here that some sort of rotating event queue list where each week x number of queues get double or triple rewards might entice people back. Essentially back the old hourly event calendar type thing.
Thus far our pleas for help have been utterly ignored.
Very well said and 100% agreed.
Big spending DPS focused players have moved on to something else, and 'middle of the pack' and below players no longer have the DPS crowd to power them through griding queues so they don't play anymore either. There is likely a small group of players that wants all the queues to be a 20 minute struggle but everyone else will just continue to get fed up and find other ways to spend their time and money.
So far, the only thing this season of STO has managed to consistently do is alienate large groups of players. Not likes the queues were thriving before they 'fixed' them, but at least there used to be a few that you could actually play.
Very well said and 100% agreed.
At this time I'm convinced that the interface horror show is the biggest reason why queues have slowed so much. As stated above, builds can be adapted but we need to be able to access the content without unreasonable hassles to do it. Right now we can't.
Dropped from queue without notification or explanation.
Thrown into the queue without warning, no chance to switch spec.
"You have selected queues, would you like to join them?" box on screen despite the fact that the queue just popped.
Setting up a private match... oh boy. Beyond my TRIBBLE level.
If I want to queue for BOTSE, DRSE, MINE and NTTE, I can do so pretty handily now. But if I wanted to add KSA, TFA, BDA or UAA into the mix, it's quite a tedious clickfest to hunt them all down. Even assuming the whole thing were bug-free, which it sure as TRIBBLE isn't. And if I want to use specs specific to ground/space (Commando, Pilot, Strategist), chances are I'm screwed because the queue will just toss me in without waiting for confirmation.
I won't ask why this was pushed live the way it was. Par for the course, really. The more important question is why is it not fixed yet? Do you Cryptics understand how big a mess the UI is? It's melting your playerbase, slowly but surely. Do something before it's too late: revert or fix. Just don't stick your head in the sand and think the problem will go away or never existed at all.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Hehe no clue what they were thinking but I bet this incredible amount of rewards we gain for admiralty and other tedious, 0 effort, activities were implemented as hot fix for the damage DR caused. Back then players where upset in light of the much harder and longer character development curve and started to simply abandon their alts or the game entirely. Cryptic overestimated the quality of their own title and thought they could simply demand 10 times as much effort of their player base for the same offerings. They were wrong and needed to back up.
Of course making teamed PvE pretty much the only source of DIL would immediately repopulate the queues. Unfortunately there is also a good chance that it would kill the game given the 0 effort mentality the majority of this community has been educated in.
If rewards aren’t enough perhaps we need to think about the other side of the coin. In addition to good rewards teamed PvE should be about fun and excitement. Some of them, especially a lot of elite ground maps, are. Others, like a lot of the recent space maps, are not. Redesigned them and make them fun. Cryptic could start there easily by killing all the “do x in y amount of time” into just do “x and the better you get at it the faster you are done”.
Maps that are fun get played.
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I used to do Borg RA's, but they're still broken and they removed the extra marks, so i don't bother any more.
Sadly, the new queue system is FUBAR and even CCA takes 10+ minutes to pop these days...
Welcome to STO. This has been a problem since they created PvEs in here. People come and go...we are on the "go" part of STO until next expansion or winter event 2017.
Original STO beta tester.
Lol, Patrick, at this point I’m really beginning to wonder if some evil DPSer stepped on your sand castle when you were little or anything. I mean in all seriousness, you made more pejorative posts about DPSer than the entire DPS community made about PvPer in like… 7 years. Why do you even care what we do in ISA and CCA or why we dont parse other maps that often? If you don’t like ISA and CCA, don’t play them and be done with it.
Oh and if it makes things easier for you by acknowledging us to be bad players that are unable to cope with other content I would like to help but can’t because I have beaten all elite PvE content in STO up to date in all different kinds of teams. Others of us even duoed or soloed it. Sadly most content is simply not interesting enough for us to repeat over and over while other is. That is why we dont play it all the time.
Maru was an interesting event so we played it. But what is that map supposed to underline in you arguments? We “elite” metal DPSer played it to 45, we “elite” PvE scientists played it into 45. Isn’t that enough for you? Were we supposed to get to 50 or 100 for you? Would you stop making pejorative posts about us then? I don’t think so. If you bother to look up the yellow link in my sig you see that dozen of us already had the beaten the original NWS on multiple characters long before the respective channels we play in today even were created.
I am sorry for you that the PvP as well as the PvE queue lists are as empty as they are but attacking DPSer in your posts neither makes the situation better nor gives an remotely accurate description of why those maps aren’t played in the first place.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
One of the most popular maps for parsing is Hive Onslaught Elite. It's just not as popular as ISA/CCA because it actually requires a good team, but nevertheless, it gets parsed a lot.
How do you define an "elite" player? Simply being a member of DPS channels surely don't make you that. However, those who actually do massive DPS on ISA can *generally* (yes, I believe there are few exceptions, but it's always so) do extremely well on other maps as well. I was in many KMU teams consisting of only players who top DPS leaderboards and guess what, we always got to at least wave 40. Same teams have completed also queues like Core Assault and Twin Tribulations very efficiently, as well as even harder queues.
U.S.S. Buteo Regalis - Brigid Multi-Mission Surveillance Explorer build
R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
My Youtube channel containing STO videos.