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k668 Arc User

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  • It also happens a lot when switching avaliable starships, switching to a shuttle after changing tray powers on a starship ... and whenever the server feels like it's had a bad, respectively. I usually avoid switching ships at all because of this. And yes, it also means I buy less ships than I probably would. I don't really…
  • I have the same pop-up dialog issue on "Assist Outpost 3", plus "Rescue Deferi Captives" is broken as well: If "beam over prisoners" is chosen, the interaction bar fills up and fails to trigger the follow-up dialog. Nothing happens until the timer runs out: "Failed to rescue the Deferi captives", dang. These…
  • I concur. The free version in itself makes for a nice addition to my fleet, and I'm actually loving its weird style. We get two parts of a set that already make for a nice bonus, and all of this for free. Yes, it's a bit of a nasty teaser for the advanced version, and nope, I probably won't be using the free one on Fleet…
  • Geez, I've been killing an hour watching silly videos on the web, waiting for the green light. :rolleyes: But thanks for pointing it out, it probably would have taken me quite a while before I would have tried and figured it out.
  • Now I'm actually going to pay money for game content... Curse you, Cryptic, curse you! Disclaimer: Nobody got actually cursed by this post. I'm rather extremely curious as to what to expect from this... Playing any faction from Level 1? Check. Playable Romulan Faction? Check. Tholian Reputation? Sweet. Cutomizable HUD…
  • So... do I take it hostile spawns only stop when the Rerik has finished and left the chamber? That would actually require more coordination and proper care from the team than your average STF. :rolleyes:
  • Thanks for quite a bit of constructive feedback here. I totally see the point. Things getting awfully close now and then is what makes Elite so attractive. It's that timer and associated spawn triggers that seem to be the real headscratcher for me. I've been trying to figure out the pattern to get an idea of when to expect…
  • Frankly, I've been flying an all-beam-array Atrox for quite a while on my Tac character, and I'm rather happy with the results. The setup might have some merit for a Sci as well: - The wide firing arcs of beam arrays lend themselves well to the lousy maeuvrability. Essentially, you're out to deliver as many broadsides as…
  • There are so many problems with that. I suggest visiting a basic course on philosophy of science before claiming outlandish things. That essentially sums it up for me. Move on, there's nothing to see here. Well anyhow, as the tech in Trek is concerned... Most of it is utter nonsense by a modern understanding of physics…
  • 'Shuttle Ace: Starbase Raid' has been published (as of now, it might still be visible to reviewers only). It's now officially a sort of trilogy and thereby well-suited as a "daily" series. There is some more variation in terms of enivronments, enemies and mission objectives on my mind, so there might be further Shuttle Ace…
  • Having read way too much of this thread, I must admit some of you are really taking these continuity issues a bit too hard. Star Trek has always been about imagination, more so when it comes as a MMORPG. While the clutter of more or less believable weird ships may clash with a "classic" vision of Trek, please don't fail to…
  • As is fleet support :rolleyes:. It's either cheating or creative thinking, for that matter. The two can overlap.
  • Thanks for the review! It occured to be me that the first battle might also end up a lot less difficult if I just move the hostile spawn point further away, making it easier to lure the interceptors away from the corvette. Might need some trial & error though. I'll also give a respawn point further consideration. Moving…
  • Greetings... Any cance I can get a detailed oppinion on my latest "Shuttle Ace" installment? The project is somewhat experimental, awfully tedious to fine-tune in terms of difficulty and also low on story content. Essentially, it says "fun shuttle action" on the tin, and that's really what the missions should convey.…
  • "Shuttle Ace: Tight Spot" is now published for review - it has more of an all-out fighter battle feel to it, while "Smuggler's Den" has been tweaked to be just a tad heavier on fighters than before (and slightly easier).
  • Thank you for the quick feedback. The difficulty of the battles was actually tricky to trim due to the impact of character level on NPC spawns - an issue that seems to affect small craft combat more than combat in starships with all their Boffs and device slots and weapon choices. So essentially, the cruiser and the…
  • Unfortunately, the best thing that comes to my mind is to just create your Gamma Quadrant map and use DS9 as a map entry point from cluster space, or write around it by placing the map entry point at some door or contact on DS9. You could then use dialogue to suggest the player is going to be transported through the…
  • Quite a few creative ideas there. Glad I'm not the only one bent towards this :rolleyes:. I particularly liked the idea of involving Doffs. For my part, my Orion privateer already started executing Klingon officers for incompetence. You know, nothing against a mixed crew, but having all those KDF watchdogs around is really…
  • Thanks a lot for taking the time for such a detailed review - particularly for the extensive feedback concerning the dialog. As English isn't my native language, there's probably always little details I'm missing or getting wrong(ish), and there's only so much a spellchecker can do. Thus, I found your suggestions very…
  • Do you review first attempts in review limbo? :rolleyes: With the rating system down, it would help to have an outside opinion. Mission Name: Mindcrawlers Author: k668 Minimum Level: 0 Allegiance: Federation Project ID: ST-HMSZD9EED Estimated Mission Length: 30 minutes Method of Report Delivery: Forum post Peace.
  • Scatty me. Thanks a lot for pointing it out. Now I can finally enjoy the Deep Space Science vessel's lovable weirdness ;).
  • It is actually extremely rare for me to sign up for paid gaming accounts, although I did get Gold a couple of days ago. Now that I've had a few glimpses of your way to treat customers, I'm starting to wonder why I actually bothered. That said, it is all the rarer for me to complain about stuff in a webforum. Then again, I…