I hate the way people say non FAW builds aren't 'viable'. Pretty much anything in this game is viable. You can only use mines and it's viable. The thing is, there's a difference between optimal and viable. Viable just means 'practicable or workable'. So if people want to use overload, or rapid fire, they're still viable.…
I hate the idea of making cannons behave more like beams... you might as well just have 1 weapon type and call it 'energy weapons'. Would be much better to keep the range fall off, but make them do more damage at close range, with less energy drain (they pulse rather than fire continuously), and move cannon boff abilities…
The problem is that everyone's complaining about an AOE ability that buffs the only weapon type that does fast damage from long range, in a game that's about doing AOE damage to multiple targets against a timer (whether it be an actual timer or when npc group a get's to point b). Of course FAW is going to be the best…
Controversial... but I think that fleet marks should give less! Fleet marks are pretty easy to get (especially as a Fed), whereas Dilithium is capped at 8K per character per day. The reason people don't donate it is because they can't farm it beyond the refining cap, unlike fleet marks which are much easier to get (Queues,…
Mines can be made to work. Obviously they're going to have drawbacks though. The first drawback is that they're not going to be overly fast. When everyone else is killing things with beams, you have to deploy your mines, wait for them to arm, then be triggered, and then fly toward the target before actually doing damage.…
This is getting silly now, and I'm getting increasingly irritated at a situation where a group of ordinary players seem to think they have some sort of right to dictate who can do what, use what, and say what.... and then by hypocrites when someone does it better, and call them a cheater and say they're using exploits.…
Ive been saying for ages that I want more differences between the factions. It's far too much like choosing your favourite colour right now. Factions should be a choice, careers should be a choice, specialisations should be a choice etc etc etc. It's all getting very bland right now with everything being available to…
I personally like the charal t5u with the dmgx3 fleet andorian DHC's and wing cannons. If you can afford the bundle, I'd definitely consider it. The console for wing cannon overload from the kumari is a lot of fun if you like big max one hits :)
there are several issues within the game. Firstly, the difference in ability between weak and strong players is far too big. Additionally, Cryptic keep removing more and more Elite content, meaning strong players have to play advanced content, which they are clearly too advanced for. At the same time, players are saying…
Ok, so say you had this documentation... you have 1 weapon, so you'd need to show a chart of how much damage that does at 1 each distance, plus at all the different power level variations, then with each possible buff, plus combinations of buffs, and then add onto that the resistances of the target, plus all the various…
Yeah that's the major problem with kinetic only builds... They're ineffective against npc's with high shield regen. We tried things like transphasics to bypass, but they don't do enough damage compared to things like the tricobalts. Ultimately, it would have been far quicker if tachyon beam actually did what it's supposed…