My level 1 alts that I plan to level up some day completed the mission for the new "Bonus Event" version of the upgrade kits. I talked to the right person and they said "Enjoy" and I got nothing. Nothing in my inventory and nothing in the R&D tab. I was able to pick up the kits last time and store them for later but this…
His logic is not only correct but there is a dev post stating just that. http://sto-forum.perfectworld.com/showpost.php?p=19051391&postcount=32 From over in the Official Feedback thread.
You are aware that this is early code right? They don't want to stresstest it yet, they just want it played through some and obvious bugs found. If they let everyone in they would have trouble telling the difference between what is a bug in a code and what is a bug caused by too many people trying to use it at once.
boxes are not going away, they are just being auto-opened for you. Which means that the popup to recieve the box will still show up and take you out of shooter mode till you deal with it. Just that when you accept the box it will be opened for you as soon as it hits your inventory. If your inventory is full the box will…
Unfortunate change to mark boxes. It was annoying for the ones with just 1 type to have to open them all one by one but I liked being able to stack the FM boxes when it was getting close to double mark time.
The fact that bullets bypass shields was also pointed out in the one TNG movie where Picard uses a tommy gun to kill borg on the holodeck. If he had used a phaser or any of there more common weapons the borg would have adapted after a couple of shots and his weapon would have been rendered useless. I do find it interesting…
The mission chains in the area around DS9 that take civilians for the labor colony on fed side still autoslots your best doffs. Even though it says in red at the top that you are NOT going to get them back. I stopped trying to do that one as it was too much of an annoyance to go through, click change, click off everything…
Not sure if anyone uses it but I just found a bug in the Gateway for Fleet holdings. It does not apply the dilithum mine discount to the cost of projects. Although I have an upgrade running, when I view the project in the Gateway it shows several of the items are not full yet, with the contribute button clickable. Clicking…
Wait... these changes went live TODAY? I thought for sure they were for a later patch after testing and feedback. Shows what you miss when you lose power for 20h or so, have only had time to log in and kick off projects.
Are you aware that the Undine Planet Killer does not seem to have much of a range limit? I was flying toward one as the only ship around and it started hitting me with its charge up beam attack starting at about 20k or so, basically as soon as it was drawn on my long range view I was being hit by the beam. Since I was in…
I would like the doff selector window that pops up to remember my settings while I'm working on a project. It can reset if I change projects but having it reset for every doff I want to change is a bit of a pain.
Do you think you could have someone look at the fact that the doff UI shows the wrong doffs when you are looking at the results? Its displaying the best choices, based on its algorithum, in the results screen and the collect result screen when I know for a fact those are not the ones I sent on that mission. Its causing a…
They added this to try and offset the loss of dilithum with the removal of the cluster spaces. And yea this went live with 9.5. Seems they are still have issues with releasing info in a timely manner. Glad its on the offical site though, I don't use facebook or twitter at all and hate when things are only posted there, as…
And this is being pushed to the live servers on the 22nd. Apparently testing is something that is done after its on live servers now... Seems the ability to slot several copies of the project was such a major bug it required a patch and fix on a Tuesday instead of Thursday. I wonder what will happen to the 3 copies of the…
With the way we can currently slot as many of the projects as we have slots for it will take over 2 months to max one school if we have all 5 slots available. That 2 months is after you have already raised 1 school to 15 and a couple others to 5. If you were to do just one copy of the xp project and not bother to make any…
You are aware that that is in the Holodeck version right? There is a (1/7) at the end of the names for the projects for the colonization chain. I can't check how it is on my copied characters on tribble since they maxxed those chains. Guess I'll see what I can do to check it.. EDIT: Looks like that info is in the new…
My main has 400+ doffs, mostly purples with a couple unusual greens and the rest blue. I have no issue finding the doffs I need for the projects thanks to the filters on the current Doff UI. The new UI is at least capable of picking purples with crit chance traits, which is a step up from the live version but that is about…
I will also miss the lost of the culsters. At one point I set myself a challenge. Reach level 50 without ever doing an Episode or patrol. You would not believe the amount of effort it took to get to level 5 using the missions in the clusters, I also did not have any wrapper missions giving me rewards for them since those…
Beyond the UI being a large clunky mess and the removal of all the useful info from the doff screen the number of clicks needed to make anything is exponentionally higher. If I want to make a weapon, list the base materials I need and then just start making all the subparts for me before doing the final one. Or let me do…
That looks like someone trolling. The pic might as well have "photoshoped" in the corner. Lists failure (but not "1 lost"), with extreme risk for a low risk task and has the reward show when you get nothing for a fail. As well as that doff not supposed to be able to slot in that project.
Looks like a photoshop pic. It says failure but it lists the standard rewards (not even modified by the quality of the doff), the danger level is extreme instead of low, and its ops in a sec mission...
I know everyone else likes to, but don't forget that the current crafting system is used on Defera for over a dozen missions. I'm sure there are many that would not miss having those things dropping from the borg but it is a good source of xp if you actually do them. I paid for many a rep system just from doing those…
When you complete the project with any one character the cost of the project for the rest of the characters you have on your account drops to 40. The project will then be filled and should complete. Its possible it will not autocomplete though and if that happens you will need to slot the other ship project and then cancel…
This was answered by someone that linked to a dev post in a different thread. The discount reduces the cost of the ship for your alts to 40 pearls. Or just 1 run. Do the 1k run on your main and do ONE run on each alt to get the ship on them. This was found by people that had the Risia ship from last time still slotted when…
Not sure what happened but ran into something odd on Holodeck. My KDF fleet hit tier IV sci and I slotted the transwarp IV project. It wanted 7 particle traces so I went to donate them. Instead of the particle list it gave me a list of EVERY item I owned in my inventory or bank. Including ship boxes, consoles, and all the…
Had a report of someone unable to complete the level up mission. If I remember right one of the steps was to enter Quins office. Was that trigger moved onto the new ESD? All of my captains are VA at this point so it would be hard for me to check it. EDIT: I post this and the patch notes come out 5 minutes later saying its…