We will be bringing down the Tribble server for maintenance to apply a new update: ST.40.20140427a.9
General:
Sensor Analysis will now appear in the Special Powers Tray for all ships that have it.
Would it not be wise to include the "Target Subsystem: ..." abilities to the Special Powers Tray? Would be great if these abilities could one day be de-couple from the the Beam Overload/Beam Fire-at-Will cooldown sharing.
Still looks like the mix up on the trade in of the Romulan Embassy Fabrication Kit XII giving the XI modules of the Embassy XI kit still has not been fixed or acknowledged. This was a posted issue weeks before S9 launched but still has not been fixed or even noted as a known issue and it means all of the players received the wrong kit pieces for the trade in and the players that owned the XI version of the kit got the same trade in as the players that spent the extra fleet credits and dilthium for the Romulan Embassy Fabrication Kit XII kit.
Would it not be wise to include the "Target Subsystem: ..." abilities to the Special Powers Tray? Would be great if these abilities could one day be de-couple from the the Beam Overload/Beam Fire-at-Will cooldown sharing.
Science Vessel Target Subsystem powers already appear in a special row at the bottom of the weapons tray. Putting powers into the Special Powers tray is just a UI ease-of-use factor; it doesn't change the linked cooldowns.
Surprise.. still no gal x visual fixes. Prob be another 2 years before you guys get on that, even though its been reported by numerous folks.
Also Quv kdf adapted helmet. Just noticed my females bofs have it... so why doesn't my main have the helmet but has the armor... doesn't make any sense.
Science Vessel Target Subsystem powers already appear in a special row at the bottom of the weapons tray. Putting powers into the Special Powers tray is just a UI ease-of-use factor; it doesn't change the linked cooldowns.
Well aware of the abilities current UI positioning. (main is a Science Captain, flying Science ships)
My point being, "Special Ability Tray": Aren't Target Subsystem abilities technically "special" for those ships that have it? (i.e Science ships)
no fix for the backward reward you get for killing planet killers in the space warzone? you know, how killing 2/3 gives you 90 marks wile killing 3/3 only gives you 60 AND forces you to fight the voth for 5 minutes to get 15 more?
and how about the unidine assault giving half as many marks as it says you should get? intended or not, for how long it takes to play through that, at least a doubling of the marks reward is appropriate. even the TRIBBLE backward space warzone rewards for time invested makes that mission look like a joke.
Science Vessel Target Subsystem powers already appear in a special row at the bottom of the weapons tray. Putting powers into the Special Powers tray is just a UI ease-of-use factor; it doesn't change the linked cooldowns.
How about extending the action bars to extend out to 12 buttons instead of the current 10? My Science characters are running out of places to put buttons that can be applied to keyboard shortcuts! (especially my science Romulans that not only have sensor analysis and subsytem targeting, but also singularity core powers, and if flying the Solanae ships, alt-mode conversion... not to mention all the regular captain/boff powers and activatable items)
How about extending the action bars to extend out to 12 buttons instead of the current 10? My Science characters are running out of places to put buttons that can be applied to keyboard shortcuts! (especially my science Romulans that not only have sensor analysis and subsytem targeting, but also singularity core powers, and if flying the Solanae ships, alt-mode conversion... not to mention all the regular captain/boff powers and activatable items)
I approve of the 12 button extension. STO (when it was released) was the only MMO I knew, that was limited to 10 abilities per bar, whereas pretty much every MMO in existence until then, had 12 abilities per bar. The alternative, is adding additional bars of 10, and the UI is cluttered enough as it is.
Thank you for the ship slots and FINALLY fixing the dilithium reward for Crystalline Cataclysm. I've been confused as hell for months about how I would get 960 one run and then the next seven runs it would be 480 with no explanation, rhyme, or reason. I got 480 and first place.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
I approve of the 12 button extension. STO (when it was released) was the only MMO I knew, that was limited to 10 abilities per bar, whereas pretty much every MMO in existence until then, had 12 abilities per bar. The alternative, is adding additional bars of 10, and the UI is cluttered enough as it is.
The funny thing is, in earlier builds there were actual keyboard bindings under settings that pointed to action bar buttons 11 and 12 ('-' and '=', respectively), but you couldn't place any abilities in there because the UI stopped at button 10.
So once again you have not fixed the fact that you have broken the graphics engine so bad we have to run it on a setting that looks like a game from the 1990s, nor have you even admitted that its a known issue. Keep up the good work, if you consider making people quit and play better games good work anyway.
[*]Crystalline Entity (Elite) queue now awards 960 Dilithium upon completion.
Care to fix The Breach (Elite) as well? It was awarding mere 480 lately (like on normal), yet I could have sworn it was 960 for Elite when it launched.
you weren't exactly facing any of the mention enemy in something like the mirror event but you still got a larger choice of marks then CE
That was a special event that you were essentially required to run every day, I'll bet they knew that it took a long damn time. Allowing it to sub for your other mark grinding was a way to lessen the blow.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
No fix or even acknowledgment about half the Undine rep store mines being broken? Will this end up like the fleet store mines which has similar broken and missing items after a year?
How about extending the action bars to extend out to 12 buttons instead of the current 10? My Science characters are running out of places to put buttons that can be applied to keyboard shortcuts! (especially my science Romulans that not only have sensor analysis and subsytem targeting, but also singularity core powers, and if flying the Solanae ships, alt-mode conversion... not to mention all the regular captain/boff powers and activatable items)
I would also like more tray rows or them extend to 12 powers or ideally both.
Why the main tray is limited to three rows is a bit puzzling. I still prefer it to having my powers assigned to the Bridge Officer tray only, I usually have it hidden and want to have all my stuff in the main tray.
Surprise.. still no gal x visual fixes. Prob be another 2 years before you guys get on that, even though its been reported by numerous folks.
Also Quv kdf adapted helmet. Just noticed my females bofs have it... so why doesn't my main have the helmet but has the armor... doesn't make any sense.
^^^ This and how about fixing the helmet issue with the Hirogen Armor. The same colors on the body do not match the same colors for the helmet once applied. Considering it costs 200 Lobi, it will hopefully get fixed sooner than later.
I would also like more tray rows or them extend to 12 powers or ideally both.
Why the main tray is limited to three rows is a bit puzzling. I still prefer it to having my powers assigned to the Bridge Officer tray only, I usually have it hidden and want to have all my stuff in the main tray.
I would say the best solution to this would be to make the tray scalable. You can stretch and resize bank, inventory, and many other windows. If that could be applied to the power tray, I think that would make a lot of people very happy.
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Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
Not sure what happened but ran into something odd on Holodeck.
My KDF fleet hit tier IV sci and I slotted the transwarp IV project. It wanted 7 particle traces so I went to donate them. Instead of the particle list it gave me a list of EVERY item I owned in my inventory or bank. Including ship boxes, consoles, and all the doffs and prisoners in my roster.
Just to see if it would work I donated 2 warp coils and 5 tribble carcasses I had, and the project filled. Should have tried using a lockbox or a ship box that I had claimed from the cstore and check if those would work but it only wanted 7 items.
Not sure how it glitched like that. And can't really try again as the project is half filled already.
Comments
whoopwhoop ... and yeah, thx for the slots .
Would it not be wise to include the "Target Subsystem: ..." abilities to the Special Powers Tray? Would be great if these abilities could one day be de-couple from the the Beam Overload/Beam Fire-at-Will cooldown sharing.
Science Vessel Target Subsystem powers already appear in a special row at the bottom of the weapons tray. Putting powers into the Special Powers tray is just a UI ease-of-use factor; it doesn't change the linked cooldowns.
Also Quv kdf adapted helmet. Just noticed my females bofs have it... so why doesn't my main have the helmet but has the armor... doesn't make any sense.
Well aware of the abilities current UI positioning. (main is a Science Captain, flying Science ships)
My point being, "Special Ability Tray": Aren't Target Subsystem abilities technically "special" for those ships that have it? (i.e Science ships)
no fix for the backward reward you get for killing planet killers in the space warzone? you know, how killing 2/3 gives you 90 marks wile killing 3/3 only gives you 60 AND forces you to fight the voth for 5 minutes to get 15 more?
and how about the unidine assault giving half as many marks as it says you should get? intended or not, for how long it takes to play through that, at least a doubling of the marks reward is appropriate. even the TRIBBLE backward space warzone rewards for time invested makes that mission look like a joke.
How about extending the action bars to extend out to 12 buttons instead of the current 10? My Science characters are running out of places to put buttons that can be applied to keyboard shortcuts! (especially my science Romulans that not only have sensor analysis and subsytem targeting, but also singularity core powers, and if flying the Solanae ships, alt-mode conversion... not to mention all the regular captain/boff powers and activatable items)
Raptr profile
I approve of the 12 button extension. STO (when it was released) was the only MMO I knew, that was limited to 10 abilities per bar, whereas pretty much every MMO in existence until then, had 12 abilities per bar. The alternative, is adding additional bars of 10, and the UI is cluttered enough as it is.
The funny thing is, in earlier builds there were actual keyboard bindings under settings that pointed to action bar buttons 11 and 12 ('-' and '=', respectively), but you couldn't place any abilities in there because the UI stopped at button 10.
Raptr profile
http://sto-forum.perfectworld.com/showthread.php?t=1090131
you weren't exactly facing any of the mention enemy in something like the mirror event but you still got a larger choice of marks then CE
That was a special event that you were essentially required to run every day, I'll bet they knew that it took a long damn time. Allowing it to sub for your other mark grinding was a way to lessen the blow.
Vault Ensnared rewards just 3 marks, regardless of performance.
I would also like more tray rows or them extend to 12 powers or ideally both.
Why the main tray is limited to three rows is a bit puzzling. I still prefer it to having my powers assigned to the Bridge Officer tray only, I usually have it hidden and want to have all my stuff in the main tray.
^^^ This and how about fixing the helmet issue with the Hirogen Armor. The same colors on the body do not match the same colors for the helmet once applied. Considering it costs 200 Lobi, it will hopefully get fixed sooner than later.
I would say the best solution to this would be to make the tray scalable. You can stretch and resize bank, inventory, and many other windows. If that could be applied to the power tray, I think that would make a lot of people very happy.
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It has to be the Two Free ship slots...
Thanks Cryptic...
My KDF fleet hit tier IV sci and I slotted the transwarp IV project. It wanted 7 particle traces so I went to donate them. Instead of the particle list it gave me a list of EVERY item I owned in my inventory or bank. Including ship boxes, consoles, and all the doffs and prisoners in my roster.
Just to see if it would work I donated 2 warp coils and 5 tribble carcasses I had, and the project filled. Should have tried using a lockbox or a ship box that I had claimed from the cstore and check if those would work but it only wanted 7 items.
Not sure how it glitched like that. And can't really try again as the project is half filled already.
Just something to look into.