Resolved an issue which was allowing players to run multiple Research Training projects from the same school simultaneously.
Only 1 Research Training project can be run at a time per school.
Well done. You took the one thing that made the uber-grind tolerable and put it on track for Hawk's 350 hours projection... and shredded it. And then burned the shreds. And then tossed the ashes into a volcano. Thank you for making this the worst grind in the game.
Well done. You took the one thing that made the uber-grind tolerable and put it on track for Hawk's 350 hours projection... and shredded it. And then burned the shreds. And then tossed the ashes into a volcano. Thank you for making this the worst grind in the game.
You forgot the comet slamming into the planet, the bit of the planet with the volcano on it being pulled into the sun, the sun going nova, creating a black hole, and just sucking the Hell out of the whole thing... /sigh
What is the issue with letting people slot more than one R&D School Research Project?
My guess would be so th crafters who want to level faster are more inclined to spend Dilithium to complete said project faster and be able to run it again.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Well done. You took the one thing that made the uber-grind tolerable and put it on track for Hawk's 350 hours projection... and shredded it. And then burned the shreds. And then tossed the ashes into a volcano. Thank you for making this the worst grind in the game.
Funny since this is how I figured it worked in the first place and I didn't even try slotting extra research projects from the same school. You need to get 3 schools up to unlock all the slots anyway, what's it matter if you focus one down at a time or all 3?
Funny since this is how I figured it worked in the first place and I didn't even try slotting extra research projects from the same school. You need to get 3 schools up to unlock all the slots anyway, what's it matter if you focus one down at a time or all 3?
If you're not having fun...don't do it.
You need to get 3 schools to level 5 which can easily be accomplished in about a couple of weeks.
Funny since this is how I figured it worked in the first place and I didn't even try slotting extra research projects from the same school. You need to get 3 schools up to unlock all the slots anyway, what's it matter if you focus one down at a time or all 3?
Did you know having a long-term goal for once is nice?
Did you know that the bacteria in the stuff on your nose can easily work its way into your sinuses, where as your body struggles to fight off the infection it can create fissures leading to the brain, where said infection could either potentially pass the blood brain barrier or cause pressure against the brain resulting in either brain damage or death...?
It was still a long term goal. It still took longer to max a single school than to max a reputation.
Considering how quickly reputations max, they're a pretty poor example. Point sort of taken, though. In the end, this is still a dilithium sink targeting impatient people.
Did you know that the bacteria in the stuff on your nose can easily work its way into your sinuses, where as your body struggles to fight off the infection it can create fissures leading to the brain, where said infection could either potentially pass the blood brain barrier or cause pressure against the brain resulting in either brain damage or death...?
"Resolved an issue which was allowing players to run multiple Research Training projects from the same school simultaneously."
Crafting as it was so far is already -for each and every school- the slowest and least rewarding reputation system.
Now with this change each school will take longer than all existing reputations together, while unlocking only a fraction of the rewards/items.
How is that anyhow appealing?
Allow us to level crafting/a school in reasonable time -like it was/is with multiple research projects-, in return you'll get our dil -from us actually crafting items. Change it and a great many of your playerbase won't bother - and you'll gain nothing.
"Resolved an issue which was allowing players to run multiple Research Training projects from the same school simultaneously."
Crafting as it was so far is already -for each and every school- the slowest and least rewarding reputation system.
Now with this change each school will take longer than all existing reputations together, while unlocking only a fraction of the rewards/items.
How is that anyhow appealing?
Allow us to level crafting/a school in reasonable time -like it was/is with multiple research projects-, in return you'll get our dil -from us actually crafting items. Change it and a great many of your playerbase won't bother - and you'll gain nothing.
There's your problem. You're thinking of it as a reputation system. Its purpose isn't just to give us passives and gear. It's to serve as an economy stimulator. To provide low-level equipment to newbs. To give people something to do when not pewpewing. For people to have specialties their friends can look to them for. Also, this is apparently only the 'basic' R&D system. We'll be able to be doing a lot more with it later, so it may be a very good investment.
We will be bringing down the Tribble server for maintenance to apply a new update: ST.42.20140629a.23
General:
It is now possible to search for Ultra Rare items in the Exchange.
Removed Dilithium vendors from New Romulus Command and Dyson Sphere Joint Command.
Resolved an issue which occasionally caused a map to crash.
Systems:
Research and Development:
Resolved an issue which was allowing players to run multiple Research Training projects from the same school simultaneously.
Only 1 Research Training project can be run at a time per school.
Adding new categories to find Kit Modules / Kit Frames that were released back in Season 9, took you all of the time from then until the launch of Season 9.5. But adding new color rarity to the Exchange took less than 1 week?
Removing Dilithium vendors from New Romulus and Dyson Sphere seems like your standard oversight (of which is far too common by these developers).
Now as for the Big, Bad, and ultimately STUPID decision:
Why remove our ability to run a research project multiple times? If we want to focus on 1 school at a time, that should be our prerogative. It's already bad enough, that you gate the crafting behind horrendous amounts of time expenditure. Now to nerf it further, by not allowing us to run more than 1 research project at a time? Just another in a long list of DUMBA-- decisions by these developers. Shows you just were their priorities lie. If it can make it easier for the players, NERF IT. If it can be made harder for the players, MORE GRIND!
Following this change, I'll stop crafting completely. Already bad enough that we can only have 1 of the "unique" items per school. I started on Beams, thinking I could outfit my Cruiser in full [Omni] Phasers, before realizing you can only have ONE EQUIPPED. Now with it being nerfed to 1 research per school, I have no intention of grinding for months. Wouldn't be as bad if you increased the Research XP to a more meaningful amount. You already nerfed it by 40% from what it was originally.
It has to be said:
STUPID F--ING DECISIONS ARE STUPID!!!
(But what should I expect, from Cryptic)
TL;DR: Cryptic are quick to NERF things for players, but they are slower than S--T when it comes to FIXING THINGS.
Are these fixes going to allow my projectile doffs that have R&D to finally be able to start crafting the particle plasma torpedo that currently won't slot a doff to do it?
Well done. You took the one thing that made the uber-grind tolerable and put it on track for Hawk's 350 hours projection... and shredded it. And then burned the shreds. And then tossed the ashes into a volcano. Thank you for making this the worst grind in the game.
I have a different view on this. I agree with the sentiment.
But I'm guessing that the PWE mothership decided that it wasn't grindy enough and dispatched the flying monkeys to peck on the Cryptic devs' heads. Just proves how PWE doesn't understand us at all.
Well, I guess I can start selling all those R&D materials to suckers on the Exchange then. No reason for me to keep them.
Or when there aren't enough suckers to buy them, just vendor them.
SINCE THEY SHOW UP FIRST ON EVERY 'SELL' TAB ANYWAY.
Uhm, okay, doffs can be filtered now for assignements, BUT:
1) Filters reset for each doff slot on a given assignement. Good luck with a Hamlet performance... Even a cluster Support is tedious if you can't just set the criteria and pick all the 5 doffs at once.
2) Might be just me, but opening the filters window caused a lot of lag.
3) Could the doff professions be all unchecked by default? You're more likely to look for one or two specific professions than all minus 1 or 2. This adds a lot of clicking to get only say advisors to show.
Other than that, could the flashing of the doff icon under the minimap stop after checking the completed assignements? Now it keeps flashing if you voluntarily leave an assignement without claiming rewards.
Heck, with every little fix they bring I'm reminded of how great the previous UI was. I had no idea there were so many little things making our lives easier back then, now i discover it the hard way.
How great it'd be if it came back...
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
hmm no change in the sorting order of the replicator? it's a kind of annoying to scroll down the whole R&D mats before you are able to sell useless stuff
hmm no change in the sorting order of the replicator? it's a kind of annoying to scroll down the whole R&D mats before you are able to sell useless stuff
A fair point. And again, shows Cryptics clear direction on priorities. Gotta nerf the Research XP projects, but heaven forbid, actually FIXING the vendors so we don't have to see the useless Research materials. Here's a hint: ONLY DISPLAY ITEMS THAT ARE WORTH SOMETHING!
You forgot the comet slamming into the planet, the bit of the planet with the volcano on it being pulled into the sun, the sun going nova, creating a black hole, and just sucking the Hell out of the whole thing... /sigh
And Brolly STILL lived through it all and is coming after you later.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Considering how quickly reputations max, they're a pretty poor example. Point sort of taken, though. In the end, this is still a dilithium sink targeting impatient people.
Fascinating.
With the way we can currently slot as many of the projects as we have slots for it will take over 2 months to max one school if we have all 5 slots available. That 2 months is after you have already raised 1 school to 15 and a couple others to 5. If you were to do just one copy of the xp project and not bother to make any trash gear that you would just sell to a vendor, it would take you 11 months to raise a school from 0 to 20.
I consider over 2 months PER SCHOOL to be a fairly long term goal, its 2-3x as long as a rep, and there are many schools.
Making this change will change it from something I know I'll be able to finish sometime next year, to something I will not bother with. I'll just wait and pay whatever the ones that spent millions of dilithum on finish now want for the gear.
The least Cryptic could do is allow us to refine more than 8k/day of dilithium. Then again, they're no longer about happy customers. Let the misery REALLY commence!
Comments
Well done. You took the one thing that made the uber-grind tolerable and put it on track for Hawk's 350 hours projection... and shredded it. And then burned the shreds. And then tossed the ashes into a volcano. Thank you for making this the worst grind in the game.
You forgot the comet slamming into the planet, the bit of the planet with the volcano on it being pulled into the sun, the sun going nova, creating a black hole, and just sucking the Hell out of the whole thing... /sigh
My guess would be so th crafters who want to level faster are more inclined to spend Dilithium to complete said project faster and be able to run it again.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
So much for crafting...Terrible, horrible, no good, very bad idea Cryptic...
:mad::mad::mad::mad:
Looks like I will now join the ranks of Z-store boycotters until this is "fix" is fixed. No more money for you PWE.
Funny since this is how I figured it worked in the first place and I didn't even try slotting extra research projects from the same school. You need to get 3 schools up to unlock all the slots anyway, what's it matter if you focus one down at a time or all 3?
If you're not having fun...don't do it.
You need to get 3 schools to level 5 which can easily be accomplished in about a couple of weeks.
Did you know level 20 requires 2,000,000 XP?
It was still a long term goal. It still took longer to max a single school than to max a reputation.
Did you know that the bacteria in the stuff on your nose can easily work its way into your sinuses, where as your body struggles to fight off the infection it can create fissures leading to the brain, where said infection could either potentially pass the blood brain barrier or cause pressure against the brain resulting in either brain damage or death...?
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
Considering how quickly reputations max, they're a pretty poor example. Point sort of taken, though. In the end, this is still a dilithium sink targeting impatient people.
Fascinating.
Crafting as it was so far is already -for each and every school- the slowest and least rewarding reputation system.
Now with this change each school will take longer than all existing reputations together, while unlocking only a fraction of the rewards/items.
How is that anyhow appealing?
Allow us to level crafting/a school in reasonable time -like it was/is with multiple research projects-, in return you'll get our dil -from us actually crafting items. Change it and a great many of your playerbase won't bother - and you'll gain nothing.
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
that momentum trait was underpowered at just 3%, it didn't need to be nerfed, when it only works like a turn console
Adding new categories to find Kit Modules / Kit Frames that were released back in Season 9, took you all of the time from then until the launch of Season 9.5. But adding new color rarity to the Exchange took less than 1 week?
Removing Dilithium vendors from New Romulus and Dyson Sphere seems like your standard oversight (of which is far too common by these developers).
Now as for the Big, Bad, and ultimately STUPID decision:
Why remove our ability to run a research project multiple times? If we want to focus on 1 school at a time, that should be our prerogative. It's already bad enough, that you gate the crafting behind horrendous amounts of time expenditure. Now to nerf it further, by not allowing us to run more than 1 research project at a time? Just another in a long list of DUMBA-- decisions by these developers. Shows you just were their priorities lie. If it can make it easier for the players, NERF IT. If it can be made harder for the players, MORE GRIND!
Following this change, I'll stop crafting completely. Already bad enough that we can only have 1 of the "unique" items per school. I started on Beams, thinking I could outfit my Cruiser in full [Omni] Phasers, before realizing you can only have ONE EQUIPPED. Now with it being nerfed to 1 research per school, I have no intention of grinding for months. Wouldn't be as bad if you increased the Research XP to a more meaningful amount. You already nerfed it by 40% from what it was originally.
It has to be said:
STUPID F--ING DECISIONS ARE STUPID!!!
(But what should I expect, from Cryptic)
TL;DR: Cryptic are quick to NERF things for players, but they are slower than S--T when it comes to FIXING THINGS.
Is anybody else having this??
I'm sorry to people who I, in the past, insulted, annoyed, etc.
I have a different view on this. I agree with the sentiment.
But I'm guessing that the PWE mothership decided that it wasn't grindy enough and dispatched the flying monkeys to peck on the Cryptic devs' heads. Just proves how PWE doesn't understand us at all.
Well, I guess I can start selling all those R&D materials to suckers on the Exchange then. No reason for me to keep them.
Or when there aren't enough suckers to buy them, just vendor them.
SINCE THEY SHOW UP FIRST ON EVERY 'SELL' TAB ANYWAY.
1) Filters reset for each doff slot on a given assignement. Good luck with a Hamlet performance... Even a cluster Support is tedious if you can't just set the criteria and pick all the 5 doffs at once.
2) Might be just me, but opening the filters window caused a lot of lag.
3) Could the doff professions be all unchecked by default? You're more likely to look for one or two specific professions than all minus 1 or 2. This adds a lot of clicking to get only say advisors to show.
Other than that, could the flashing of the doff icon under the minimap stop after checking the completed assignements? Now it keeps flashing if you voluntarily leave an assignement without claiming rewards.
Heck, with every little fix they bring I'm reminded of how great the previous UI was. I had no idea there were so many little things making our lives easier back then, now i discover it the hard way.
How great it'd be if it came back...
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
A fair point. And again, shows Cryptics clear direction on priorities. Gotta nerf the Research XP projects, but heaven forbid, actually FIXING the vendors so we don't have to see the useless Research materials. Here's a hint: ONLY DISPLAY ITEMS THAT ARE WORTH SOMETHING!
I don't feel like I'm looking up at Everest about to conquer it. I feel like I'm at the bottom of Mt Doom wondering if climbing it is even worth it.
YAY!
And Brolly STILL lived through it all and is coming after you later.
With the way we can currently slot as many of the projects as we have slots for it will take over 2 months to max one school if we have all 5 slots available. That 2 months is after you have already raised 1 school to 15 and a couple others to 5. If you were to do just one copy of the xp project and not bother to make any trash gear that you would just sell to a vendor, it would take you 11 months to raise a school from 0 to 20.
I consider over 2 months PER SCHOOL to be a fairly long term goal, its 2-3x as long as a rep, and there are many schools.
Making this change will change it from something I know I'll be able to finish sometime next year, to something I will not bother with. I'll just wait and pay whatever the ones that spent millions of dilithum on finish now want for the gear.