Doesn't the Aegis Set, or rather, the Aegis Shield, have another known issue? There are reports that the proc that is now supposed to be part of the shield ony comes when you have 3 items from the set, like it used to be. At least for old Aegis sets.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Resolved an issue which was allowing players to run multiple Research Training projects from the same school simultaneously.
Only 1 Research Training project can be run at a time per school.
That's a stupid idea.
I'm only bothered about levelling one school (beams) the others don't interest me at all.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though. JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
Doesn't the Aegis Set, or rather, the Aegis Shield, have another known issue? There are reports that the proc that is now supposed to be part of the shield ony comes when you have 3 items from the set, like it used to be. At least for old Aegis sets.
It would make them look pretty bad if they were to acknowledge all the known issues...
The officer selection windows is still TOO SMALL. The officer selection needs to take place in the existing doff windows (like it did before this "upgrade"), not a new pop-up screen that that only shows 5 officers. I have hundreds of officers, that good is looking at 5 supposed to do? It also needs to sort by department by default.
2. Selected qualities, traits, and specializations are reset each time the selection window is closed and reopened.
3. The selection window doesn't show the "Show/Hide Filters" button if you have too few doffs that meet the slot's requirements. This may be intended, but it can create weird behavior. Suppose you have only two doffs that meet the requirements for the first slot and many doffs that meet the requirements for the second slot. Now, click the second slot's "Select" button, click "Show Filters", and close the selection window. Then, click the first slot's "Select" button. Filters will be shown for first slot, but the "Hide Filters" button is missing.
4. The scrollbars still have problems. See point 8 from my post below.
8. In the assignment list, when the rewards or requirements do not fit in their surrounding box, a horizontal scrollbar is added to the bottom of the box. If I use the mouse wheel to scroll through the rewards or requirements, then when the scrollbar reaches the right or left end, the mouse wheel abruptly switches to vertically scrolling the page. This behavior is confusing.
they realized the system was still somewhat good because of it. it can't be good, it can't be fun. it can only be torment for the users.
then they will all leav- i mean, pay. yes. they will definitely not leave, and this ip will definitely not be dropped so it can be sold to someone else who will definitely not develop a facebook/tablet menu manager from it, which will definitely not flop, further burying the star trek franchise under the rubble.
Now clowns, that's another story. They scare the crap out of me.
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.
The least Cryptic could do is allow us to refine more than 8k/day of dilithium. Then again, they're no longer about happy customers. Let the misery REALLY commence!
NO, No, no, why do ppl always knee jerk to this, raising the cap is ALWAYS a TERRIBLE idea.
the cap is there to keep inflation in check. Raising the cap devalues Dilithium as a currency.
If you're unhappy with the Dilithium requirements of something, complain those are too high, don't start this crazy talk of
the filtering ui needs to remember its settings until you cancel/begin an assignment.
resetting every time it's closed, along with having every single specialization enabled by default instead of them all being off (and game considering all off as all on, so when selecting one only that one's visible, like in old ui, or optionally have the behavior change with a button, so if it's on it's like now, if off, like i said before) is really annoying and kind of counter productive, since it makes things take even more time than looking through your doff list manually due to having you unselect every specialization but the one you need for each slot.
and then you might as well not use it at all.
i see the bug that keeps selected doffs still on the list so they can be selected twice wasn't fixed yet.
neither was the one that displays wrong requirements on the assignment list, for example attaching extra doffs from the mission before/after it, and only updates after you open it.
Now clowns, that's another story. They scare the crap out of me.
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.
NO, No, no, why do ppl always knee jerk to this, raising the cap is ALWAYS a TERRIBLE idea.
the cap is there to keep inflation in check. Raising the cap devalues Dilithium as a currency.
If you're unhappy with the Dilithium requirements of something, complain those are too high, don't start this crazy talk of
collapsing the economy.
2 seasons ago I would have agreed with you 100%, but now I don't see why a raise of say 2000 dil would break the economy, the 8000 limit was set at a time when the game economy and player base was very different than it is now.
"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." — Lazarus Long --->Get the Forums Enhancement Extension!
106 days roughly to get to lvl 15 in a single crafting school doing the 20 hour research project. I'm accounting this at a 24 hour period for differences in log in time day to day. 630,000 crafting experience needed to get to lvl 15, 20 is 2mil; which is frankly insane.
The limiting of doing just one research project per school per 20hours is well a massive turn off from the crafting system. To get to a point where your rewards from it become practical is rather pointless to want to put the time in. By the point you would be able to craft what you want it would just be ultimately cheaper and faster to just buy from the exchange, using the Ec from any materials or components you make to fund your purchases.
If using all five crafting slots to do a research project you could get one school to lvl 15 in 21 days roughly.
Of course you would have to spend the time to get a school to lvl 15 to get the fifth slot open. And the time total to get all school to lvl 15 would be near the 106 day mark if you could slot multiple research projects in the same school. It's hard to see how this is not reasonable and lest of a drain on the individual crafter. Having to spend the spare grind time doing stfs to get the components that otherwise would have to be bought on the exchange. Or the 48hour research assistance doff assignment, with the hope of getting some of the very rare materials that are needed to make higher tier equipment. The over all cost of time and resources is staggering as it stands.
Space is vast, it's wonderful and maddening. Yet in that madness is some of the greatest beauty I have ever seen.
it's funny how the filter box is bound to the assigned doff list. so, when you have an assignment with many doffs and scroll down to check something (and scroll you will, because by default only 2.4 doffs fit on the menu. way too little considering the small resolution some people are forced to play in), the filtering box will fly around with it.
Now clowns, that's another story. They scare the crap out of me.
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.
Got to add my chorus of booing to the decision to limit the XP projects to one at a time. I had just started setting up each of my alts to specialise in different areas, and since they're all either level 50, or well on their way there, this was the only way to get to be able to craft things I would actually use. But I suppose that would make things too easy for us, and get us out of the hamster wheel too soon. :mad:
[SIGPIC][/SIGPIC]
This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
Resolved an issue which was allowing players to run multiple Research Training projects from the same school simultaneously.
Disappointing! This wasn't an issue to begin with, please undo the change now! :mad:
Seriously, it was the one of the only things that made the grindfest/pay2win, and botched craftingXP curve semi-acceptable for a system thats slower and less rewarding than reputation.
When the crafting system was being tested on tribble, I didn't feel like I wanted to waste time on it when it went live, cause it was just gonna be an endless grind. Only one reward I really wanted from that system, and its tradeable, so I could just pay someone else to make it for me, otherwise I could live without it. :cool:
But then it went live with these wonderful missions you could run multiple off and suddenly it was looking like it was worth getting into for myself again! And then you take away that option, making it worthless again. No fun/buzzkill.
"Please, Captain, not in front of the Klingons." Spock to Kirk, as Kirk is about to hug him.
Star Trek V: "The Final Frontier"
Comments
Doff Ui is a mess.
Seems the ability to slot several copies of the project was such a major bug it required a patch and fix on a Tuesday instead of Thursday.
I wonder what will happen to the 3 copies of the project that I have slotted right now...
That's a stupid idea.
I'm only bothered about levelling one school (beams) the others don't interest me at all.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
Get the Forums Enhancement Extension!
It would make them look pretty bad if they were to acknowledge all the known issues...
TOO SMALL! ---> http://i398.photobucket.com/albums/pp62/thomasp94/Star%20Trek%20Online/WTF/DOFF_TOO_SMALL_zps2455e7ec.jpg
I've been here since beta
Because since the beginning of the season 9.5 result=0
This is a really irritating change. Unless you're going to bump the XP per project up, or the XP per level down.
What harm does allowing us to focus on one school do?
The training projects are a great idea, you should feel good about adding them.
Adding this limit is a bad change and you should feel bad.
2. Selected qualities, traits, and specializations are reset each time the selection window is closed and reopened.
3. The selection window doesn't show the "Show/Hide Filters" button if you have too few doffs that meet the slot's requirements. This may be intended, but it can create weird behavior. Suppose you have only two doffs that meet the requirements for the first slot and many doffs that meet the requirements for the second slot. Now, click the second slot's "Select" button, click "Show Filters", and close the selection window. Then, click the first slot's "Select" button. Filters will be shown for first slot, but the "Hide Filters" button is missing.
4. The scrollbars still have problems. See point 8 from my post below.
http://sto-forum.perfectworld.com/showpost.php?p=18064101&postcount=178
Also, the following bug is still happening:
Cannot drag horizontal scrollbar in "Assignment Details" tab
I was finally coming to terms with the crafting grind, but I guess it was too good to be true, eh?
This is very disappointing, if not rather upsetting.
STO Screenshot Archive
then they will all leav- i mean, pay. yes. they will definitely not leave, and this ip will definitely not be dropped so it can be sold to someone else who will definitely not develop a facebook/tablet menu manager from it, which will definitely not flop, further burying the star trek franchise under the rubble.
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.
NO, No, no, why do ppl always knee jerk to this, raising the cap is ALWAYS a TERRIBLE idea.
the cap is there to keep inflation in check. Raising the cap devalues Dilithium as a currency.
If you're unhappy with the Dilithium requirements of something, complain those are too high, don't start this crazy talk of
collapsing the economy.
resetting every time it's closed, along with having every single specialization enabled by default instead of them all being off (and game considering all off as all on, so when selecting one only that one's visible, like in old ui, or optionally have the behavior change with a button, so if it's on it's like now, if off, like i said before) is really annoying and kind of counter productive, since it makes things take even more time than looking through your doff list manually due to having you unselect every specialization but the one you need for each slot.
and then you might as well not use it at all.
i see the bug that keeps selected doffs still on the list so they can be selected twice wasn't fixed yet.
neither was the one that displays wrong requirements on the assignment list, for example attaching extra doffs from the mission before/after it, and only updates after you open it.
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.
2 seasons ago I would have agreed with you 100%, but now I don't see why a raise of say 2000 dil would break the economy, the 8000 limit was set at a time when the game economy and player base was very different than it is now.
The limiting of doing just one research project per school per 20hours is well a massive turn off from the crafting system. To get to a point where your rewards from it become practical is rather pointless to want to put the time in. By the point you would be able to craft what you want it would just be ultimately cheaper and faster to just buy from the exchange, using the Ec from any materials or components you make to fund your purchases.
If using all five crafting slots to do a research project you could get one school to lvl 15 in 21 days roughly.
Of course you would have to spend the time to get a school to lvl 15 to get the fifth slot open. And the time total to get all school to lvl 15 would be near the 106 day mark if you could slot multiple research projects in the same school. It's hard to see how this is not reasonable and lest of a drain on the individual crafter. Having to spend the spare grind time doing stfs to get the components that otherwise would have to be bought on the exchange. Or the 48hour research assistance doff assignment, with the hope of getting some of the very rare materials that are needed to make higher tier equipment. The over all cost of time and resources is staggering as it stands.
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.
This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
Seriously, it was the one of the only things that made the grindfest/pay2win, and botched craftingXP curve semi-acceptable for a system thats slower and less rewarding than reputation.
When the crafting system was being tested on tribble, I didn't feel like I wanted to waste time on it when it went live, cause it was just gonna be an endless grind. Only one reward I really wanted from that system, and its tradeable, so I could just pay someone else to make it for me, otherwise I could live without it. :cool:
But then it went live with these wonderful missions you could run multiple off and suddenly it was looking like it was worth getting into for myself again! And then you take away that option, making it worthless again. No fun/buzzkill.
Spock to Kirk, as Kirk is about to hug him.
Star Trek V: "The Final Frontier"